Lady Telless
Lady Telless
Lady Telless
STR 16 +3 16 +3 HP 84 5/Magic
Walk 30 ft., Fly
Strength
hit points
60 ft.(Good)
DEX 24 +7 24 +7 AC 22 : 15 : 19 = 10 + 0 + 0 + 7 + 0 + 3 + 2 + 0 + 0 + 0 + 0 + 0 + 0
Dexterity armor class
CON 18 +4 18 +4 TOTAL FLAT TOUCH BASE ARMOR SHIELD STAT SIZE DODGE Morale Insight Sacred Profane MISC
NATURAL DEFLEC-
ARMOR TION
BONUS BONUS
INITIATIVE
Constitution
INT +7 =
+7 +
+0 0 +0 18 10 10 10
16 +3 16 +3 modifier
Intelligence TOTAL DEX MISC MISS Arcane ARMOR SPELL ACID COLD ELECT. FIRE
MODIFIER MODIFIER CHANCE Spell CHECK RESIST RESIST RESIST RESIST RESIST
WIS 12 +1 12 +1 Failure PENALTY
Wisdom Encumbrance Light TOTAL SKILLPOINTS: 42
SKILLS MAX RANKS: 6/6
Character: Lady Telless PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:6 (CR:7)
Player: Created using PCGen v6.08.00 RC6 on Sep 28, 2019 at 2:31:20 AM Page 1
Battered Pistol HAND TYPE SIZE CRITICAL REACH
Carried BP M 20/x4 5 ft.
Range: 20 ft. To Hit: +13/+8 Damage: 1d8
30 ft. 40 ft. 60 ft. 80 ft. 100 ft.
TH +11/+6 +11/+6 +9/+4 +7/+2 +5/+0
Dam 1d8 1d8 1d8 1d8 1d8
120 ft. 140 ft. 160 ft. 180 ft. 200 ft.
TH +3/-2 +1/-4 -1/-6 -3/-8 -5/-10
Dam 1d8 1d8 1d8 1d8 1d8
Special Properties: Misfire 1 (5 ft)
*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand
(off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.
Character: Lady Telless PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:6 (CR:7)
Player: Created using PCGen v6.08.00 RC6 on Sep 28, 2019 at 2:31:20 AM Page 2
Mithral/+2/Undead HAND TYPE SIZE CRITICAL REACH EQUIPMENT
Carried BP M 20/x2 5 ft. ITEM LOCATION QTY WT / COST
Bane Morningstar
TOTAL ATTACK BONUS DAMAGE
Potion of Cure Moderate Wounds Endless 10 0 (0) / 300
❏❏❏❏❏ ❏❏❏❏❏ Bandolier (3,000)
+11/+6 1d8+5 Cures 2d8+3 points of damageAura: faint conjuration (healing), Caster Level: 3rd, Construction Cost: 150 gp,
Special Properties: mithral, Undead Bane weapons have +2 enhancement bonus and deal Construction Requirements: Brew Potion, cure moderate wounds, Slot: none
+2d6 bonus damage against the chosen foe Potion of Lesser Restoration Endless 10 0 (0) / 300
Bandolier (3,000)
Mithral/+2/Ghost HAND TYPE SIZE CRITICAL REACH ❏❏❏❏❏ ❏❏❏❏❏
Dispels magical ability penalty or cures 1d4 points of ability damage to one ability scoreAura: faint conjuration
Carried PS M 17-20/x2 5 ft.
Touch/Keen Gladius (healing), Caster Level: 3rd, Construction Cost: 150 gp, Construction Requirements: Brew Potion, lesser
restoration, Slot: none
TOTAL ATTACK BONUS DAMAGE Potion of Neutralize Poison Endless 10 0 (0) / 750
+11/+6 1d6+5 ❏❏❏❏❏ ❏❏❏❏❏ Bandolier (7,500)
Special Properties: mithral, deals damage normally against incorporeal creatures Detoxify any sort of venom with a caster level check at +5Aura: faint conjuration (healing), Caster Level: 5th,
regardless of bonus, threat range doubled Construction Cost: 375 gp, Construction Requirements: Brew Potion, neutralize poison, Slot: none
Potion of Remove Disease Endless 10 0 (0) / 750
Mithral/+2/Ghost Touch/ HAND TYPE SIZE CRITICAL REACH
❏❏❏❏❏ ❏❏❏❏❏ Bandolier (7,500)
Carried S M 17-20/x2 5 ft.
