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Development of A Information System

The document discusses different methodologies for developing software and information systems: - The systems development life cycle (SDLC) is a structured process involving analysis, design, programming, testing, implementation, and maintenance. It is best for large projects but inflexible. - Rapid application development (RAD) focuses on quickly building working models, getting user feedback in iterations, and releasing a final version. It is faster and more flexible than SDLC. - Agile methodologies use incremental changes and regular releases with a focus on quality. They emphasize iterative development and user interaction like RAD but are considered a separate methodology.

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0% found this document useful (0 votes)
96 views16 pages

Development of A Information System

The document discusses different methodologies for developing software and information systems: - The systems development life cycle (SDLC) is a structured process involving analysis, design, programming, testing, implementation, and maintenance. It is best for large projects but inflexible. - Rapid application development (RAD) focuses on quickly building working models, getting user feedback in iterations, and releasing a final version. It is faster and more flexible than SDLC. - Agile methodologies use incremental changes and regular releases with a focus on quality. They emphasize iterative development and user interaction like RAD but are considered a separate methodology.

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B4ngzill4
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© © All Rights Reserved
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You are on page 1/ 16

10 Chapter 10: Information Systems

Development
Learning Objectives
Upon successful completion of this chapter, you will be able to:

 explain the overall process of developing a new software application;


 explain the differences between software development methodologies;
 understand the different types of programming languages used to develop software;
 understand some of the issues surrounding the development of websites and mobile
applications; and
 identify the four primary implementation policies.

Introduction
When someone has an idea for a new function to be performed by a computer, how does that
idea become reality? If a company wants to implement a new business process and needs new
hardware or software to support it, how do they go about making it happen? In this chapter, we
will discuss the different methods of taking those ideas and bringing them to reality, a process
known as information systems development.

Programming
As we learned in chapter 2, software is created via programming. Programming is the process of
creating a set of logical instructions for a digital device to follow using a programming language.
The process of programming is sometimes called “coding” because the syntax of a programming
language is not in a form that everyone can understand – it is in “code.” 

The process of developing good software is usually not as simple as sitting down and writing
some code. True, sometimes a programmer can quickly write a short program to solve a need.
But most of the time, the creation of software is a resource-intensive process that involves
several different groups of people in an organization. In the following sections, we are going to
review several different methodologies for software development.

Systems-Development Life Cycle


The first development methodology we are going to review is the systems-development life
cycle (SDLC). This methodology was first developed in the 1960s to manage the large software
projects associated with corporate systems running on mainframes. It is a very structured and
risk-averse methodology designed to manage large projects that included multiple programmers
and systems that would have a large impact on the organization.

SDLC waterfall (click to enlarge)

Various definitions of the SDLC methodology exist, but most contain the following phases.

1. Preliminary Analysis. In this phase, a review is done of the request. Is creating a solution
possible? What alternatives exist? What is currently being done about it? Is this project a
good fit for our organization? A key part of this step is a feasibility analysis, which
includes an analysis of the technical feasibility (is it possible to create this?), the
economic feasibility (can we afford to do this?), and the legal feasibility (are we allowed
to do this?). This step is important in determining if the project should even get started.
2. System Analysis. In this phase, one or more system analysts work with different
stakeholder groups to determine the specific requirements for the new system. No
programming is done in this step. Instead, procedures are documented, key players are
interviewed, and data requirements are developed in order to get an overall picture of
exactly what the system is supposed to do. The result of this phase is a system-
requirements document.
3. System Design. In this phase, a designer takes the system-requirements document created
in the previous phase and develops the specific technical details required for the system.
It is in this phase that the business requirements are translated into specific technical
requirements. The design for the user interface, database, data inputs and outputs, and
reporting are developed here. The result of this phase is a system-design document. This
document will have everything a programmer will need to actually create the system.
4. Programming. The code finally gets written in the programming phase. Using the system-
design document as a guide, a programmer (or team of programmers) develop the
program. The result of this phase is an initial working program that meets the
requirements laid out in the system-analysis phase and the design developed in the
system-design phase.
5. Testing. In the testing phase, the software program developed in the previous phase is put
through a series of structured tests. The first is a unit test, which tests individual parts of
the code for errors or bugs. Next is a system test, where the different components of the
system are tested to ensure that they work together properly. Finally, the user-acceptance
test allows those that will be using the software to test the system to ensure that it meets
their standards. Any bugs, errors, or problems found during testing are addressed and
then tested again.
6. Implementation. Once the new system is developed and tested, it has to be implemented
in the organization. This phase includes training the users, providing documentation, and
conversion from any previous system to the new system. Implementation can take many
forms, depending on the type of system, the number and type of users, and how urgent it
is that the system become operational. These different forms of implementation are
covered later in the chapter.
7. Maintenance. This final phase takes place once the implementation phase is complete. In
this phase, the system has a structured support process in place: reported bugs are fixed
and requests for new features are evaluated and implemented; system updates and
backups are performed on a regular basis.

