Warhammer 40,000 in Which It Is Set. Warhammer 40,000 (Informally Known As
Warhammer 40,000 in Which It Is Set. Warhammer 40,000 (Informally Known As
Warhammer 40,000 in Which It Is Set. Warhammer 40,000 (Informally Known As
Overview
Each player assembles an army of metal and plastic miniature figurines (models) -
each, usually, representing a single military figure from one of the official army lists.
These armies are constrained by rules contained within the current edition's
Warhammer 40,000 rulebook, as well as in several army-specific codexes. The size
and power of the army is determined on a points system, with each unit being
assigned a number of points proportional to its tactical worth on the battlefield.
Before a game begins, the players agree on how many points will be used as the
maximum army size and each assemble an army up to that maximum limit.
Common game sizes are between 400 and 2,000 points, but it is possible to play
much larger games given time and inclination. In addition, there are more detailed
rules for many games, using more book-keeping for each individual figure. Games
generally run from half an hour to several hours in duration depending on the point
size of the armies.
Play is divided into turns, with each player choosing specific actions for all of his
units on his turn (usually some combination of movement, firing, and close combat),
and using dice to determine the results of those actions. Each battle, at the onset, is
assigned a set of additional rules and a goal (collectively called a "scenario") specific
to it. The most common of these is a basic "cleanse" mission (which was the
"default" mission in Third Edition), which ends after six turns, the victor being
declared based on who controls the four quarters of the battlefield; more complex
goals can include night fights, bunker assaults, and ambushes.
Some players organize a series of scenarios, called a campaign, where two or more
players fight against each other in a number of battles. These campaigns may
feature their own special rules, and are tied together by a storyline set within the
universe, which might alter according to the results of each scenario when it is
played. Every few years, a global campaign is held in which people submit the
results of their games to Games Workshop. These results are collated, and together
affect the storyline of the game, which is then accounted for in the next rulebook and
fiction releases. The most recent of these global campaigns was the 2006 The Fall
of Medusa V campaign which ended in a massive Imperial victory. Unfortunately,
Games Workshop has indicated that it will not be running any more worldwide
campaigns in the foreseeable future and for now, the in-universe timeline will stop at
the end of the 41st Millennium.
[edit] Collecting
In addition to writing rulebooks for the game, Games Workshop also owns Citadel
Miniatures and Forge World, two companies which manufacture all the miniatures
used to play Warhammer 40,000. In addition to the current line of units, Games
Workshop makes available past model lines as a part of their mail-order-only
"Classic" series. These are models that have been used for earlier editions of the
game. This is one of many ways to get certain miniatures which have been
discontinued.
As of June 2006, new players wishing to start playing should expect to spend at
least £200 (about $300) but may need to spend much more, for a basic playable
army with ample room for customization (1,000 points). This figure includes the
costs for the rulebook, the army's codex, and modeling equipment such as paints
and glue. Players must also purchase individual units in squads or in boxed sets.
The cost of boxed sets varies widely (£18 to £100, about $30 to $150), depending
on the contents. However, the boxed set may not provide for all available options,
meaning that players may choose to purchase additional blister packs, each
containing one to three models. A typical blister pack costs around £7 ($10-$12).
[edit] Modeling
Since the models are all hand-painted and assembled by the player, people are
encouraged to design their own paint schemes as well as using the pre-designed
ones displayed in the various books. They are also encouraged to further modify
their figures and vehicles using parts from other kits and models (known as "bitz" or
sprues to players), or scratch-built from plasticard (Sheet Styrene), modeling putty
and whatever the modeler has at hand. These conversions are often entered into
contests at Games Workshop-sponsored tournaments and similar gaming events.
Terrain is a very important part of play. Although Games Workshop has terrain kits
available, many hobbyists prefer to make their own elaborate and unique set pieces.
Common household items like soft drink cans, coffee cups, styrofoam packing
pieces, and pill bottles can be transformed into ruined cathedrals, alien habitats, or
terrain with the addition of plasticard, putty, and a bit of patience and skill.
The Emperor of Mankind interned in the Golden Throne after the Horus Heresy
It is said that the Emperor's existence is one of endless pain and suffering,
and that it is only his utter devotion to the human race that keeps him from
accepting death. Should the Emperor die then the Astronomican will become
useless, and humanity will no longer be able to safely travel through the warp
(although this may be disputed by the fact that humanity traveled the stars
before the Emperor sat upon the Golden Throne, during the Dark Age of
Technology and the Great Crusade). The Imperium would then become
fractured and disintegrate into civil war. The reliance on the Emperor's life
force, and the dedication of his subjects to prevent his death is considered to
be the basis for the idea of his being worshipped as the "God-Emperor" by
the Imperial Cult and countless billions of human beings across the galaxy.
