Basketball Basics: Introductory Guide To Basketball
Basketball Basics: Introductory Guide To Basketball
basics
Introductory Guide to Basketball
What It Takes to be an Athlete
Being a true athlete is by no means an easy job. Training is exacting and the
responsibility is heavy.
Are you coachable?
Do you have a burning desire to learn? Can you take constructive criticism or are you a "Know it
all"? Will you always do your level best to improve? Do you want to improve?
Are you competitive?
Are you possessed with the spirit of competition which fires an intense desire to achieve? Do you
want to win, never taking "no" for an answer when there is a job to be done, a rebound to be
grabbed, a shot to be stopped, or a basket to be made? Does it bother you to give less than your
best effort?
Are you willing to practice?
Not just reporting and putting in the necessary time, but working every day with the same speed
and determination you use during a game? Great athletes give their best effort at all times. Too
often the lessons that could be learned from the performance of a truly great athlete are
overlooked. Too much attention to final records ignores the means by which these records were
achieved. Too little is written or told of the years of practice, of the tremendous will to succeed, or
of the diligent concentration of fundamentals that lead to excellence.
Are you willing to make sacrifices?
Are you willing to train or are you wasting your time in athletics? Superior conditioning does not
just happen nor is acquired quickly. It is a result of a well planned and executed program of
exercise, rest and diet. Training is exacting and the responsibility is heavy. The best way to remain
in great shape is never to get out of it. "A second rate person can never make a first-class ball
player." It is going to be up to you to see that your maximum physical condition is achieved and
maintained. Anything less is a violation of trust.
Can you play through adversity?
Do you have the ability to bounce back? Never let bad plays or calls ruin your game? No matter
how many times you get knock down, the only time that matters is the time you do not get back
up. Learning to play through adversity and not worrying about things you cannot control, is one of
the most important benefits that you can learn from this great game.
Do you have self control?
As an athlete you must realize that you are in the public spotlight at all times. Your conduct, what
you say and do, makes news. This imposes a great need for self control. It is a cinch to find
someone to lead you down the wrong path in life. It takes determination to resist the temptations
that exist. Just as one works for years to become a top athlete, one should work to develop an
image of a person, a pattern of conduct, and standards by which one is known and respected. Do
not risk destroying a whole career because of an off the court mistake.
Do you prepare to meet the best?
Do you take your own initiative and responsibility when it comes to improving your basketball
skills? To be successful, you do not need to depend on coaches, parents or personal trainers. In
fact, individual improvement is an entirely individual effort. You must be self-motivated and rely
entirely upon your self. Basketball is like a savings account at a bank. What you put into it, is
exactly what you will get out of it. You must prepare for the best and work individually on the
things you need to improve, not just your strengths. Individual improvement is not all fun and
games. Much of off season skill development is repetitive, monotonous and tedious, and bad habits
can be practiced as well as good.
Basketball was conceived in 1891 by Dr. James Naismith, a physical education instructor at the YMCA College in
Springfield, Massachusetts, as a way to condition outdoor athletes during the winter months. His original 13 rules have
undergone a century of transformation that has resulted into today’s high pace game.
Basketball Basics is intended to inspire and motivate you to improve your understanding, knowledge, and enjoyment of the
game. Beginners and experts, alike, will find information that is both informative and interesting as it guides you
through some of the basics of basketball including court lines and areas, player positions, basic types of offenses and
defenses along with fouls and violations rules.
Table of Contents
Court Lines Markings …………………………...…..…. 3
Terminology is a big part of the game. To eliminate confusion, coaches, players and spectators alike must all
communicate using the same basic basketball terminology. Explore the court lines found on a typical basketball court..
Types of Offenses…………………...……………….…... 12
Various types of offenses are designed to use teamwork to free up or isolate players for good shots against the
multitudes of defenses. Explore the various types of offenses and their functions. Learn and recognize the twelve basic
offensive alignments. Examine twenty things to consider about offense.
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Semantics and terminology play a big part of the game. To eliminate confusion, coaches, players and spectators alike
must all communicate using the same basic basketball terminology. Here are the court lines & markings found on a
typical basketball court:
Sidelines
The sidelines are the two boundaries lines running the length of the court. Their
location is determined by the width of the court, which is normally 50 feet wide.
Along with Baseline and End line they establish the size of the playing area.
