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Log

The document provides log output from running the game Super Smash Bros. for Wii U in the Cemu emulator. It shows the emulator initializing and loading the game files, configuring graphics and audio settings, and then encountering errors compiling shaders for the game.

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SB Cap
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0% found this document useful (0 votes)
147 views2 pages

Log

The document provides log output from running the game Super Smash Bros. for Wii U in the Cemu emulator. It shows the emulator initializing and loading the game files, configuring graphics and audio settings, and then encountering errors compiling shaders for the game.

Uploaded by

SB Cap
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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[01:42:15] Set process CPU affinity to CPU1 CPU3 CPU5 CPU7

[01:42:15] Initialized Wii U memory space. Base: 0x21d549d0000


[01:42:15] ------- Init Cemu 1.15.14 -------
[01:42:15] mlc01 path: C:\Users\Sebastian\Desktop\CyD\ROMS\Juegos Descomprimidos\
[01:42:15] Cemuhook version: 0.5.7.3
[01:42:15] CPU: Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz
[01:42:15] RAM: 8036MB
[01:42:15] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
[01:42:19] Loading cross_f.rpx
[01:42:19] Creating OpenGL canvas
[01:42:20] Loaded RPL module cross_f (checksum 0x63FAA900)
[01:42:20] Thread quantum set to 100000
[01:42:20] ------- Loaded title -------
[01:42:20] TitleId: 00050000-10144f00
[01:42:20] TitleVersion: v304
[01:42:20] Update path: <mlc01>\usr\title\0005000E\10144F00\
[01:42:20] AOC path: <mlc01>\usr\title\0005000C\10144F00\
[01:42:20] Save path: <mlc01>\usr\save\00050000\10144F00\user\
[01:42:20] shaderCache name: df40dcd0
[01:42:20] gameprofile path: gameProfiles\0005000010144f00.ini
[01:42:20] RPX hash: c80dd694
[01:42:20] Loaded RPL module nn_olv2 (checksum 0x402B2215)
[01:42:20] Loaded module 'cross_f' with checksum 0x63faa900
[01:42:20] Loaded module 'nn_olv2' with checksum 0x402b2215
[01:42:20] RPL link time: 94ms
[01:42:20] HLE scan time: 110ms
[01:42:20] ------- Active settings -------
[01:42:20] CPU-Mode: Single-core recompiler (gameprofile)
[01:42:20] Load shared libraries: true (gameprofile)
[01:42:20] GPUBufferCacheAccuracy: low (gameprofile)
[01:42:20] Use precompiled shaders: auto (gameprofile)
[01:42:20] Full sync at GX2DrawDone: true
[01:42:20] ------- Init OpenGL graphics backend -------
[01:42:20] GL_VENDOR: NVIDIA Corporation
[01:42:20] GL_RENDERER: GeForce GTX 1050 Ti/PCIe/SSE2
[01:42:20] GL_VERSION: 4.6.0 NVIDIA 445.75
[01:42:20] Using precompiled shaders: false
[01:42:20] OpenGL extensions:
[01:42:20] ARB_clip_control: available
[01:42:20] ARB_get_program_binary: available
[01:42:20] ARB_clear_texture: available
[01:42:20] ARB_copy_image: available
[01:42:20] NV_depth_buffer_float: available
[01:42:20] Activate graphic pack: Super Smash Bros. for Wii U/Workarounds/No "Pixel
Mess"
[01:42:20] Activate graphic pack: Super Smash Bros. for Wii U/Graphics/Resolution
[Preset: 1920x1080 (Default)]
[01:42:20] Activate graphic pack: Super Smash Bros. for Wii U/Graphics/Shadow
Resolution [Preset: Low (50%)]
[01:42:20] ------- Init Audio backend -------
[01:42:20] DirectSound: available
[01:42:20] XAudio 2.8: available
[01:42:20] ------- Run title -------
[01:42:21] Error/Warning in vertex shader:
[01:42:21] 0(22) : error C0000: syntax error, unexpected floating point constant at
token "<float-const>"

[01:42:21] Compile error in shader. Log:


[01:42:21] 0(22) : error C0000: syntax error, unexpected floating point constant at
token "<float-const>"

[01:43:42] Shader cache loaded. Commited mem 1541MB. Took 81797ms


[01:43:43] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
[01:43:43] Custom timer mode: none
[01:43:43] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
[01:43:43] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used

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