Only the Space Marine Chapters do not believe the Emperor is divine,
instead honoring his determination to free mankind from the shackles of
superstition and organized religion even as they revere him as the founder of
the Imperium and the greatest human leader in history.
Foremost amongst the defenders of mankind are the Space Marines of the
Adeptus Astartes, the greatest of the God-Emperor's soldiers. They are
barely human at all, but superhuman; having been made superior in all
respects to a normal man by a harsh regime of genetic modification, psycho-
conditioning and rigorous training. Space Marines are untouched by plague or
any natural disease and can suffer wounds that would kill a lesser being
several times over, and live to fight again. Clad in Power Armour and wielding
the most potent weapons known to man, the Space Marines are terrifying
foes and their devotion to the Emperor and the Imperium of Man is
unbreakable. They are the God-Emperor's Angels of Death, and they know no
fear.
Potential Space Marines are usually, but not always, recruited from the worlds
where a Chapter has established its fortress-monastery, although some
Chapters are known to recruit from a collection of different worlds in an area
of space that they protect or frequent. Recruiting methods vary from Chapter
to Chapter. Some select their cadets from feral tribes roaming the surface of
inhospitable worlds, while others draw upon eager volunteers who have been
groomed from birth to become an Astartes. Still others watch and kidnap
potential warriors, turning them into Astartes whether they will it or not.
Whatever the method, all Space Marine Chapters will only accept those who
successfully pass the grueling initiation trials and prove themselves worthy of
becoming a Space Marine.
Regardless of how a man becomes a Space Marine is irrelevant: once his
body has been forged into that of a superhuman Astartes, he must forever
stand apart from the people to whom he was once kin and who he is now
sworn to protect. Once a man becomes a Space Marine, he is no longer
mortal; his genetic heritage is now that of the Emperor himself, and a spark of
the same majesty flows in his veins.
There are approximately 1,000 Space Marine Chapters active in the Imperium
of Man at any one time since the Second Founding; this number is far from
exact and may fluctuate widely.
Gene-Seed
The gene-seed of an Adeptus Astartes Space Marine is the foreign genetic material
originally engineered using one of the Primarchs' genomes as a foundation that
develops into the special organs that are then implanted into a potential Space
Marine's body. These organs created from the gene-seed are responsible for most
of a Space Marine's physical enhancements over baseline human capability. All
Space Marine gene-seed was originally cultivated by the Emperor himself from the
DNA of the Emperor's 20 genetically-engineered sons (each son being the Primarch
of one of the 20 Space Marine Legions of the First Founding), and is a rare and
precious resource for the Space Marines of the Imperium, even in death. The
biotechnology necessary to create new gene-seed has long been forgotten or lost to
humanity; therefore, it must be cultivated from dead/dying Astartes warriors and
returned to the Chapter's Apothecaries who will oversee the creation of new Astartes
from the Chapter's raw recruits. The gene-seed is the very essence of a Space
Marine Chapter and it carries each of the characteristics that are particularly unique
to a given Chapter, be they mental, physical, spiritual, martial, or cultural.
Unfortunately, Space Marine gene-seed is vulnerable to mutations over time, which
can phenotypically manifest in various ways. In addition, there are various genetic
flaws which have developed in the gene-seed, the majority of which derive from the
particularities of each Primarch's genetic code. Hence the flaws in the Blood Angels'
gene-seed (specifically their susceptibility to the conditions known as the Black
Rage and the Red Thirst), the "Mark of the Wulfen" for the Space Wolves or the
rapidly increasing rate of mutation within the Renegade Soul Drinkers Chapter.
It must also be noted that the presently existing Space Marine Chapters are more
numerous than the original 20 Space Marine Legions, excluding those Legions that
are no longer recorded or were removed from Imperial records. Only the original
Legions that remained loyal to the Emperor during the Horus Heresy produced the
numerous Space Marine Chapters of the Second Founding who share traits with
their founder Chapter, itself the remnant of one of the original Loyalist Legions.
