Trends in Consumer Electronics
Trends in Consumer Electronics
Trends in Consumer Electronics
Technology Review#2002-02
Trends in
Consumer
Electronics
March 2002
Trends in Consumer Electronics K.S. Vellal, P.S. Jamooji and Anjan Kumar J.V.
No part of this document may be reproduced or distributed in any form by any means
without prior written authorization of Tata Consultancy Services.
Trends in Consumer Electronics K.S. Vellal, P.S. Jamooji and Anjan Kumar J.V.
Contents
1 INTRODUCTION ......................................................................................... 1
2 OVERVIEW.................................................................................................. 1
2.1 RISE IN SMALL OFFICE, HOME OFFICE AND TELECOMMUTING PRACTICES....................... 1
2.2 RISE IN MULTI-PC HOUSEHOLDS ........................................................................ 1
2.3 RISE IN SMART DEVICES IN HOUSEHOLDS .............................................................. 2
3 THE CONNECTED HOME.............................................................................. 2
12 REFERENCES ............................................................................................ 20
13 CONTACT INFORMATION......................................................................... 20
Trends in Consumer Electronics K.S. Vellal, P.S. Jamooji and Anjan Kumar J.V.
List of Illustrations
FIGURE 1: POST-PC DEVICES ....................................................................................... 2
FIGURE 2: THE CONNECTED HOME COMMUNICATIONS PROTOCOLS FOR CONSUMER INTERNET
APPLIANCES BY JOHN CANOSA-........................................................................ 3
FIGURE 3: TYPICAL PHONE-LINE SYSTEM.......................................................................... 8
FIGURE 4: AC POWERLINE-BASED TRANSPORT ELEMENT ..................................................... 9
FIGURE 5: AN EXAMPLE CONNECTION OF DEVICES USING FIREWIRE ....................................... 10
FIGURE 6: USB V/S 1394.......................................................................................... 10
FIGURE 7: OSGI OVERVIEW ....................................................................................... 12
FIGURE 8: FRAMEWORK AND SPECIFICATIONS.................................................................. 13
FIGURE 9: JINI OVERVIEW.......................................................................................... 16
FIGURE 10: JINI ARCHITECTURE .................................................................................... 16
FIGURE 11: IRT REFERENCE IMPLEMENTATION MODEL ........................................................ 18
FIGURE 12: A CONNECTED HOME SCENARIO ...................................................................... 19
FIGURE 13: KEY TECHNOLOGIES IN CONSUMER ELECTRONICS................................................ 20
List of Tables
TABLE 1: INTERNET-TO-HOME TECHNOLOGIES ..................................................................... 4
TABLE 2: TECHNOLOGIES PROVIDING DIGITAL IMAGING TO HOME ............................................. 5
TABLE 3: HOME NETWORK TECHNOLOGIES ......................................................................... 7
TABLE 4: WIRED TECHNOLOGIES FOR THE HOME.................................................................. 7
TABLE 5: WIRELESS TECHNOLOGIES................................................................................ 10
TABLE 6: DEVICE ACCESS PROTOCOLS ............................................................................. 14
Trends in Consumer Electronics K.S. Vellal, P.S. Jamooji and Anjan Kumar J.V. Page 1 of 20
1 Introduction
Interweaving audio, video and data services through the advancements in consumer
electronics technologies promises a new era in infotainment. Compelling software
applications provide enriched information and interactive entertainment services enable
end-users to harness technologies in diverse ways. The following pages give an
overview of the latest developments happening in the area of consumer electronics.
Today, consumer electronic devices are becoming more intelligent, mainly due to the
falling costs and increasing capability of today’s microprocessors. Consumer electronics
no more comprises a hardware-only domain, there are both hardware and software
solutions to delivering digital entertainment. Emerging standards aim to provide a
confluence between the high-speed broadband access technologies and the consumer
electronic devices within the home.
These trends are further increasing the time-to-market pressures on the vendors, who
now need to deliver a wider plethora of products in a shorter time-frame, to capture the
consumer’s attention span. Thus, the vendors look for ready-to-use solutions from the
market, which, offered together with their core components, will deliver innovative
products to the consumer.
2 Overview
Consumer electronics and devices have always been a part of an average household;
these devices have largely been independent entities. Similarly, of late, the home has
been thought of as a separate unit typically connected to the outside world via Cable
Television [CATV], or via the Internet, using a dial-up modem. However several trends
contribute to the growing need for newer solutions in the consumer electronics space.
The following sub-sections describe the market drivers.
