Dino Pirates of Ninja Island
Dino Pirates of Ninja Island
Dino Pirates of Ninja Island
Basic Game
(Old School Hack Version)
These Rules This Document
What you’ve got here is an almost-complete game, based on Old School Hack by Kirin The first four pages (after this one) of this document are
Robinson. If you find the rules here are not quite complete enough, check out the full designed to be printed out and folded up into little booklets.
details at Instructions on how to make the booklet you can find here:
http://www.dino-pirates.com http://pocketmod.com/howto/
Where there are more in-depth explanations of how things work. But really, this is a Now you have a Player’s Handbook, with all the key
pretty simple game, so you probably won’t have much trouble. rules at hand, a GM’s Guide to help you running
combats and adventures, a Bestiary with lots of bad
We’ll be putting out a number of simple, printable adventures for your DINO- guys, and a booklet full of Inspiration for those
PIRATES enjoyment. Stay tuned! moments when your brain just can’t come through
for you.
After that there are the seven new class sheets for
DINO-PIRATES OF NINJA ISLAND, and the
Thanks official character sheet. Print those
off and let your players
First to Kirin, for making Old School Hack such an choose their heroes! And
awesome game, and sharing it with the rest of us. you’re off.
Also to Stuart Robertson, who introduced me to the idea of
the Pocket Mod RPG with his Weird West game.
Limitation: Inattentive
limitation: Upkeep
Awesome Points Used
2nd Mercenary
CHARGER
Some call you self-absorbed,
honestly,
Staying inwhen
focus,
combat
practice
you’re THIS awesome,
trim requires
and precision,
but
constant
as well asfrom
lots
You’re
double
ARMOR OF SCARS
Getting an
action,
constant
beatexpert
usable once per arena
ability
up as at rushing
often as youindo
tohas
attack. Once for every
its advantages. You'rearena,
tougher Party levels up when everyone
3rd Warrior
how can
of weapon
time
you not admire yourself
sharpening and armor polishing.
to time?
you
thancan make
most,
with seven
same round,
and both
hitwith
points
a Move
can take more action
instead
a +2 bonusof to
thethe
and an
punishment
usual
Attack
because action
of it. in theoff
You start
five. Plus you've usually got
attack.
has spent 12 awesome points
4th Hero
A lot of your
Whatever freereason,
the time is mostly spenttoeither
you tend miss
some old war stories and a don't-mess-with-me countenance that gives
you a +2 on any Charm check when trying to talk someone out of
game notes
practicing or
important working
details ofonwhat’s
your equipment.
happening NIMBLE
violence.ATTACK focused attack, usable once per arena
around you.
By making
WEAPON a Focused
OF CHOICE attack,
constant you can attack an opponent in an
ability
unexpected
You've become way (usually
adeptly by with
familiar describing something
a specific weapon of cool with
your choice,
HOW TO USE ATTRIBUTE
AWESOME POINTS the
and environment), doing extension
you use it as a natural an extra of point
your of damage
body. as as
As long well
youas
are
BONUS CHART some extra
wielding it, allsort
yourofattack
Cooldice
Effect
are if youDice.
Face successfully hit (knocking
If for whatever reason you
(roll 2d10)
1 point: them
take updown, making athem
a new weapon, feel
week of foolish,
training will carving your
switch your initial,of
Weapon
Add +2 to an attribute test 5 or lower -2 etc).
Choice to that one.
Recharge a Per-Arena Talent
6 to 8 -1 CHARGER double action, usable once per arena
2 points:
1 extra point of damage
9 to 11 0 SLIPPERY immediate
You're an expert reaction,
at rushing in to usable
attack.once
Onceper
forarena
every arena, you can
12 or 13 +1 makefirst
both attack
a Moveon action
Heal 1 point of damage
Recharge a Rested Talent
The youand an Attack
during action
a round in the spent
you've same round,
Movingwith
(outside of combat)
14 or 15 +2 a +2 bonus to the
automatically attack. but you cannot choose the Move action
misses;
3 points: 16 or 17 +3 onconstant
HEFT the following
ability round.