During the recruitment and enhancement process, some recruits may not survive
the initial rigours of training and the later medical treatments one must undergo to
become a full-fledged Battle-Brother. First and foremost, a potential Space Marine
recruit must be male, as the gene-seed and the developing Space Marine organ
zygotes are compatible only with male hormones. The three following requirements
also apply:
A Space Marine of the Black Templars Chapter, defending the crusade banner.
Possibly the most prominent feature of the Space Marines is their power armour which is a
synthesis of many technologies that pre-date even the Age of Strife, stretching back into the
Dark Age of Technology. The suit is comprised of multiple custom-crafted ceramite plates with
armored fiber bundles and servos that replicate the wearer's movements and enhances a Space
Marine's already superhuman strength, as well as allowing them to easily withstand brutal
attacks that would rip a normal human apart. The armor itself can also act as a self-containing
environment for the suit's owner, protecting the Space Marine from anything in the
environment, including the dark vacuum of deep space and the most toxic planetary
environments that the universe can provide. The armor interacts with the Space Marine
through the Black Carapace, a subcutaneous membrane grown from the gene-seed that allows
the Marine's internal organs and nervous system to interface directly with the suit of power
armor, making the armor in essence an extension of the wearer's body. The most current Space
Marine power armor model is the Mark VII or Aquila pattern and remains the most mainstream
suit of power armor in use by the Space Marine Chapters. However, it is not uncommon for
parts of older armor models to be used to replace damaged areas of a Mark VII suit as this
saves precious resources. An example of this type of retrofitting is that some Marines are
known to have rivets on certain parts of their power armor. These pieces are from the Crusade
pattern armor that dates back to the time of the Great Crusade ten millenia ago. These patched
suits of power armor protect their wearers just as well as their updated counterparts since the
only real change in power armor models are the auxiliary systems. What few know is that each
Space Marine's suit of power armor is so specific to its wearer that it cannot be worn by 2
different Marines. So precious is his armor that each Space Marine swears solemn oaths to
honor and maintain its individual machine spirit.
Terminator Armour
Tactical Dreadnought ("Terminator") Armour is one of the strongest forms of personal power
armor in existence and it is the heaviest and most resilient model the Imperium has to offer. It
was developed for a mid-range of uses between dreadnought armor and standard power
armor. It is composed of a ceramite plasteel alloy as an exoskeleton with servo-assisted
interfaces with the user's own neurological and muscular systems to enhance movement. It is
able to withstand tremendous punishment, and serves as a solid heavy-weapons platform in
open-field combat. Due to its size, it is best deployed in close quarters such as the corridors of a
starship, where the standard-issue storm bolter can be most effective. The First Company of
each Space Marine Chapter uses Terminator Armor, and only those Marines who earn the
"Crux Terminatus" are permitted to wear this precious and rare model of power armor. In
games of Warhammer 40,000, Terminator Armor confers a 2+ armor save and a 5+ invulnerable
save.
Artificer Armour
Artificer Armour is the name given to individualized and heavily modified suits of power armor
provided only to Space Marines who have proven themselves worthy of the honor. Artificer
Armor is a masterpiece of craftsmanship, offering its wearer nearly as much protection as
Terminator Armor. In game terms, it gives its wearer 2+ save, but a model in Artificer Armor
cannot use weapons as powerful as a model in Terminator Armor.
Vehicles
The Adeptus Astartes have access to some of the most powerful and rarest vehicles in the
Imperium. They are all treated as holy relics, and lovingly maintained by the Chapter's
Techpriests. Many vehicles are ancient STC designs, barely understood by the current Adeptus
Mechanicus.
Dreadnought
The greatest of Marines who fall in battle with grievous and often life-threatening wounds are
placed into a cybernetic Dreadnought that allows the pilot to live through a sophisticated array
of life support machines. The pilot of the Dreadnought is hooked straight into the
Dreadnought's systems to preserve him and allows the Marine to control the Dreadnought as if
it were his own body. It is a great honor to be deemed worthy enough to enter a Dreadnought
and keep fighting in the Emperor's name for many more millenia, as the knowledge to create
new Dreadnoughts has been lost over the long centuries. Some Marines that have been placed
in the great Dreadnoughts have been around since the Emperor himself still walked among his
people during the Great Crusade. When the Dreadnoughts are not needed by the Chapter, they
are placed back into the Chapter's chapel to sleep away the centuries until they are needed
once more.