These changes, in turn, create a growing need for home networks. To implement these
practices, information technology (IT) managers must not only connect telecommuters
to the corporate local-area network (LAN) and Intranet but provide voice solutions as
well. To conduct business properly, telecommuters must access files and stored network
information and therefore require a high quality, secure voice and data network that is
able to sustain multiple sessions.
begin in the home. Also, an increasing number of home offices and individuals, who
bring work home, contribute to this trend.
U.S.
shipments in
millions
55
50 Post-PC Devices
45
40 PCs
35
30
25
20
1997 1998 1999 2000 2001 2002
The various non-PC and smart devices in the home today are the Digital Camera, DVD
Players, Camcorders, PDAs, Home Theatre Systems, Personal Video Recorders, etc.
These devices come with a variety of applications, which enhance the users’
experiences. Further, some or most of these devices allow interoperability with the PC.
PCs are no longer data-only devices. They are increasingly multimedia-capable and are
also inter-operable with other entertainment devices at home.
As these devices become more common, the need will increase for a home-networking
strategy that will allow all data, voice, and multimedia devices to be accessed at any
time from anywhere.
Various technology components are involved in making the connected home a reality.
Trends in Consumer Electronics K.S. Vellal, P.S. Jamooji and Anjan Kumar J.V. Page 3 of 20
Entertainment Services
Gateway
Device Internet
Service Aggregator
The main technological components of the “connected home” are explained in detail
below.
Trends in Consumer Electronics K.S. Vellal, P.S. Jamooji and Anjan Kumar J.V. Page 4 of 20
! Residential [Home] Gateway, which provide the Broadband Access Networks with
seamless connectivity to the Home Network. It should also provide value-added
services.
! Home Network, which provides interconnectivity among devices within the home.
This could be either wired or wireless.
FTTx (Fiber-To- 10 Mbps/10 Fiber Very low ATM Forum ITU, Lots of Activity
The-Home) Mbps www.telecomre in fixed and 3G
search. com [Requires a lot
of
infrastructure]
The advent of DTV also means that the information from the Internet is not the only
digital traffic arriving to the home. Technologies capable of delivering digital images to
the home, in the form of MPEG frames are now also emerging as a part of Broadband
Access Technologies. These technologies are Digital Satellite, Digital Cable, Digital
Wireless Cable, among others, which provide digital image content to the home.
One of the key applications that must be supported for the home-user is Voice. Several
technologies that are playing a part here are Voice-Over-Cable and Voice-Over-DSL.
These are explained in the sub-sections below.
In addition, VoDSL uses the extra DSL bandwidth dynamically. This means that voice
calls only consume bandwidth when a call is active on a line. When a call is not active,
the bandwidth is available for other services, such as Internet access. Today, a VoDSL
solution has two components: a gateway and an Integrated Access Device (IAD). The
voice gateway allows the traffic to be peeled off from the data network and handed
over to Public Switched Telephone Networks [PSTN ] for service and switching. The IAD
provides the interface between the DSL network service and the customer’s network
equipment. Note that the IAD can be used to connect both voice and data-literate
equipment.
Cable isn't without competition in the consumer market; xDSL has emerged as the
leading alternative to broadband cable. Cable operators are well positioned to capitalize
on the convergence trend, if they are able to overcome the remaining technical hurdles
and deliver telephony service that is comparable to the public switched telephone
system.
Typically, 1.5 to 3 Mbps downstream and 500 Kbps to 2.5 Mbps upstream are
supported. The first step in this process was addressed by the Data over Cable Service
Interface Specification (DOCSIS). DOCSIS established universal ground rules for the
transmission of packets across cable networks, ensuring that packets won't be routed
incorrectly. DOCSIS was later enhanced (in version 1.1) with quality of service (QoS)
and security features that are necessary for voice communication. DOCSIS 1.1 also
enables the prioritization of packet traffic. To fill in the gaps left by DOCSIS, CableLabs
created the Packet Cable specification known as the Network-based Call Signaling (NCS)
protocol for signaling voice calls over cable networks.
! Wired Technology
! Wireless Technology
Some of these are typically meant to connect data devices such as PCs while others are
meant for connecting modern consumer electronics appliances. The following section
discusses some of these trends.
Existing Infrastructure
New Infrastructure
10/100 BaseT 10-100 Mbps Cat 5 UTP $5 -$25 www.ieee.org Cannot use
existing cable
Trends in Consumer Electronics K.S. Vellal, P.S. Jamooji and Anjan Kumar J.V. Page 8 of 20
5.1.2 HomePNA
If all your computers are located within easy distance of a phone jack, then a phone-line
network may be a good choice. Home Phone Network Alliance (HomePNA) is a group of
companies who have come out with a standard wherein a phone-line within the home
can be used for voice and data travel. HomePNA uses a method of Frequency Division
Multiplexing (FDM) where the computer data and voice signals are carried on different
frequencies within the phone-line.