Keen/Speed Longsword Cures diseases with a caster level check at +5Aura: faint conjuration (healing), Caster Level: 5th, Construction
Cost: 375 gp, Construction Requirements: Brew Potion, remove disease, Slot: none
TOTAL ATTACK BONUS DAMAGE Potion of Tongues Endless 10 0 (0) / 750
+11/+11/+6 1d8+5 ❏❏❏❏❏ ❏❏❏❏❏ Bandolier (7,500)
Special Properties: mithral, deals damage normally against incorporeal creatures Speak and understand the language of any intelligent creature for 50 minutesAura: faint divination, Caster Level:
regardless of bonus, threat range doubled, grants one extra attack at full base attack 5th, Construction Cost: 375 gp, Construction Requirements: Brew Potion, tongues, Slot: none
bonus when making a full-attack action Cloak of Resistance +2 Equipped 1 1 / 4,000
Aura: faint abjuration, Caster Level: 5th, Construction Cost: 2,000 gp, Construction Requirements: Craft Wondrous
EQUIPMENT Item, resistance, creator's caster level must be at least three times the cloak's bonus, Slot: shoulders
Character: Lady Telless PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:6 (CR:7)
Player: Created using PCGen v6.08.00 RC6 on Sep 28, 2019 at 2:31:20 AM Page 3
EQUIPMENT Gunsmith [Paizo Inc. - Ultimate
ITEM LOCATION QTY WT / COST Combat, p.9]
Gunslinger's Kit Handy 1 31 / 26 At 1st level, a gunslinger gains one of the following firearms of her choice:
Haversack blunderbuss, musket, or pistol. Her starting weapon is battered, and only she
This includes a backpack, a bedroll, a belt pouch, a flint and steel, a gunsmith's kit, an iron pot, a mess kit, a knows how to use it properly. All other creatures treat her gun as if it had the
powder horn, rope, torches (10), trail rations (5 days), and a waterskin. broken condition. If the weapon already has the broken condition, it does not
Pathfinder's Kit Handy 1 22 / 12 work at all for anyone else trying to use it. This starting weapon can only be sold
Haversack for scrap (it's worth 4d10 gp when sold). The gunslinger also gains Gunsmithing
This kit consists of a backpack, a bedroll, a belt pouch, a clay mug, a dagger, two fishhooks, a flint and steel, a
sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, a week's worth of trail rations, as a bonus feat.
and a whetstone. For Small creatures, the weight of a Pathfinder's kit is 7-1/2 pounds. Leaving the bedroll and Bonus Feats [Paizo Inc. - Ultimate
rations at camp or on a mount reduces the weight by 12 pounds for Medium creatures and by 3 pounds for Small
creatures. Combat, p.12]
Cold-Weather Outfit Handy 1 7/8 At 4th level, and every four levels thereafter, a gunslinger gains a bonus feat
Haversack in addition to those gained by normal advancement. These bonus feats must be
+5 circumstance bonus on Fortitude saves vs. cold weather combat or grit feats.
Courtier's Outfit Handy 1 6 / 30
Gun Training (Ex) [Paizo Inc. - Ultimate
Haversack
Combat, p.12]
Hot Weather Outfit Handy 1 4/8
Starting at 5th level, a gunslinger can select one specific type of firearm (such as
Haversack
an axe musket, blunderbuss, musket, or pistol). She gains a bonus equal to her
Noble's Outfit Handy 1 10 / 75
Dexterity modifier on damage rolls when firing that type of firearm. Furthermore,
Haversack
when she misfires with that type of firearm, the misfire value of that firearm
Pouch, Belt Equipped 1 0.5 / 1
increases by 2 instead of 4. Every four levels thereafter (9th, 13th, and 17th), the
Holy Symbol, Silver Equipped 1 1 / 25 gunslinger picks up another type of firearm, gaining these bonuses for those
Signet Ring Equipped 1 0/5 types as well.
