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Effects of E-Sports: Mobile Legends To The Academic Performance of The Students

This document discusses a study on the effects of playing the mobile game Mobile Legends: Bang Bang (MLBB) on the academic performance of students at San Juan Academy, Inc. MLBB is considered an esport that can be played online in teams of up to 5 players. While leisurely play can relieve stress, overuse beyond leisure time may result in unproductive habits that negatively impact schoolwork, projects, and family time. The study aims to determine: (1) the overall effects of MLBB on academic performance; (2) the effects according to age, gender and grade level; and (3) whether there are significant differences according to demographic factors.

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0% found this document useful (0 votes)
93 views4 pages

Effects of E-Sports: Mobile Legends To The Academic Performance of The Students

This document discusses a study on the effects of playing the mobile game Mobile Legends: Bang Bang (MLBB) on the academic performance of students at San Juan Academy, Inc. MLBB is considered an esport that can be played online in teams of up to 5 players. While leisurely play can relieve stress, overuse beyond leisure time may result in unproductive habits that negatively impact schoolwork, projects, and family time. The study aims to determine: (1) the overall effects of MLBB on academic performance; (2) the effects according to age, gender and grade level; and (3) whether there are significant differences according to demographic factors.

Uploaded by

Ken
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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GUIMARAS STATE COLLEGE

GRADUATE SCHOOL

EFFECTS OF E-SPORTS: MOBILE LEGENDS TO THE ACADEMIC

PERFORMANCE OF THE STUDENTS

_______________________

A Thesis

Presented to

The Faculty of the Graduate School of

GUIMARAS STATE COLLEGE

Buenavista, Guimaras

_______________________

In Partial Fulfillment of the

Requirements for the

Master of Education

Major in Technology Livelihood and Home Economics

_______________________

By

ANTHONY VICK D. TUERES

MAY 2020
GUIMARAS STATE COLLEGE
GRADUATE SCHOOL

CHAPTER 1

INTRODUCTION

Background of the Study

We have been raised into different era’s where leisure time can relieve our

stress and to lessen the negativities while we’re on work or at even in school. In

past, we are used to play along the streets and play with our playmates all day

long.

But all of a sudden, innovation is quite advantage in modern technology.

We tend to have our smartphones with accessible application on it. Play store a

cite where you can download games and have a break to yourself. Some popular

games are Candy Crush, Plants vs. Zombies and the most in demand game the

Mobile Legends: Bang Bang.

Mobile Legends: Bang Bang, classified as electronic sport it can be played

up to five members. This exciting game covers a lot of excitement in terms of

fun. By the help of online connection, you can invite your friends to go up on a

team. Winning and achieving high ranks can be the be most fulfilling moment to

a such player. Anywhere you are as long as you have connection through the

internet you can play along.

It is also considered as one the sports, last SEA Games held at the Philippines.

Including Arena of Valor, Dota 2, Starcraft II, and Tekken 7, and Rules of

Survival.
GUIMARAS STATE COLLEGE
GRADUATE SCHOOL

On the other hand, playing beyond leisure time can tend to an unhealthy

productivity. This can be a result, of being an unproductive person comply such

things that needs a deadline projects, paper works or even time with the family.

This study discusses on the effects of Mobile Legends: Bang Bang to the

academic performances of the students of San Juan Academy, Inc.

Statement of the Problem

1.What is/are the effects of E-Sports: Mobile Legends to the academic

performance of the students of San Juan academy Incorporated?

2. What is/are the effects of E-Sports: Mobile Legends to the academic

performance of the students of San Juan academy Incorporated according to

age, gender, grade level?

3. Is there a significant value according to age, gender, grade level?


GUIMARAS STATE COLLEGE
GRADUATE SCHOOL

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