Rhino
A fast troop transport, a Rhino APC (Armored Personnel Carrier) can hold up to ten Space
Marines, not including the two crew members who drive and operate it. The chassis of the
Rhino is very versatile, and serves as the basis for some of the other Space Marine vehicles. The
Rhino can have pintle-mounted weapons.
Razorback
A Razorback is a variant of the Rhino chassis that sacrifices some troop capacity for additional
firepower. Razorbacks are commonly mounted with twin-linked heavy bolters or twin-linked
lascannons on a single turret on the chassis, and are excellent for firepower to smaller squads.
They can, however, also utilize Assault Cannons, or Multi-Meltas. With the addition of the
turret, troop capacity is limited to six Marines.
Predator
The Predator is a heavily-armored Rhino variant that is used as a light tank by Space Marine
Chapters. With the added weapons it offers there is no space remaining for troop transport.
Armed with either an autocannon or twin-linked lascannons on its main turret, it can also have
heavy bolters or lascannons mounted on sponsoons to either side as well. The Blood Angels
Company is one exception in that they have been known to field a 'Baal' variant of the
Predator. The Baal Predator is equipped with a twin-linked Assault Cannon on its main turret
and single Heavy Flamers or Heavy Bolter mounted to either side on sponsoons as well.
Whirlwind
Being a mobile force, the Space Marines have little need for artillery. However, when it is called
for, they can utilize the Whirlwind, which is another Rhino variant armed with a long-range
missile pod, and can bombard enemy positions in preparation for attack. Whirlwinds offer two
types of ammunition in the forms of Frag and Krak missiles, depending on the threat they will
engage. As with the Predator, there is no room left inside these tanks for troop transportation,
after they are outfitted.
Vindicator
When attacking fortified positions, Space Marines use a Vindicator, another Rhino variant,
which fills nearly the entire Rhino chassis with the massive, snub-nosed "Demolisher Cannon",
capable of blasting through the thickest walls. This weapon has proven so effective that the
Iron Warriors Traitor Legion makes it a point to scavenge these for their own use whenever
possible.
Land Speeder
Incredibly fast, the double-seated Land Speeder ground-effect vehicle is used to attack enemy
fortifications and heavy weapons from the air. Although it is well-armed, it has little armor and
relies on speed and rapid strikes for protection.
Its other variants include:
The Tornado: The Tornado pattern Land Speeder mounts twice as many heavy weapons as the
basic Land Speeder and can also choose from a wider variety of weapons, able to mount an
assault cannon or a heavy flamer.
The Typhoon:The Land Speeder Typhoon, is extraordinary at anti-personnel actions on the
battlefield. The Typhoon mounts a twin-linked Typhoon Missile Launcher. The Typhoon missile
inflicts a hard hit with the Blast template at long range and rarely misses since it is twin-linked.
The Typhoon variant's only real drawback is its lack of versatility - the Typhoon missile launcher
is excellent at destroying infantry or light vehicles, but almost useless against even medium
armour such as the Eldar Falcon or Tau Devilfish.
The Tempest: Sporting better armour, an assault cannon, and a twin-linked missile launcher,
the Tempest is among the most feared versions of the Land Speeder. The Tempest has a
difficult combination of weapons - the assault cannon has a medium range while the missile
launcher fires out to a decently long range in comparison. Better frontal armour means that the
Tempest can usually get in close to enemy troops without much worry. Also, Tempests are not
upgrade variants like the Tornado and Typhoon. Instead, the Tempest is a separate Fast Attack
vehicle option, and normally are only fielded in squadrons of one model. This means a
maximum of only three Tempests are fielded in a standard Space Marine army. However, the
twin-linked firepower of the Tempest's missile launcher and its increased armour make the
Tempest a force to be reckoned with, used regularly for an open Fast Attack choice. The
Tempest is no longer available as an option in the most recent Space Marine Codex.
The Storm: The latest of the Landspeeder variants to be introduced into the game, the Storm is
a transport vehicle for the exclusive use of the Space Marine Scouts. It sports a larger cargo
compartment for the accommodation of five of the aforementioned Scouts, as well as a
Jamming Beacon and a Cerberus Launcher. As a trade-off, it can only take one weapon, rather
than the usual two, and has fewer choices as to which weapon it will take.
Land Raider
The Land Raider is one of the most powerful main battle tanks at the Imperium's disposal, and
also one of the rarest. A Chapter is lucky to have more than five at its disposal. It can transport
troops into battle, carries enough weapons to blast its way though nearly any defense, and has
armor thick enough to withstand massive amounts of firepower.