TOTAL WEIGHT CARRIED/VALUE 27.5 lbs. 309,596.7gp Deeds [Paizo Inc. - Ultimate
Combat, p.10]
WEIGHT ALLOWANCE Gunslingers spend grit points to accomplish deeds. Most deeds grant the
Light 76 Medium 153 Heavy 230 gunslinger some momentary bonus or effect, but there are some that provide
Lift over head 230 Lift off ground 460 Push / Drag 1150 longerlasting effects. Some deeds stay in effect as long as the gunslinger has at
least 1 grit point. The following is the list of base gunslinger deeds. A gunslinger
MONEY can only perform deeds of her level or lower. Unless otherwise noted, a deed can
Total= 0 gp be performed multiple successive times, as long as the appropriate amount of
grit is spent to perform the deed.
MAGIC
A mysterious stranger swaps a pair of deeds for the following - Focused Aim,
Languages Clipping Shot.
Celestial, Common, Draconic, Elven, Orc Deadeye (Ex) [Paizo Inc. - Ultimate
Combat, p.10]
Other Companions At 1st level, the gunslinger can resolve an attack against touch AC instead of
normal AC when firing beyond her firearm's first range increment. Performing
Archetypes this deed costs 1 grit point per range increment beyond the first. The gunslinger
Mysterious Stranger [Paizo Inc. - Ultimate still takes the -2 penalty on attack rolls for each range increment beyond the first
Combat, p.51] when she performs this deed.
Gunslingers use a potent mixture of common sense and manual dexterity in Focused Aim (Ex) [Paizo Inc. - Ultimate
order to control the fickle power of their weapons. But a few rare gunslingers Combat, p.51]
seem to accomplish their chosen tasks purely through willpower and an At 1st level, as a swift action, the mysterious stranger can spend 1 grit point
unwillingness to ever give up. These mysterious strangers use their force of to gain a bonus on all firearm damage rolls equal to her Charisma modifier
personality to keep going when the chips are down, often moving on from a region (minimum 1) with all firearm attacks she makes until the end of her turn. At 7th
as soon as they accomplish their goals-hence the name. level, when she uses the dead shot deed, she multiplies this bonus by the number
of hits she made while rolling the Dead Shot attack. This deed replaces the quick
Traits clear deed.
Child of the Temple (Knowledge (Nobility)) [Paizo Publishing - Gunslinger's Dodge (Ex) [Paizo Inc. - Ultimate
Ultimate Campaign] Combat, p.10]
You have long served at a temple in a city, where you picked up on many of At 1st level, the gunslinger gains an uncanny knack for getting out of the way
the nobility's customs in addition to spending much time in the temple libraries of ranged attacks. When a ranged attack is made against the gunslinger, she can
studying your faith. You gain a +1 trait bonus on Knowledge (nobility) and spend 1 grit point to move 5 feet as an immediate action; doing so grants the
Knowledge (religion) checks, and one of these skills (your choice) is always a class gunslinger a +2 bonus to AC against the triggering attack. This movement is not a
skill for you. 5-foot step, and provokes attacks of opportunity. Alternatively, the gunslinger can
Courageous [Paizo Inc. - Advanced drop prone to gain a +4 bonus to AC against the triggering attack. The gunslinger
Player's Guide, p.328] can only perform this deed while wearing medium or light armor, and while
Your childhood was brutal, yet you persevered primarily through force of will carrying no more than a light load.
and the hope that no matter how hard things might get, as long as you kept a level Gunslinger Initiative (Ex) [Paizo Inc. - Ultimate
head you'd make it through. You gain a +2 trait bonus on saving throws against Combat, p.10]
fear effects. At 3rd level, as long as the gunslinger has at least 1 grit point, she gains the
Empyreal Focus (any empyreal lord) [Paizo Inc. - Inner Sea following benefits. First, she gains a +2 bonus on initiative checks. Furthermore, if
Gods, p.219] she has the Quick Draw feat, her hands are free and unrestrained, and the firearm
The empyreal lord you worship rewards your devotion by granting you an is not hidden, she can draw a single firearm as part of the initiative check.
