This document provides recipes for common and uncommon magic items using exotic ingredients from monsters and creatures. For common items like potions of healing and spell scrolls, exotic herbs and inks are suggested to reduce costs. Uncommon items like adamantine armor, bags of holding, and bracers of archery recommend ingredients like adamantine, phase spider silk, and manticore leather. Rare items such as armor of resistance, potions of giant strength, and portable holes provide recipes using ingredients like dragon hide, giant hearts, and xorn hide.
This document provides recipes for common and uncommon magic items using exotic ingredients from monsters and creatures. For common items like potions of healing and spell scrolls, exotic herbs and inks are suggested to reduce costs. Uncommon items like adamantine armor, bags of holding, and bracers of archery recommend ingredients like adamantine, phase spider silk, and manticore leather. Rare items such as armor of resistance, potions of giant strength, and portable holes provide recipes using ingredients like dragon hide, giant hearts, and xorn hide.
This document provides recipes for common and uncommon magic items using exotic ingredients from monsters and creatures. For common items like potions of healing and spell scrolls, exotic herbs and inks are suggested to reduce costs. Uncommon items like adamantine armor, bags of holding, and bracers of archery recommend ingredients like adamantine, phase spider silk, and manticore leather. Rare items such as armor of resistance, potions of giant strength, and portable holes provide recipes using ingredients like dragon hide, giant hearts, and xorn hide.
This document provides recipes for common and uncommon magic items using exotic ingredients from monsters and creatures. For common items like potions of healing and spell scrolls, exotic herbs and inks are suggested to reduce costs. Uncommon items like adamantine armor, bags of holding, and bracers of archery recommend ingredients like adamantine, phase spider silk, and manticore leather. Rare items such as armor of resistance, potions of giant strength, and portable holes provide recipes using ingredients like dragon hide, giant hearts, and xorn hide.
MAGIC ITEM RECIPES: COMMON ITEMS Keoghtom’s ointment: Healing herb known to dryads and druids,
Potion of climbing: Giant spider silk. such as heartsblood or wild goodberries.
Potion of healing: As per the rules, potions of healing (all types) Lantern of revealing: Will-o-wisp mote, or a lantern owned by a can be created without exotic ingredients. But it might be fun to man or woman who has never told a lie. seed the world with exotic healing herbs, which reduce the cost of Mariner’s armor: Water weird essence, or the armor of a sahaguin creating healing potions. baron. Spell scroll: As per the rules, spell scrolls can be made without Medallion of thoughts: Doppelganger tongue. exotic ingredients. But if you harvest some giant octopus or squid Mithral armor: Mithral, which is often found in duergar or dwarf ink, I'd let you make scrolls at a discount. mines. Other common magic items: Xanathar's Guide has a bunch of Necklace of adaptation: Chuul plate. common magic items, all weak enough that they probably Oil of slipperiness: Ochre jelly oil, or a type of water weeds prized shouldn't require a special ingredient to make. by kuo-toa. Pearl of power: Pearl from a shark-infested oyster bed, or UNCOMMON ITEMS pseudodragon heart, or pixie heart. Adamantine armor: Adamantine, which is often found in azer Periapt of health: Mummy wrappings. mines. Periapt of wound closure: Werewolf or were-tiger fangs. Alchemy jug: Ankheg stomach. Philter of love: The print of an incubus/succubus kiss, or various Ammunition +1: Magic arrows can be fletched with griffin, herbs known to mountebanks, such as lovelorn lilies. hippogriff, pegasus, or peryton pinions. Sling stones can be made Pipes of haunting: Banshee ectoplasm. from gargoyle chunks. Pipes of the sewers: Wererat bones. Amulet of proof vs detection/location: Quasit eyes. Potion of animal friendship: A lock of dryad hair, or satyr wine, or Bag of holding: Phase spider silk. a gift from an intelligent fairy animal. Bag of tricks: Hides of all the requisite animals, plus phase spider Potion of fire breath: Hell hound blood, or red dragon egg. silk. Potion of hill giant strength: Hill giant heart. Boots of elvenkind: Owlbear hide worked by elves. Potion of growth: Duergar blood. Boots of striding and springing: Dire wolf hide. Potion of poison: Giant scorpion poison, or green dragon egg (or Boots of the winterlands: Yeti or winter wolf hide, or hide from an various other poison animals and plants, each of which can have animal killed by a white dragon. different effects) Bracers of archery: Manticore leather, or bracer worn by a Potion of resistance: Dragon blood. centaur. Potion of water breathing: Killer whale blood, or seaweed Brooch of shielding: Black pudding pudding, or a knight' shield. harvested by kuo-toa and fed to slaves. Broom of flying: Nightmare tail, green hag evil eye, or broom Quiver of Ehlonna: Centaur hide or manticore tail. owned by a hag. Ring of jumping: Eye of the weretiger. Cap of water breathing: Merrow hair, or a mer-noble's comb. Ring of mind shielding: Myconid spores. Circlet of blasting: Flame skull skull. Ring of swimming: Water weird essence, or gift given by a sea hag. Cloak of elvenkind: Quaggoth fur skinned by an elf. Ring of warmth: Fire snake hide. Cloak of protection: Displacer beast hide. Ring of water walking: Grell beak, or gift given by sea hag. Cloak of the manta ray: Giant octopus tentacles (or giant manta Robe of useful items: Phase spider silk, plus one of each of the ray hide: give it killer whale stats). useful items. Decanter of endless water: Captured water weird bound by daisy Rod of the pact keeper +1: Spined devil horns, faerie dragon heart, chains. or gibbering mouther ichor. Deck of illusions: Green hag evil eye, or intellect devourer brain. Rope of climbing: Carrion crawler tentacles, or a scroll of Rope Driftglobe: Will of the wisp mote, or the assistance of a pixie. Trick. Dust of disappearance: Cube gelatin. Saddle of the cavalier: Hippogriff hide, or a pegasus feather freely Dust of dryness: Modron dust. given. Dust of sneezing/choking: Yellow mold spores. Sending stones: Both ettin brains. Elemental gem: Mephit mote of the appropriate flavor. Sentinel shield: Grick hide or melted animated armor. Eversmoking bottle: Azer beard. Shield +1: Any of the Great Metals (mithral, adamantium, etc.) Eyes of charming: Harpy eyes, or any hag’s evil eye. Slippers of spider climbing: Giant Spider silk. Eyes of minute seeing: Spectator eye. Staff of the adder: Yuan-ti fangs. Eyes of the eagle: Eyes of a giant eagle or griffon. Staff of the python: Giant constrictor snake skin, or yuan-ti fangs. Figurine of silver raven: Silver dragon egg, or hag evil eye. Stone of good luck (luckstone): Couatl heart, or the sling stone Gauntlets of ogre power: Ogre finger bones. with which a halfling killed a large monster. Gem of brightness: Fire beetle gland. Sword of vengeance: Wereboar tusks, or spectator eye. Gloves of missile snaring: Ceremonial gloves worn by a githzerai Trident of fish command: Sea hag evil eye, or the trident of monk. merfolk royalty. Gloves of swimming and climbing: Merrow finger bones. Wand of magic detection: Lamia eyes. Gloves of thievery: Imp hide, or gloves stolen from a thief. Wand of magic missiles: Spined devil spines, or spectator eye. Goggles of night: Shadow demon eyes, or glass blown in the Wand of secrets: Nothic tongue. shadowfell. Wand of the war mage +1: Bearded Devil beard, will-o-wisp Hat of disguise: Mimic adhesive. essence, flame skull skull, or the shards of a destroyed Staff of Headband of Intellect: Intellect devourer brain. Power/Staff of the Magi. Helm of comprehending languages: Gibbering mouther ichor, or a Wand of web: Ettercap silk. page written in Celestial. Weapon +1 Any of the Great Metals (mithral, etc.) or Elder Woods Helm of telepathy: Faerie dragon wings, or