18 or 19 +4
Use a Talent from your class You've got a little bit more oomph than everyone else. You can carry one
you don’t yet have +5
20
GLINTY SMILE
more Heavy weaponnon-combat
or armor than your usable
talent, Brawnonly
bonus would
once allow,
after a restand
when you choose to wear no armor at all, your sexy build gives you a +2
The
bonustruth
on anyis, Charm
you’re check
just devastatingly
you make against charming.
someone Bythatflashing
might be
your pearly
attracted to you.whites and winking knowingly, no non-player
starting equipment character will possibly fail to be charmed, and simply cannot
EXPLOIT WEAKNESS
believe you are up focused attack,bad.
to anything usable after
Your restedparty members
fellow
AArapier, will probably
Practice just means
in fighting roll their
youeyes,
have however.
a trained eye for an Achilles’ Heel.
bedroll,fancy clothes,
a leather flaskbig shinyaboots,
of wine, sack
hair Every couple of fights you can carefully observe that a monster or an
filledcreme,
with drieda purse
rationsofand
coins (mostly
hardcheese,
opponent has a weakness, and if you are able to successfully Focus on it,
copper),
some flinta wineskin,
& tinder,personal grooming
three torches, a TAUNT constant ability
subsequent attacks you make against it get a +2 bonus to hit and do an
kit.
whetstone, a sewing kit, some candles and
When youofwant
extra point to irritate someone, you can do so through
damage.
a crowbar.
sarcastic comments, jibes and sneering wit. By making a
successful test of your Cunning against your enemy’s
STARTING COIN:
STARTING 1d10 gp,
WEALTH: +31d12 sp
Commitment, you can force one enemy to attack you, no
matter what their other plans may have been.
focused
constant
per arena
rested
Basic Game
This game is made out of the awesome Old School Hack (www.oldschoolhack.com)
A hard-drinking
The
Sea Dog
Fighter is a bad-ass friend to sailors
warrior who's and parrots
good at surviving everywhere.
when the chips are down.
adventuring goals
limitation:
Limitation: Upkeep
Ration of Grog
ROLLS WITH
Awesome Points Used
2nd Mercenary
SCARSTHE PUNCHES
Seaboard
the daily
focus,
life has its compensations, like
Staying in combat trim requires constant
cupful
practice andofprecision,
rum doled outastolots
as well all
ARMOR OF
You’ve
constant
Getting been
beat up
ability
in as
your share
often of brawls
as you
constant ability
andadvantages.
do has its scrapes, and youtougher
You're take Party levels up when everyone
3rd Warrior
the hands.sharpening
of weapon You’ve gotten usedpolishing.
and armor
and any day that goes by without your
to that, your punishment
than most,
with seven
instead
and can like
of hit
thepoints
take amore
usual
man.
instead
five. of
You startbecause
punishment
the usual
Plus,
with seven
your five.
saltyPlus
hit points
of it. You start off
you've usually
demeanour got
gives
has spent 12 awesome points
4th Hero
drink
A lot ofisyour
Dog.
gonna makeis mostly
free time you a spent
cranky Sea
either
some oldpause,
others war stories
you a +2 out
someone on any
and youand aget
don't-mess-with-me
a +2 on any Charm countenance
check that
Charm check when trying to talk someone out of
of violence.
gives
to talk game notes
practicing or working on your equipment.
violence.
A WEAPON
TALE O’OFTHE SEA
CHOICE non-combat
constant ability talent, usable only once after rested
HOW TO USE You've
By become
telling adeptly
a grand familiar
story with a specific
of adventure weapon aofdeafening
(or singing your choice,
ATTRIBUTE
AWESOME POINTS and shanty)
sea you use itthat as a lasts
natural
at extension
least fiveofminutes,
your body.youAs long
can as you are
inspire
BONUS CHART
wieldingaround
people it, all your attack
you dice are
(giving Face
them +2Dice. If for Daring
to their whateveror
reason you
+1 to
(roll 2d10)
1 point: take up
their a new weapon,
attacks) for thea next
week hour,
of training will switchpeople
or convince your Weapon
of yourof
Add +2 to an attribute test 5 or lower -2 Choice
point ofto that(+5
view one.to your next Charm check if needed).
Recharge a Per-Arena Talent
6 to 8 -1 CHARGER double action, usable once per arena
2 points: 9 to 11 0
1 extra point of damage FRIEND
You're IN EVERY
an expert PORT
at rushing in to attack. Once
constant for every arena, you can
ability
Heal 1 point of damage 12 or 13 +1 make both a Move action and an Attack action in the same round, with
Recharge a Rested Talent
14 or 15 +2 You’ve served
a +2 bonus to theon warships, pirate corvettes, gold-laden junks
attack.
