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Animation Ums

The document discusses the differences between physically-based rendering (PBR) and non-photorealistic rendering (NPR) for animation. It recommends using PBR for realistic animation and NPR for stylized animation. It also provides tips on optimizing animations by checking for bottlenecks in the GPU or memory using a task manager to determine if performance issues are due to the GPU or memory.

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Rais Helmy
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0% found this document useful (0 votes)
53 views26 pages

Animation Ums

The document discusses the differences between physically-based rendering (PBR) and non-photorealistic rendering (NPR) for animation. It recommends using PBR for realistic animation and NPR for stylized animation. It also provides tips on optimizing animations by checking for bottlenecks in the GPU or memory using a task manager to determine if performance issues are due to the GPU or memory.

Uploaded by

Rais Helmy
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Animation Essential



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PBR vs NPR

• •
• •




Look at stats - Task manager
GPU Bound
(bottleneck
on GPU side
/ GPU
terbeban)





o



o
o

o
o

o

o

o
Memory Bound
(bottleneck on
Memory side/
Memory terbeban)





















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