The document discusses three models of understanding users:
1) The Processor Model which uses quantitative experiments to optimize interfaces based on user behavior.
2) The Predictor Model which uses qualitative studies to understand how users think and why they take certain actions.
3) The Participant View which focuses on observing users in real-world contexts to get authentic feedback.
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The document discusses three models of understanding users:
1) The Processor Model which uses quantitative experiments to optimize interfaces based on user behavior.
2) The Predictor Model which uses qualitative studies to understand how users think and why they take certain actions.
3) The Participant View which focuses on observing users in real-world contexts to get authentic feedback.
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Write summary of three views of user after reading the research paper.
ANSWER:
The Processor and Predictor Models of the User:
“Cognitive modeling is an area of computer science that deals with simulating human problem-solving and mental processing in a computerized model” 1 . These models are used to simulate and predict user interaction with regards to technology. The processes assist developers and engineers to improve the human-computer interaction. Two models that follow the cognitive processing model are the Processor Model and the Predictor Model. The Participant View also allows engineers to study and improve human-computer interaction. I will be using the Canvas interface for students to discuss the processor, predictor, and participant view models of the user. To assist in my explaination, I will be referencing two groups of students. Group A are comprised of 4th year students who have experience using interfaces such as Canvas. Group B are comprised of 1st year students who have no experience using Canvas or any comparable interfaces. Engineers would be interested in studying these two groups in order to gain understanding of how their interface works with novice users and expert users, and how they would be able to improve the interface to make it more efficient.
The Processor Model of the User:
The processor model evaluates experimental feedback based on quantitative experiments. Quantitative can be described in four types of research designs which include, descriptive design, correlation design, quasi-experimental design, and experimental design2 . Most data observed using the processor model is observatory. Engineers studying students who are using Canvas would most likely observe users in a controlled environment, with one group being exposed to an independent variable while the other group not being exposed to it. For example, the independent variable can be a pre-existing feature of the participants. For this experiment using Canvas let’s assume that Group A are 4th year students who are familiar with using an interface like Canvas. Group B are 1st year students who have never used Canvas nor an interface that is comparable to it. Engineers will be able to view how new users and expert users utilize Canvas within their controlled environment. Using observational and quantitative feedback, engineers can find improvement within their interface. For example, a new user may not be aware of how to find weekly reading assignments so they utilize the “Assignments” tab looking for them. Assuming the “Assignments” tab contain all of the homework to be done, a novice user may become frustrated or confused when they realize that the “Files” tab actually contains those required readings. However, a user who is seasoned with this type of interface might assume or understand that the “Assignments” tab contain only those assignments in which a student will be graded on. Since the readings are considered homework and not graded, the user won’t find them in the “Assignments” tab. The processor model is good for optimizing an interface rather than redesigning it. Therefore, the engineer may have to figure out a method of communicating their resolution to the user that will optimize their experience.
The Predictor Model of the User:
Engineers use the Predictor Model of the User to obtain a fuller picture of their experiment that they wouldn’t receive using the processor model of the user. The Predictor Model requires experiments to fit within a user’s knowledge meaning that they help the user learn what they don’t know, as well as leverage what they do know. Therefore, this model attracts novices to get inside user’s heads to understand their knowledge, experiences, expectations, and their thought process. The Predictor Model evaluates feedback using qualitative studies in an ex-situ environment. This means that engineers will likely perform their experiment in a controlled environment away from schools and libraries where users are likely to utilize Canvas online. Engineers will use the Predictor model to observe a user’s prediction of their action, whether the outcome matched their prediction, why the user decided to perform that action, and if the outcome was successful. Group A will likely predict that by navigating to the Files tab on Canvas they will locate their required readings for the week. Their prediction would successfully be proved; therefore, it would provide positive feedback to the engineers that expert users more easily navigate Canvas given more time using it. Group B will likely predict that by navigating to the Assignments tab they will find all required assignments that need to be completed in order to succeed in their weekly tasks. Their prediction would be proved false, the user may become frustrated and begin navigating elsewhere to find their readings. Based on the failed prediction an engineer may conclude that in order to avoid confusion a table of contents or orientation is be best method for assisting novice users. In this case, the engineers were able to gain a fuller picture on how to make Canvas efficient to use regardless of the experience level of the user.
Insights on the Predictor and Processor Models of the User:
The Predictor and Processor models provided different feedback for the engineers. The Processor model measured what is physically usable to the user, for example, what they can see, touch, and hear. In the experiment sampled, Group B had a difficult time navigating the system which caused frustration and poor time management due to the time they had to take in order to find their weekly readings. Given this issue, engineers concluded that they would need to communicate more clearly with the user from Group B by optimizing efficiency rather than redesigning the interface. The Predictor model allowed engineers to understand how Group B thought, why they thought they would find their readings under the Assignment tab, and their reaction when the prediction failed. This forces the engineer to help the user from Group B understand what they don’t know (which is where to find their reading list). A solution to this issue is requiring novice users to complete an orientation prior to beginning their online class in order to be educated on how to use the interface and how to navigate it.
The Participant View of the User:
Engineers are interested in the Participant View of the User because it provides the most authentic context and feedback from experiments. This model focuses on the user in a real-world context. Engineers are likely to study users who physically use their variable or interface, know how to use it, and they interact with the system in the context they expect. In this example, I will be referencing a Video Call application to explain how the Participant View of the User works.
Contexts and Constraints:
Users generally make or receive video calls while driving or are out in public. In both contexts, users are viably distracted and not focused on their cognitive resources. Other constraints include lack of privacy if out in public, creating a distraction to others, and safety issues while driving.
Improved Design Interface:
Engineers studying users who make or receive video calls will conclude that improved interface design is necessary for the safety and privacy of users. There are two solutions to improve video call usage if a driver were to receive a video call while driving. By installing a Bluetooth device in a vehicle (whether it be built-in or purchased separately) engineers can create an auto-prompt so that the interface picks up directly through the vehicle’s Bluetooth and creating a hands-free distraction to the video call. This solution can be applied in conjunction to block the video feature of the driver while the vehicle is engaged to prevent dangerous distractions to the driver. Users who receive or make calls in public settings run the risk of a privacy issue with regards to being overheard by strangers, but they also cause a distraction to the public around them by having a loud, public conversation via video call. A solution to this privacy and distraction issue is to have the video app automatically muted until the receiver of the call inputs headphones. Should the user not have