(outside of combat)
16 or 17 +3
and even pulled nets on fishing boats. Wherever you go, you
3 points: HEFT
runconstant ability shipmates who are eager to help out an old
into former
18 or 19 +4
Use a Talent from your class pal. If got
You've youa little
needbit a more
placeoomph
to flop, or everyone
than some information,
else. You canthe old
carry one
you don’t yet have 20 +5 gang is always
more Heavy there.
weapon or armor than your Brawn bonus would allow, and
when you choose to wear no armor at all, your sexy build gives you a +2
bonus on any Charm check you make against someone that might be
ANIMAL COMPANION
attracted to you. usable once per-arena
starting equipment You’ve
EXPLOIT got a little buddy
WEAKNESS focused(most
attack,likely
usableaafter
parrot or a monkey, but
rested
up to you), who helps you out when things get a little
Raggedy Practice in fighting means you have a trained eye for an Achilles’ Heel.
A bedroll,sailor clothes,
a leather a wine,
flask of tin mug,
a sacka complicated. Once per arena they can fly at, throw things or
harmonica, heavily calloused feet and a Every couple of fights you can carefully observe that a monster or an
filled with dried rations and hardcheese, otherwise
opponent hasdistract your and
a weakness, enemy,
if yougiving
are ableyou a +2 on your
to successfully attack
Focus on it,
jaunty
some hat.
flint & tinder, three torches, a roll.
subsequent attacks you make against it get a +2 bonus to hit and do an
whetstone, a sewing kit, some candles and
extra point of damage.
a crowbar. HEAVY BLOW special attack, usable once per arena
STARTING COIN:
STARTING 1d10 gp,
WEALTH: +11d12 sp If you strike at someone with your empty fist (or say, a handy
bit of nearby furniture), you can attempt a special attack that
also stuns your opponent if it hits, preventing them from
using the Attack action this round or the next.
focused
constant
per arena
rested
Basic Game
This game is made out of the awesome Old School Hack (www.oldschoolhack.com)
Disappear
Ninja Shadow
The Fighter is ainto darkness.
bad-ass Strike
warrior who's good unseen,
at survivingrelentless and
when the chips aredeadly.
down.
adventuring goals
Inherent: Disappear
inherent: Steely-eyed
If you decide to go away, you’re gone.
You’re good
Nobody at hitting
can use things. Every
the Impede actionroll you
against
make
you, to if
and hityou
something
choose to
round, you cannot be seen.
gets a +1
take noadded
actiontoinit.a
available talents (pick one at first level)
experience 1st Man-at-arms
limitation: Upkeep
Awesome Points Used
2nd Mercenary
BACKSTAB
WEAPON OF CHOICE constant
special attack,ability
usable once per arena
HOW TO USE You've become adeptly familiar with a specific weapon of your choice,
ATTRIBUTE By attacking an opponent who happens to be attacking
AWESOME POINTS and you use it as a natural extension of your body. As long as you are
BONUS CHART somebody else this round, you get a +2 to hit them and do an
wielding it, all your attack dice are Face Dice. If for whatever reason you
1 point: (roll 2d10) extra two points of damage.
take up a new weapon, a week of training will switch your Weapon of
Add +2 to an attribute test 5 or lower -2 Choice to that one.
Recharge a Per-Arena Talent
6 to 8 -1 UP THE WALLS
CHARGER constant
double action, usable ability
once per arena
2 points: 9 to 11 0
1 extra point of damage
You
You'recan
an climb
expert just aboutinanything,
at rushing to attack. at pretty
Once much
for every the same
arena, you can
Heal 1 point of damage 12 or 13 +1 speed youawalk
make both Move at.action
Make a Strength
and an Attackcheck
action with
in theasame
+2 to just go
round, with
Recharge a Rested Talent
14 or 15 +2 up
a +2any sheer
bonus vertical
to the attack.surface, or a Daring check (again at +2)
(outside of combat)
16 or 17 +3 to cross any sort of narrow, wobbly surface (like a rope or a
3 points: HEFT constantplant
bamboo ability waving in the wind). Lesser surfaces like
18 or 19 +4
Use a Talent from your class crumbly
You've got arock
little walls
bit more oroomph
narrow
thanplanks
everyoneyou
else. can negotiate
You can carry one
you don’t yet have 20 +5 without
more Heavyany weapon
check whatsoever.
or armor than your Brawn bonus would allow, and
when you choose to wear no armor at all, your sexy build gives you a +2
bonus on any Charm check you make against someone that might be
QUICK REACTION
attracted to you. immediate reaction, usable any time
starting equipment Whenever you are surprised by something or someone,
EXPLOIT WEAKNESS focused attack, usable after rested
including traps, you get to add +2 on the next die roll as long
All black ninja outfit, Practice in fighting means you have a trained eye for an Achilles’ Heel.
