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Doom Cmds

The document lists the names and brief descriptions of various console commands in the game. There are over 50 commands listed that allow manipulating gameplay features, spawning/deleting entities, debugging, and more.

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Carlos Freitas
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0% found this document useful (0 votes)
253 views5 pages

Doom Cmds

The document lists the names and brief descriptions of various console commands in the game. There are over 50 commands listed that allow manipulating gameplay features, spawning/deleting entities, debugging, and more.

Uploaded by

Carlos Freitas
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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ArcadeMode - sets up arcade mode scoring in sp, [0-off, 1-on]

BuildInfo - Display relevant build information.


BuildInfoToClipBoard - Copy build information to windows clipboard.
ClearHydraProfile - Clears the online saved MP data used by the profile.
DisableAutoMapFOW - Enables cheat on AutoMap to see the entire maps
Give - gives one or more items
GiveMaxedOutLoadout - gives maxedOutLoadout specified in player def
God - enables god mode. specify the player index for non-local players or -1 for
all players
LoadPreviousMapFromSaveGame - Restarts the previous map from the save game
PrintNetVersionChecksum - Display NetGetVersionChecksum value
RandomizePlayerCustomization - Randomizes player's customization based on.
ResetProfileControllerConfig - Will exec the active config stored in the
playerProfileShell
RestartMap - restarts the current map as if first time
RestartMapAsIs - restarts the current map
RestartMapAtCheckPoint - restarts the current map and teleports the player to the
position indicated by the checkpoint
RestartMapFromLvlBackup - restarts the current map as if first time
RestartMapFromMemoryCheckpoint - Restarts the map from the in-memory checkpoint
RestartMapFromSnapEditor - restarts the snap editor save and play map
RestartMapFromStart - Restarts the map from the start of the level for the end user
RestartMapHere - restarts the current map and teleports the player back to the
current position
SetNetVersionChecksum - Set or reset NetGetVersionChecksum value
ShowCoopGameHelp - Depending on game state, show appropriate in game help (Coop
only)
StartAutomaticBackgroundSwaps - Will render a frame and start automatic renderer
swaps
StartMapWithSaveData - Starts the map from the start of the level for the end user
with all the save slot's progress
StepParticleTime - modifies a global particle 'timeline' to debug particles in game
TestFx - tests a fx impact
TestParticle - tests a particle impact
ToggleMainMenu - Toggle the main menu
aasLoad - load a particular AAS
aasStats - shows AAS stats
aas_findArea - teleport player to point over specified aas area num
aas_visCacheInfo - shows information about the AAS visibility cache
activateCheckPoint - triggers a checkpoint
activateConsole - forces the console down ( or up ) and the desired fraction.. 0.5
is normal 0.2 is shifted
addClamp - adds to a cvar, with clamping
addLight - adds alight with arguments use addLight -help for details
addWrap - adds to a cvar, with wrapping
addarrow - adds a debug arrow
addline - adds a debug line
addsphere - adds a debug sphere
aiCanOnlyBeGloryKilled - Gives the player all the weapons fully upgraded with
masteries
ai_Hide - hide any active AI in level
ai_ScriptCmd - Execute a script command.
ai_ScriptCmdEnt - Execute a script command.
ai_Show - show any hidden AI in level
ai_buildFlightMap - rebuild the current flight map with existing volumes
ai_destroyEntity - add targeted entity as a destroy relation on all AI
ai_forceAnim - force debug entity to play clamped or repeating anim state
ai_forceFreeze - force debug entity into / out of endless freeze state
ai_forceIdle - force debug entity into endless idle state
ai_forceMoveError - force AI to fail a move, to test recovery ability in behavior
ai_forceRole - force selected AI into group role
ai_miscTest - used for whatever
ai_printEntityPtrs - show total count of entity pointers in system
ai_printFactionTree - show faction tree topology and current data use
ai_printStringTokens - show contents of AI's atomic string token tree
ai_reloadBehaviorFSMs - flush fsm factories so decl changes can be seen when next
AI spawns
ai_runDiagnostics - run diagnostics on all AI
ai_setFactionName - set faction name on selected AI or all AI if none selected