Baseline/Endline
The Baseline/Endline runs from sideline to sideline behind the backboard at the
ends of the court. They are located four feet behind the basket, and normally have
a width of 50 feet. Baseline and Endline are interchangeable terms depending
upon which team has ball position. Baseline is used for the offensive end of the
court. Endline is used for the back court or defensive end of the court.
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Lane Line
Lane lines are boundaries running from the free throw line to the baseline.
The width and shape of the lane lines vary on different levels of the game.
The lane lines also contain lane spaces markings used to align and
separate the non-shooters. The first lane space, on both sides of the basket,
are occupied by the opposing team from the free throw shooter. Non-
shooters cannot step into the three second area until the ball leaves the free
throw shooter's hand.
Center Circle
The Center Circle is a 12 foot diameter circle located in the center of the
court. It is used to start the game and other jump ball situations. On jump
balls, non-jumpers must remain outside the circle until the ball is tapped
by one of the jumpers.
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Court Areas
Each area of the court has its own name. It is very important to use the proper terminology when describing
these areas. The court areas of a typical basketball court include: Three Second Area, Block, Elbow,
Free Throw Line Extended, Top of Circle, Wing, Corner, Short Corner, Restricted Area, Back Court and
Front Court.
Elbow
The elbow is the area of the court where the free throw line meets the
lane line. Like the "Block", the Elbows become important on dribble
penetration. Any player - offense or defense - who gets to the elbow
first will gain an advantage.
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Wing
The wing area is located on the side of the court near the free throw
line extended. Wing areas are designated "Ballside" or Weakside"
according to the location of the player with the ball. The wing on the
same side as the ball handler is the "Ballside or Strongside" wing. The
wing on the side away from the ball handler is the "Weakside" wing.
Corner
The "Corner" is primarily used to designate the area where the sideline
and baseline meet. This is another favorite area from which players
like to shoot. It is usually an open area when zone defense is played.
However, it is also an area where the defense can readily trap an
offensive player with the ball.
Short Corner
The short corner is an area along the baseline half way between the
sideline and the lane line. It is a strategic offensive area especially used
against zone defenses.
Front Court: The term Front Court is used to denote the offensive
end of the court from the midcourt line to the baseline.
Back Court: Back Court is used to denote the area behind the mid
court line. It includes the half of the court from the midcourt line back
to the Endline. Once the ball is advanced across the midcourt line into
the front court, it cannot go back into the Back Court.
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Types of Fouls
Fouling plays a critical part in the outcome of the game, especially when it comes playoff time. Fouls were
added to the basketball rule book to penalize; however, intelligent players and teams can use fouls to their
advantage. Various types of fouls include:
Personal Fouls – fouls that involve physical contact such as holding, blocking, pushing, etc.
Offensive Fouls – fouls that are committed by offensive players. Penalty loss of ball possession.
Technical Fouls – fouls for misbehavior or unsportsmanlike conduct such as arguing. Technical
fouls can also be a result of a scorebook or pre-game infractions such as dunking.
Intentional Fouls – pre-meditated fouls, such as deliberate grabbing on an opponent to stop an
uncontested lay-up or at the end of a game to stop the clock. On intentional fouls the offended team
retains ball position in addition to the two free throws being awarded.
Flagrant Fouls – fouls that involve unnecessary or excessive contact which could result in injuries.
Flagrant fouls results in ejection from the game and a possible suspension of future games.
Note: There is no room in the game of basketball for hard fouls (even in the NBA) especially on lay ups
when shooters are most vulnerable to injury. Basketball carries more than enough injury risk without a
player intentionally or unintentionally injuring another player when fouling.
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Bonus (One and One) – free throws are awarded on non-shooting fouls once the maximum
number of team fouls for a period is exceeded. With the bonus situation, if the first free throw is
made a second free throw is award. If the first free throw is missed, ball is in play.
Double Bonus – once a team reaches 10 team fouls in a half, two free throws are awarded.
Technical Fouls – two free throws are awarded on technical fouls. The opposing team has option
of naming the player to shoot the free throw attempts.
Double fouls - when players on opposite teams commit personal fouls simultaneously. The
personal fouls are recorded but no free throws are awarded.
False Double Foul – when multiple fouls occur in tandem, the fouls are administered in the order
in which they occur.
Types of Violations
Violations are lesser rule infractions that result in loss of ball possession, canceling a made shot, or
awarding a made shot or substitute free throw.
Ball Handling Violations. Penalty – loss of ball possession (turnover)
Out of Bounds – stepping on or outside a boundary line while in possession of the ball or the last
person to touch the ball when it goes directly out of bounds.
