This document contains a table listing 120 different monsters that may be encountered. It provides details on each monster such as its type, armor value, defenses, damage, hit points, potential loot, and special abilities. The monsters are arranged from least to most challenging and include common creatures like rats, goblins, and zombies as well as more formidable opponents like dragons and liches. Special abilities include effects like poison, fear, regeneration, and flying that monsters can inflict during combat. The table serves as a comprehensive reference for Dungeon Masters to use when running encounters with the listed monsters.
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Expanded Encounter Table
This document contains a table listing 120 different monsters that may be encountered. It provides details on each monster such as its type, armor value, defenses, damage, hit points, potential loot, and special abilities. The monsters are arranged from least to most challenging and include common creatures like rats, goblins, and zombies as well as more formidable opponents like dragons and liches. Special abilities include effects like poison, fear, regeneration, and flying that monsters can inflict during combat. The table serves as a comprehensive reference for Dungeon Masters to use when running encounters with the listed monsters.
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E – ENCOUNTER
D100 Monster Type AV Def Dmg HP Loot Abilties
-39 ~ -37 Cave Cricket c 15 0 -3 4 [K:Nothing] -36 ~ -34 Slime ud 20 1 -3 6 [K:Table I-20 x2/Oil x4] Split, Mindless -33 ~ -31 Centipede c 20 -1 -1 5 [K:Table P] Poison -30 ~ -25 Giant Rats c 25 0 -2 3/2/2 [K:Table P] Disease, Pack -24 ~ -23 Trogolyte h 20 0 -2 5 [K:Table I/A] -22 ~ -18 Bone Lizard ud 20 -1 -2 6 [K:Table P] Mindless -17 ~ -13 Giant Bats c 25 0 -3 2/3/3 [K:Table P] Fly, Surprise, Pack -12 ~ -11 Carnivorous Toad c 20 0 -4 10 [K:Table P] Poison -10 ~ -6 Cultist h 30 0 -1 8 [K:Table I/A] -5 ~ -2 Will-o-Wisp d 25 0 -1 9 [K:Table I-10/Oil x2] Fire -1 ~ 0 Gastropod c 20 2 -3 7 [K:Table P] Freeze, Armoured 1~2 Hounds c 25 -1 0 2/2/3/3 [K:Table P] Stunned, Pack 3~6 Giant Ants c 20 1 -2 3/2/3/3 [K:Table P] Pack 7~8 Animated Armour ud 30 2 0 4 [K:Table A-20 x2] Tough, Armoured 9 ~ 10 Antlion c 35 0 0 9 [K:Table P] Surprise 11 ~ 12 Scorpion c 35 1 -2 7 [K:Table P] Poison, Surprise 13 ~ 16 Giant Spider c 30 2 -1 6 [K:Table P] Web 17 ~ 21 Gobalotes h 25 0 -2 3/3/2 [K:Table I/W] Pack 22 ~ 25 Goblins h 25 1 -1 2/3/3 [K:Table A/ I/W] Pack 26 ~ 28 Goblin Archers h 25 1 -1 2/3/3 [K:Table A/I/W] Pack, Surprise 29 Goblin Warlock h 30 1 -1 7 [K:Table I/TA] Pack, Dark Magic 30 ~ 31 Crab c 35 3 0 8 [K:Table P] Armoured 32 ~ 36 Ooze ud 30 4 -1 9 [K:Table I-10 x3 / Oil x6] Split, Mindless 37 ~ 38 Bear c 40 1 0 10 [K:Table P +5] 39 ~ 40 Crocodile c 45 2 +2 11 [K:Table P+5] Armoured 41 ~ 45 Vampire Leech ud 