Gato PDF
Gato PDF
DEX 20 +5 20 +5 AC 24 : 18 : 15 = 10 + 0 + 0 + 5 + -1 + 9 + 0 + 1 + 0 + 0 + 0 + 0 + 0
armor class
Dexterity BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC
TOTAL FLAT TOUCH ARMOR TION
BONUS BONUS
CON 17 +3 17 +3
Constitution INITIATIVE +5 =
+5 +
+0 0 +0 0
modifier
INT 3 -4 3 -4 TOTAL DEX
MODIFIER
MISC
MODIFIER
MISS
CHANCE
Arcane
Spell
ARMOR
CHECK
SPELL
RESIST
ACID
RESIST
COLD
RESIST
ELECT.
RESIST
FIRE
RESIST
Intelligence
Failure PENALTY
WIS 15 +2 15 +2 Encumbrance Light TOTAL SKILLPOINTS: 9
SKILLS MAX RANKS: 9/9
Wisdom
KEY ABILITY SKILL ABILITY RANKS MISC
SKILL NAME
CHA 10 +0 10 +0 ✓
MODIFIER
=
MODIFIER
+ +
MODIFIER
Character: Gato PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:9 (CR:0)
Player: bmm Created using PCGen v6.06.01 on 06/02/2017 at 02:17:30 PM Page 1
EQUIPMENT When you make a charge, you can make a full attack (including rake attacks if you
also have the rake ability).
ITEM LOCATION QTY WT / COST
Equipped 1 0/0 Rake (Ex) [Paizo Inc. - Bestiary,
Bite
p.303]
Claw Equipped 1 0/0
You gain extra natural attacks under certain conditions, typically when you grapple
TOTAL WEIGHT CARRIED/VALUE 0 lbs. 0gp foes. In addition to the options available to all grapplers, a monster with the rake ability
WEIGHT ALLOWANCE gains two additional claw attacks that it can use only against a grappled foe. A monster
with the rake ability must begin its turn already grappling to use its rake--it can't begin
Light 1040 Medium 2080 Heavy 3120
a grapple and rake in the same turn.
Lift over head 3120 Lift off ground 6240 Push / Drag 15600
MONEY Special Qualities
Total= 0 gp [Unspent Funds = 10,000 gp] Combat Training [Paizo Inc. - Core
MAGIC Rulebook, p.98]
An animal trained to bear a rider into combat knows the tricks attack, come, defend,
Languages down, guard, and heel. Training an animal for combat riding takes 6 weeks. You may
also "upgrade" an animal trained for riding to one trained for combat by spending 3
Other Companions weeks and making a successful DC 20 Handle Animal check. The new general purpose
and tricks completely replace the animal's previous purpose and any tricks it once
Animal Tricks knew. Many horses and riding dogs are trained in this way.
Combat Training [Paizo Inc. - Core
Ability Score Increase (Ex) [Paizo Inc. - Core
Rulebook, p.98]
Rulebook, p.53]
An animal trained to bear a rider into combat knows the tricks attack, come, defend,
The animal companion adds +1 to one of its ability scores.
down, guard, and heel. Training an animal for combat riding takes 6 weeks. You may
AC Bonus [Paizo Inc. - Core
also "upgrade" an animal trained for riding to one trained for combat by spending 3
Rulebook]
weeks and making a successful DC 20 Handle Animal check. The new general purpose
and tricks completely replace the animal's previous purpose and any tricks it once 6
knew. Many horses and riding dogs are trained in this way. Bonus Tricks [Paizo Inc. - Core
Attack II [Paizo Inc. - Core Rulebook, p.52]
Rulebook, p.97] 5
The animal attacks apparent enemies. You may point to a particular creature that Devotion (Ex) [Paizo Inc. - Core
you wish the animal to attack, and it will comply if able. Normally, an animal will attack Rulebook, p.53]
only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal An animal companion gains a +4 morale bonus on Will saves against enchantment
to attack all creatures (including such unnatural creatures as undead and aberrations) spells and effects.
counts as two tricks. Animal will attack all creatures Evasion (Ex) [Paizo Inc. - Core
Come [Paizo Inc. - Core Rulebook, p.53]
Rulebook, p.97] If an animal companion is subjected to an attack that normally allows a Reflex saving
The animal comes to you, even if it normally would not do so. throw for half damage, it takes no damage if it makes a successful saving throw.
Defend [Paizo Inc. - Core Link (Ex) [Paizo Inc. - Core
Rulebook, p.97] Rulebook, p.52]
The animal defends you (or is ready to defend you if no threat is present), even A master can handle her animal companion as a free action, or push it as a move
without any command being given. Alternatively, you can command the animal to action, even if she doesn't have any ranks in the Handle Animal skill. The master gains
defend another specific character. a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made
Down [Paizo Inc. - Core regarding an animal companion.
Rulebook, p.97] Low-Light Vision (Ex) [Paizo Inc. - Bestiary]
The animal breaks off from combat or otherwise backs down. An animal that doesn't You can see x2 as far as humans in low illumination. Characters with low-light vision
know this trick continues to fight until it must flee (due to injury, a fear effect, or the have eyes that are so sensitive to light that they can see twice as far as normal in
like) or its opponent is defeated. dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read
Fetch [Paizo Inc. - Core a scroll as long as even the tiniest candle flame is next to her as a source of light.
Rulebook, p.97] Characters with low-light vision can see outdoors on a moonlit night as well as they
The animal goes and gets something. If you do not point out a specific item, the can during the day.
animal fetches a random object. Multiattack [Paizo Inc. - Core
Guard [Paizo Inc. - Core Rulebook, p.53]
Rulebook, p.97] An animal companion gains Multiattack as a bonus feat if it has three or more natural
The animal stays in place and prevents others from approaching. attacks and does not already have that feat. If it does not have the requisite three or
more natural attacks, the animal companion instead gains a second attack with one of
Heel [Paizo Inc. - Core
its natural weapons, albeit at a -5 penalty. You have 3 natural attacks.