The SDLC methodology is sometimes referred to as the waterfall methodology to represent how
each step is a separate part of the process; only when one step is completed can another step
begin. After each step, an organization must decide whether to move to the next step or not. This
methodology has been criticized for being quite rigid. For example, changes to the requirements
are not allowed once the process has begun. No software is available until after the programming
phase.

Again, SDLC was developed for large, structured projects. Projects using SDLC can sometimes
take months or years to complete. Because of its inflexibility and the availability of new
programming techniques and tools, many other software-development methodologies have been
developed. Many of these retain some of the underlying concepts of SDLC but are not as rigid.

Rapid Application Development

The RAD methodology (Public Domain)

Rapid application development (RAD) is a software-development (or systems-development)


methodology that focuses on quickly building a working model of the software, getting feedback
from users, and then using that feedback to update the working model. After several iterations of
development, a final version is developed and implemented.

The RAD methodology consists of four phases:


1. Requirements Planning. This phase is similar to the preliminary-analysis, system-
analysis, and design phases of the SDLC. In this phase, the overall requirements for the
system are defined, a team is identified, and feasibility is determined. 
2. User Design. In this phase, representatives of the users work with the system analysts,
designers, and programmers to interactively create the design of the system. One
technique for working with all of these various stakeholders is the so-called JAD session.
JAD is an acronym for joint application development. A JAD session gets all of the
stakeholders together to have a structured discussion about the design of the system.
Application developers also sit in on this meeting and observe, trying to understand the
essence of the requirements.
3. Construction. In the construction phase, the application developers, working with the
users, build the next version of the system.This is an interactive process, and changes can
be made as developers are working on the program. This step is executed in parallel with
the User Design step in an iterative fashion, until an acceptable version of the product is
developed.
4. Cutover. In this step, which is similar to the implementation step of the SDLC, the system
goes live. All steps required to move from the previous state to the use of the new system
are completed here.

As you can see, the RAD methodology is much more compressed than SDLC. Many of the
SDLC steps are combined and the focus is on user participation and iteration. This methodology
is much better suited for smaller projects than SDLC and has the added advantage of giving users
the ability to provide feedback throughout the process. SDLC requires more documentation and
attention to detail and is well suited to large, resource-intensive projects. RAD makes more sense
for smaller projects that are less resource-intensive and need to be developed quickly.

Agile Methodologies
Agile methodologies are a group of methodologies that utilize incremental changes with a focus
on quality and attention to detail. Each increment is released in a specified period of time (called
a time box), creating a regular release schedule with very specific objectives. While considered a
separate methodology from RAD, they share some of the same principles: iterative development,
user interaction, ability to change. The agile methodologies are based on the “Agile Manifesto,”
first released in 2001.

The characteristics of agile methods include:

 small cross-functional teams that include development-team members and users; 


 daily status meetings to discuss the current state of the project;
 short time-frame increments (from days to one or two weeks) for each change to be
completed; and
 at the end of each iteration, a working project is completed to demonstrate to the
stakeholders.

The goal of the agile methodologies is to provide the flexibility of an iterative approach while
ensuring a quality product.
Lean Methodology

The lean methodology (click to enlarge)

One last methodology we will discuss is a relatively new concept taken from the business
bestseller The Lean Startup, by Eric Reis. In this methodology, the focus is on taking an initial
idea and developing a minimum viable product (MVP). The MVP is a working software
application with just enough functionality to demonstrate the idea behind the project. Once the
MVP is developed, it is given to potential users for review. Feedback on the MVP is generated in
two forms: (1) direct observation and discussion with the users, and (2) usage statistics gathered
from the software itself. Using these two forms of feedback, the team determines whether they
should continue in the same direction or rethink the core idea behind the project, change the
functions, and create a new MVP. This change in strategy is called a pivot. Several iterations of
the MVP are developed, with new functions added each time based on the feedback, until a final
product is completed.