A bedroll, a leather flask smoke
of wine, bombs,
a sack as it happens directly afterwards.
lockpicks, Every couple of fights you can carefully observe that a monster or an
filled with climbing ropeand
dried rations andhardcheese,
grappling
hook, opponent has a weakness, and if you are able to successfully Focus on it,
some snorkel
flint & pipe andthree
tinder, flashtorches,
grenades.
a
subsequent attacks you make against it get a +2 bonus to hit and do an
All the necessities
whetstone, of some
a sewing kit, life for a hard-
candles and STALK immediate reaction, usable once per arena
extra point of damage.
working
a crowbar.ninja.
It’s very hard to shake you once you’ve lined up your target.
With a successful Daring versus Commitment or Cunning
STARTING COIN:
STARTING 1d10 +4
WEALTH: gp, 1d12 sp
check, you can automatically follow an opponent from one
arena to another, without using up a Move action.
focused
constant
per arena
rested
Basic Game
This game is made out of the awesome Old School Hack (www.oldschoolhack.com)
The clan is
The Fighter
Ninja Sword
relies on warrior
a bad-ass you towho's
uphold the
good at traditions
surviving and
when the the
chips arehonour.
down.
adventuring goals
limitation:
Limitation: The 7Upkeep
Sacred Vows
Awesome Points Used
2nd Mercenary
WEAPON OF CHOICE
You take these
Staying
slightly
vows very
in combat
embarrassing
focus, practice
trim seriously,
one that
and precision,
even that
requires constant
as makes your
well as lots
ARMOR OF SCARS
Sensei
constant abilityconstant ability
Getting was
beat very
up as strict, and
often as youevery dawn
do has came more
its advantages. exercises,
You're tougher Party levels up when everyone
3rd Warrior
focused
constant
per arena
rested
Basic Game
This game is made out of the awesome Old School Hack (www.oldschoolhack.com)
The
The Fighter land iswarrior
is a bad-ass full of
Shaman
voices,
who's for
good at thosewhen
surviving whothelisten.
chips are down.
adventuring goals
you.
Staying in combat trim requires constant
focus, practice and precision, as well as lots
ARMOR OF SCARS constant ability
As a Focused action, you can make friends with a nearby animal. This
Getting beat
creature can up as often
be no largerasthan
you half
do has
youritssize,
advantages. You're
but it will tougher
be friendly Party levels up when everyone
3rd Warrior
Limitation:
of weapon sharpening Yokel
and armor polishing.
You’re not exactly well-traveled, and so you
towards
than most,
understand
youandand
canobey
simple
with seven hit
order to use
take any
morenon-self-destructive
instructions.
points
punishment becausecommand.
Youusual
instead of the can spend
of it. You It
1 Awesome
five. Plus
canoff
start
Point in
you've usually got
has spent 12 awesome points
4th Hero
warthis talent onaadon't-mess-with-me
creature as big as yourself, or 2 Awesome
A lot
end upofgawking
your freeattime is mostly
things spent
you’ve either
never seen
some old
Points
you a on
+2 aon
stories
creature
and
as big check
any Charm as a horse.
whenIttrying
countenance
will remain
to talkyour
that gives
friend out
someone untilof game notes
practicing
before. Likeorships,
workingandonroads,
your equipment.
and stuff like you dismiss it, or you use this power on another animal.
violence.
that. City folk will make fun of you.
AURAS
WEAPONOF POWER
OF CHOICE constant ability
constant ability
HOW TO USE You've become adeptly familiar with a specific weapon of your choice,
ATTRIBUTE Whether the taint of Imperial Sorcery, the remnants of demonic
AWESOME POINTS and you use it as a natural extension of your body. As long as you are
BONUS CHART rituals, spirit possession or even the focused energy of a great martial
wielding
arts it, all
master, youyour
canattack
sensedice
theare Face
auras Dice.by
created If for whatever
sources reasonBy
of power. you
(roll 2d10)
1 point: take up taking
merely a new weapon,
a moment a week
and offocusing,
training you
will switch your Weapon
can discern any suchof
Add +2 to an attribute test 5 or lower -2 Choice to
sources or that
theirone.
effects in the vicinity. By making an Awareness
Recharge a Per-Arena Talent
6 to 8 -1 check, you may even notice power disguising itself.