nothic eye. (see Instrument of the Bard description) Immovable rod: Basilisk bone, or animated armor metal. Weapon of warning: Death Dog tongues. Instrument of the bard: All types of instruments of the bards are Wind fan: Griffin pinions. made from Elder Woods: exotic woods from a fairy forest, Winged boots: Pegasus pinions. typically protected by dryads or treants. Javelin of lightning: Blue dragon fang. RARE ITEMS Mace of terror: Umber hulk mandibles. Ammunition +2: Barbs of a barbed devil, branches harvested by a Mantle of spell resistance: Yochlol goo, hezrou teeth, or vrock treant, or stones from a xorn stomach. beak. Amulet of health: Troll heart. Necklace of fireballs: Salamander mote. Armor +1: Any of the Great Metals (mithril, adamantium, etc), or Necklace of prayer beads: Guardian naga bones or the prayer the hide of a beast of CR 5-10. beads of a saint. Armor of resistance: Young dragon hide of the appropriate type, Oil of etherealness: Night hag eye. or air elemental mote (force), umber hulk hide (psychic), deva Periapt of proof against poison: Unicorn horn, or the bones of a pinion (radiant), cloud giant heart (thunder). king or queen who died of old age. Armor of vulnerability: Same as armor +1. Portable hole: Bulette claws, or xorn hide. Arrow-catching shield: Mezzoloth chitin. Potion of clairvoyance: Aboleth blood. Bag of beans: They’re always at the bottom of a cloud giant sack. Potion of diminution: Oni horn. Bead of force: Bulette claws. Potion of gaseous form: Vampire spawn dust, yochlol goo, or oni Belt of dwarvenkind: Earth elemental mote, or the belt of a horn. Dwarven chief. Potion of giant strength (fire, frost or stone giant): Heart of Belt of hill giant strength: Hill giant heart. appropriate giant. Berserker axe: Same as weapon +2. Potion of heroism: Werebear fangs, barlgura heart, or liquor Boots of levitation: Cloaker hide, or leather worked by drow. brewed by a great warrior. Boots of speed: Air elemental mote. Potion of invulnerability: Hydra heart, or the blood of a champion Bowl of commanding water elementals: Water elemental mote. gladiator. Bracers of defense: Xorn hide, or the shield of a hobgoblin Potion of mind reading: Mind flayer brain, or aboleth blood. warlord. Quaal’s feather token: Pegasus pinion, griffon pinion, or deva Brazier of commanding fire elementals: Fire elemental mote. pinion. Cape of the mountebank: Mezzoloth chitin or oni horn. Ring of animal influence: Treant branch, or the sickle of a druid Censer of controlling air elementals: Air elemental mote. who can cast fifth level spells. Chime of opening: Rust monster tentacles, or 500 gold coins (gold Ring of evasion: Water elemental mote, or a ring worn by a master opens all doors). thief. Cloak of displacement: Invisible stalker eyes, displacer beast hide. Ring of feather falling: Deva feather, or air elemental mote. Cloak of the bat: Cloaker hide, or vampire spawn dust. Ring of free action: Air elemental mote. Cube of force: Bulette claws. Ring of protection: Guardian naga bones, or shield guardian Daern’s instant fortress: Galeb duhr heart, or a real fortress you chestplate. are willing to dismantle. Ring of resistance: Shambling mound root. Dagger of venom: Wyvern tail or green dragon heart. Ring of spell storing: Spirit naga bone, or a wizard spellbook with Dimensional shackles: Chain devil chain, or githzerai silver sword. at least five levels of spells. Dragon slayer: Weapon that struck the death blow to a dragon, or Ring of the ram: Chimera horns. the blessing of a giant chief. Ring of x-ray vision: Cyclops eye. Elixir of health: Troll heart. Robe of eyes: Otyugh eyes. Elven chain: Mithral. Rod of rulership: Aboleth spine, or royal scepter, or iron golem Figurine of wondrous power (bronze griffon): Griffon pinion and iron. medusa eyes. Rod of the pact keeper +2: Aboleth spine, or bone devil bone, or Figurine of wondrous power (ebony fly): Chasme wings and unicorn horn. medusa eyes. Rope of entanglement: Roper tentacles. Figurine of wondrous power (golden lions): Chimera mane and