Captain Hook: Villain Guide
Captain Hook: Villain Guide
Captain Hook: Villain Guide
Extra Actions 1 1 2
CAPTAIN HOOK
VILLAIN GUIDE
2 2
2
CAPTAIN HOOK’S
OBJECTIVE
3
Defeat Peter Pan
at the Jolly Roger. JOLLY ROGER SKULL ROCK MERMAID LAGOON HANGMAN’S TREE
ON
CANN 2
gains: HO OK’ S CAS E
cation
This lo
This location gains: IN GE NI OU
S DE VI CE
Item
1 This locatio
n gains:
CANNON
Item
This location gains:
Item
Item
Cannon, Hook’s Case, and Ingenious Device are Example: If Cannon has been played to Skull
Items that add extra action symbols to your Rock, you may perform the following five
Realm. After the Item has been played to a actions when you are at Skull Rock.
location, you may perform the extra action in
addition to the other available actions there. 1 +
LOCATION CARD
Captain Hook’s Objective Peter Pan
Defeat Peter Pan at the Jolly Roger. When Peter Pan is 0
revealed, he must
In order to achieve this objective, you must immediately be played PETER PAN
1
unlock the Hangman’s Tree location by to Hangman’s Tree, even When Peter Pan is revealed, you
MUST IMMEDIATELY PLAY HIM
playing the Never Land Map. Peter Pan must if Hangman’s Tree is still
to Hangman’s Tree, even if it is
locked. Any other Fate cards
ENT
be played, either by you or an opponent, to locked. If Peter Pan is one 8
revealed during this action
are discarded.
W O RT
HY OP
PON
DREAMLESS SLEEP VA N IS H
RAVE N
Heroes at this turn,
of your next to At the start of your turn
location get -2 Strength. At the start ve may mo , you
does not ha ve Raven and per
Discard this Curse when an Ally Maleficent w loc ation. one availab form
a ne
is played to this location. move to le action at his new
location. Raven
cannot perform
Fate actions.
Curse Effect 1
Ally
Dreamless Sleep reduces the Strengths of all Vanish allows Maleficent to remain at a
Heroes at its location by 2. location, enabling her to take the same
actions two turns in a row.
Beware: If you play an Ally to its location,
Dreamless Sleep is discarded. Raven is a powerful Ally to play as early as
possible. At the start of each turn, you may
Note: You may move an Ally to a location with move Raven and perform one action that is
Dreamless Sleep without having to discard the available at his new location.
Curse. Also, you can play Dreamless Sleep to a
location that already has Allies without affecting Note: Raven may not take Fate actions.
the Allies or the Curse.
Maleficent’s Objective Forest of Thorns Green Fire
Start your turn with a Curse
at each location.
2 3
Curses
Curse is a card type unique to Maleficent.
FOREST OF THORNS GREEN FIRE
Curses are played to locations, and each one
Heroes must have a
has an Ability that affects Heroes at that Strength of 4 or more to be Heroes cannot be
played to this location.
location. However, each Curse also has an played to this location.
Discard this Curse when a Hero Discard this Curse if Maleficent
action that will cause it to be discarded, so is played to this location. moves to this location.
Multiple Curses may be played to the same Forest of Thorns makes it difficult for Green Fire is a very powerful Curse because
location, and a Curse may be moved using a opponents to play a Hero at its location Heroes cannot be played to its location.
Move an Item or Ally action. because a Hero must have a Strength of 4
©Disney USe01
Special Fate Cards PRINCE JOHN
VILLAIN GUIDE
When Steal from the Rich is played, 4 Power is While Robin Hood is in
taken from Prince John and placed on any one Prince John’s Realm, every
Hero that is in his Realm. When a Hero that has time Prince John gains
Power on them is defeated, Prince John takes Power due to an action or
all of the Power back. card, he gains 1 less Power
than he would normally ROBIN HOOD
The same Hero may gain. It is usually a good The amount of Power that
be used to Steal from idea to defeat Robin Hood
Prince John gains from each card
or action is reduced by 1 Power.
back. Waiting for just the put it on Little John. When Little
John is defeated, the Power is
returned to Prince John.
right time to defeat Little 5 Hero
MAID MARIAN
John can help set up an
When Maid Marian is defeated,
find Robin Hood and play
him to the same location.
unexpected victory!
1 2 3
1
Hero
Prince John’s Objective The Jail It’s Good to Be the King!
Start your turn with at least 20 Power.
Prince John’s Realm has a location that can be
Prince John is all about greed, so he needs to used to his advantage. The Jail does not have 3 0
accumulate Power. However, as tempting as it any action symbols that can be covered by 1
might be to save all the Power you can, you will Heroes, making Heroes at that location less
need to spend some Power in order to win. disruptive. Prince John has Imprison cards
which allow him to move Heroes to The Jail in
Several Heroes can hinder Prince John’s ability order to make actions available elsewhere. RA NT SH ER IFF OF NO
TTI NG HA M
BEAUTIFUL, LO
WA R VELY TAXES
to gain Power. It is a good idea to play Allies, your turn, you
At the ro start of
even before any Heroes have been played. By r e a c
e a He ve Sheriff of Nottingham.
h tim maoynmo . s at his
Powe locati If there are any Heroe Gain 1 Power for each
doing so, you will be prepared to Vanquish a Note: When at Gain 2 yed to this
is pla new location, gai
n 1 Pow er.ro
He in your Realm
.
in effect.