CHARGER double action, usable once per arena
2 points: 9 to 11 0
You're an expert at rushing in to attack. Once for every arena, you can
1 extra point of damage
Heal 1 point of damage 12 or 13 +1 ANCESTRAL AID focused spell, usable only once after rested
make both a Move action and an Attack action in the same round, with
Recharge a Rested Talent
(outside of combat)
14 or 15 +2 a +2 bonus
This spell to the attack.
invokes your ancestor spirits to aid you or your
16 or 17 +3 companions. By laying your hands on someone who is down to 2 hit
3 points: HEFT constant ability
points or less, which could be yourself, you bring them back up to 1 hit
18 or 19 +4
Use a Talent from your class point
You'veless
gotthan fullbit
a little in more
a quick ritualthan
oomph that everyone
lights up the
else.area
Youaround you.one
can carry
you don’t yet have 20 +5 more Heavy weapon or armor than your Brawn bonus would allow, and
when you choose to wear no armor at all, your sexy build gives you a +2
bonus on any Charm check you make against someone that might be
BLESS WEAPON focused spell, usable once per arena
attracted to you.
starting equipment You can clutch a weapon and encourage spirits to enter it, at the cost
EXPLOIT WEAKNESS
of a little bit of your focused attack,
health. When usable after rested
touching a weapon, you must
Some sort of robe/seashell declare
Practiceainpurpose
fightingfor its blessing,
means you havewhether for eye
a trained something quick or Heel.
for an Achilles’ for
A bedroll, a leather flask of bikini
wine, aaffair,
sack aEvery
long-term
most couplegoal. Any you
of fights weapon thus touched
can carefully doesthat
observe an aextra pointorofan
monster
filled likely, a fancy
with dried rationsheadress, a stick
and hardcheese, damage
with opponenteachhas atime a successful
weakness, attack
and if you is to
are able made with it,Focus
successfully but your
on it,
somea flint
bunch & of feathers
tinder, threeontorches,
it, some
a character
gemstones subsequentisattacks
permanently
you make down a hit
against point.
it get a +2Once
bonusthe purpose
to hit and doisan
whetstone, and widekit,
a sewing eyes.
some candles and reached or is
extra point ofdeclared
damage.unobtainable, the weapon loses its property and
a crowbar. you get your hit point back.
STARTING COIN:
STARTING 1d10 gp,
WEALTH: +41d12 sp SPIRIT SHIELD constant ability
Each round, one Minion opponent attacking you fails to
do so. Either scary spirits interfere, or helpful spirits hide
you, or insert a banana peel in the mix, or whatever. focused
constant
per arena
rested
Basic Game
This game is made out of the awesome Old School Hack (www.oldschoolhack.com)
Nothing
The Fighter canwarrior
is a bad-ass
Hunter
hide from you,at and
who's good no game
surviving when theischips
tooare
bigdown.
adventuring goals
limitation: Upkeep
Awesome Points Used
2nd Mercenary
FOREST STEPconstant
Limitation: Stoic
Staying in combat
focus, apractice
trim requires
and precision,
constant
as welland
as lots
ARMOR OF SCARS
You
Getting
constant
get abeat
+2 up
ability
ability
bonus to anyasroll
as often youthe doDMhasrequires you to make
its advantages. You'reintougher
order Party levels up when everyone
3rd Warrior
You’re
of weapon
tough
big tough
sharpening
jungle
jungle warrior,
warriors anddon’t
armor complain.
Whether you’re injured or starving or
big
polishing.
to
thanMove
most, from
untrackable
with seven hit
and can onetake
andpoints
arena
you never
moretopunishment
get of
instead
another. You
lostthe
in the forest.
usual
alsoofhappen
because to beoff
it. You start
five. Plus you've usually got
has spent 12 awesome points
4th Hero
whatever, you’d
A lot of your rather
free time die spent
is mostly than either
admit
some old war stories and a don't-mess-with-me countenance that gives
you a +2 on any Charm check when trying to talk someone out of
game notes
weakness
practicinginor
front of ‘civilized’
working on yourfolks.
equipment. PERFECT
violence.