occasional boon. Once per day, before you attempt a skill check, you can use this Pistol-Whip (Ex) [Paizo Inc. - Ultimate
boon to gain a +2 trait bonus on that skill check. Combat, p.11]
Talented (Perform (Dance)) [Paizo Publishing - At 3rd level, the gunslinger can make a surprise melee attack with the butt or
Ultimate Campaign, handle of her firearm as a standard action. When she does, she is considered to be
p.61] proficient with the firearm as a melee weapon and gains a bonus on the attack and
You are a virtuoso musician, actor, or storyteller. You gain a +1 trait bonus on damage rolls equal to the enhancement bonus of the firearm. The damage dealt
checks with a single Perform skill (your choice), and all Perform skills are always by the pistol-whip is of the bludgeoning type, and is determined by the size of the
class skills for you. firearm. One-handed firearms deal 1d6 points of damage (1d4 if wielded by Small
creatures) and twohanded firearms deal 1d10 points of damage (1d8 if wielded
by Small creatures). Regardless of the gunslinger's size, the critical multiplier of
Special Attacks this attack is 20/?2. If the attack hits, the gunslinger can make a combat maneuver
Smite Evil (Su) [Paizo Inc. - Bestiary,
check to knock the target prone as a free action. Performing this deed costs 1 grit
p.169]
point.
Once per day, as a swift action, the half-celestial can smite evil as the smite evil
Utility Shot (Ex) [Paizo Inc. - Ultimate
ability of a paladin of the same level as the half-celestial's Hit Dice. The smite
Combat, p.11]
persists until target is dead or the half-celestial rests.
At 3rd level, if the gunslinger has at least 1 grit point, she can perform all of the
following utility shots. Each utility shot can be applied to any single attack with a
Special Qualities firearm, but the gunslinger must declare the utility shot she is using before firing
+4 racial bonus on saves against poison [Paizo Inc. - Core the shot.
Rulebook] Blast Lock: The gunslinger makes an attack roll against a lock within the first
Gunslinger Battered Gun (Battered Pistol) [Paizo Inc. - Ultimate range increment of her firearm. A Diminutive lock usually has AC 7, and larger
Combat] locks have a lower AC. The lock gains a bonus to its AC against this attack based on
Character: Lady Telless PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:6 (CR:7)
Player: Created using PCGen v6.08.00 RC6 on Sep 28, 2019 at 2:31:20 AM Page 4
its quality. A simple lock has a +10 bonus to AC, an average lock has a +15 bonus You have more traits than normal
to AC, a good lock has a +20 bonus to AC, and a superior lock has a +30 bonus to
Combat Reflexes [Paizo Inc. - Core
AC. Arcane lock grants a +10 bonus to the AC of a lock against this attack. On a hit,
Rulebook, p.119]
the lock is destroyed, and the object can be opened as if it were unlocked. On a
miss, the lock is destroyed, but the object is jammed and still considered locked. You can make additional attacks of opportunity.
It can still be unlocked by successfully performing this deed, by using the Disable You may make 7 additional attacks of opportunity per round. With this feat, you
Device skill, or with the break DC, though the DC for either break or Disable Device may also make attacks of opportunity while flat-footed.
or the AC increases by 10. A key, combination, or similar mechanical method of Deepsight [Paizo Inc. - Advanced
unlocking the lock no longer works, though knock can still be employed to bypass Player's Guide, p.157]
the lock, and the creator of an arcane lock can still bypass the wards of that spell. Your senses are especially keen in the utter darkness.