The normal Land Raider pattern is called the Phobos. It carries a hull-mounted, twin-linked
heavy bolter able to turn light infantry into sludge. It also carries two twin-linked "Godhammer"
pattern Lascannons in its two side sponsoons, making the Land Raider an extremely formidable
foe for armored vehicles, able to stand up for itself in any fight against another vehicle, and
come out victorious almost all of the time.
Land Raiders are also equipped with a "Machine Spirit", an Artificial Intelligence crafted by the
Adeptus Mechanicus. The Machine Spirit is smart enough to move the tank and fight even
without a crew. It enables the tank to move even when the crew has been stunned, and is able
to operate one weapon of the player's choice, to shoot at a target. However, the artificial
intelligence of the machine spirit is nothing compared to the battle-hardened Space Marine
crew of the Land Raider, and as a result, accuracy suffers considerably.
Land Raiders were once used by all branches of the Imperium's armed forces. During the Horus
Heresy, the Emperor ordered that their use be restricted to the Space Marines, as they were at
the forefront of that terrible civil war. The popularity of this mighty war engine was so great,
that a whole Forge World, Anvilus 9, was entirely turned over to Land Raider production. But,
at the beginning of the Horus Heresy, Anvilus 9 was overrun by Chaos-corrupted techpriests.
Other Forge Worlds of the Imperium also ceased to function, either suffering the same fate as
Anvilus 9, or became neutral, leaving only a small number of Loyalist Forge Worlds behind, and
Land Raider production suddenly slowed to a trickle.
With Horus' forces threatening to overrun Terra, the very heart of the Imperium, the Emperor
decreed that all Land Raiders still on the Loyalist side were to be for the exclusive use of the
Space Marines, who were always at the forefront of the Imperium's cause. Once the Horus
Heresy had been crushed with the sacrifice of the Emperor, the decree of exclusive use of the
Land Raiders by the Adeptus Astartes remained in place, as none dared to revoke his most holy
commandments. Thus, the decree has remained in place for the last ten thousand years.
Land Raider Crusader
The Land Raider Crusader is nearly identical to the standard Land Raider, but is armed to
provide short-ranged, anti-infantry support. The Crusader was originally developed by the Black
Templars Chapter, but was eventually authorized for use by other Chapters (who, it should be
noted, had already been using them for some time beforehand.) All Chapters are now only
allowed to have 1 in their army, except the Black Templars.
The Land Raider Crusader is armed with a hull-mounted twin-linked Assault Cannon turret, and
sponsoon-mounted Hurricane Bolters (essentially six bolters linked together). It is also
equipped with a Multi-Melta to burn through armored walls, and its front is studded with
fragmentation launchers to assist the troops disembarking from its front ramp. The removal of
the lascannon sponsoons allows for greater troop capacity. The Crusader may transport 8
Marines in Terminator Armor, or 15 Marines in standard Mark VII power armor.
Land Raider Redeemer
The Land Raider Redeemer is an evolution of the Crusader, created by the Salamanders
Chapter. The Redeemer retains the assault cannon and frag launchers of the Crusader, but
replaces the Hurricane Bolter sponsoons with flame projectors. These Flamestorm Cannons are
able to purge even a well-defended bunker complex in seconds.
Land Raider Terminus Ultra
Released in the Apocalypse series, the Land Raider Terminus Ultra Pattern is one of the
Imperium's best tanks. It is a Land Raider with 2 side-mounted twin-Linked lascannons, 2 side-
mounted single-linked lascannons, and a twin-linked lascannon on the roof. The only downside
to this vehicle is that it can't carry troops, yet its sheer fire power fully makes up for it.
Space Marine Chapters
First Founding
The Space Marines were originally divided into 20 large Legions, each Legion filled with Space
Marines whose gene-seed was based on genetic material from one of the original Primarchs.
When 18 of the Primarchs were rediscovered during the Great Crusade, they became the
leaders of the Legion genetically related to them. During the Horus Heresy half of the Legions
turned traitor to the Imperium and swore themselves to the Ruinous Powers of Chaos.
Loyalists
Those Legions that remained loyal to the Emperor during the Horus Heresy were known as
Loyalists. They were subsequently each split up into smaller Chapters of only 1,000 Space
Marines each, one of which retained the name of the original Space Marine Legion.