ACCURACY delayed attack, usable once per arena
Any delayed attack you attempt to make with a Ranged weapon gets
WEAPON OF CHOICE
a +2 added constant
to the attack roll ifability
it’s not interrupted by the Attack Turn.
Outside of combat,
You've become as familiar
adeptly long as with you aaim for at
specific least of
weapon a your
minute at
choice,
HOW TO USE ATTRIBUTE something
and you use you cana see,
it as you extension
natural will alwaysofhit it. You
your can
body. Asinitiate
long ascombat
you are
AWESOME POINTS
BONUS CHART with this it,
ability.
wielding all your attack dice are Face Dice. If for whatever reason you
(roll 2d10)
1 point: take up a new weapon, a week of training will switch your Weapon of
Add +2 to an attribute test 5 or lower -2 SURVIVAL
Choice to that one. ability
constant
Recharge a Per-Arena Talent
6 to 8 -1 You never
CHARGER go hungry.
double As long
action, usable onceasper
there is game to hunt, you’ve got
arena
2 points: 9 to 11 0 something to throw on the barbecue. This also means you can find
1 extra point of damage You're aninexpert
animals at rushing
any sort in to
of natural attack.and
setting, Once
youfor
getevery
a +1arena,
on anyyou can
rolls
Heal 1 point of damage 12 or 13 +1 make both a Move action and an Attack action in the same round, with
made against animals (even dinosaurs).
Recharge a Rested Talent
(outside of combat)
14 or 15 +2 a +2 bonus to the attack.
16 or 17 +3
3 points:
18 or 19 +4
SET
HEFTTRAPS
constant ability
focused action, usable once per arena
Use a Talent from your class You've
You cangotriga deadfalls,
little bit more oomph
nooses and than everyone
springs out of else.
just You
aboutcan carry one
anything.
you don’t yet have 20 +5 morecan
You Heavy
take aweapon
Focusor armor
action than
and your Brawn
prepare a trap.bonus would
The next allow,
enemy whoand
when you
enters your choose
arenatoafter
wearyour
no armor
actionatcompletes
all, your sexy
getsbuild givesby
attacked you a +2
your
bonus on any
makeshift trapCharm
-- makecheck you make
an Attack rollagainst someone
as normal that might
(no arena bonus)be
attracted
and deal toyouryou.enemy one point of damage on a successful hit. This
starting equipment attack is NOT your action on the next round; you can do whatever you
EXPLOIT WEAKNESS
like after focused attack, usable after rested
the trap is set.
Sandals anda some Practice in fighting means you have a trained eye for an Achilles’ Heel.
A bedroll, leathersort ofof
flask loincloth. A T-
wine, a sack
Rex Every couple of fights you can carefully observe that a monster or an
filledtooth
with and
driedsomething
rations andmade out of
hardcheese, CORRAL focused action, and
usable only
dinosaur hide. opponent has a weakness, if you areonce
ableafter rested
to successfully Focus on it,
some flint & Rope,
tinder, a three
knife,torches,
and somea
cocoanuts. subsequent
Your expertiseattacks you make
in directing againstallows
animals it get ayou
+2 to
bonus to hit and
influence do an
people’s
whetstone, a sewing kit, some candles and
extra point With
behaviour. of damage.
a Focus action you can choose an arena (either the
a crowbar.
one you’re in or one adjacent to it) and attempt to force all Minion or
Guard bad guys in any arena adjacent to the target arena to use their
STARTING COIN:
STARTING 1d10 gp,
WEALTH: +21d12 sp next action to Move to that arena. You make a Cunning vs
Commitment check against the bad guys (one check for all the
Minions, one check for each Guard) -- each one who fails
moves as you direct.
focused
constant
per arena
rested
Basic Game
This game is made out of the awesome Old School Hack (www.oldschoolhack.com)
The
The Empire
Fighter maywarrior
is a bad-ass
Sorcerer
havewho's
castgood
youatout, but when
surviving you’ve still are
the chips gotdown.
plans.
adventuring goals
ARMOR BLAST
Limitation:
Basically,
Superior Scorn
Staying in combat trim requires constant
nobody
focus, practice andlikes you because
precision, as well asyou’re
lots
OF SCARS
This spell
Getting shoots
beat
focused spell,
constant
outoften
up as a magical
usable only once after rested
ability
as youbolt
dothat
has automatically
its advantages.hits anything
You're in
tougher Party levels up when everyone
3rd Warrior
such a sneering,
of weapon arrogant
sharpening andbastard. When you
armor polishing.