Rulebook, p.97]
Scent (Ex) [Paizo Inc. - Bestiary,
The animal follows you closely, even to places where it normally wouldn't go.
p.304]
Seek [Paizo Inc. - Core
You can detect approaching enemies, sniff out hidden foes, and track by sense
Rulebook, p.97]
of smell. You can identify familiar odors just as humans do familiar sights. You can
The animal moves into an area and looks around for anything that is obviously alive
detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range
or animate.
increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke
Track [Paizo Inc. - Core or rotting garbage, can be detected at twice the ranges noted above. Overpowering
Rulebook, p.97] scents, such as skunk musk or troglodyte stench, can be detected at triple normal
The animal tracks the scent presented to it. (This requires the animal to have the range. When you detect a scent, the exact location of the source is not revealed--only its
scent ability.) presence somewhere within range. You can take a move action to note the direction of
Work [Paizo Inc. - Core the scent. When you are within 5 feet of the source, you pinpoint the source's location.
Rulebook, p.97] You can follow tracks by smell, making a Wisdom (or Survival) check to find or follow
The animal pulls or pushes a medium or heavy load. a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the
scent). This DC increases or decreases depending on how strong the quarry's odor is,
Special Attacks the number of creatures, and the age of the trail. For each hour that the trail is cold, the
Grab (Ex) [Paizo Inc. - Bestiary, DC increases by 2. The ability otherwise follows the rules for the Survival skill. When
p.301] tracking by scent you ignore the effects of surface conditions and poor visibility.
If you hit with the indicated attack (usually a claw or bite attack), you deal normal Share Spells (Ex) [Paizo Inc. - Core
damage and can attempt to start a grapple as a free action without provoking an attack Rulebook, p.52]
of opportunity. You have the option to conduct the grapple normally, or simply use the The master may cast a spell with a target of "You" on her animal companion (as a
part of your body you used in the grab to hold the opponent. If you choose to do the spell with a range of touch) instead of on herself. A master may cast spells on her
latter, you takes a -20 penalty on your CMB check to make and maintain the grapple, animal companion even if the spells normally do not affect creatures of the companion's
but do not gain the grappled condition itself. A successful hold does not deal any type (animal). Spells cast in this way must come from a class that grants an animal
extra damage unless you also have the constrict special attack. If you do not constrict, companion. This ability does not allow the animal to share abilities that are not spells,
each successful grapple check you make during successive rounds automatically deals even if they function like spells.
the damage indicated for the attack that established the hold. Otherwise, you deal Stat Bonus [Paizo Inc. - Core
constriction damage as well. You receive a +4 bonus on combat maneuver checks Rulebook]
made to start and maintain a grapple. Unless otherwise noted, grab can only be used 3
on creatures of a size equal to or smaller than you.
Pounce (Ex) [Paizo Inc. - Bestiary,
p.302]
Character: Gato PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:9 (CR:0)
Player: bmm Created using PCGen v6.06.01 on 06/02/2017 at 02:17:30 PM Page 2
Feats
Armor Proficiency, Light [Paizo Inc. - Core
Rulebook, p.118]
You are skilled at wearing light armor.
When you wear a type of armor with which you are proficient, the armor check penalty
for that armor applies only to Dexterity- and Strength-based skill checks.
Dodge [Paizo Inc. - Core
Rulebook, p.122]
Your training and reflexes allow you to react swiftly to avoid an opponent's attack.
You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex
bonus to AC also makes you lose the benefits of this feat.
Improved Natural Attack (Bite, Claw) [Paizo Inc. - Bestiary,
p.315]
Attacks made by one natural weapon leaves vicious wounds.
Choose one of the creature's natural attack forms. The damage for this natural attack
increases by one step on the following list, as if the creature's size had increased by
one category. Damage dice increase as follows: 1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6,
4d6, 6d6, 8d6, 12d6. A weapon or attack that deals 1d10 points of damage increases
as follows: 1d10, 2d8, 3d8, 4d8, 6d8, 8d8, 12d8.
Mobility [Paizo Inc. - Core
Rulebook, p.130]
You can easily move through a dangerous melee.
You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when
you move out of or within a threatened area. A condition that makes you lose your
Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Dodge
bonuses stack with each other, unlike most types of bonuses.
Multiattack [Paizo Inc. - Bestiary,
p.315]
This creature is particularly skilled at making attacks with its natural weapons.
The creature's secondary attacks with natural weapons take only a -2 penalty.
Normal: Without this feat, the creature's secondary attacks with natural weapons take
a -5 penalty.
Proficiencies
Bite, Claw
Character: Gato PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:9 (CR:0)
Player: bmm Created using PCGen v6.06.01 on 06/02/2017 at 02:17:30 PM Page 3
Gato- Animal Companion of Thir
Companion Cat, Big (Tiger)
RACE
0
AGE
Masculino
GENDER
Low-Light Vision
VISION
None
ALIGNMENT
Derecha
DOMINANT HAND
0' 0"
HEIGHT
0 lbs.
WEIGHT
EYE COLOUR
SKIN COLOUR
,
HAIR / HAIR STYLE
PHOBIAS
,
PERSONALITY TRAITS
INTERESTS
,
SPOKEN STYLE / CATCH PHRASE
RESIDENCE
LOCATION
None
REGION
DEITY
Animal
Race Type
Description:
Biography:
Character: Gato PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:9 (CR:0)
Player: bmm Created using PCGen v6.06.01 on 06/02/2017 at 02:17:30 PM Page 4