Traveling/Steps – moving or changing pivot feet or taking more than 1 1/2 steps prior to shooting a
shot.
Palming or Carrying the Ball – ball must be dribbled with hand on top of the ball.
Double Dribble – Stopping and then restarting the dribble or dribbling with two hands.
Batting the ball with close fist or kicking the ball.
Over and Back – Crossing the midcourt line and then crossing back into the backcourt.
Inbounds passer moves from designed spot. Note: after a made basket, the inbounds passer can
move anywhere along the baseline.
Timing Violations – result in loss of ball possession (turnover)
Three Seconds in the lane
Closely guarded for 5 seconds when in possession of the ball.
Not making an inbounds pass within 5 seconds
Failure to advance the ball past the midcourt line in 8/10 seconds. Note: This backcourt rule does
not apply in women’s college basketball.
Not shooting a free throw within 10 seconds.
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Shooting Violations– result in loss of ball possession (turnover)
Shot Clock – ball is not out of shooter’s hand when shot clock expires
Causing the ball to enter the basket from below the basket.
Free Throw – shooter steps into the lane before ball hits rim.
Free Throw – shooter misses hitting the rim on shot.
Free Throw – shooter purposely fakes a free throw attempt.
Goal Tending – when a defender touches the ball on the downward flight. The basket or free throw
counts.
Basket Interference – when an offensive player touches ball on downward flight or on the rim, the
basket is disallowed and the ball is awarded to the opponent out of bounds.
Note: Under International rules ball can be touch by either team once it hits the rim.
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Player Positions
In the original basketball rules there was no limit to the number of players on the court. In fact, there were games
consisting of 50 players on a side. However, in today’s modern game five players are allowed on the court at one time.
These five players, typically, consist of two guards, two forwards and a post or center. Each of these positions requires
specific responsibilities and skills.
Point Guard
A team’s playmaker and leader (coach on the floor). Usually the shortest player on the team. Must possess good
passing and dribbling skills. Must make good decisions taking advantage of each teammate’s strengths and
capabilities. Must have good court vision taking pride in passing and creating open shots for receivers. Rarely turns the
ball over. Most shots will come off dribble penetration. Also, must be able to recognize opponents’ defensive
deployment and defensive mismatches along with being alert to the score, time, team foul situation and timeout
remaining. Is responsible for defensive balance on teammate’s shots.
Shooting Guard
A team’s best outside shooter. Hard to guard. Must have the ability to create open shots within their range and not let
ego or outside pressures take them outside their range. Knows how to use teammate’s screens to get open shots. Must
acknowledge teammate’s feeds. Has offensive rebounding responsibilities along with secondary ballhanding
responsibilities.
Small Forward
A team’s best all purpose player who can play inside and outside. Must be aggressive and strong enough to mix it up
inside, but agile enough to play outside. Second best outside shooter and penetrator. Most shots will come from the
baseline. Has primary offensive rebounding responsibilities along with being a team’s defensive stopper.
Power Forward
A team’s second biggest and strongest player. Must be able to post up as well as make 15’ medium range shots.
Interchangeable with post. Must be able to set good screens on offense and has defensive rebounding responsibilities
on defense.
Post/Center
A team’s biggest, strongest player. Mainly plays in low post area near basket. Must be able to post up and be an
offensive treat inside. Must be able to set solid screens for teammates. Must be able to defend the post area. Has
primary defensive rebounding responsibilities. It is a definite advantage to have a dominate post player.
Sixth Person(s)
A team’s first sub. The importance of the sixth person(s) role in basketball cannot be over emphasized. It is one thing
all excellent teams have in common. Establishing and utilizing the sixth person role, in many ways, is a much more
important coach’s decision than determining the starters. To be successful, the sixth person(s) must possess better
skills and leadership than some of the starters. In addition, the sixth person usually can play multiple positions.
Without exception, when they enter the game, their role is to energize and make the team stronger.
Defensive Stopper
A vital but often overlook position is a defensive "Stopper." Having an outstanding defensive player, one who not only
can deny or disrupt a great offensive players from receiving the ball but, in addition, are masters of one-on-one defense
is essential to any championship hopes. Successful defensive Stoppers are a result of having solid on and off ball
defensive fundamentals along with a strong attitude and relentless determination. They are highly challenged and
motivated when it comes to stopping and frustrating the opponent’s leading scorer. They thrive on the responsibility
and opportunity of denying a good shooter a last second shot opportunity. Since a Defensive Stopper’s role is
primarily that of a defensive specialist, any offensive output is a bonus. Their main job is to “Stop” not score.
