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XR Is An Over-Compassing Term That Includes AR, VR and MR

The document discusses different types of extended reality technologies, including augmented reality (AR), virtual reality (VR), and mixed reality (MR). It provides examples of applications for each type. The main focus is on defining and explaining AR. AR enhances real-world environments by overlaying digital content. This can include adding virtual objects, audio, and other information to a live view. There are different types of AR systems, such as marker-based, markerless, projection-based, and superimposition-based AR. Marker-based AR recognizes objects using markers to provide additional virtual content, while markerless AR uses location data and sensors. Projection-based AR projects light onto surfaces for interaction.

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0% found this document useful (0 votes)
75 views6 pages

XR Is An Over-Compassing Term That Includes AR, VR and MR

The document discusses different types of extended reality technologies, including augmented reality (AR), virtual reality (VR), and mixed reality (MR). It provides examples of applications for each type. The main focus is on defining and explaining AR. AR enhances real-world environments by overlaying digital content. This can include adding virtual objects, audio, and other information to a live view. There are different types of AR systems, such as marker-based, markerless, projection-based, and superimposition-based AR. Marker-based AR recognizes objects using markers to provide additional virtual content, while markerless AR uses location data and sensors. Projection-based AR projects light onto surfaces for interaction.

Uploaded by

Vishnu gk
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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INTRODUCTION

 Team intro, topic intro.

 Content briefing

 The virtuality continuum is a continuous scale ranging


between the completely virtual, a virtuality, and the
completely real, reality. The reality–virtuality
continuum therefore encompasses all possible variations
and compositions of real and virtual objects. It has been
described as a concept in new media and computer
science

 Extended Reality (XR): XR is an over-compassing term that


includes AR, VR and MR.

 AR: AUGMENTED REALITY


 Examples of ar = pokemon go, ig filters,
snap filters, youcam
 VR: VIRTUAL REALITY
 Examples of vr: Google lenses

 MR: MIXED REALITY


 Examples of mr: Holo app to your phone to
create your own 3D animations.

WHAT IS AR?
 Augmented has already become a buzzword, but this technology is still a
mystery for many people.

 So let’s give a clear explanation: augmented reality is the overlay of digital


content on the real-world environment.

 it also automatically detects the ground and calculate the lighting


around the virtual object.
 A combination of a real scene viewed by a user and a
virtual scene generated by a computer that augments the
scene with additional information.

 An AR system adds virtual computer generated objects,


audio and other sense enhancements to a real-world
environment in real time.

 The Ultimate Goal of AR: Create a system such that a user


CANNOT tell the difference between the real world and
the virtual augmentation of it

 IKEA-The Swedish furniture company was one of the first


companies to implement AR in their business. They
released an app known as
‘IKEA Place’

TYPES OF AR:
 Marker based AR:

o The other name for Marker-Based AR is also called Image


Recognition or Recognition based AR.
o this type of AR provides us more information about the object
after it focuses on the recognition of objects.

o It detects the object in front of the camera and provides


information about the object on the screen

o The recognition of the object is based on the marker where it


replaces the marker on the screen with a 3D version of the
corresponding object.

o Therefore, the user can view the object in more detail and from
various angles.

 MARKERLESS BASED AR:

o Marker-less augmented reality is one of the most widely


implemented applications in the industry.

o It is also known as Location-based AR

o This method works by reading data from the mobile’s GPS, digital
compass and accelerometer while predicting where the user is
focusing

o This AR is all about adding location information on screen about


the objects that can be seen from the user’s camera
 PROJECTION BASED AR:

o This is one of the simplest types of AR which is the projection of


light on a surface
o Projection-based AR is appealing and interactive where light is
blown onto a surface and the interaction is done by touching the
projected surface with hand.

o The widespread uses of projection-based AR techniques can be


used to create deception about the position, orientation, and
depth of an object

o This piece of tech is used for creating a virtual object for much
larger deployments for experiencing Augmented Reality.

 Superimposition Based Reality:


 

o This AR provides a replacement view of the object in focus


o This is done by replacing the entire or partial view with an
augmented view of the object
o Here object recognition plays a vital role where replacing a view
of an object with an augmented view is done

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