want to be charming you can sure turn it on,
your
than arena
roll.
with By
damage
most, or
andancan
taking
seven
adjacent
a hit point
hit points
one, punishment
take more
of of
instead
doing 2 points
damage yourself,
the usual
of damage,
because
you can
five. Plus
no need
of it. You starttooff
increase
you've usuallythe
got
has spent 12 awesome points
4th Hero
some oldtowar3 points.
but those
A lot who
of your
cold-hearted.
know
free time you thinkspent
is mostly you’re just
either
stories and a don't-mess-with-me countenance that gives
you a +2 on any Charm check when trying to talk someone out of
game notes
practicing or If you cared,
working it would
on your probably
equipment.
hurt your feelings. violence.
SCROLLS
WEAPON OFOF POWER
CHOICE constant magic
ability item, usable any time out of combat
HOW TO USE The secrets
You've become of the Hidden
adeptly Masters
familiar area yours,
with specifichowever
weaponyou may choice,
of your have
ATTRIBUTE acquired them.
AWESOME POINTS and you use it asBya natural
spendingextension
a few minutes
of your looking
body. Asthings up,you
long as you
are
BONUS CHART always
wieldingknow
it, allayour
single important
attack dice arefact
Faceabout
Dice.any given
If for subject,
whatever either
reason you
(roll 2d10)
1 point: given to ayou
take up new byweapon,
the DM or madeofuptraining
a week on the spot (per DM
will switch approval).
your Weapon of
Add +2 to an attribute test 5 or lower -2 Choice to that one.
Recharge a Per-Arena Talent
6 to 8 -1
2 points: TELEKINETIC SLAM
CHARGER double action, usableranged
once per arenausable only once after rested
attack,
9 to 11 0
1 extra point of damage You're
You cananthrow
expertout
at rushing in to
your arms in attack. Once for
a dismissive everyand
gesture arena, youan
cause can
12 or 13 +1 make both a Move action and
Heal 1 point of damage enemy to hurtle backwards inan
a Attack
sudden action
crash. in the same
Make a +2 round,
Rangedwith
Recharge a Rested Talent
(outside of combat)
14 or 15 +2 a +2 bonus
attack to the
against the attack.
enemy -- if the attack hits, the spell deals 1 point of
16 or 17 +3 damage, and also Throws the enemy into an adjacent arena.
3 points: HEFT constant ability
18 or 19 +4
Use a Talent from your class You've got a little bit more oomph than everyone else. You can carry one
you don’t yet have +5
20 PARALYZE
more Heavy attack
weaponaction,
or armor thanonce
usable yourper
Brawn bonus would allow, and
arena
when you choose to wear no armor at all, your sexy build gives you a +2
With
bonusaon touch
any to an enemy’s
Charm check youpressure
make points,
against you can render
someone thembe
that might
completely
attracted to helpless.
you. Make an Attack (without a weapon) -- if the
attack hits, the enemy is paralyzed and can take no action next round.
starting equipment The following
EXPLOIT WEAKNESS round, the victim
focused attack, can attempt
usable a Commitment test
after rested
against your Charm or Commitment (your choice) to recover;
Rich brocade robes, nice shoes and maybe a Practice in fighting means you
otherwise they remain paralyzed. have a trained eye for an Achilles’ Heel.
A bedroll, a leather flask of wine, a sack
staff carved of ebony. A comb or something Every couple of fights you can carefully observe that a monster or an
filled with dried rations and hardcheese,
to hold your hair up, and a belt pouch to opponent has a weakness, and if you are able to successfully Focus on it,
somenewts’
flint eyes
& tinder, three
weirdtorches, a
carry
whetstone,
and other
a sewing kit, some
bits. Some
candles and
COMMAND
subsequent attacks
focusedyou make
spell, against
usable onlyitonce
get aafter
+2 bonus
restedto hit and do an
Imperial coins and a superior manner. extra point of damage.
a crowbar. Your natural superiority is enhanced by this spell, rendering your
words impossible to resist. Make a Charm vs Commitment check
STARTING COIN: 1d10 gp, 1d12 sp against one target. If the target fails, their next action will be whatever
STARTING WEALTH: +5
you asked them to do. The spell wears off after a round, so if they do
not complete the action, they will regain control of themselves at that
point.
