Scrum Alliance Certified Scrum Product Owner: Learning Objectives
Scrum Alliance Certified Scrum Product Owner: Learning Objectives
SCRUM ALLIANCE ®
Learning Objectives
March 2017
by the Scrum Alliance CSPO® and CSP® Learning Objectives Committees
INTRODUCTION
Purpose
This document describes the Learning Objectives (LOs) that must be covered in a Certified Scrum Product
Owner (CSPO) course. These Learning Objectives take the following into consideration:
• Every implementation of Scrum is different.
• Teams and organizations apply Scrum within their context, but the fundamental framework always
remains the same.
Scope
Scrum Alliance has adopted The Scrum Guide, The Definitive Guide to Scrum: The Rules of the Game,
coauthored and updated (most recently in 2016) by the co-creators of the Scrum framework, as the guiding
curriculum for this course. CSPO® candidates are expected to build a body of knowledge of the Scrum
framework, including its roles, events, and artifacts. Incorporating Scrum principles and practices takes
diligence, patience, and a commitment to continuous improvement. Scrum is a framework, not
a prescriptive methodology.
Participants in a CSPO course should expect that each Learning Objective identified in this document will be
covered in a CSPO course. The CSPO Learning Objectives fall into the following categories:
1. Understanding the Role of the Product Owner
2. Describing Purpose and Strategy Abbreviations
3. Understanding Customers and Users LO — Learning Objective
4. Testing Product Assumptions PO — Product Owner
5. Working with the Product Backlog
Individual trainers (CSTs) or coaches (CECs) may choose to teach ancillary topics. Examples might include:
Lean Start-up, Design Thinking, Agile Leadership, Domain-Specific Approaches, Agile Contracts, etc. Ancillary
topics presented in a CSPO course must be clearly indicated as such.
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LEARNING OBJECTIVES
A note about examples used in the following Learning Objectives:
Several Learning Objectives include a list of examples. The examples are used to clarify the intent of the
objective. Individual trainers or coaches can use the provided examples, their own examples that still meet the
objective, or a mix of both. Examples do not imply that they are the only options, nor that they constitute an
exhaustive list.
“Upon successful completion of the CSPO course, the learner will be able to …”
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1.7. … explain why Scrum as a framework works for product development and how the Scrum Team
delivers product increments. For example: Discover and evaluate a real-world product idea where
the output delivered a successful outcome and used feedback loops to inspect and adapt plans for
further value delivery; describe how Scrum reduces risk through inspection and adaptation over
short timeframes; describe how Scrum creates an environment where imperfect knowledge and/or
decisions are acceptable since Scrum enables error corrections.
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4.6 … describe at least one approach to choosing which assumption should be tested first. For
example: highest business risk, most opportunity for learning, highest technical risk, etc.
4.7 … list at least three approaches to testing assumptions by their cost and the quality of learning.
For example: building a potentially releasable product, problem and solution interviews,
ethnographic research, direct user observation, A/B tests, concierge/Wizard of Oz MVPs, paper
prototypes, customer games, functional prototypes, etc.
Defining Value
5.3 … define what value is (and is not). For example: modeled or assumed value, actual value to
customer, ROI, maximizing learning, risk/de-risk, acquiring new customers.
5.4 … list at least two techniques to measure value. For example: usage metrics, NPS, customer and
user interviews, social media sentiment, direct observation, ROI, profitability of the product,
inbound customer feedback, etc.
5.5 … describe value from the perspective of at least three different stakeholder groups. For example:
users, business stakeholders, or Development Team members.
Ordering Items
5.6 … describe at least three criterion to consider for ordering the product backlog and apply one. For
example: strategic alignment, business value, user value, learning value, time to market, estimated
cost of building, risk, etc.
5.7 … apply at least one technique to order the product backlog. For example: Kano attributes, validated
learning, walking skeleton, dot voting, Pareto (80/20 rule), bubble sort, lifeboat strategy,
collaborative customer games.
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5.11 … recognize the pros and cons of a “just-in-time” approach for product backlog refinement vs. an
“all-at-once” approach.
5.12 … describe at least three tools to communicate, clarify, and refine the Scrum Team’s understanding
of product backlog items and implement two tools. For example: roadmaps, user story map,
wireframe, use cases, flowcharts, prototypes, estimates, or acceptance criteria.
5.13 … explain at least two approaches to identify small, valuable, releasable subsets of a big idea or
feature. For example: minimum viable product release, release to learn, minimum marketable
features, valuable vertical slices, etc.
5.14 … describe one benefit of decomposing larger, valuable product backlog items into smaller,
reprioritized items. For example: 80/20 rule, YAGNI.
5.15 … refine larger product backlog items into smaller ones that are “Ready” to be built by the
Development Team in a sprint.
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PROGRAM TEAMS
Certification Updates:
Path to CSP and Progressive Courses
• Karim Harbott
• Erika Massie
• Carlton Nettleton
• Lisa Reeder
• Jason Tanner
• Andreas Schliep
This group supported by Scrum Alliance staff Lisa Reeder and Erika Jones Massie.
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