35 0 +1 10 [K:Table P+10] Regenerate, Mindless 46 ~ 47 Ratman h 30 2 0 3/3/4 [K:Table A/I/W] Pack, Disease 48 Ratman Champion h 40 2 0 9 [K:Table A/I/W] Disease 49 ~ 50 Goatman h 40 3 +1 11 [K:Table A/I/W] 51 ~ 52 Goatman Archer h 40 2 +1 9 [K:Table A/I/W] Surprise 53 Goatman Priest h 40 1 +1 15 [K:Table I/TA] Dark Magic 54 ~ 56 Zombies ud 35 0 0 4/4/4/5 [K:Nothing] Disease, Pack, Mindless 57 ~ 58 Tricksters d 35 1 0 3/4/4 [K:Table I/W +5] Pack, Surprise, Dark Magic 59 ~ 60 Imps d 35 1 +1 4/4/5/5 [K:Table P/I/W +5] Fire, Pack 61 ~ 63 Orc h 45 3 +1 10 [K:Table A/I/W +10] 64 ~ 66 Orc Archer h 45 2 +1 9 [K:Table A/I/W +10] Surprise 67 ~ 68 Golem h 40 4 -1 7 [K:Table S Scroll] Tough, Regenerate, Mindless 69 Spider Queen c 40 3 +2 14 [K:Table P +10] Web, Surprise, Poison 70 Mimic ud 25 5 +5 5 [K:Table TA-20/Ix3] Surprise 71 Skeleton Spiders ud 45 4 +2 15 [K:Table P +10] Regenerate, Resurrection, Web, Surprise 72 ~ 73 Harpy h 35 2 +3 17 [K:Table P+10/TB-50] Fly, Disease 74 Vampire Bat c 45 3 +1 10 [K:Table P +10] Fly, Surprise, Phase,Resurrection 75 ~ 76 Giant Apes c 40 2 +2 6/6/8 [K:Table P +10] Pack 77 ~ 78 Mummy ud 35 0 0 20 [K:Table S Scroll] Mindless, Disease, Poison 79 Zombie Master ud 50 1 +1 16 [K:Table TA +10] Disease 80 ~ 81 Skeleton ud 50 4 +1 13 [K:Table A/W +15] Fear, Regenerate, Resurrection, Mindless 82 Gorgon c 35 2 0 15 [K:Table P/I +5 x2] Attacks 2, Poison 83 Orc Champion h 55 5 +2 16 [K:Table A/I/W +15] 84 ~ 85 Giant Snake c 55 3 +2 16 [K:Table P +10] Poison 86 Ghoul ud 50 3 +3 18 [K:Table P +10] Phase, Fear, Mindless 87 Wight ud 55 4 +3 20 [K:Table I/TA] Fly, Fear, Resurrection 88 ~ 89 Cyclops h 50 2 +1 7/7/9 [K:Table W/A+5/TA-50] Large, Pack 90 Orc Warlock h 50 4 +2 22 [K:Table I/TA] Dark Magic 91 Demon d 55 4 +2 20 [K:Table P/I/W +15] Fire 92 ~ 93 Wyvern c 50 3 +1 23 [K:Table P/A+15/TA-20] Fly, Poison 94 Ghost ud 60 4 +2 24 [K:Table TA +15] Death Touch, Ethereal, Fear, Mindless 95 Vampire ud 65 5 +3 25 [K:Table I/W/TA +15] Dark Magic, Fly, Surprise, Phase,Resurrection 96 ~ 97 Basilisk c 50 4 +2 18 [K:Table P+10] Poison, Armoured, Stun 98 Wrath ud 60 4 +3 28 [K:Table TB] Death Touch, Ethereal, Fear 99 ~ 100 Hydra c 45 3 0 21 [K:Table P/W+20/TA-10] Armoured, Attacks 3, Regenerate 101 Necromancer ud 60 5 +2 25 [K:Table I/W +20/TB] Dark Magic, Regenerate, Resurrection 102 Demon Lord d 55 4 +2 29 [K:Table P/I/W +20/TB] Fire, Large, Fear, Fly 103 Beholder c 50 1 +4 35 [K:Table A/W/TA+20] Surprise, Web, Fly, Freeze 104 Ogre h 60 5 +3 30 [K:Table P+20/TB+5] Fear, Large 105 Minotaur c 65 6 +3 33 [K:Table P+20/TB+5] Fear, Large 106 Giant h 65 6 +4 35 [K:Table P+20/TB+10] Fear, Large, Stun 107 Troll c 60 5 +3 36 [K:Table P+20/TB+10] Large, Fear, Regenerate 108 Evil Warlock h 65 6 +3 34 [K:Table P+20/TB+15] Dark Magic 109 Liche Lord ud 70 7 +3 35 [K:Table I/W+20/TB+15] Dark Magic, Regenerate, Resurrection 110 Gargoryle d 65 7 +3 38 [K:Table