HomePNA is used to network the PCs in the home as well as PC-based devices such as
printers and scanners. A typical phone-line system is as shown in Figure 3.
Network Multi-pair
category 5 RJ-11
PSTN Interface cabing
Device
Connecting
Block/Hub RJ-11
Source: www.iec.org/online/tutorials
5.1.2.1 HomePlug
Since power outlets are more widely spread in a home than phone jacks, a network
making use of electrical lines could be more practical. Power line networks send data
signals through the existing AC power lines. The problem is that data transmission uses
the same frequency as household appliances, making power-line networks potentially
unstable and unreliable due to a lot of noise and interference on the lines.
Home Plug is used for connection of IT devices and home appliances. It is used for data
(non-multimedia) transmission and control of the home appliances. Figure 4 shows an
example of the AC powerline connections within a home.
Trends in Consumer Electronics K.S. Vellal, P.S. Jamooji and Anjan Kumar J.V. Page 9 of 20
Controlled Devices
Power Panel
Smart Control
Device Communication Devices
Source: www.iec.org/online/tutorials
Named as Firewire by Apple and iLink by Sony Corp., the IEEE 1394 multimedia
connection enables simple, low-cost, high-bandwidth isochronous (real-time) data
interfacing between computers, peripherals, and consumer electronics products such as
camcorders, VCRs, printers, PCs, TVs, and digital cameras. With IEEE 1394-compatible
products and systems, users can transfer video or still images from a camera or
camcorder to a printer, PC, or television, with no image degradation. The IEEE 1394
provides data transfer rates of 100, 200, and 400Mbps. The 1394b specification defines
data transfer rates of 800, 1600 and 3200Mbps.
The 1394 protocol is a peer-peer network, which is why a specific host isn’t required,
such as a PC for USB. This protocol has 4 layers—Physical, Link, Transaction and Bus
management layers. Figure 5 below shows the typical connectivity between 1394-
compatible devices, while Figure 6 gives a broad comparison between USB and 1394.
Trends in Consumer Electronics K.S. Vellal, P.S. Jamooji and Anjan Kumar J.V. Page 10 of 20
Printer
Source: www.embedded.com
5.2.1 HomeRF
HomeRF (RF stands for Radio Frequency) is an alliance of businesses that have
developed a standard called Shared Wireless Access Protocol (SWAP). HomeRF
integrates voice, data, and entertainment, including cordless telephones, prioritised
media streaming, wireless speakers, and Dolby Surround. HomeRF is included in IT
Trends in Consumer Electronics K.S. Vellal, P.S. Jamooji and Anjan Kumar J.V. Page 11 of 20
devices, leading cable modems, TV Set-Top boxes, a number of gateways, and TV and
music devices.
The voice channels are based on the Digital Enhanced Cordless Telephone (DECT)
standard. HomeRF typically supports a range of 150-300 feet. This standard is very
popular within the home itself.
Wi-Fi is also used outside the home. Most enterprises have 802.11 networks and their
employees have Wi-Fi PC cards in their notebooks. 802.11 networks are also present in
some airports and hotel lobbies.
Like HomeRF, IEEE 802.11 can be used for media streaming and integrates voice, data
and entertainment.
5.2.3 Bluetooth
One last name in the wireless arena is Bluetooth. This is a short-range protocol, which is
aimed not at the home-network, but at the Personal Area Network (PAN). Bluetooth is
meant to reduce cable clutter from smaller devices such as cell-phones, PDAs, laptops,
keyboards and headsets. Upcoming products with Bluetooth chips will be able to
network with other Bluetooth devices, or connect to access points in pre-existing
networks within a range of about 10m. Data can be transmitted at a maximum speed of
1Mbps.
5.3 Summary
In the wireless arena, 802.11b is the preferred standard in both homes and enterprises,
while HomeRF is more widely used within homes. Bluetooth is a short-range standard
and is more suited for PC-based and hand-held devices. However, it would be unduly
expensive to use wireless networking in fixed-position devices such as home control
systems and refrigerators. However, devices that are carried around the home or that
are moved from time to time are obvious candidates for wireless networking. Even
though HomePNA is the preferred wired networking standard because of its stability and
availability, HomePlug is expected to win, over the next couple of years.
It is clear that making the broadband available does not achieve much unless the
bandwidth available is tapped to provide services to the customer. A Services Gateway
(SG) is a device through which multiple services can be delivered over wide area
networks to the local area networks and devices situated in the home. The services
gateway provides a focal point for service providers to deliver services to client devices
on the home network. Various services that are expected to grow over the coming years
are educational services, entertainment services (analog and digital TV), healthcare
services, and utility services, among others.