ai_startfx - start FX condition on all spawned AI
ai_stopfx - stop FX condition on all spawned AI
ai_suggestInterest - give AI a transient interest point at reticle
ai_teleportToPlayer - tell debug target to teleport to view origin
ai_testPath - test inline A* pathfind
ai_testPath_show - test latent A* pathfind with one expansion per frame
ai_tryOverrideFBG - try to play override fbg defined in
bind - binds a command to a key
blinkline - blinks a debug line
bot_add - Spawns a bot
bot_remove - If clientNum passed, removes bot with that clientNum, else removes all
bots
buildSoundAmplitudeTable - builds wwise bank for a given map
campaign_giveAllWeaponsAndMods - Gives the player all the weapons with mods but not
upgraded or with masteries
campaign_giveUpgradedWeaponsAndMods - Gives the player all the weapons with mods
upgraded without masteries
cancelViewNotes - cancels takeviewnote and deactivates the manager if open
centerview - centers the view (set pitch to 0)
clear - clears the console
clearDebugPoints - empties the list of debug points
clearHistory - Clears the console history
clearLights - clears all lights
closeViewNotes - close the view showing any notes for this map
conDump - dumps the console text to a file
con_unwatch - removes the specified console watch. Specify 'all' to remove all
watches.
con_watch - adds a new console watch - displays per frame results of console
var/function printed output
configVersion - just a placeholder so we can exec config files that have versioning
in them
copy - copy a file
cvarAdd - adds a value to a cvar
cvarMultiply - multiplies a cvar by a value
cvarRandom - sets a cvar to a random value
cvar_restart - restarts the cvar system, defaulting all cvars
cvarsModified - reports cvars modified since the last call
damage - apply damage to an entity
demo_nextPerspective - goes to the next viewing perspective
demo_nextPlayer - goes to the next player when spectating
demo_previousPlayer - goes to the previous player when spectating
dir - lists a folder
dirtree - lists a folder with subfolders
echo - prints text
exec - executes a config file
gameError - causes a game error
getviewpos - prints the current view position
gibalicious - gib everything
giveAllMaxedOutWeapons - Gives the player all the weapons fully upgraded with
masteries
giveCheatCode - Gives a specific cheat code
givePlayerAllSuitMods - Gives the player all the suit mods
handsPlayAdditiveAnim - cause the first person player hands to play an additive
anim
handsTestHitReaction - play a hit reaction anim on the first person hands
healAI - heals all AI in the level
healDebugEntity - heal debug target, including reverting gore
history - Displays the console command history
infiniteHealth - infiniteHealth for the masses!
keepTestModel - keeps the current testmodel around even if a new one is spawned
kill - kills the player
killAI - kills all AI in the level
killBreakables - removes all breakables in the level
killDeadAI - kills (removes) all AI that are dead.
killDebugTarget - kills the current debug target
killEntity - removes the entity with the given name, 'kill entityname' will remove
that single entity, 'kill all entityname' removes all entities matching the class
of the given name
killEverything - removes all entities besides player and worldspawn
killGore - removes all gore entities in the level
killMonsters - removes all monsters
killMoveables - removes all moveables
killPickups - removes all pickup items
killRagdolls - removes all ragdolls
killUnhiddenAI - kills all AI that are not currently hidden in the level
killshot - fire a shot guaranteed to kill any actor in the player's focus
listBinds - lists key bindings
listCmds - lists commands
listCvars - lists cvars
listDecls - lists all decls
listImages - lists images
listInventory - lists players inventory or inventory of actor player is targeting
with cursor, optionally takes in an arguement of a specific entity to list for
listLines - lists all debug lines
listspheres - lists all debug spheres
loadDevMenuOption - loads a map from a idDeclDevMenuList and sublist option
makeDeclTree - Generates declTree
messagemode - displays the message dialog box
moveTo - tell debug target to move to location under reticule, facing that
direction
moveToFacingPlayer - tell debug target to move to location under reticule, facing
direction of player
moveToFacingReticule - tell debug target to move to location under reticule, facing
direction of reticule
moveToGoalPosition - tell debug target to move to tethered goal position under
reticule
