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AnimationVocabulary PDF

Animation is a filmmaking technique where the illusion of motion is created by exposing frames individually. An animator draws characters that are placed on clear cels over backgrounds to create animated films. Each frame is a still picture, and exposing 24 frames per second creates the illusion of motion. Common animation techniques include cel animation where drawings are inked and painted on cels, and stop-motion techniques like pixilation where live actors are photographed frame-by-frame. Storyboards and scripts provide a visual and written representation of the story and action for an animated film.
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0% found this document useful (0 votes)
242 views2 pages

AnimationVocabulary PDF

Animation is a filmmaking technique where the illusion of motion is created by exposing frames individually. An animator draws characters that are placed on clear cels over backgrounds to create animated films. Each frame is a still picture, and exposing 24 frames per second creates the illusion of motion. Common animation techniques include cel animation where drawings are inked and painted on cels, and stop-motion techniques like pixilation where live actors are photographed frame-by-frame. Storyboards and scripts provide a visual and written representation of the story and action for an animated film.
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Animation Vocabulary

Animation
A filmmaking technique where the illusion of motion is created frame-by-frame.
The word comes from the Latin word, "anima," meaning "life" or "soul".

Animator
The person who draws the moving character in an animated film.

Background
A flat piece of artwork that is the setting for a moving character in an animated
film. A background could be a picture of a forest, a sky, a room, or a castle.

Cel
A clear piece of plastic on which the animator's finished drawings are painted.
The cel is clear so that when placed over the background, the animated
characters appear to be in a setting.

Frame
An individual still picture on a strip of film. 24 frames equal one second of a
motion picture.

Frame-by-frame
The filmmaking technique in animation where each frame is exposed one at a
time and the object being photographed is slightly altered for each picture.

Ink and Paint


The step in cel animation where the animator's drawings are placed on cels to
be photographed. A drawing is outlined on the front of the cel with black ink,
while the back of the cel is painted.

Kinestasis (Kin-e-sta'-sis)
An animation technique using a series of still photographs or artwork to create
the illusion of motion.

Model Sheet
A reference sheet for animators that shows a number of different poses of an
animated character. The model sheet also shows how characters relate in size
to other characters.

Pixilation (Pik si la' shun)


A stop-motion technique in which life-size props or live actors are photographed
frame-by-frame. When viewed, they appear to be moving at a fast speed.
Script
The written story of a film that supplies dialogue, camera moves, background,
staging and action.

Squash and Stretch


A drawing technique used by animators and originally developed at the Disney
Studio to show exaggerated movements in characters. For example, if you
wanted a character to jump, you would draw him close to the ground as if
'squashed' and then you would 'stretch' him out as he went into the air.

Storyboard
A "storyboard" is a visual representation of a story. Pictures can be sketched
on pieces of paper and pinned to a large board, or they can be drawn on a
large piece of paper, comic-book style, to represent scenes in a film.
A story sketch should show character, attitude, feelings, entertainment,
expressions, type of action, as well as telling the story of what's happening.
When you look at a board, it should reflect the feeling of the sequence so the
viewer starts to pick up some excitement and stimulation.
A story sketch artist at an animation studio us usually an artist who has special
interest in illustration, design, appearance, and character.

Zoetrope (zo'-e-trop)
An early animation device that spins drawings in a revolving drum to create the
illusion of motion.

Inbetweens
Drawings that are inbetween the drawings that are at the beginning and end
poses.

Extremes
Drawings that are at the beginning and end of a particular pose.

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