Management Lecture 1
Management Lecture 1
Project Management
A project is a well defined task which has a definable beginning and a definable end and requires one or more
resources for the completion of its constituent activities, which are interrelated and which must be accomplished to
achieve the objectives of the project. Project management is evolved to coordinate and control all project activities in
an efficient and cost effective manner. The salient features of a project are:
Network Techniques
The network techniques of project management have developed in an evolutionary way in many years. Up to the end
of 18th century, the decision making in general and project management in particular was intuitive and depended
primarily on managerial capabilities, experience, judgment and academic background of the managers. It was only in
the early of 1900's that the pioneers of scientific management, started developing the scientific management
techniques. The forerunner to network techniques, the Gantt chart was developed, during world war I, by Henry L
Gantt, for the purpose of production scheduling. An example of Gantt chart is shown in Figure 1. The Gantt chart was
later modified to bar chart ( Figure 2 ), which was used as an important tool in both the project and production
scheduling. The bar charts, then developed into milestone charts ( Figure 3 ), and next into network techniques (such
as CPM and PERT).
Network Construction
A network is the graphical representation of the project activities arranged in a logical sequence and depicting all the
interrelationships among them. A network consists of activities and events.
Activity
An activity is a physically identifiable part of a project, which consumes both time and resources. Activity is
represented by an arrow in a network diagram ( Figure 4 ). The head of an arrow represents the start of activity and
the tail of arrow represents its end. Activity description and its estimated completion time are written along the arrow.
An activity in the network can be represented by a number of ways: (i) by numbers of its head and tail events (i.e. 10-
20 etc.), and (ii) by a letter code (i.e. A, B etc.). All those activities, which must be completed before the start of
activity under consideration, are called its predecessor activities. All those activities, which have to follow the activity
under consideration, are called its successor activities ( Figure 5 ). An activity, which is used to maintain the pre-
defined precedence relationship only during the construction of the project network, is called a dummy activity.
Dummy activity is represented by a dotted arrow and does not consume any time and resource ( Figure 6 ). An
unbroken chain of activities between any two events is called a path.
Event
An event represents the accomplishment of some task. In a network diagram, beginning and ending of an activity are
represented as events. Each event is represented as a node in a network diagram. An event does not consume any
time or resource. Each network diagram starts with an initial event and ends at a terminal event. Each node is
represented by a circle ( Figure 7) and numbered by using the Fulkerson's Rule. Following steps are involved in the
numbering of the nodes:
The initial event, which has all outgoing arrows and no incoming arrow, is numbered as 1.
Delete all the arrows coming out from the node just numbered (i.e. 1). This step will create some more
nodes (at least one) into initial events. Number these events in ascending order (i.e. 2, 3 etc.).
Continue the process until the final or terminal node which has all arrows coming in, with no arrow going out,
is numbered.
An illustration of Fulkerson's Rule of numbering the events is shown in Figure 8 . As a recommendation it must be
noted that most of the projects are liable for modifications, and hence there should be a scope of adding more events
and numbering them without causing any inconsistency in the network. This is achieved by skipping the numbers (i.e.
10, 20, 30…).
Rule 1: Each activity is represented by one and only one arrow in the network.
Rule 2: No two activities can be identified by the same end events ( Figure 9 ).
Rule 4: Dummy activities can be used to maintain precedence relationships only when actually required. Their use
should be minimized in the network diagram ( Figure 10 ).
The CPM (critical path method) system of networking is used, when the activity time estimates are deterministic in
nature. For each activity, a single value of time, required for its execution, is estimated. Time estimates can easily be
converted into cost data in this technique. CPM is an activity oriented technique.
The PERT (Project Evaluation and Review Technique) technique is used, when activity time estimates are stochastic
in nature. For each activity, three values of time (optimistic, most likely, pessimistic) are estimated. Optimistic time
(to) estimate is the shortest possible time required for the completion of activity. Most likely time (tm) estimate is the
time required for the completion of activity under normal circumstances. Pessimistic time (tp) estimate is the longest
possible time required for the completion of activity. In PERT β-distribution is used to represent these three time
estimates (Figure 12). As PERT activities are full of uncertainties, times estimates can not easily be converted in to
cost data. PERT is an event oriented technique. In PERT expected time of an activity is determined by using the
below given formula:
In the project network given in figure below, activities and their durations are specified at the activities. Find the
critical path and the project duration.
The following calculations are required in network analysis in order to prepare a schedule of the project.
Symbol Description
Event slack is defined as the difference between the latest event and earlist event times.
The calculations for the above taken example network are summarised below in the table.
S(i)
Predecessor Successor
tEi-j (EST)ij (EFT)ij (LST)ij (LFT)ij
Event i Event j
Slack
5 10 7 0 7 0 7 0
5 15 12 0 12 7 19 -
5 20 17 0 17 5 22 -
10 20 15 7 22 7 22 0
10 25 9 7 16 21 30 -
15 30 11 12 23 19 30 7
20 25 5 22 27 25 30 -
20 30 8 22 30 22 30 0
25 35 10 27 37 30 40 3
25 45 15 27 42 35 50 -
30 35 10 30 40 30 40 0
30 40 8 30 38 35 43 -
35 45 10 40 50 40 50 0
40 45 7 38 45 43 50 5
(d) Determination of Critical Path:
The sequance of critical activities in a network is called the critical path. The activities with zero slack of head event
and zero slack for tail event, are called as crititcal activities. In the taken network, the following activities are critical
activities: 5 - 10, 10 - 20, 20 - 30, 30 - 35, 35 - 45.
Thus the critical path is A - E - G - K - M.
Critical path duration is 7 + 15 + 8 + 10 + 10 = 50.
The Expected Time of a chain of activities in series, is the sum of their expected times. Similarly the variance of the
path, is the sum of variances of activities on the path. In Figure below, three activities A,B and C are connected in
series, (i.e. form a path). Their time estimates to-tm-tpare given along the activity arrows. The expected time of the
path 1-2-3-4 is calculated as:
As the length of the path ,that is the number of activies connected in series increases,the variance of the path and
hence the uncertainty of meeting the expected time also increases.
An Example
In the network of figure below, the PERT time estimates of the activities are written along the activity arrows in the
order to-tm-tp. Compute the expected time and variance for each activity. Also compute the expected duration and
standard deviation for the following paths of the network.
(a) 10-20-50-80-90
(b) 10-30-50-70-90
(c) 10-40-60-80-90
The computation of expected times and variances for different activities are carried in a table given below.