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Types of Offenses
The various types of offenses are designed to use teamwork to free up or isolate players for good
shots against a multitude of defenses. Offenses must be simple with the emphasis on execution and
fundamentals. Offensive spacing should provide for strong offensive rebounding position as well
as allowing for defensive balance. Offenses must be flexible to meet various types of defensive
pressure. They must also have counter options that take advantage of any defensive overplays and
traps. Offenses can be categorized into Early, Set, Motion, Zone, and Spread.
Early Offenses
Most early offenses or offensive transition depend on quick, wide lane
releases, inbound passes, and pass advances to reach the offensive
operating areas before all of the defenders can retreat into the front court
area. By advancing the ball into the offensive operating area within 4 to 5
seconds, the defenders are most often spread out, creating an opportunity
for a high percentage of field goal attempts. Getting into offense before the
defense can establish proper player match-ups also creates severe
mismatches. When the early push does not create a good shot or advantage
it is important to move right into an offensive flow without allowing the
defense to set up.
Set Offenses
Though most teams would prefer to play the up-tempo, fast-break transition
game that personifies today's basketball, the "Set Play" is the staple of the
game. Set plays use teamwork and screening actions in an effort to create
good shots. The type of set plays used are predicated upon the team's player
personnel. On the court, set plays are initiated by a verbal or visual hand
signal.
Motion Offenses
Through constant player movement, teams of average size and abilities can
overcome and defeat teams of superior talent and size. However, this requires
players to play together as a single unit. More importantly, it requires players
to possess an unselfish attitude to create open shot opportunities for their
teammates. This constant player movement must have purpose and patience in
attacking the defense. Since all offensive movement is based on defensive
reads rather than set action, it is difficult for opponents to scout and defend.
Zone Offenses
The need for a solid zone attack is paramount on every level of the game.
Attacking zone defenses requires ball movement and total team effort
compared to the player movement and individual skills required in attacking
man-to-man defenses. Before undertaking any specific zone offense, coaches
and players must have a working knowledge of the strengths and weaknesses
of the various zone defenses. They also need to know how to exploit poor
zone defenders. Good outside shooting, early offense (fast breaks) and
offensive rebounding are key elements to a successful zone offense.
Spread Offenses
Spread offenses are normally deployed at the end of game to protect a hard
earned lead, or when a team is totally mismatched. By spreading the court, it
not only takes time off the clock, but also increases the area the defense must
defend. However, in spreading the court, teams must make sure to continue to
make basket cuts and attack the basket. Holding the ball for the sake of trying
to run time off the clock will allow the defense to become more aggressive
and disruptive.
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Offensive Alignments
There are 12 commonly used offensive alignments. These different alignments are designed to take
advantage of the strengths of a team's specific player personnel. A good offensive strategist not only knows
the advantages and disadvantages of each alignment, but more importantly when to employ them. This may
vary from game to game or even year to year.
Single Post or Four Out alignment is a favorite to use The Single Stack alignment is used against pressure
when a team has an exceptionally, good post up player defense. Once the entry pass is successfully made, it
since it isolates the post One-on-One near the basket. isolates the post One-on-One.
In the Double Stack alignment two posts are used to The Double Post or Three Out is used when a team
free up shooters. has two good post players ("Twin Towers").
The High Post alignment is used when teams do not The Open or Spread is sometimes called "Donut."
have a big post player or when the post player is a This no post alignment spreads the floor for cuts and
good outside shooter. It opens up the baseline for dribble penetrations. Commonly used by teams
cuts and dribble penetrations. without post players or at the end of the game to
protect a lead.
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Four High is an excellent alignment to use against One Four Low or Flat is used to isolate a ballhander
pressure defense since the point guard has four One-on-One. It is commonly used at the end of a
direct entry pass options. period or game.
The Mid screen alignment isolates a post player The Horns or "V" alignment is used to create screen
("Big") with a ballhandler ("Small") in the center of and roll action. In this double high post alignment
the court for screen and roll action with spot up the point guard can initiate the screen and roll action
shooters in the corners. in either direction.
One-Three-One Overload
The One-Three-One is a popular alignment to use Overload places all five offensive players on one
against zone defenses. It is also used to isolate the side of the court. This alignment is used primarily
low post in high/low post feed action. against zone defenses.
