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Civilization VI Cheats Codes

The document provides instructions for using cheat codes and debug commands in Civilization 4, including how to enable cheats by editing a game file, lists of cheat codes and their functions, and debug commands that can be used after enabling debug mode in-game. It details how to perform actions like changing gold amounts, reloading assets, and instantly completing tasks through the use of cheat codes and keyboard shortcuts when debug mode is enabled.
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0% found this document useful (0 votes)
5K views3 pages

Civilization VI Cheats Codes

The document provides instructions for using cheat codes and debug commands in Civilization 4, including how to enable cheats by editing a game file, lists of cheat codes and their functions, and debug commands that can be used after enabling debug mode in-game. It details how to perform actions like changing gold amounts, reloading assets, and instantly completing tasks through the use of cheat codes and keyboard shortcuts when debug mode is enabled.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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City editor

Highlight a city, then press [Ctrl] + [Alt] + Left Mouse Button.

Carrying out multiple tasks

You can order your great persons to carry out multiple tasks the same way you can order your
workers by holding [Shift]. For example, you can order your great scientist to join the city as a
specialist ten times, get some techs, and finally build an academy -- all that with only one scientist.

Cheat Codes

Note: This procedure involves editing a game file; create a backup copy of the file before
proceeding. Use a text editor to edit the "civ4config" file in the game folder. Change the
"CheatCode = 0" line to "CheatCode = chipotle". While playing the game, press ~ to display the
console window. Enter one of the following codes to activate the corresponding cheat function:

Result Cheat Code


Display all console window
help
codes
Change players gold; 0 is active
Player.changeGold [player number], [gold]
player
Set players gold; 0 is active
Player.setGold [player number], [gold]
player
Stop music Sound.noMusic
Reload audio scripts Sound.reload
Stop Soundscape from playing Sound.stopSoundScape
Play sound - AS2D, AS3D, ASSS Sound.play string [filename]
Finds entities with black
Graphics.FindBlackPlotsAndCities
emissivity
Hide attachables Graphics.HideAttachables
Force light update on all entities Graphics.ForceLightingUpdate
Rebuild terrain and lighting Graphics.ReBuildTerrain
Set Hill scale Graphics.SetHillScale [floating number]
Set Peak scale Graphics.SetPeakScale [floating number]
Set water plane height Graphics.setWaterHeight [floating number]
Set render depth for quad tree Graphics.quadTreeDepth [integer]
Toggle water Graphics.toggleWater
Display terrain Graphics.displayTerrain bool bOn
Toggle grids Graphics.toggleGridMode
Dump texture palette Graphics.showTexturePalette
Set texturing Graphics.setTextureMode bool bOn
Set wireframe Graphics.setWireframe bool bOn
Morph the globeview count
Profile.morphGlobe [integer]
times.
Rebuild city indicated number of Profile.rebuildCity [x coordinate], [y
times coordinate], [integer]
Rebuild plot indicated number Profile.rebuildPlot [x coordinate], [y
of times coordinate], [integer]
Dump animation information to Profile.dumpAnimLog
debugging window
Set minimum time to capture
spikes; set to 0 to disable Profile.setSpikeThreshold [milliseconds]
spikelock
Dump console command history Console.History
Writes HTML documentation for
Console.CreateDocumentation [filename]
the current console commands
Clear the console Console.Clear
Display current logging status Log.status
Toggle logging Log.toggle
Clear the log file Log.clear
Erase units and cities from map Map.empty
Fill map with units and cities for
Map.fill
performance testing
Replot Goodies Map.generateGoodies
Replot Bonuses Map.generateBonuses
Replot Features Map.generateFeatures
Replot Rivers Map.generateRivers
Erase Rivers, Features, Bonuses
Map.eraseGameElements
and Goodies
Replace Rivers, Features,
Map.replaceGameElements
Bonuses and Goodie
Change the active landscape info Map.setActiveLandscapeID [landscape number]
Erase all plots Map.erasePlots
Reload Game Text xml files Xml.reloadGameText
Reload Civ4TerrainSettings.xml Xml.reloadLandscapeInfo
Reload Civ4ArtDefines.xml Xml.reloadArtDefines
Toggle output of texture
Game.toggleTextureAccessInfo
loads/accesses to debug output
Force AI to play for indicated
Game.AIPlay [integer]
number of turns
Create sequences associated
Game.createSelectedUnitKFs
with the selected unit
Free sequences associated with
Game.freeSelectedUnitKFs
the selected unit
Save WorldBuilder save
Game.saveWorldBuilderSave [filename]
description file
Toggle Animation Test Tool Game.toggleAnimationTest
Show GFC directory chooser Game.gfcDirChooser
Show GFC file dlg window Game.gfcfiledlg
Show GFC test popup Game.testGFC [integer]
Show test popup Game.testFont bool bEnable
Show the Python test popup Game.testPythonPopup
Show test popup Game.testPopup
Scroll to the bottom Game.scrollBottom
Scroll to the top Game.scrollTop
Clear the listbox below Game.clear
Display the help popup Game.helpScreen
Toggle debug mode Game.toggleDebugMode
Debugging Game.showWBPalette bool bCreate
Compute md5 checksum for the
App.calcFolderChechsum [directory]
directory tree specified
Set debugging value App.setMooseDbg2 [integer]
Set debugging value App.setMooseDbg1 [integer]
TGA full screen shot in
.ScreenShot directory; requires App.takeFullScreenShot
"AllowScreenShots=1" in ini.
TGA screen shot in .ScreenShot
directory; requires App.takeScreenShot
"AllowScreenShots=1" in ini.
Set maximum frame rate; 0 to
App.setMaxFrameRate [floating number]
disable
Update existing value in the ini
App.setIniFile [group key], [key], [value]
file
Crash game App.crash
Return the application link time App.getBuildTime
Test player unit iteration Player.testUnitIter [integer]
Debug mode commands

Use the following commands after enabling the "Game.toggleDebugMode" code:

Result Command
Display debug menu [Ctrl] + D
Increase gold by 1,000 [Shift] + 4
Increase highlighted unit's strength by 0.2 [Shift] + ]
Decrease highlighted unit's strength by 0.2 [Shift] + [
Increase highlighted city's population by 1 [Shift] + [Plus]
Increase highlighted city's culture by 10 [Ctrl] + [Plus]
Instant production completion for highlighted
[Plus]
city
Instantly finish current science being researched [Alt] + [Plus]
Level up highlighted unit [Ctrl] + [Plus]
[Ctrl] + [Shift] + Left Mouse
Insert unit/city
Button
World editor [Ctrl] + W

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