The Blood Angels suffer from the Black Rage and the Red
Thirst, those that succumb to the Red Thirst are put into the
specially-created Death Company as the crazed Battle-Brother
Blood Angels Sanguinius Baal
sees only the last moments of his Primarch's death at the
hands of Horus and enters a killing frenzy. The Blood Angels
prefer the usage of jump packs and close combat.
This particular Chapter is known for following its own path and
being highly unorthodox in organization and tactics - often
contrary to the Codex Astartes. They are feral in appearance
Space Wolves Leman Russ Fenris
and are often adorned with wolf pelts and wolf tooth
necklaces. They are the only Space Marines who do not follow
the rules set out in the Codex.
Traitor Legions
These Space Marine Legions sided with Horus and the forces of Chaos in the Horus Heresy.
After their defeat they fled into the Eye of Terror and became the Chaos Space Marines.
Konrad
The Night Lords specialize in terror tactics and carrying out
Night Lords Curze/Night Nostramo
atrocities intended to spread fear.
Haunter
The Word Bearers are the only Chaos Legion to still field
Word Chaplains, who are called Dark Apostles and serve as priests of
Lorgar Colchis
Bearers the Ruinous Powers; the Word Bearers are strongly religious
in mindset and beleive deeply in the Chaos Gods.
Alpha Alpharius Unknown Strategic subtlety and the employment of covert operations
Legion Omegon are this Legion's specialty; the Alpha Legion adopted the hydra
as their symbol.
Note - the Traitor Legions' homeworlds were later destroyed, with the exception of the Alpha
Legion's homeworld which was never discovered.
Unknown
There are two other First Founding Legions whose names and histories are totally unknown.
Following the Horus Heresy all historical records mentioning these Legions were revised or
destroyed, in order to erase them from Imperial history. Given the authoritarian nature of the
Imperium, it seems likely these Legions were completely removed from all historical records for
some sort of castrophe such as mass mutation which couldn't be controlled, turning to the
worship of the Chaos Gods, etc.
Later Foundings
After the Horus Heresy, it was determined that the Legions were too powerful and dangerous
to the stability of the Imperium to be controlled by any one man. In what is known as the
Second Founding, the remaining Loyalist Legions were broken up into the separate 1,000-man
Chapters which remain the primary organization of the Adeptus Astartes to this day.
In the multiple subsequent Successor Foundings that have occurred since, the Imperium has
created many new Chapters of Space Marines, using gene-seed sampled by the Adeptus
Mechanicus from the existing ones. Many of these Successor Chapters still keep the memory of
their progenitor Legion or Chapter alive in their rituals and regalia, and maintain the same
methods of operation and battle, as well as their overall defining cultural and genetic traits.
Examples of Successor Space Marine Chapters include:
Astral Claws: A Chapter led into service to Chaos by their traitorous Chapter Master, igniting
the Badab War. They currently form a group of rebel Traitor Marines known as the Red
Corsairs, who ruthlessly attack supply lines in the name of Chaos.
Black Templars
Crimson Fists
Doom Eagles
Executioners
Fire Hawks
Flesh Tearers
Howling Griffons
Lamenters: An unfortunate Chapter who fought on the losing side in the Badab War, before
being devastated by the Tyranids.
Mantis Legion
Marines Errant
Marines Malevolent
Raptors: Successors of the Raven Guard who specialize in jungle warfare.
Relictors: A radical Chapter that utilises the weapons of Chaos to destroy the minions of Chaos
themselves. This brings them into conflict with the Puritan members of the Inquisition but
ironically also finds them favour with Radical Inquisitors.
Scythes of the Emperor: A Chapter of Space Marines who were all but destroyed by the
Tyranids. Their armour was black and yellow, with a yellow scythe symbol on the shoulder
panels.
Sons of Guilliman: A Chapter that originally was a part of the Ultramarines.
Soul Drinkers : A Chapter loyal to the Emperor, but not to the Imperium which they view as
unalterably corrupt; the Chapter is afflicted with mutating gene-seed.
Subjugators
White Consuls
Iron Snakes: A newer Chapter of Space Marines created by novelist Dan Abnett
For a list of all the known Space Marine Chapters see List of Space Marine Chapters.
Honors and Badges
Purity Seal
Purity Seal
The Purity Seal is often awarded to Marines who show themselves to be "morally pure" by their
words and deeds. Also, before a campaign, the Chapter's Chaplains will mark certain individuals
with litanies. Each seal has a different blessing or invocation from one of the Chapter's
Chaplains and is often replaced with a more permanent electrum casting of the seal after
battle.
