Color Interaction
Color Interaction
COLOR CONTRAST
CONTRAST OF HUE
CONTRAST OF VALUE
COMPLEMENTARY CONTRAST
SIMULTANEOUS CONTRAST
CONTRAST OF SATURATION
CONTRAST OF EXTENSION
Colors exert an influence on each other. A color’s expressive char-
acter can be changed by placing it in a context with other colors.
The example below shows how the nature of red-orange can be
altered by surrounding it with other saturated hues. See the follow-
ing page for the same illustration using yellow.
Contrast of Hue
This is really what it sounds like. The difference between colors in
their most saturated state.
BLUE-
GREEN RED
BLUE VIOLET
Contrast of Hue (examples)
Henri Matisse
Henri Matisse
Contrast of Value
Each color in its most saturated state has its own value. If we look
at the hue circle it is clear that some hues are lighter or darker
than others. Value plays an important role in the way that colors
interact.
YELLOW
YELLOW-GREEN YELLOW-ORANGE
GREEN RED-ORANGE
BLUE-GREEN RED
CYAN MAGENTA
BLUE VIOLET
BLUE-VIOLET
Contrast of Value
“Equality of light and dark relates colors to each other, tying or bracketing
them together. Light-dark contrast between them is extinguished. This is an
invaluable resource of
artistic design.”
– Johannes Itten
E
NG
EN
RA
T
RE
GE
EN
LE
-G
-O
AN
RE
A
IO
NT
OW
OW
OW
OR
-G
-V
ET
N
GE
AN
EE
UE
UE
UE
LL
LL
LL
OL
D-
D
MA
GR
CY
YE
YE
YE
BL
BL
BL
RE
RE
VI
The Black dot repre-
sents the hue’s place-
ment next to its relative
value.
Andy Warhol
Caravaggio
Contrast of Value (examples)
Paul Klee
Contrast of Temperature (cold-warm)
Colors are said to be either warm or cool. Generally yellow to violet in the
hue circle are assumed to be warm colors while yellow-green to blue violet
are thought to be cool colors. It is more accurate to
say that colors are cool or warm in relation to each
other. See the examples at right of temperature con-
trast within a range of red and a range of green.
The vertical axis of the Hue circle contains Yellow & Blue
Violet, the extremes of value contrast. The Horizontal
axis contains the extremes of temperature contrast: Red
& Blue-Green
Temperature Modulation Red
Temperature
Extremes
Andy Warhol
Andy Warhol
Claude Monet
Contrast of Temperature (cold-warm) (examples)
Every hue has a compliment. It exists across the hue circle, but, as we
have seen, it also exists as an afterimage of that color. While the compli-
ment of a color appears as the color’s opposite, they also exert a kind of
balance.
The pairs of colors and compliments in the hue circle have very different
effects. Note the variations of value, saturation and temperature con-
trasts between the primaries and their compliments.
Complementary Contrast (examples)
Henri Matisse
Simultaneous Contrast
“Simultaneous contrast results from the fact that for any given color the
eye simultaneously requires the complementary color, and generates it
spontaneously if it is not already present. By virtue of this fact, the fun-
damental principle of color harmony implies the rule of complementaries.
The gray square on the left shifts towards blue violet (yellow’s compliment)
and the gray square on the right shifts towards yellow (blue violet’s compli-
ment). There is a hue shift and also a value shift which makes the gray on
the left seem darker and the gray on the right lighter.
The gray square on the left shifts
towards the dark color blue-violet
(yellow’s compliment)
Joseph Albers
Andy Warhol
Contrast of Extension
This is contrast of the size and intensity of color shapes, the contrast of
proportion. Factors of extension are the proportional size of the color areas
and the intensity of the colors. Hue, value and saturation are all important
in determining the proportional strength of different color areas.
Piet Mondrian
Ellsworth Kelly
Contrast of Extension
Henri Matisse
Successive Contrast
Successive contrast occurs when a color is viewed on one
background and then another in rapid succession.
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Simultaneous Contrast: Chromaticity
● Introduction
● Applet instructions
● Discussion
Introduction
The term simultaneous contrast is often used to describe variations in luminance between objects and
their surroundings, but simultaneous contrast effects can also be demonstrated for differences in
chromaticity (referred to more informally as hue, or, more informally still, colour) alone. This can be
demonstrated, often very convincingly, with a pattern in which two large X characters are drawn in the
same colour on backgrounds of differing hue. The colour of the X's is in fact a perceptually equal
mixture of the two surrounds. When the colours of the backgrounds are equiluminous, a reverse ground
effect occurs in which each X is perceived as being the colour of the opposite background.
The demonstration applet allows you to explore this effect by adjusting the luminance of each
background in the pattern. You can also use it to determine how robust the illusion is with a couple of
controls that aim to destroy or interfere with it.
this purpose. In most cases you will find that the gray slider must be set to the left of the yellow slider
for the effect to occur. You should set the gray slider just left of center, then move the yellow slider from
that position towards the right until it appears reasonable to describe the left X as gray and the right X as
yellow. (Some fine tuning is in order at this point to achieve the strongest possible effect.)
When showing this illusion to an audience, it has proven effective to quietly set the yellow and gray
sliders with neither explanation nor introduction to the effect. Then state the claim that the two X's are
the same colour and ask the audience to tell you whether they believe you. (This is of course a trick
question, as explained in the discussion section below.)
If enough people are willing to agree that the colours of the X's are apparently different, you can then
use the remaining controls to test the strength of that perception. The Thickness slider simply adjusts the
thickness of the X characters. (The original author of this page has not found this control to be
particularly useful, but your mileage may vary.) Selecting the Connected switch usually elicits the first
"Ahh" from the audience as it becomes possible to trace the pattern from a point where it is apparently
yellow to one where it is apparently gray. The White top switch replaces the backgrounds in the top half
of the pattern with white on both sides. This is usually sufficient to destroy the illusion, although you
may be able to cause it to return by focusing your attention solely on the bottom half of the pattern.
As for all demo applets, the Dismiss button at the bottom of the applet window will remove the window
from the screen. Selecting the APPLET link at the top of this page will then return it to the screen just as
you left it.
Discussion
Although this illusion is very simple, it deals directly with a very important issue in Computer Graphics
and Human-Computer Interaction. Namely, are the two X's the same colour? The pixels of both X
characters are generated by storing identical colour values in the frame buffer. In this sense they
certainly are the same colour. On the other hand, what does "colour" really mean? We know to describe
the left hand background as "yellow" because we have learned to attach that label to the perceptual
experience it evokes. In this sense, we describe the left X as gray and the right X as yellow (assuming
that the illusory effect has been achieved) because those are the labels we have learned to associate with
the perceptual experience each X provides. In this sense, the two are definitely not the same colour.
At this point you may find yourself thinking that it is still more sensible to say that the two X's are in
fact the same colour. The fact that they appear to be different is, after all, only an illusion. To do this,
however, is to elevate the importance of the frame buffer to a level greater than that of the observer. It is
humans who give names to colours based on what they perceive. If it looks yellow, then it is yellow,
regardless of what its tri-stimulus values may be. Ideally, when human and computer disagree, it should
be the computer that compensates for the predictable properties of the human visual system, not the
It may never be possible to incorporate all of the visual system's subtleties into rendering algorithms, if
only because these properties differ somewhat from one observer to another. On the other hand,
anticipating the larger and more predictable effects should not be difficult.
Scott Flinn([email protected])