Shield +2: Any of the Royal Metals (metals even rarer than medusa eyes. adamantium and mithril, which you can make up: perhaps Figurine of wondrous power (ivory goats): Chimera horns and sungold, black iron, or astral silver), or shield guardian chestplate. medusa eyes. Shield of missile attraction: Same as Shield +2. Figurine of wondrous power (marble elephant): Mammoth tusks Staff of charming: Green hag eye, or favor from an arcanaloth. and medusa eyes. Staff of healing: Hydra heart. Figurine of wondrous power (onyx dog): Blink dog heart and Staff of swarming insects: Otyugh goo, or chasme wings. medusa eyes. Staff of the woodlands: Treant branch, or wood from a Druid Figurine of wondrous power (serpentine owl): Giant owl beak and grove. medusa eyes. Staff of withering: Black dragon heart, or fomorian eye. Flame tongue: Red dragon heart. Stone of controlling earth elementals: Earth elemental mote. Folding boat: Water elemental mote. Sun blade: Gold dragon heart, or the mace of a deva. Gem of seeing: Cyclops eye. Sword of life stealing: Vampire dust. Giant slayer: Weapon that felled a giant, or a weapon blessed by a Sword of wounding: Nycaloth claw. dragon. Tentacle rod: Mind flayer tentacles, or roper tentacles. Glamoured studded leather: Cambion wings, or oni horn. Vicious weapon: Barlgura heart, or erinyes sword. Helm of teleportation: Nycaloth claw. Wand of binding: Roper tentacles. Heward’s handy haversack: Drider silk. Wand of enemy detection: Cyclops eye, or fomorian eye. Horn of blasting: Gorgon horn or the war horn of a stone giant Wand of fear: Slaad gem. tribe. Wand of fireballs: Efreeti mote. Horn of valhalla (silver or brass): Gorgon horn. Wand of lightning bolts: Shambling mound root, or behir blood. Horseshoes of speed: Unicorn horn, or unicorn-blessed iron. Wand of paralysis: Medusa snakes, or vrock beak. Ioun stone: These cannot be crafted! They are from the gods, or Wand of the war mage +2: Favor traded with an arcanaloth, or space, or something. beholder eyestalk, or green/grey slaad gem. Iron bands of bilarro: Glabrezu pincer, or chain devil chains. Wand of wonder: Death slaad gem. Mace of disruption: The mace of a deva, death slaad gem, or the Weapon +2: Any of the Royal Metals (see Shield +2), or githyanki weapon of a saint. knight sword. Mace of smiting: Treant branch or golem remains. Wings of flying: Wyvern wings, or nycaloth wings. VERY RARE ITEMS Staff of power: Arcanaloth heart, or demilich skull. Ammunition +3: Gynosphynx pinion, roc pinion, or planetar Staff of striking: Erinyes heart. pinion. Staff of thunder and lightning: Blue dragon heart. Amulet of the planes: The eyes of natives of 3 other planes of at Sword of sharpness: Same as +3 sword. least CR 12 each. Tome of clear thought: Lich phylactery dust, or relic of a god of Animated shield: Marilith swords, or a scroll of Animate Objects. knowledge. Armor +2: Any of the Royal Metals (see shield +2), or the hide of a Tome of leadership and influence: Ultroloth eye, or the war beast of CR 13+. standard of a conquering general. Arrow of slaying: Heart of the target creature. Tome of understanding: Grave treasures of an empyrian, or the Bag of devouring: Behir stomach. diary of an archmage. Belt of giant strength: Appropriate giant heart. Wand of polymorph: Rakshasa heart. Candle of invocation: Blessing from a planetar or saint. Wand of the war mage +3: Demilich skull, or lich phylactery dust, Carpet of flying: Djinni mote. or treasure guarded by an androsphinx. Cloak of arachnida: Yochlol goo. Weapon +3: A +2 weapon that has hit a legendary monster of CR Crystal ball: Beholder eye. 17+. Dancing sword: Marilith sword. Demon armor: Marilith sword, or nalfeshnee tusks. LEGENDARY ITEMS Dragon scale mail: Any adult dragon hide. Apparatus of Kwalish: "The Manual of Kwalish," or dragon turtle Dwarven plate: Any of the Royal Metals, worked by a dwarf shell. blacksmith. Armor +3: +2 armor that has fended off an attack by a legendary Dwarven thrower: Any of the Royal Metals, worked by a dwarf monster of CR 17+. blacksmith. Armor