P/TB+20] Fear, Stun, Tough 111 Wyrm c 70 6 +4 40 [K:Table P+20/TC] Fear, Attacks 2, Large 112 Fire Wyrm c 75 7 +4 42 [K:Table P+20/TC] Fire, Fear, Attacks 2, Large 113 Frost Wyrm c 75 7 +4 45 [K:Table P+20/TC] Freeze, Fear, Attacks 2, Large 114 White Dragon c 80 7 +5 47 [K:Table P+20/TC+5] Fly, Fear, Attacks 2, Large 115 Green Dragon c 80 8 +5 49 [K:Table P+20/TC+5] Poison, Fly, Fear, Attacks 2, Large 116 Red Dragon c 85 8 +5 44 [K:Table P+20/TC+10] Fire, Fly, Fear, Attacks 2, Large 117 Blue Dragon c 80 7 +5 45 [K:Table P+20/TC+10] Freeze, Fly, Fear, Attacks 2, Large 118 Black Dragon c 85 8 +5 47 [K:Table P+20/TC+15] Dark Magic, Fly, Fear, Attacks 2, Large 119 Skeletal Dragon c 90 9 +6 48 [K:Table P+20/TC+15] Ethereal, Fly, Fear, Attacks 2, Large 120 Golden Dragon c 90 9 +6 50 [K:Table P/TC+20] Tough, Stun, Fly, Fear, Attacks 2, Large, Fire
Monster Ability Quick Reference
Armoured: Character has -10 DEX if attacking with a Ranged weapon Attacks (X): Roll X times during Combat Step 4. Roll each hit for Damage Dark Magic: Roll 1d10 at start of each combat round. 1-2: Monster +20 AV • 3-4: Monster +4 DEF • 5-6: Monster +2 DMG • 7-8: Monster heals 1 HP for each damage dealt • 9-10: Character -2 HP Death Touch: Character has -2 DEF Disease: If Monster rolls 1 on Damage Die, shade 1 Disease Pip Ethereal: Can only be damaged by Spells, Scrolls & Legendary Weapons Fear: At start of every Combat Round, Test Fear FEAR – Test: Int -15 [S: Attack as Normal] [F: Forfeit next attack] (Bravery) Fire: If Monster rolls 1 on Damage Die, Test Avoid Fire AVOID FIRE – Test: Dex -5 [S: No Effect] [F:-2HP] (Dodge) Fly: Character has -10 STR if attacking with a Melee weapon Freeze: If Monster rolls 1 on Damage Die, Test Avoid Freeze AVOID FREEZE – Test: Dex [S: No Effect] [F: -1HP, -2 DEF Next Combat Round] (Dodge) Large: Reroll all Monster's damage dice results of 1 & 2 Mindless: Ignore any Monster Reactions that say Escape Pack: Combat Step 1 - Add +5 AV for each packmate alive beyond the first Phase: Character has -10 STR and -1 DEX when attacking this Monster Poison: If Monster rolls 1 on Damage Die, shade 1 Poison Pip Resurrection: If Monster's HP <= 0, roll 1d10. On 1, restore to full HP Regenerate: If Monster rolls 1 on Damage Die, heal 1HP instead of attacking Split: When Monster's HP <= half, Attacks 2 Stun: When Monster deals damage, Test Dazed DAZED – Test: STR-15 [S: No Effect] [F: Forfeit next attack, No Escape, cannot use belt slots] (Dodge) Surprise: Before 1st combat round begins, Test Surprise SURPRISE – Test Int-10 [S: No Effect] [F: Monster has free attack, then start combat normally] (Aware) Tough: Each Monster HP requires 2 points of damage to remove. Web: At the end of each Combat Round, Test Avoid Web AVOID WEB–Test:Dex+20 [S: Attack as Normal] [F: Forfeit next attack, No Escape] (Dodge) Unofficial Expanded Monster Encounter Table by Fire_Forever v.1.0