Module Description A3DA Year 3
Module Description A3DA Year 3
Module Description A3DA Year 3
LEVEL 3.1
3D Animation Production
This module introduces 3D animation production within the context of a small production pipeline. Building on the
cumulative skill sets acquired in previous semesters with a focus on team dynamics rather than individual projects, it
provides an overview of the process of 3D digital production, such as scheduling, budgeting, developing &
documenting the production process, and integration of tasks across a production, from concept to completion.
Emphasis is placed on professional habits and the digital workflow. This will require each cohort to learn
choreography, continuity, and basic scene analysis, all while working within the confines of a team. New dynamics will
come into play, particularly in terms of accountability to small and large groups, as well as increased responsibilities with
man-hour projections and general scene management.
Concept Development
This module introduces various idea generation and concept development techniques. Students learn the pre-
production skills of concept illustration and visual development through the application of knowledge skills in drawing,
storytelling and composition to communicate the concept effectively to an audience.
Digital Post-Production
This module focuses on the final stage of all animation production, which involves the assembly of various production
elements ranging from rendered files to sound effects. Students are introduced to the effective use of equipment,
compression strategies and codecs in post-production. Effective editing skills for animation such as working with
animatic and finished-shot to build the final edit, compositing of visual effects and conformation of audio to picture
with be covered. Students will also examine the various channels for media delivery, bandwidth consideration, and
delivery format.
LEVEL 3.2
3D ARTS SPECIALISATION
3D Character Rigging
This module deals with issues relating to character modelling, rigging and setup based-on production requirements.
Students will be presented with various character setups and explore appropriate modelling and rigging solutions for
their own characters. Topics include skeletons, forward/inverse kinematics and custom control panels. Students will
acquire the ability to set up a character for a wide range of complex body movements, with an emphasis on techniques
for creating controls, which are realistic, flexible and can be intuitively animated.
Advanced 3D Modelling
This module continues to build on students’ 3D modelling skills through the creation of hyper-realistic models.
Subjects like bipedal characters and creatures will be tackled through the balanced application of anatomy and
technical efficiency. Students will learn to fuse the traditional art of sculpting organic form with digital modelling
techniques. It covers anatomy in modelling and the need for quality in deformable and detailed surfaces.
Game Mechanics
This module studies the game mechanics – the rules intended to produce an enjoyable gameplay, and introduces the
principles and methodologies behind the rules and play of games. It first studies the simplest types of games, board
games and card games, and examines basic math and rules that make these simple games enjoyable.
Students will then use this theoretical knowledge to create simple yet practical games that show their comprehension
of what is enjoyable in games. It pays attention to the psychological design considerations, play testing, game tuning,
player analysis, and the integration of visual, audio, tactile and the textual elements. Once students have mastered the
basics of physical game mechanics, they will expand their expertise by looking at various arcade-action games and
other simple action games. They will then create prototypes of games and will hold focus groups to get feedback on
their designs.
Creature Animation
This module aims to broaden students’ repertoire as an animator in the area of non-humanoid characters. Students
develop a better understanding of animal anatomy and behaviour as the foundation of creature animation. Through
detailed analyses of reference footage, aided by in-class demonstrations and lectures, students will produce
professional-quality animation cycles. This module also introduces technical methods to students in order to optimise
work flow in professional production environments.
ELECTIVE MODULES
3D Environment Modelling
This module provides the opportunity for students to create architectural interiors and the natural environments
representing houses, buildings, and entire worlds contained under one roof, in which to place the game characters. It
explores and integrates design and technology to develop matte paintings, virtual sets and digital backgrounds.
Students acquire the knowledge and practical skill sets for digital matte painting production.
3D Prototyping
This module introduces the aspects of rapid prototyping by allowing students to partake in designing 3D models and
implementing them into a physical 3D product. Students are exposed to various prototyping methods and covers
product design and using 3D printing as an enabling technology.
Capstone Project
In this module, students are required to complete a substantial project that is the culmination of their education in the
School of InfoComm Technology. The project can be a real-world problem proposed by a client, or it can be proposed
by students in pursuit of their personal interests.
Digital Painting
This module covers digital painting techniques essential to produce artwork and background for concept art, animation
and games. It covers speed drawing and painting, and further enhances students’ understanding of light and shade,
colour, composition, atmospheric and linear perspectives, form and space to create an appropriate mood and
emotion for the situation as required in the script and the illusion of volume and space.
Pre-Visualisation
This module examines the digital pre-visualisation processes of modern filmmaking which supplement traditional
storyboarding techniques. Through demos and exercises, students learn how to utilise animation and modelling in order
to stage and art direct complex sequences before they proceed to actual production. Lighting, camera placement,
movement, editing, and storytelling are also covered in class lectures.
COURSE CURRICULUM
3D ARTS SPECIALISATION **
3D Character Rigging
Advanced 3D Modelling
Game Mechanic
Texture & Shading
Notes:
^ For more details on Interdisciplinary Studies (IS) electives, please log on to www.np.edu.sg/is/
IS Modules
The School of Interdisciplinary Studies (IS) delivers a broad-based curriculum, which nurtures a new generation of
professionals with multidisciplinary skills and an innovative and entrepreneurial spirit to meet the challenges of a
knowledge economy. IS offers both prescribed modules and electives to challenge boundaries. Prescribed modules
develop students’ competencies in core areas such as Communication, Innovation and Enterprise, Culture and
Communication, and Personal Mastery and Development, while elective modules provide insights into Arts and
Humanities, Business, Design, and Science and Technology.
# The prescribed/elective modules offered may change from year to year, depending on relevance and demand. They
may also include modules available in other diplomas offered by the School.