Although Heroes can be disruptive to his plans,
Prince John has several tricks up his sleeve.
Cards such as Warrant, Sheriff of Nottingham,
3 and Beautiful, Lovely Taxes allow him to profit
OOD FOREST FRIAR TUCK’S CHURCH NOTTINGHAM THE JAIL
from having Heroes in his Realm. Sometimes it
pays to keep your enemies close!
©Disney USe01
Get What You Need Activated Abilities JAFAR
VILLAIN GUIDE
You will want to play 2 Jafar has some cards with Activated Abilities.
the Scarab Pendant See the Instructions for details on how cards
and the Magic Lamp 1
with Activated Abilites are played and their
as soon as possible. G A ZE
EM
Abilities activated.
Scrying and Gazeem When
Gazeem
is
G your Realm, yo discarded from
SC RY INyo
are cards that can help
ur disca u
rd pile may search
er Item or
pu t it. into for an Item an
Ally
your ha d
2
Choose eith 2 your deck
s from
nd. 1
you find them.
Reveal card a card of that
al Al
until you reve card into your ly
t
type. Put tha rest.
hand. Dis card the
1
Effect
?
Jafar is able to Hypnotize n Ite m
and a adjacent
a is Hypnotize and put it He
t hfor ro es a
into your hand. get -2 Str t this loca
Iago e ti
n
Move tion to a cation. end o ngth unti on
Heroes. When you Hypnotize loca cked lo
u n lo
lly
Item f you
Ite .
l
r turn the
A m
a Hero, you defeat them and 1
Special Setup
if Magic Lamp is at
his location.
Playing the Scarab Pendant is the first step to Jafar’s control 1when 6 Hero
2
2 achieving victory. When you play the Scarab the Magic Lamp is
Place a Lock Token Pendant, unlock the Cave of Wonders by played, he is no longer
on the Cave of removing the Lock Token from the location.
JAFAR’S OBJECTIVE
OASIS CAVE OF WONDERS the beginning of your Realm, you may draw an extra card at
the game. the end of each turn. MAGIC LAMP
Effect
FU RY
WHITE RABBIT
MARCH HARE
covers up an action
Hero
March Hare gets +2
R
TE
ea is
ea h s
.
’ R re
D
H rc get
A
3
Heroes do not cover
of Ma er
M
Hero
en if att
1
ue th H
Q eng ad
St M
1 Shrunken Hero is
3
moved or defeated.
Queen of Hearts’ Objective Card Guards / Wickets Note: A Wicket is still considered to be an
Ally. Their Strength is affected by any Abilities
Have a Wicket at each location Card Guards are played like other Allies, and on cards that are in your Realm. In addition,
and successfully take a shot. may be used to defeat Heroes. However, if Spears may be added to Wickets to increase
you activate a Card Guard’s Activated Ability, their Strength, thereby increasing your chances
it is converted into a Wicket and is no longer of successfully taking a shot.
Activated Abilities considered a Card Guard. Rotate the card 90
2
Wicket or back to a Card Guard.
Ally
: Pay 1 Power
Wicket or back to a Card Guard. If the total Cost is less than the total
1 3 Ally of your Villain deck and
Strength of all your Wickets, you
make the shot and win the game. If
not, discard the five revealed cards.
6 BINDING CONTRACT
Hero
Ursula is unique in that she does not have a Each Binding Contract is tied to a location in
Vanquish action in her Realm. Instead, Ursula Ursula’s Realm. A Hero with a Binding Contract
defeats Heroes by using Binding Contracts. attached to them is defeated when they are
moved to the location specified on the card.
When you play a Binding Contract, attach it to
a Hero. (Binding Contracts are one of the rare Discard the Hero to your Fate discard pile and
instances where an Item from the Villain deck discard the Binding Contract to your Villain
can be attached to a Hero.) discard pile.
Ursula’s Objective Changing Form The Trident
Start your turn with the Trident and Ursula’s Realm has a locked When you play the Trident,
the Crown at Ursula’s Lair. 1
location, but it functions immediately find King
4
URSULA
differently than in other Triton and play him to the
1 1
Villains’ Realms. The Lock same location. Then move
CHANGE FORM
Token is never removed the Trident to the other side TRIDENT
URSULA’S OBJECTIVE 3 2
Move the Lock Token to either
Ursula’s Lair or The Palace. from Ursula’s Realm. of the Board and attach it When Trident is played, find
King Triton and play him to this
to King Triton.
Start your turn with the
Trident and the Crown
URSULA’S LAIR ERIC’S SHIP THE SHORE THE PALACE
at Ursula’s Lair.
location. Attach Trident to him.
Effect When King Triton is defeated,
4
Each time you play Change Trident is returned to Ursula at
the same location.
Important: To win, Form, the Lock Token is moved between The Item
Crown must be on
the same location.
Item
CROWN KING TRITON
Item
your side of the Board. The Cost to play a Binding
Contract or Effect that targets
King Triton is increased
TRIDENT
by 1 Power.
Special Setup
URSULA the same location.
Item
1 1
location is locked at
2 the beginning of
the game. Both locations have useful actions, so choosing When King Triton is defeated, the Trident
E SHORE THE PALACE
when to play Change Form is very important. is returned to your side of the Board at the
location King Triton was defeated.
©Disney USe01