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Whitehat JR: Welcome Teachers!

This document introduces WhiteHat Jr, an online platform that aims to teach computational thinking and coding to kids aged 6-14 through human-to-human online classes. It outlines problems with existing early childhood coding resources and proposes WhiteHat Jr's solution of connecting kids to vetted teachers through a standardized curriculum delivered via a personalized technology platform. Key details include the curriculum designed by experts mapped across levels from beginner to professional, the teacher structure and pay model, and the management team behind WhiteHat Jr.
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100% found this document useful (1 vote)
452 views12 pages

Whitehat JR: Welcome Teachers!

This document introduces WhiteHat Jr, an online platform that aims to teach computational thinking and coding to kids aged 6-14 through human-to-human online classes. It outlines problems with existing early childhood coding resources and proposes WhiteHat Jr's solution of connecting kids to vetted teachers through a standardized curriculum delivered via a personalized technology platform. Key details include the curriculum designed by experts mapped across levels from beginner to professional, the teacher structure and pay model, and the management team behind WhiteHat Jr.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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WHITEHAT JR

Welcome Teachers!

-- STRICTLY CONFIDENTIAL --
PURPOSE
IMMERSE KIDS IN THE “4TH R”
IN EARLY CHILDHOOD (6-14 YEARS1)

3R’s: Reading, wRiting, aRithmetic

+
4th R: algoRithmic thinking
(coding: logic, structure, sequence creative expression)

Teaching a generation to CREATE vs. CONSUME1

2
PROBLEM
Parents have a strong, latent desire for their kids to master computers at the earliest1
in the computer age

HOWEVER, EARLY-CHILDHOOD (5-12 YEARS OLD) COMPUTATIONAL


THINKING/COMPUTER RESOURCES ARE NON-EXISTENT OR COMPLETELY FRAGMENTED
Current coding resources for kids less than 12 years old

VIRTUAL CODING
LOCAL CODING CLASSES
SCHOOLS CLASSES
☓ <10% of US/India Schools ☓ Physical limitations2
have structured computer ☓ Very low student
☓ No standard curriculum engagement3
courses in early childhood
☓ Expensive ☓ Complex for parents to follow
☓ Structured courses focused
on computer literacy vs. ☓ No H2H element - critical for
computational Thinking early childhood development

+ STRUCTURAL LONG-TERM ECOSYSTEM PROBLEM: INABILTY TO SYSTEMIZE ABSTRACT


THINIKING/CREATIVE EXPRESSION RESULTING IN SIGNIFICANT KIDS CREATIVITY DECLINE FROM 5+4
(1) Source : Gallup Survey: 9/10 Parents want kids to learn computers; Google “Kids Coding Classes”15% > “Maths Coding Classes”; White Hat Survey Monkey: 90%+ Interest in Computational Thinking starting age 5 ((2) Pre-school coding class in Mumbai, 12km – 1.5 hours from City Center (3) pre-school kids
observation session (4) George Land Head Start Study https://www.ideatovalue.com/crea/nickskillicorn/2016/08/evidence-children-become-less-creative-time-fix/ 3
SOLUTION: HUMAN-TO-HUMAN TECH FOR
COMPUTATIONAL THINKING
FIRST H2H TECHNOLOGY PLATFORM CONNECTING 5-12 YEAR OLD KIDS TO QUALIFIED TUTORS
WITH STANDARDIZED COMPUTATIONAL THINKING CURRICULUM

Innovation in every layer of product ecosystem


DESIGNED BY EARLY CHILDHOOD CODING EXPERTS
• Curriculum based on MIT LLK’s Creative Computational Thinking
Curriculum. Focus on algorithmic thinking + creative expression.
CURRICULUM • Created by IIT/IIM Computer Science experts.

DELIVERED BY VETTED KIDS-ENGAGEMENT EXPERTS


• Top 99.9TH of STEM & English Fluent Early Childhood Teachers
• Vetted by rigorous 3 step selection process-a) Interview b) Demo
DELIVERY Class c) Training
EXECUTED BY H2H PERSONALIZED TECHNOLOGY
TECHNOLOGY • Desktop/ Tablet-enabled Real Time Video Stream
• Split Screen with Live Instruction/Coding App
• Uploading/Downloading provision for review and assessment

4
CURRICULUM PACKAGING /
TEACHER CLASSES
CURRICULUM SUMMARY TEACHER CLASS STRUCTURE
Tangible Kid Per Level  Total Classes Classes/Week
Age Creative
Level Group Concepts Outcomes Beginner 144 3

Commands, Loops, Board Game, Intermediate 144 3


Beginner Grade 1
Conditions Pictures
Advanced 144 3
Algorithms, Pattern
Characters,
Intermediate Grade 2/3 Recognition, Professional 144 3
Animation
Abstraction

Variables, Events, UI • Teachers will be allotted by level. Eg,


Advanced Grade 4-6 Games, App
Design once you’re a beginner teacher,
you’ll always be a beginner teacher!
Game design, • Trial Class Free for Students
Design Thinking,
Professional Grade 7-9 Games, Apps
UI/UX, Data
Science 5
TEACHER PAY STRUCTURE
Pay Structure Salary
Guaranteed Pay Rs. 10,000/Month for making 120 slots/month available

• Mon-Fri: 4p.m-9p.m.
Slots Available to book • Sat/Sun: 9a.m-9p.m.
• No cancellations in Above Slots if Student Confirmed
Rs 275/Class for Pay Student
Pay Per Class
Rs 50/Class for Trial Student

• Conversion Incentive (Free Trial to Paid)


Additional Incentives
• Payout for student feedbacks and project feedbacks

Penalties • No-Show= Rs 550/Class Penalty

Expected Earnings on Platform= Rs 30k-50k/Month in 3 Months

6
Management Team
Curriculum Team:
Karan Bajaj Strategic Investors
Computer Science +
(CEO, Founder)
Early Childhood Experts WhiteHat Jr is supported by
the Top Strategic Investors in
India and from Silicon Valley
• Discovery India CEO, bestselling • Gauri Parulkar: Computer
novelist Scientist; Founder, Kids Science
Quotient
• 15-years P&L/ operational
experience across India & US: • Dr Farida Umrani: Computer
P&G, BCG, Kraft-Mondelez, Science PHD IITB; Gold Medalist.
Discovery. • Abhijeet Gawande: IB
• Selected Top 40 Under 40 (Fortune Education Technologist; AI
US; Ad Age US); Top 35 Under 35 Expert
(India Today). • Rajeev Jha: Game Design
• #1 Bestselling Novelist Expert
• Education: BIT, IIM

7
DETAILED CURRICULUM MAP
BEGINNER CURRICULUM FLOW

9
INTERMEDIATE CURRICULUM FLOW

10
ADVANCE CURRICULUM FLOW

11
PROFESSIONAL CURRICULUM FLOW

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