The biggest difference between the lean methodology and the other methodologies is that the full
set of requirements for the system are not known when the project is launched. As each iteration
of the project is released, the statistics and feedback gathered are used to determine the
requirements. The lean methodology works best in an entrepreneurial environment where a
company is interested in determining if their idea for a software application is worth developing.

Sidebar: The Quality Triangle


The quality triangle

When developing software, or any sort of product or service, there exists a tension between the
developers and the different stakeholder groups, such as management, users, and investors. This
tension relates to how quickly the software can be developed (time), how much money will be
spent (cost), and how well it will be built (quality). The quality triangle is a simple concept. It
states that for any product or service being developed, you can only address two of the
following: time, cost, and quality.

So what does it mean that you can only address two of the three? It means that you cannot
complete a low-cost, high-quality project in a small amount of time. However, if you are willing
or able to spend a lot of money, then a project can be completed quickly with high-quality results
(through hiring more good programmers). If a project’s completion date is not a priority, then it
can be completed at a lower cost with higher-quality results. Of course, these are just
generalizations, and different projects may not fit this model perfectly. But overall, this model
helps us understand the tradeoffs that we must make when we are developing new products and
services.

Programming Languages
As I noted earlier, software developers create software using one of several programming
languages. A programming language is an artificial language that provides a way for a
programmer to create structured code to communicate logic in a format that can be executed by
the computer hardware. Over the past few decades, many different types of programming
languages have evolved to meet many different needs. One way to characterize programming
languages is by their “generation.”

Generations of Programming Languages


Early languages were specific to the type of hardware that had to be programmed; each type of
computer hardware had a different low-level programming language (in fact, even today there
are differences at the lower level, though they are now obscured by higher-level programming
languages). In these early languages, very specific instructions had to be entered line by line – a
tedious process.

First-generation languages are called machine code. In machine code, programming is done by
directly setting actual ones and zeroes (the bits) in the program using binary code. Here is an
example program that adds 1234 and 4321 using machine language:

10111001 00000000
11010010 10100001
00000100 00000000
10001001 00000000
00001110 10001011
00000000 00011110
00000000 00011110
00000000 00000010
10111001 00000000
11100001 00000011
00010000 11000011
10001001 10100011
00001110 00000100
00000010 00000000

Assembly language is the second-generation language. Assembly language gives english-like


phrases to the machine-code instructions, making it easier to program. An assembly-language
program must be run through an assembler, which converts it into machine code. Here is an
example program that adds 1234 and 4321 using assembly language:

MOV CX,1234
MOV DS:[0],CX
MOV CX,4321
MOV AX,DS:[0]
MOV BX,DS:[2]
ADD AX,BX
MOV DS:[4],AX

Third-generation languages are not specific to the type of hardware on which they run and are
much more like spoken languages. Most third-generation languages must be compiled, a process
that converts them into machine code. Well-known third-generation languages include BASIC,
C, Pascal, and Java. Here is an example using BASIC:

A=1234
B=4321
C=A+B
END

Fourth-generation languages are a class of programming tools that enable fast application
development using intuitive interfaces and environments. Many times, a fourth-generation
language has a very specific purpose, such as database interaction or report-writing. These tools
can be used by those with very little formal training in programming and allow for the quick
development of applications and/or functionality. Examples of fourth-generation languages
include: Clipper, FOCUS, FoxPro, SQL, and SPSS.
Why would anyone want to program in a lower-level language when they require so much more
work? The answer is similar to why some prefer to drive stick-shift automobiles instead of
automatic transmission: control and efficiency. Lower-level languages, such as assembly
language, are much more efficient and execute much more quickly. You have finer control over
the hardware as well. Sometimes, a combination of higher- and lower-level languages are mixed
together to get the best of both worlds: the programmer will create the overall structure and
interface using a higher-level language but will use lower-level languages for the parts of the
program that are used many times or require more precision.

