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Unit I Illumination and Color Models: Light Sources

This document discusses illumination and color models. It covers basic light source models, color properties, and several color models including RGB, YIQ, CMY, HSV, and HLS. It also discusses color selection, output primitives like points and lines, line drawing algorithms, loading the frame buffer, circle and ellipse generating algorithms, pixel addressing, and filled area primitives.

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Velammal ITech
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0% found this document useful (0 votes)
195 views80 pages

Unit I Illumination and Color Models: Light Sources

This document discusses illumination and color models. It covers basic light source models, color properties, and several color models including RGB, YIQ, CMY, HSV, and HLS. It also discusses color selection, output primitives like points and lines, line drawing algorithms, loading the frame buffer, circle and ellipse generating algorithms, pixel addressing, and filled area primitives.

Uploaded by

Velammal ITech
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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UNIT I

ILLUMINATION
AND COLOR MODELS
Light sources - basic illumination models – halftone patterns and dithering
techniques; Properties of light - Standard primaries and chromaticity
diagram; Intuitive colour concepts - RGB colour model - YIQ colour model -
CMY colour model - HSV colour model - HLS colour model; Colour
selection. Output primitives – points and lines, line drawing algorithms,
loading the frame buffer, line function; circle and ellipse generating
algorithms; Pixel addressing and object geometry, filled area primitives.

Light Sources
Class - Activity
Class Activity
Line function
Circle Drawing Algorithms
• Vector Generation / DDA Circle Algorithm
• Bresenham’s Circle Algorithm
• Midpoint Circle Algorithm
Class Activity

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