focused
constant
per arena
rested
Basic Game
This game is made out of the awesome Old School Hack (www.oldschoolhack.com)
Played by:
character name
CONSTANT
sheer size, number of heavy things you can
carry, physical intimidation factor
cunning Tricky or
Sneaky Stuff
trickery, sneakiness,
doing stuff that others
Penalty current
are trying to prevent Heavy Armor (-2)
V. Heavy Armor (-5) health
daring
PER ARENA
courage, facing your fears and attempting Only
Onlyuse
useififFighter
Sea DogTalent
Talent
dangerous stuff without hesitation
scars
Armor
treasure & other Goodies
Armor Type Check boxes if using
Light Shield (1) or
Heavy Shield (both) wealth
Character Sheet Basic Game
Basic Game
Adventuring Goals
CHOOSE, ROLL, or COME UP WITH YOUR OWN
Pirate
On your first voyage, your
Ninja Native Imperial
The Grand Master of your clan cast You tried to warn them, but the Somebody sees your family ring and
1 treacherous crewmates marooned
you and made off with everything 1 you out, saying only, “Return when
you are worthy of my teaching.”
1 village elders refused to listen, and
now you’ve lost everything.
1 says you are heir to vast estates. How
can you find out?
that was yours. You want it back.
A pirate captain butchered your A rival ninja clan killed your parents They sacrificed your mother/father Your former company commander was
2 parents, and you’ve taken to the seas
to find him.
2 when you were a child. Why did they
leave you alive?
2 to the god, but it didn’t help. You
want answers!
2 such a fool, you never thought he’d
track you down!
All you’ve ever wanted was a ship of Your lover, from a rival clan, has Somewhere, a shaman holds the Master Siu can only be cured with a
4 your own, and a loyal crew to follow
you to glory.
4 disappeared. Of, course, they blame
YOU.
4 secret to curing your relative's fatal
illness.
4 feather from the tail of the Ruby
Phoenix.
Whether it’s the Raptors, the Rexes You seek the greatest swordsman in You intend to fashion a necklace out Your family was wiped out in a
5 or the Thunders, you want to join a
DINO-PIRATE clan.
5 the islands, to make them your
master.
5 of dinosaur teeth. From every kind of
dinosaur.
5 sorcerous battle. Get the power, then
you’ll settle the score.
Captain Red-Eyes’ crew will only let The blade your master gave you The Cult of the Bleeding Maw will A mighty eunuch sorcerer taught you,
6 you join if you can prove you’re as
heartless as they are.
6 SPEAKS in your DREAMS, guiding
you.
6 only let you join if you return with
the egg of a T-Rex.
6 and then you stole his magic pen. Find
out how it works, maybe it’ll save you.
The ghost of Old Crupper keeps That old man defeated you, then
7 appearing, and he’s getting steadily
more annoyed with you!
7 vanished, leaving only this old wine
jug. How can you learn his secrets?
7 A spelchulral voice called your name
from deep within the earth. 7 Lord Tsao promised to free your family
if you brought back enough gold.
That Imperial sorcerer may have That Imperial sorcerer may have That Imperial sorcerer may have That Imperial sorcerer may have
10 beaten and humiliated you, but you
won't rest until you have revenge!
10 beaten and humiliated you, but you
won't rest until you have revenge!
10 beaten and humiliated you, but you
won't rest until you have revenge!
10 beaten and humiliated you, but you
won't rest until you have revenge!
Welcome to this incredible setting for what we like to call “prehistoric swashbuckling
kung-fu adventure”!
Pirates have long made these islands their home, and band together in loose brotherhoods
named for the ferocious creatures that live here. They are the DINO-PIRATES, drawn
from places far and strange, and find common cause with the local natives against the
threat of the Jade Empire, massive and ancient, recently wracked by revolution. The new
rulers are cruel sorcerers, and seek to impose their will even here, among the nameless
islands of the DINO-PIRATES.
Here, too, the once-loyal ninja clans have made their homes. Long ago they were the
deadliest servants of the Jade Throne, but now they too fight these evil sorcerers and seek
to preserve honour and the memory of greatness long past. The clan leaders maintain a
council upon NINJA ISLAND, but their ranks are riven with distrust and betrayal.
Pirates, ninjas, islanders and refugees from the Jade Empire must now band together. Call
upon the powers of your ancestors, or trust to your faithful blade, but be ready to fight for
your clan, your crew and your life!
If you want more details about this setting (or if you’d like to contribute
your own ideas!), visit us at
www.dino-pirates.com
WELCOME ABOARD!