Th
e programming language spectrum (click to enlarge)

Compiled vs. Interpreted


Besides classifying a program language based on its generation, it can also be classified by
whether it is compiled or interpreted. As we have learned, a computer language is written in a
human-readable form. In a compiled language, the program code is translated into a machine-
readable form called an executable that can be run on the hardware. Some well-known compiled
languages include C, C++, and COBOL.

An interpreted language is one that requires a runtime program to be installed in order to


execute. This runtime program then interprets the program code line by line and runs it.
Interpreted languages are generally easier to work with but also are slower and require more
system resources. Examples of popular interpreted languages include BASIC, PHP, PERL, and
Python. The web languages of HTML and Javascript would also be considered interpreted
because they require a browser in order to run.
The Java programming language is an interesting exception to this classification, as it is actually
a hybrid of the two. A program written in Java is partially compiled to create a program that can
be understood by the Java Virtual Machine (JVM). Each type of operating system has its own
JVM which must be installed, which is what allows Java programs to run on many different
types of operating systems.

Procedural vs. Object-Oriented


A procedural programming language is designed to allow a programmer to define a specific
starting point for the program and then execute sequentially. All early programming languages
worked this way. As user interfaces became more interactive and graphical, it made sense for
programming languages to evolve to allow the user to define the flow of the program. The
object-oriented programming language is set up so that the programmer defines “objects” that
can take certain actions based on input from the user. In other words, a procedural program
focuses on the sequence of activities to be performed; an object-oriented program focuses on the
different items being manipulated.

For example, in a human-resources system, an “EMPLOYEE” object would be needed. If the


program needed to retrieve or set data regarding an employee, it would first create an employee
object in the program and then set or retrieve the values needed. Every object has properties,
which are descriptive fields associated with the object. In the example below, an employee object
has the properties “Name”, “Employee number”, “Birthdate” and “Date of hire”. An object also
has “methods”, which can take actions related to the object. In the example, there are two
methods. The first is “ComputePay()”, which will return the current amount owed the employee.
The second is “ListEmployees()”, which will retrieve a list of employees who report to this
employee.

Object: EMPLOYEE
Name
Employee number
Birthdate
Date of hire
ComputePay()
ListEmployees()

Figure: An example of an object

Sidebar: What is COBOL?


If you have been around business programming very long, you may have heard about the
COBOL programming language. COBOL is a procedural, compiled language that at one time
was the primary programming language for business applications. Invented in 1959 for use on
large mainframe computers, COBOL is an abbreviation of common business-oriented language.
With the advent of more efficient programming languages, COBOL is now rarely seen outside of
old, legacy applications.

Programming Tools
To write a program, a programmer needs little more than a text editor and a good idea. However,
to be productive, he or she must be able to check the syntax of the code, and, in some cases,
compile the code. To be more efficient at programming, additional tools, such as an integrated
development environment (IDE) or computer-aided software-engineering (CASE) tools, can be
used.

Integrated Development Environment

For most programming languages, an IDE can be used. An IDE provides a variety of tools for
the programmer, and usually includes:

 an editor for writing the program that will color-code or highlight keywords from the
programming language;
 a help system that gives detailed documentation regarding the programming language;
 a compiler/interpreter, which will allow the programmer to run the program;
 a debugging tool, which will provide the programmer details about the execution of the
program in order to resolve problems in the code; and
 a check-in/check-out mechanism, which allows for a team of programmers to work
together on a project and not write over each other’s code changes.

Probably the most popular IDE software package right now is Microsoft’s Visual Studio. Visual
Studio is the IDE for all of Microsoft’s programming languages, including Visual Basic, Visual
C++, and Visual C#.

CASE Tools

While an IDE provides several tools to assist the programmer in writing the program, the code
still must be written. Computer-aided software-engineering (CASE) tools allow a designer to
develop software with little or no programming. Instead, the CASE tool writes the code for the
designer. CASE tools come in many varieties, but their goal is to generate quality code based on
input created by the designer.

