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Hardware For Multimedia: (Connections) 30-Aug-2016

This document discusses the hardware requirements for multimedia development projects. It covers the major operating systems (Mac and Windows), as well as technologies for connecting devices like Ethernet and WiFi. Different connection types like SCSI, IDE, USB, FireWire are explained in terms of their transfer rates and uses for multimedia projects. FireWire is highlighted as a faster standard than USB that allows connections between multiple devices.

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0% found this document useful (0 votes)
69 views14 pages

Hardware For Multimedia: (Connections) 30-Aug-2016

This document discusses the hardware requirements for multimedia development projects. It covers the major operating systems (Mac and Windows), as well as technologies for connecting devices like Ethernet and WiFi. Different connection types like SCSI, IDE, USB, FireWire are explained in terms of their transfer rates and uses for multimedia projects. FireWire is highlighted as a faster standard than USB that allows connections between multiple devices.

Uploaded by

SaurabhChaudhary
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Hardware for Multimedia

(CONNECTIONS)
30-Aug-2016
What you need : Hardware
• Apple Macintosh OS and Microsoft Windows OS are
two majorly used platforms
• The basic principles for creating and editing
multimedia elements are the same for all platforms.
• Indeed, many software tools readily convert picture,
sound, and other multimedia files (and even whole
functioning projects) from Macintosh to Windows
format, and vice versa, using known file formats or
even binary compatible files that require no
conversion at all.
• Technologies to perform the connections,
most commonly Ethernet (using twisted-pair
copper wires) and WiFi (using radio).
• If you are operating a cross-platform
multimedia development project, you should
install a local Ethernet system so that your PCs
and Macintoshes can talk to each other and to
your network printers as well.
• Ethernet is only a method for wiring up
computers, so you still will need client/server
software to enable the computers to speak
with each other and pass files back and forth.
Connection
• The equipment required for developing your
multimedia project will depend on the
content of the project as well as its design.
• Multimedia developers have separate
equipment for
– Digitizing sound from tapes or microphone,
– For scanning photographs or other printed matter,
– and for making digital still or movie images.
Connection Transfer Rate
Serial port 115 Kbps (0.115 Mbps)
Standard parallel port 115 Kbps (0.115 Mbps)
USB (Original 1.0) 12 Mbps (1.5 Mbps)
SCSI-2 (Fast SCSI) 80 Mbps
SCSI (Wide SCSI) 160 Mbps
Ultra2 SCSI 320 Mbps
FireWire 400 (IEEE 1394) 400 Mbps
USB (Hi-Speed 2.0) 480 Mbps
SCSI (Wide Ultra2) 640 Mbps
FireWire 800 (IEEE 1394) 800 Mbps
SCSI
• Small Computer System Interface
• The Small Computer System Interface (SCSI) is a set
of parallel interface standards developed by the
American National Standards Institute (ANSI) for
attaching printers, disk drives, scanners , CD-ROM
players and other peripherals to computer that
conform to the SCSI standard.
• Small Computer System Interface is a set of
standards for physically connecting and transferring
data between computers and peripheral devices. The
SCSI standards define commands, protocols,
electrical and optical interfaces
SCSI
• SCSI connections may connect internal devices
such as hard drives that are inside the chassis
of your computer and use the computer’s
power supply
• It can also connect external devices, which are
outside the chassis, use their own power
supply, and are plugged into the computer by
cable.
SCSI
• Unlike the less expensive IDE scheme
described next, a SCSI controller does not
demand CPU time
• it is often preferred for real-time video
editing, network servers, and situations in
which writing simultaneously to two or more
disks (mirroring) is required.
IDE, EIDE, Ultra IDE, ATA, and Ultra
ATA

• Integrated Drive Electronics (IDE) connections


also known as
• Advanced Technology Attachment (ATA)
connections
IDE
• These are typically only internal, and they connect hard
disks, CD-ROM drives, and other peripherals mounted
inside the PC.
• With IDE controllers, you can install a combination of
hard disks, CD-ROM drives, or other devices in your PC.
• The circuitry for IDE is typically much less expensive than
for SCSI, but comes with some limitations.
• For example, IDE requires time from the main processor
chip, so only one drive in a master/slave pair can be
active at once.
USB

• Universal Serial Bus


• These devices are automatically recognized
(“plug-and play”) and installed without users
needing to install special cards or turn the
computer off and on when making the
connection(allowing hot-swapping).
USB
• USB uses a single cable to connect as many as
127 USB peripherals to a single personal
computer.
• Hubs can be used to “daisy chain” many
devices.
• USB connections are now common on video
game consoles, cameras, GPS locators, cell
phones, televisions, MP3 players, PDAs, and
portable memory devices.
FireWire and i.LINK

• FireWire was introduced by Apple in the late


1980s, and in 1995 it became an industry
standard (IEEE 1394) supporting high-
bandwidth serial data transfer, particularly for
digital video and mass storage.
FireWire and i.LINK
• This standard supports hot-swapping and plug-and-
play, but it is faster than USB.
• While USB devices can only be attached to one
computer at a time, FireWire can connect multiple
computers and peripheral devices (peer-to-peer).
• Both MAC OS and Windows offer IEEE1394
• FireWire has replaced Parallel SCSI in many
applications because it’s cheaper and because it has
a simpler, adaptive cabling system.

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