Combination of Simultaneous and Sequential Games: Abdul Quadir Xlri
Combination of Simultaneous and Sequential Games: Abdul Quadir Xlri
Games
Abdul Quadir
XLRI
27 December, 2019
Reading: Dixit and Skeath, Chapter 6and 9.
Introduction
I There are many games where you will have both sequentiality
and simultaneity.
I We can also analyze any sequential game without resorting to
game tree.
I Any sequential game can be converted into simultaneous
moves game.
I Both the solution concepts Nash equilibrium and backward
induction equilibrium will be used.
I Backward induction equilibrium is a refinement of Nash
equilibrium when we have multiple equilibria.
Two Stage Games
I Many games have simultaneous and sequential games both
together.
I Consider the following game:
I Consider two potential telecom firms, firm X and firm Y .
I They would like to invest 10 billion rupees in purchasing
fibre-optic.
I They make their investment decision simultaneously.
I If neither choose to invest, the game ends.
I If one invest and other does not, then the investor will make
its pricing decision.
I It can choose either high price attracting 60 million customers
and makes 400 rupees as operating profit from each customer.
I Or it can choose low price attracting 80 million customers
and makes 200 rupees as operating profit from each customer.
Two Stage Games
I Many games have simultaneous and sequential games both
together.
I Consider the following game:
I Consider two potential telecom firms, firm X and firm Y .
I They would like to invest 10 billion rupees in purchasing
fibre-optic.
I They make their investment decision simultaneously.
I If neither choose to invest, the game ends.
I If one invest and other does not, then the investor will make
its pricing decision.
I It can choose either high price attracting 60 million customers
and makes 400 rupees as operating profit from each customer.
I Or it can choose low price attracting 80 million customers
and makes 200 rupees as operating profit from each customer.
Two Stage Game
Don’t Invest
Don’t 0,0 0,14
Invest 14,0 -2,-2
Don’t Invest
Don’t 0,0 0,14
Invest 14,0 -2,-2
Don’t Invest
Don’t 0,0 0,14
Invest 14,0 -2,-2
Don’t Invest
Don’t 0,0 0,14
Invest 14,0 -2,-2
Contri. 3,3,3
3
Contribute
2 Don’t 3,3,4
Contribute Contri.
3 3,4,3
Don’t
1 Don’t 1,2,2
Contri. 4,3,3
3
Contribute
Don’t 2 Don’t 2,1,2
Contri. 2,2,1
3
Don’t
Don’t 2,2,2
Multistage Games
High Low
High 2,2 -10,6
Invest Low 6,-10 -2,-2
High 0,14
Don’t X
Low 0,6
Strategic Moves
Contri. 3,4,3
3
Don’t
1 Don’t 1,2,2
Contri. 4,3,3
3
Contribute
Don’t Don’t 2,1,2
Contri. 2,2,1
3
Don’t
Don’t 2,2,2
Contribution Game
I When can you be sure that the strategic moves are credible?
I If strategic moves affect only the payoffs of other player not
the player exercising strategic moves, then they cannot be
credible.
I For instance, if the threat does not affect the payoffs of the
player who issues threat, then the threat will not be credible.
I For instance, in the dinner game if the parents are sadist, then
the child will get the dessert anyway.
I Therefore, the child will not heed for the threat.
I Threat will be a credible strategic move if it does impose
some cost on the threatener (mutual harm).
I Similarly for promises and commitments, there are costs for
both the players.
Credibility of Strategic Moves
I When can you be sure that the strategic moves are credible?
I If strategic moves affect only the payoffs of other player not
the player exercising strategic moves, then they cannot be
credible.
I For instance, if the threat does not affect the payoffs of the
player who issues threat, then the threat will not be credible.
I For instance, in the dinner game if the parents are sadist, then
the child will get the dessert anyway.
I Therefore, the child will not heed for the threat.
I Threat will be a credible strategic move if it does impose
some cost on the threatener (mutual harm).
I Similarly for promises and commitments, there are costs for
both the players.
Game of Chicken and Commitment
I This is a slightly different kind of coordination game.
I Here, the players want to avoid choosing the actions with the
same labels.
I This game was being played among American teenagers in
1950s.
I Two teenagers take theirs to the opposite ends of main street.
I They have two actions to take: go straight or swerve.
I If one swerves and other goes straight, then the player who
swerves is the “chicken”.
I If both goes straight, then their is collision (worst outcome).
I The game matrix is given as
Swerve Straight
Swerve 0,0 -1,1
Tough 1,-1 -2,-2
Game of Chicken and Commitment
I This is a slightly different kind of coordination game.
I Here, the players want to avoid choosing the actions with the
same labels.
I This game was being played among American teenagers in
1950s.
I Two teenagers take theirs to the opposite ends of main street.
I They have two actions to take: go straight or swerve.
I If one swerves and other goes straight, then the player who
swerves is the “chicken”.
I If both goes straight, then their is collision (worst outcome).
I The game matrix is given as
Swerve Straight
Swerve 0,0 -1,1
Tough 1,-1 -2,-2
Chicken Game and Commitment
Swerve Straight
Swerve 0,0 -1,1
Uncommitted
Straight 1,-1 -2,-2
Player 1
Swerve Straight
Swerve 0,0 -1,1
Uncommitted
Straight 1,-1 -2,-2
Player 1
Swerve Straight
Swerve 0,0 -1,1
Uncommitted
Straight 1,-1 -2,-2
Player 1
Swerve Straight
Swerve 0,0 -1,1
Uncommitted
Straight 1,-1 -2,-2
Player 1
Swerve Straight
Swerve 0,0 -1,1
Uncommitted
Straight 1,-1 -2,-2
Player 1