Scoot Unattended Object: The gunslinger makes an attack roll against a Tiny or Your darkvision has a range of 120 feet.
smaller unattended object within the first range increment of her firearm. A Tiny
Flyby Attack [Paizo Inc. - Bestiary,
unattended object has an AC of 5, a Diminutive unattended object has an AC of 7,
p.315]
and a Fine unattended object has an AC of 11. On a hit, the gunslinger does not
This creature can make an attack before and after it moves while flying.
damage the object with the shot, but can move it up to 15 feet farther away from
the shot's origin. On a miss, she damages the object normally. When flying, the creature can take a move action and another standard action at
Stop Bleeding: The gunslinger makes a firearm attack and then presses the any point during the move. The creature cannot take a second move action during
hot barrel against herself or an adjacent creature to staunch a bleeding wound. a round when it makes a flyby attack. Normal: Without this feat, the creature takes
Instead of dealing damage, the shot ends a single bleed condition affecting the a standard action either before or after its move.
creature. The gunslinger does not have to make an attack roll when performing Gunsmithing [Paizo Inc. - Ultimate
the deed in this way; she can instead shoot the firearm into the air, but that shot Combat, p.103]
still uses up ammunition normally You know the secrets of repairing and restoring firearms.
Darkvision (Ex) [Paizo Inc. - Bestiary] If you have access to a gunsmith's kit, you can create and restore firearms, craft
Range 60 ft.; Darkvision is the extraordinary ability to see with no light source bullets, and mix black powder for all types of firearms. You do not need to make
at all, out to a range specified for the creature. Darkvision is black and white only a Craft check to create firearms and ammunition or to restore firearms.
(colors cannot be discerned). It does not allow characters to see anything that Crafting Firearms - You can craft any early firearm for a cost in raw materials
they could not see otherwise-invisible objects are still invisible, and illusions are equal to half the price of the firearm. At your GM's discretion, you can craft
still visible as what they seem to be. Likewise, darkvision subjects a creature to advanced firearms for a cost in raw materials equal to half the price of the firearm.
gaze attacks normally. The presence of light does not spoil darkvision. Crafting a firearm in this way takes 1 day of work for every 1,000 gp of the firearm's
Elven Immunities (Ex) [Paizo Inc. - Core price (minimum 1 day).
Rulebook, p.22] Crafting Ammunition - You can craft bullets, pellets, and black powder for a
Elves are immune to magic sleep effects and get a +2 racial saving throw bonus cost in raw materials equal to 10% of the price. If you have at least 1 rank in
against enchantment spells and effects. Craft (alchemy), you can craft alchemical cartridges for a cost in raw materials
Elven Magic (Ex) [Paizo Inc. - Core equal to half the price of the cartridge. At your GM's discretion, you can craft
Rulebook, p.22] metal cartridges for a cost in raw materials equal to half the cost of the cartridge.
Crafting bullets, black powder, or cartridges takes 1 day of work for every 1,000
Elves receive a +2 racial bonus on caster level checks made to overcome spell
gp of ammunition (minimum 1 day).
resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks
Restoring a Broken Firearm - Each day, with an hour's worth of work, you can
made to identify the properties of magic items.
use this feat to repair a single firearm with the broken condition. You can take
Grit (Ex) [Paizo Inc. - Ultimate
time during a rest period to restore a broken firearm with this feat.
Combat, p.51]
[Special]If you are a gunslinger, this feat grants the following additional benefit.
A mysterious stranger is a force to be reckoned with. Instead of using her You can use this feat to repair and restore your initial, battered weapon. It costs
Wisdom to determine the number of grit points she gains at the start of each day, 300 gp and 1 day of work to upgrade it to a masterwork firearm of its type.
she uses Charisma. This ability works in all other ways like the gunslinger's grit
class feature.
Proficiencies
Immunity to Disease (Ex) [Paizo Inc. - Bestiary,
Aldori Dueling Sword, Amentum, Arc Pistol, Arc Rifle, Atlatl, Autograpnel,
p.301]
Throwing Axe, Bardiche, Battle Aspergillum, Battleaxe, Bayonet, Bec de Corbin,
You are never subject to disease effects.
