Deep Glow Manual
Deep Glow Manual
4 Manual
Deep Glow v1.4 Manual
Installation directories:
Windows
Program Files\Adobe\Adobe After Effects <version>\Support
Files\Plug-ins
Mac
Applications/Adobe After Effects <version>/Plug-ins
If you have any technical difficulties or licensing issues please submit a ticket on
aescripts.com
Expanded UI shown:
Radius:
Range of the glow from 0 - 2,000. Note that if Auto Iterations is disabled, large radius
values (1,000+) require higher iterations to ensure good results.
Exposure:
Multiplies the luminance of the glow’s source. This happens after pixels are thresholded out,
so increasing exposure will not increase the amount of pixels chosen for the glow.
Input: Threshold
Threshold for pixel luminance to contribute to the glow. 100% is a pixel that’s 1.0 in 32bpc
(255 at 8bpc & 32,768 at 16bpc). This can go beyond 100% to source only HDR pixels.
Input: Threshold Smooth
Determines the falloff for pixel contribution. 0% means pixels are either ‘on or off’ where
100% adds a smooth ramp between pixels that contribute to the glow and those that don’t.
Higher values reduce glow ‘flicker’.
Input: Mask: Layer
Select a layer that will be used as a matte for the glow source. This is handy if you only want
glow emitting from certain parts of the input. It’s recommended that the layer you choose is a
solid, and set to continuous rasterization. In newer versions of AE, you also have the option
to sample effects and masks on this layer which can be very useful.
Input: Mask: Mode
Choose between alpha or luminance for the mask.
Input: Mask: Invert
Choose to invert the alpha or luminance (based on your above choice) of the mask.
Style: Blend Mode
Screen: Clamps values at 1.0
Add: Doesn’t clamp values at 1.0 (if working at 32bpc)
Screen is recommended unless you require HDR values and/or are working in a linear
colorspace.
Style: Aspect Ratio
A value of 1.0 weights both axes equally. A value of 2 is horizontal only and 0 is vertical only.
Style: Aspect Ratio: Enable Angle
Enabling this allows you to select an angle for your aspect ratio, rather than only horizontal or
vertical.
Style: Aspect Ratio: Angle
The angle that your aspect ratio faces. If your aspect ratio is 1.0, this angle has no effect.
Source Opacity:
The opacity of the input placed atop the render using the user-defined blend mode. Choose
0% to view the glow only (no input).
Unmult:
Generate an alpha channel. Otherwise the glow will be rendered on a black background.
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