Marksman's Honor
Marksman's Honor
This device is the Marksman's Honor. Acts of remarkably accurate shooting or consistent
performance with targeting are honored with this award. The Codex Astartes insists that those
warriors who prove their accuracy in combat should be singled out so that their skill may be
instantly commanded when necessary. The badges themselves are believed to have been
constructed by taking gold bolter shells cases, fired in battle from the boltgun of Roboute
Guilliman himself, and encasing them in the award.
Imperial Laurel
Imperial Laurel
The Imperial Laurel denotes Veteran status and is awarded to Space Marines who perform
"acts of valor leading to great victory" or "an act of extreme bravery". It is often sculpted onto
the helmet or worn as a crown; the Wreathed Skull is another common design variation. The
Codex Astartes states that all Company Standards be carried into battle by warriors who have
proven themselves, so all bearers must first wear the Laurels.
Terminator Honors
Terminator Honors
The Crux Terminatus, or Terminator Honor Badge is given to Marines who have been trained in
the use of Terminator Armor. Sergeants and officers wear variations of the badge to signify
their rank. It is said that each of these badges has a fragment of the Emperor's own power
armor within it.
Skull and Motto
Skull and Motto
In Imperial iconography, the skull is incorporated into many devices, representing the
Emperor's sacrifice for humanity. The Skull and Motto is one example. It is used when the other
specified honor badges would be inappropriate, and often the motto is simply one word. The
badge can be found on shoulder pads, banners, leg armor, and even vehicles.
Imperialis
Imperialis
The Imperialis was originally the campaign badge used by the Loyalist Space Marine Legions
during the Horus Heresy. Over time it has evolved into the "honor of righteous victory" and is
awarded to any Space Marines who has participated in an honoured victory for his Chapter.
Instead of being presented as a medal or badge, it is most commonly carved into the deserving
Space Marine's chest armor, replacing the armour's standard Imperial Aquila symbol. It can also
be seen engraved on the weapons of Marines who have earned the badge, but can also be
found on banners or atop their heraldry finnials. It is intended to represent both the Imperium
as a whole with the wings of the Aquila and the Emperor's sacrifice for humanity, which is
embodied in the skull icon
Iron Skull
Iron Skull
The Iron Skull is the Codex Astartes insignia for the Sergeants who command Space Marine
squads, and is displayed on the helmet and/or shoulder pad of the Marine as a sign of his rank.
Generally accepted convention is that a red skull device is used to represent it. It is awarded for
the display of true leadership.
Iron Halo
Iron Halo
The Iron Halo is awarded to Marines that show "exceptional initiative". It is the Codex Astartes
insignia for Squad leaders, and is displayed on the helmet and/or shoulder pad of the Marine as
a sign of rank.
Prime Helix
Prime Helix
The Prime Helix is the symbol of the Apothecarion, worn by Marine Medics. The design
represents the Gene-seed DNA, and the scarlet color of the Helix represents the ultimate
sacrifice that every Marine is willing to make.
Machina Opus
This is the mark of a Tech-priest Adept. It is awarded to each Techmarine as he completes his
mysterious training with the Adeptus Mechanicus on Mars. Bearers of the Machina Opus are
accorded great respect by the Tech-priests and are alloweed free passage through the Ring of
Iron and into the great workshops of the Martian Hive. Only a Chapter's Techmarines and their
equipment are permitted to display this sacred icon of the Machine Cult.
The Machina Opus
Service Studs
These are small metal rivets that are attached directly to the Marine' cranium to record his
years of service to his Chapter. A single stud records 10, 50 or 100 standard Terran years of
service depending on its design and the Chapter's traditions. The awarding of service studs is
described in the Codex Astartes but is not set out as an official requirement or regulation of the
Chapter. In rcent centuries the awarding of service studs has been on the decline as a tradition
and fewer Chapters continue the practice.
Tattoos
Tattoos are not official Chapter honours but traditional markings derived from the Chapter's
ancient practices. Some tattoos may even be vestiges of of pre-Space Marine tribal markings or
hive city gang affiliations. Space Marines are recruited from hundreds of different human
cultures across the galaxy so it is no surprise to see this diversity reflected in some Marines
retaining the tattoos, scarification or warpaint of their homeworld.