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Types of Defenses
The game of basketball allows a variety of defenses to be deployed in an effort to disrupt and
combat offensive plays. Here are examples of the three basic categories of team defenses. In
addition, each category is comprised of an assortment of different variations.
Person-To-Person Defenses Zone Defenses
Person-to-Person defenses match up the defenders With Zone defenses, defenders are assigned to guard
against specific offensive players. Defenders are specific areas on the court. Zones are named or
usually assigned to be matched up with offensive designated by their player alignments.
players by size and ability.
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Person-to-Person Defenses
Basically, there are three types of Person-to-Person defenses: Straight, switching and sagging. The
specific type used in a game primarily depends on a team's player personnel. There are three types
of person-to person defenses:
Straight Person-To-Person
Straight person-to-person is an aggressive defense which causes severe problems to good spot up shooters
and poor ball handlers. In this type of defense, defenders will fight over screens. However, it can be
susceptible to dribble penetration and on ball screens.
Switching Person-To-Person
The ability to attack passing lanes make switching person-to-person defenses an ideal defense to use against
motion type offenses. In this type of defense, defenders will aggressively switch on all contact screens. The
disadvantage to switching is that, in some cases, it can cause severe mismatches.
Sagging Person-To-Person
Sagging person-to-person defense can be very successful against poor outside shooting teams and against
dribble penetration. In this type of defense, the defenders will go behind or switch most screens. However,
it is susceptible to good outside shooting teams.
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Zone Defenses
Zone defenses are named for the various player alignments. These defenses vary in strengths and
weaknesses.
2-3 Zone
The two-three zone player alignment consists of two players positioned just
above the free throw line and three players stationed along the baseline.
Strength: Baseline & Rebounding
Weakness: Wings & top of the circle
2-1-2 Zone
The Two-One-Two zone has a similar player alignment as the two-three
zone, except that the middle baseline player assumes a high position just
below the free throw line.
Strength: Middle & Three second area
Weakness: Wings, corners & top of the circle
1-2-2 Zone
The One-Two-Two or "Jug" zone player alignment consists of one player at
the top of the circle, two players on the wings, and two players on the
baseline.
Strength: Outside
Weakness: Middle & corners
3-2 Zone
The Three-Two Zone is similar to the One-Two-Two zone except that the
point defender drops back to the free throw line. This allows the wings to
exert more pressure.
Strength: Across free throw line
Weakness: Top of Circle & corners
1-3-1 Zone
The One-Three-One Zone consists of a point station at the top of the circle,
three players position across the free throw line and one player in front of the
basket.
Strength: Across free throw line & Top of Circle
Weakness: Corners
Match-Up Zone
The Match-Up zone can be ran out of either a two-three or one-three-one
initial alignment, but assumes whatever form it takes to match the offensive
alignment.
Strength: Matching offensive alignments
Weakness: Cutters
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Combination Defenses
Combination defenses are usually deployed in an effort to stop or neutralize great individual offensive
players. They can be very effective against any team not prepared to attack them. However, they do have
vulnerabilities and, as a result, are not normally deployed as a primary team defense. Here are some
examples of combination defenses.
Combo
The combo defense is a combination zone inside and person-to-
person outside. The three outside defenders assume strong pass
denial positions. And the two inside players zone on the baseline
much like a 1-2-2 zone. The combo defense is usually used against
a penetrating, spread offense such as the "North Carolina Four
Corners" spread offense.
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A Typical Basketball
Diagram
“Base Cross Offense”
To some, play diagrams may look like hieroglyphics or may be difficult to comprehend. However, by using a few
basic symbols and color, HoopTactics makes it easy for even a novice to understand even the most complex play
action. Once you learn the various symbols used in the diagrams you'll be able to instantly form mental
images of the play action as if it were actually taking place on the court.
Key to Diagrams
Offensive Players
Defensive Players
The symbol of a basketball indicates the player who starts out with ball
possession.
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Player Dribbling
Zig Zag lines represent the path of the player that is dribbling the basketball. The
arrow head indicates the direction of movement.
Player Passing
A dashed orange line is used to signify a pass. The arrow head shows its direction,
while the number of hash marks indicate the sequential order when multiple passes
are involved.
Player Shooting
A shot or field goal attempt at the basket is indicated by an orange dotted line with
an arrow head.
Player Movement
Both offensively and defensively, player movement is indicated by solid lines. The
arrow head indicates the direction of movement.
Player Screen
A short perpendicular line at the end of a player's movement line represents a screen
or pick.
The color Red is used to emphasize and point out a specific action within a play
diagram.
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