of invulnerability: Dragon Turtle shell. Efreeti bottle: Efreeti mote. Belt of cloud giant strength: Cloud giant heart. Figurine of wondrous power (obsidian steed): Nightmare heart Belt of storm giant strength: Storm giant heart. and beholder eye. Cloak of invisibility: Shadow dragon wings. Frost brand: White dragon heart, or ice devil heart. Cubic gate: Skulls of 6 creatures of CR 17+, each native to a Helm of brilliance: Ultroloth eye, or a scroll of Sunbeam. different plane. Horn of Valhalla (bronze): Horned devil horn. Deck of many things: Kraken ink. Horseshoes of a zephyr: Djinni mote. Defender: Death knight sword. Ioun stone: Can't be crafted. Efreeti chain: Efreeti mote and red dragon blood. Manual of bodily health: Purple worm hide, or tree felled by the Hammer of thunderbolts: Empyrian maul. tarrasque. Holy avenger: Solar soul freely given. Manual of gainful exercise: Goristro horn, or tree felled by the Horn of valhalla (iron): Goristro horn. tarrasque. Iron flask: All four genie motes. Manual of golems: Appropriate golem eye, or a spellbook Luck blade: Sword of a solar. containing at least seven levels of spells. Plate armor of etherealness: Shadow dragon skull. Manual of quickness of action: Demilich dust. Potion of storm giant strength: Storm giant blood. Mirror of life trapping: Erinyes eye, or mirror owned by a vampire. Ring of djinni summoning: Djinni who agrees to be bound. Nine lives stealer: Vampire fangs, mummy lord wrappings, or the Ring of elemental command: Jewel from a genie monarch's throne true names of nine devils. room. Nolzur’s marvelous pigments: Beholder eye. Ring of invisibility: Solar pinion, or shadow dragon skull. Oathbow: Erinyes bow, or the blessing of a legendary paladin of Ring of spell turning: Demilich soul gem, or balor true name. vengeance. Ring of three wishes: Motes from 3 of the 4 genies and a scroll of Oil of sharpness: Vampire fangs. Wish. Potion of flying: Roc pinion. Robe of the archmagi: Dracolich skull, or the magic item creation Potion of giant strength (cloud giant): Cloud giant heart. assistance of three archmages. Potion of invisibility: Invisible stalker eye, or rakshasa eye. Rod of lordly might: Empyrian weapon. Potion of longevity: Planetar pinion, mummy lord wrappings, or Rod of resurrection: Mummy lord scarab. philosopher's stone (which can be synthesized by a few Scarab of protection: Mummy lord scarab. archmages). Sovereign glue: Kraken ink, or purple worm guts. Potion of speed: Demilich dust, or marilith sword. Sphere of annihilation: Blood shed by a wounded Tarrasque. Potion of vitality: Nalfeshnee heart. Staff of the magi: Lich phylactery dust, or a Staff of Power that has Ring of regeneration: Vampire fangs. been owned by three archmages. Ring of shooting stars: Death slaad gem, or a secret whispered by Sword of answering: Death knight sword, or solar sword. a star to some warlocks. Talisman of pure good: Solar soul freely given. Ring of telekinesis: Beholder eye stalk. Talisman of the sphere: Kraken tentacle. Robe of scintillating colors: Nalfeshnee heart. Talisman of ultimate evil: Balor or pit fiend soul, or a good soul Robe of stars: Death slaad gem, or a secret whispered by a star to trapped in a demilich soul gem. some warlocks. Tome of the stilled tongue: Lich tongue. Rod of absorption: Scrolls whose combined spell level is 50. Universal solvent: Adult black dragon acid. Rod of alertness: Beholder eye stalk. Vorpal sword: Death knight sword, or solar sword. Rod of security: A ring given to a mortal by an angel. Well of many worlds: Pit field skull, balor skull, and empyrian Rod of the pact keeper + 3: Pit fiend heart, fey lord heart, or elder skull. one heart. Scimitar of speed: Marilith sword. Shield +3: A +2 shield that has fended off an attack by a legendary monster of CR 17+. Spellguard shield: Iron golem iron. Staff of fire: Adult red dragon heart, or balor true name. Staff of frost: Adult white dragon heart, or ice devil true name. Blogofholding.com
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