Bill, Blade Boot, Blowgun, Blunderbuss, Boar Spear, Heavy Bombard, Light
Keen Senses (Ex) [Paizo Inc. - Core Bombard, Bombard, Brass Knuckles, Nine Ring Broadsword, Buckler Gun,
Rulebook, p.22] Butterfly Sword, Cannon, Fiend's Mouth Cannon, Cat-O'-Nine-Tails, Cestus,
Elves receive a +2 bonus on Perception skill checks. Chakram, Club, Combat Scabbard, Heavy Crossbow, Light Crossbow, Culverin,
Low-Light Vision (Ex) [Paizo Inc. - Bestiary] Elven Curve Blade, Dagger, Chain Dagger, Punching Dagger, Dart, Dart Gun,
You can see x2 as far as humans in low illumination. Characters with low-light Death Ray, Dogslicer, Double Chicken Saber, Double Hackbut, Earth Breaker,
vision have eyes that are so sensitive to light that they can see twice as far as EMP Pistol, EMP Rifle, Falchion, Fire Lance, Light Flail, Heavy Flail, Flare Gun,
normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light Gaff, Gauntlet, Spiked Gauntlet, Gladius, Glaive, Glaive-Guisarme, Grapple,
vision can read a scroll as long as even the tiniest candle flame is next to her as Gravity Pistol, Gravity Rifle, Greataxe, Greatclub, Greatsword, Guisarme, Halberd,
a source of light. Characters with low-light vision can see outdoors on a moonlit Light Hammer, Hanbo, Handaxe, Hooked Lance, Horsechopper, Hunga Munga,
night as well as they can during the day. Id Rifle, Iron Brush, Javelin, Jutte, Kasatha Spinal Sword, Katana, Kerambit,
Lucky (Ex) [Paizo Inc. - Ultimate Khakkhara, Klar, Kukri, Lance, Laser Pistol, Laser Rifle, Laser Torch, Longbow,
Combat, p.51] Longspear, Longsword, Lucerne Hammer, Lungchuan Tamo, Heavy Mace,
Starting at 2nd level, a mysterious stranger gains a +1 luck bonus on Will saving Light Mace, Mattock, Mere Club, Mindrender, Monk's Spade, Morningstar,
throws. This bonus increases by +1 for every four levels beyond 2nd level (to a Musket, Axe Musket, Double-Barreled Musket, Warhammer Musket, Naginata,
maximum of +5 at 20th level). This ability replaces nimble. Nodachi, Ogre Hook, Pepperbox, Heavy Pick, Light Pick, Pilum, Pistol, Coat
Resistance to Acid (Ex) [Paizo Inc. - Bestiary, Pistol, Dagger Pistol, Double-Barreled Pistol, Dragon Pistol, Sword Cane
p.303] Pistol, Pliers, Poisoned Sand Tube, Quarterstaff, Ranseur, Rapier, Revolver,
Rhomphaia, Rifle, Rock, Sansetsukon, Sap, Scimitar, Scizore, Scythe, Sea-
You may ignore 10 points of Acid damage each time you take acid damage.
Knife, Shang Gou, Shieldbash, Shobhad Longrifle, Shortbow, Shortspear,
Resistance to Cold (Ex) [Paizo Inc. - Bestiary, Shotgun, Sibat, Sickle, Skull, Sling, Sonic Pistol, Sonic Rifle, Spear, Boar Spear,
p.303] Ray Spells, Touch Spells, Spiked Armor, Splash Weapon, Stake, Starknife,
You may ignore 10 points of Cold damage each time you take cold damage. Stingchuck, Stun Gun, Switchblade Knife, Bastard Sword, Short Sword, Tri-
Resistance to Electricity (Ex) [Paizo Inc. - Bestiary, Point Double-Edged Sword, Sword Cane, Syringe spear, Tepoztopilli, Terbutje,
p.303] Great Terbutje, Tiger Fork, Tonfa, Trident, Tube Arrow Shooter, Unarmed
You may ignore 10 points of Electricity damage each time you take electricity Strike, Underwater Heavy Crossbow, Underwater Light Crossbow, War Flute,
damage. War Razor, Dwarven Waraxe, Warhammer, Wushu Dart, Zero Pistol, Zero Rifle
Stranger's Fortune (Ex) [Paizo Inc. - Ultimate
Combat, p.51] Templates
Starting at 5th level, a mysterious stranger can ignore a firearm misfire a number Half-Celestial
of times per day equal to her Charisma bonus. She can use this ability as a free
action. This ability replaces gun training 1.