net_remoteAvailability_PrintBestEndpoints - Print the best endpoints based on what
the game has sorted.
nextAI - move debug target to the next monster
nextActiveAI - move debug target to the next active (alive and not hidden) monster
noClip - noClip for the masses!
noPlayerDeath - noPlayerDeath for the masses!
noPlayerKill - noPlayerKill for the masses!
noTarget - noTarget for the masses!
parse - prints tokenized string
path - lists search paths
playerTestBodyReaction - test a player body reaction
plog_disable -
plog_enable -
plog_toggle -
popClosestLight - removes the closest created light
popDebugPoint - removes a debug point from the list of debug points
popLight - removes the last created light
prevAI - move debug target to the prev monster
print - Prints the arguments to the console
printVOlog - Show recent history of AI voice controller
pushDebugPoint - adds a debug point to the list of debug points
randomTest - superficial test of random number generators
recordViewNotes - system record the current view position with notes
reexportDecls - reparses and saves decls of a specific type
reexportEntityDefs - reparses and saves entitydef decls with a specific classname
reloadDecls - reloads decl files that have changed
reloadEntity - reloads the specified entity
reloadWater - reloads all loaded dynamic water entities
removeAI - removes all AI in the level
removeCheatCode - Gives a specific cheat code
removeInventoryItem - removes an item from players inventory or inventory of actor
player is targeting with cursor
removeline - removes a debug line
removesphere - removes a debug sphere
reset - resets a cvar to it's default value
resetViewParms - Resets the current view renderParms
resourceExec - Execute a configuration file stored in the resource file
runEndOfGameCredits - Runs the end of game credits as though the player has
finished the narrative
s_buildBankInfos - reloads audio event data
s_gatherActiveStates - prints out the current active states for each state group
s_loadBanks - loads sound banks and reloads audio event data, use after you
regenrate sound banks
s_reloadAudioEvents - reloads audio event data
s_restart - restart sound system
s_unloadBanks - unloads sound banks, use before you regenerate sound banks
s_updateVoStrings - updates the string table with current vo events
saveFSM - saves out the AI's finite state machine to a file
saveWeaponFSM - saves out the AI's finite state machine to a file
selectDebugEntity - selects the player's focus entity as the debug entity
setplayerviewpos - sets the current view positon for a given player
setviewpos - sets the current view position
showVector - show a vector in world space, from AI origin
showViewNotes - show any view notes for the current map, successive calls will
cycle to the next note
snapEdit - DEPRECATED - this is only used by snap menus to return to the editor
from the game - DEPRECATED
spectator_changeLoadout - show change loadout screen
spectator_localPerspective - goes to the perspective of the local player
spectator_showHackModules - show hack module select screen
takeViewNotes - user record the current view position with notes
teleport - teleports the player to an entity location
teleportposition - teleports the player to a position(X, Y, Z) with
orientation(yaw)
testDeath - tests death
testLight - tests a light
testMaterialTextures - Tests image file paths in material decls.
testParallelLight - tests a point light
testPointLight - tests a point light
testSound - tests a sound
testTranslation - fires off a reticule trace ( debugging )
testWeapon - test a weapon model
testmodel - spawns a test model
toggle - toggles a cvar
touchDecl - reparses a decl
trigger - triggers an entity
tw_save - writes current testweapon parameters to a config file
unbind - unbinds any command from a key
unbindAll - unbinds any commands from all keys
updateStringLengthFromGUIs - loads all gui decls and attempts to read any
localisation strings maximum length to update the string table
upgradeAmmoCapacity - Gives the max health, armor, ammo
upgradeArmorCapacity - Gives the max health, armor, ammo
upgradeHealthCapacity - Gives the max health, armor, ammo
vstr - inserts the current value of a cvar as command text
wait - delays remaining buffered commands one or more frames
where - prints the current view position
writeEntitiesFile - writes out a production build .entities file for the specified
map
writeEntitiesFileWithError - writes out a production build .entities file for the
specified map
writeImage - Writes a tga for a given image

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