Sidebar: Building a Website


In the early days of the World Wide Web, the creation of a website required knowing how to use
hypertext markup language (HTML). Today, most websites are built with a variety of tools, but
the final product that is transmitted to a browser is still HTML. HTML, at its simplest, is a text
language that allows you to define the different components of a web page. These definitions are
handled through the use of HTML tags, which consist of text between brackets. For example, an
HTML tag can tell the browser to show a word in italics, to link to another web page, or to insert
an image. In the example below, some text is being defined as a heading while other text is being
emphasized.

Simple HTML

Simple HTML output

While HTML is used to define the components of a web page, cascading style sheets (CSS) are
used to define the styles of the components on a page. The use of CSS allows the style of a
website to be set and stay consistent throughout. For example, if the designer wanted all first-
level headings (h1) to be blue and centered, he or she could set the “h1” style to match. The
following example shows how this might look.
HTML with CSS

HTML with CSS output

The combination of HTML and CSS can be used to create a wide variety of formats and designs
and has been widely adopted by the web-design community. The standards for HTML are set by
a governing body called the World Wide Web Consortium. The current version of HTML is
HTML 5, which includes new standards for video, audio, and drawing.

When developers create a website, they do not write it out manually in a text editor. Instead, they
use web design tools that generate the HTML and CSS for them. Tools such as Adobe
Dreamweaver allow the designer to create a web page that includes images and interactive
elements without writing a single line of code. However, professional web designers still need to
learn HTML and CSS in order to have full control over the web pages they are developing.

Build vs. Buy


When an organization decides that a new software program needs to be developed, they must
determine if it makes more sense to build it themselves or to purchase it from an outside
company. This is the “build vs. buy” decision.

There are many advantages to purchasing software from an outside company. First, it is
generally less expensive to purchase a software package than to build it. Second, when a
software package is purchased, it is available much more quickly than if the package is built in-
house. Software applications can take months or years to build; a purchased package can be up
and running within a month. A purchased package has already been tested and many of the bugs
have already been worked out. It is the role of a systems integrator to make various purchased
systems and the existing systems at the organization work together.
There are also disadvantages to purchasing software. First, the same software you are using can
be used by your competitors. If a company is trying to differentiate itself based on a business
process that is in that purchased software, it will have a hard time doing so if its competitors use
the same software. Another disadvantage to purchasing software is the process of customization.
If you purchase a software package from a vendor and then customize it, you will have to
manage those customizations every time the vendor provides an upgrade. This can become an
administrative headache, to say the least!

Even if an organization determines to buy software, it still makes sense to go through many of
the same analyses that they would do if they were going to build it themselves. This is an
important decision that could have a long-term strategic impact on the organization.

Web Services
As we saw in chapter 3, the move to cloud computing has allowed software to be looked at as a
service. One option companies have these days is to license functions provided by other
companies instead of writing the code themselves. These are called web services, and they can
greatly simplify the addition of functionality to a website.

For example, suppose a company wishes to provide a map showing the location of someone who
has called their support line. By utilizing Google Maps API web services, they can build a
Google Map right into their application. Or a shoe company could make it easier for its retailers
to sell shoes online by providing a shoe-size web service that the retailers could embed right into
their website.

Web services can blur the lines between “build vs. buy.” Companies can choose to build a
software application themselves but then purchase functionality from vendors to supplement
their system.

End-User Computing
In many organizations, application development is not limited to the programmers and analysts
in the information-technology department. Especially in larger organizations, other departments
develop their own department-specific applications. The people who build these are not
necessarily trained in programming or application development, but they tend to be adept with
computers. A person, for example, who is skilled in a particular software package, such as a
spreadsheet or database package, may be called upon to build smaller applications for use by his
or her own department. This phenomenon is referred to as end-user development, or end-user
computing.

End-user computing can have many advantages for an organization. First, it brings
the development of applications closer to those who will use them. Because IT departments are sometimes quite
backlogged, it also provides a means to have software created more quickly. Many organizations encourage end-user
computing to reduce the strain on the IT department.
End-user computing does have its disadvantages as well. If departments within an organization
are developing their own applications, the organization may end up with several applications that
perform similar functions, which is inefficient, since it is a duplication of effort. Sometimes,
these different versions of the same application end up providing different results, bringing
confusion when departments interact. These applications are often developed by someone with
little or no formal training in programming. In these cases, the software developed can have
problems that then have to be resolved by the IT department.