Weapon Familiarity (Ex) [Paizo Publishing - Core
Rulebook, p.22]
Elves are proficient with longbows (including composite longbows), longswords,
rapiers, and shortbows (including composite shortbows), and treat any weapon
with the word "elven" in its name as a martial weapon.
Feats
Additional Traits [Paizo Inc. - Advanced
Player's Guide, p.150]
Character: Lady Telless PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:6 (CR:7)
Player: Created using PCGen v6.08.00 RC6 on Sep 28, 2019 at 2:31:20 AM Page 5
Innate Racial Spells
Name School Time Duration Range Source
❏ Aid Enchantment (Compulsion) [Mind-Affecting]
1 standard action 6 minutes Touch CR:p.239
[V, S, DF] TARGET: Living creature touched; EFFECT: Aid grants +1 morale bonus on attack rolls and saves vs fear effects, plus 1d8 + 6 temporary hit points. [SR:Yes (harmless)]
❏ Bless Enchantment (Compulsion) [Mind-Affecting] 1 standard action 6 minutes 50 ft. CR:p.249
[V, S, DF] TARGET: The caster and all allies within a 50-ft. burst, centered on the caster; EFFECT: Bless fills your allies with courage. [SR:Yes (harmless)]
❏ Cure Serious Wounds Conjuration (Healing) 1 standard action Instantaneous Close (40 ft.) CR:p.263
[V, S] TARGET: Creature touched; EFFECT: When laying your hand upon a living creature, you channel positive energy that cures 3d8+6 points of damage. [SR:Yes (harmless) or yes; see text; DC:10, Will half (harmless) or Will half; see
text]
❏ Detect Evil Divination 1 standard action Concentration, up to 60 minutes [D] 60 ft. CR:p.266
[V, S, DF] TARGET: Cone-shaped emanation; EFFECT: You can sense the presence of evil. [SR:No]
❏ Neutralize Poison Conjuration (Healing) 1 standard action Instantaneous or 60 minutes; see text Touch CR:p.316
[V, S, M/DF] TARGET: Creature or object of up to 6 cu. ft. touched; EFFECT: You detoxify any sort of venom in the creature or object touched. [SR:Yes (harmless, object); DC:10, Will negates (harmless, object)]
❏❏❏ Protection from Evil Abjuration [Good] 1 standard action 6 minutes [D] Touch CR:p.327
[V, S, M/DF] TARGET: Creature touched; EFFECT: This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. [SR:No; see text; DC:10, Will negates (harmless)]
* =Domain/Speciality Spell
Innate
❏Aid
❏Bless
❏Cure Serious Wounds
(DC:10)
❏Detect Evil
❏Neutralize Poison (DC:10)
❏❏❏Protection from Evil
(DC:10)
Character: Lady Telless PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:6 (CR:7)
Player: Created using PCGen v6.08.00 RC6 on Sep 28, 2019 at 2:31:20 AM Page 6
Lady Telless
Elf (Half-Celestial)
RACE
151
AGE
Female
GENDER
Darkvision (120 ft.), Low-Light Vision
VISION
Neutral Good
ALIGNMENT
Ambidextrous
DOMINANT HAND
6' 6"
HEIGHT
146 lbs.
WEIGHT
Green
EYE COLOUR
Light brown
SKIN COLOUR
Light brown, Long
HAIR / HAIR STYLE
PHOBIAS
,
PERSONALITY TRAITS
INTERESTS
,
SPOKEN STYLE / CATCH PHRASE
RESIDENCE
LOCATION
Varisia
REGION
Falayna
DEITY
Outsider
Race Type
Description:
Biography:
Character: Lady Telless PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:6 (CR:7)
Player: Created using PCGen v6.08.00 RC6 on Sep 28, 2019 at 2:31:20 AM Page 7