End-user computing can be beneficial to an organization, but it should be managed. The IT


department should set guidelines and provide tools for the departments who want to create their
own solutions. Communication between departments will go a long way towards successful use
of end-user computing.

Sidebar: Building a Mobile App


In many ways, building an application for a mobile device is exactly the same as building an
application for a traditional computer. Understanding the requirements for the application,
designing the interface, working with users – all of these steps still need to be carried out.

So what’s different about building an application for a mobile device? In some ways, mobile
applications are more limited. An application running on a mobile device must be designed to be
functional on a smaller screen. Mobile applications should be designed to use fingers as the
primary pointing device. Mobile devices generally have less available memory, storage space,
and processing power.

Mobile applications also have many advantages over applications built for traditional computers.
Mobile applications have access to the functionality of the mobile device, which usually includes
features such as geolocation data, messaging, the camera, and even a gyroscope.

One of the most important questions regarding development for mobile devices is this: Do we
want to develop an app at all? A mobile app is an expensive proposition, and it will only run on
one type of mobile device at a time. For example, if you create an iPhone app, users with
Android phones are out of luck. Each app takes several thousand dollars to create, so this may
not be the best use of your funds.

Many organizations are moving away from developing a specific app for a mobile device and are
instead making their websites more functional on mobile devices. Using a web-design
framework called responsive design, a website can be made highly functional no matter what
type of device is browsing it. With a responsive website, images resize themselves based on the
size of the device’s screen, and text flows and sizes itself properly for optimal viewing. You can
find out more about responsive design here.
Implementation Methodologies
Once a new system is developed (or purchased), the organization must determine the best
method for implementing it. Convincing a group of people to learn and use a new system can be
a very difficult process. Using new software, and the business processes it gives rise to, can have
far-reaching effects within the organization.

There are several different methodologies an organization can adopt to implement a new system.
Four of the most popular are listed below.

 Direct cutover. In the direct-cutover implementation methodology, the organization


selects a particular date that the old system is not going to be used anymore. On that date,
the users begin using the new system and the old system is unavailable. The advantages
to using this methodology are that it is very fast and the least expensive. However, this
method is the riskiest as well. If the new system has an operational problem or if the users
are not properly prepared, it could prove disastrous for the organization.
 Pilot implementation. In this methodology, a subset of the organization (called a pilot
group) starts using the new system before the rest of the organization. This has a smaller
impact on the company and allows the support team to focus on a smaller group of
individuals.
 Parallel operation. With parallel operation, the old and new systems are used
simultaneously for a limited period of time. This method is the least risky because the old
system is still being used while the new system is essentially being tested. However, this
is by far the most expensive methodology since work is duplicated and support is needed
for both systems in full.
 Phased implementation. In phased implementation, different functions of the new
application are used as functions from the old system are turned off. This approach
allows an organization to slowly move from one system to another.

Which of these implementation methodologies to use depends on the complexity and importance
of the old and new systems.

Change Management
As new systems are brought online and old systems are phased out, it becomes important to
manage the way change is implemented in the organization. Change should never be introduced
in a vacuum. The organization should be sure to communicate proposed changes before they
happen and plan to minimize the impact of the change that will occur after implementation.
Change management is a critical component of IT oversight.

Maintenance
Once a new system has been introduced, it enters the maintenance phase. In this phase, the
system is in production and is being used by the organization. While the system is no longer
actively being developed, changes need to be made when bugs are found or new features are
requested. During the maintenance phase, IT management must ensure that the system continues
to stay aligned with business priorities and continues to run well.

Summary
Software development is about so much more than programming. Developing new software
applications requires several steps, from the formal SDLC process to more informal processes
such as agile programming or lean methodologies. Programming languages have evolved from
very low-level machine-specific languages to higher-level languages that allow a programmer to
write software for a wide variety of machines. Most programmers work with software
development tools that provide them with integrated components to make the software
development process more efficient. For some organizations, building their own software
applications does not make the most sense; instead, they choose to purchase software built by a
third party to save development costs and speed implementation. In end-user computing,
software development happens outside the information technology department. When
implementing new software applications, there are several different types of implementation
methodologies that must be considered.

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