A Home gateway, which provides the basic functionality of media matching between the
broadband access network and the in-home network, can function as a service gateway,
by conforming to the OSGi framework.
CONTENT SERVICES
PROVIDER PROVIDER
BROADBAND
Cable DSL Wireless Satellite Others
NETWORK
SERVICE
OSGi
DELIVERY
Source: www.osgi.org
The OSGi Framework and Specifications facilitate the installation and operation of
multiple services on a single Open Services Gateway (set-top box, cable or DSL modem,
PC, Web phone, automotive, multimedia gateway or dedicated residential [Home]
gateway). See Figure 8 below:
Trends in Consumer Electronics K.S. Vellal, P.S. Jamooji and Anjan Kumar J.V. Page 13 of 20
Service Provider
4
Client
SERVICE
MANAGEMENT OSGi Framework Standardized
SYSTEM OSGi API
! Service discovery: The device should be able to discover the services offered to it by
the network.
! Device discovery: The device should have a complete idea of the network topology
and the devices residing on the network.
! Convenience to the user: The device should be capable of hot plug-and-play facility
and should require minimal configuration.
! Inter-operability: The device should be inter-operable with all other devices and if
possible, with devices running device/service discovery protocols different from its
own.
7.1 HAVi
HAVi is the Home Audio Video Inter-operability standard, which defines the transfer of
real-time (isochronous) data between audio and video devices in a home-networking
environment.
For instance, one device may initiate recording on a second, while accessing EPG
(Electronic Program Guide) information on a third. The home network provides the
fabric for connecting CE devices. It allows connected devices to exchange both control
information (one device sending a command to another) and AV content (one device
sending an audio or video stream to another). To be successful in the consumer
electronics domain, the home network must meet several requirements. These include:
timely transfer of high-data-rate AV streams, self-configuration and self-management,
hot plug-and-play, and low-cost cabling and interfaces.
The HAVi Architecture is intended for networks based only on the IEEE 1394 standard.
1394 is a powerful technology that meets many of the requirements of home networks.
7.2 UPnP
Universal Plug and Play is a software standard in the manner of HAVi. It provides a
plug-and-play facility and is driven mainly by Microsoft. It can run on any data transport
layer, unlike HAVi.
Universal Plug and Play (UPnP) is an architecture for pervasive peer-to-peer network
connectivity of PCs of all form factors, intelligent appliances and wireless devices. UPnP
is a distributed, open networking architecture that leverages TCP/IP and the Web to
enable seamless proximity networking in addition to control and data transfer among
networked devices in the home, office and everywhere in between.
7.3 Jini
The Jini network technology provides simple mechanisms which enable devices to plug
together to form an impromptu community -- a community put together without any
planning, installation, or human intervention. Each device provides services that other
devices in the community may use. These devices provide their own interfaces, which
ensure reliability and compatibility.
Trends in Consumer Electronics K.S. Vellal, P.S. Jamooji and Anjan Kumar J.V. Page 16 of 20
Application Service
Jini Technology
Java Technology
Operating System
Network Transport
Source:www.jini.org
Jini technology uses a lookup service with which devices and services register. When a
device plugs in, it goes through an add-in protocol, called discovery and join-in. The
device first locates the lookup service (discovery) and then uploads an object that
implements all of its services' interfaces (join).
The Java programming language is the key to making Jini technology work. Devices in a
network employing Jini technology are tied together using Java Remote Method
Invocation (RMI). By using the Java programming language, a Jini network architecture
is secure. The discovery and join protocols, as well as the lookup service, depend on the
ability to move Java objects, including their code, between Java virtual machines.
Consider the following example (Refer to Figure 10): A digital camera can be instantly
connected to a network without drivers installed from a CD-ROM or the entry of
keyboard commands. The camera first identifies itself and offers its services to the
network. If a laptop that uses Jini technology were on the same network, that laptop
would be able to access the camera, take a picture, and save the image to its hard drive
or send it to another Jini device such as a colour printer also connected to the network.
This network does not necessarily have to be Ethernet, but could also be IEEE 1394 or
HomeRF, among others.
Source:www.hometoys.com
Services provided by Jini technology offer a solution that links HAVi-compliant digital
electronics appliances in the home. This would not only allow digital AV electronics
appliances to access remote network services, such as a storage device for large video
files, but it would also allow users to remotely operate digital AV appliances and PCs
across a Jini technology-based distributed network. It would be possible to command a
VCR to record a television program via control from a computer in the workplace,
connected to the Internet.
8 Interactive TV
Interactive TV is the combination of digital television and Internet technology to deliver
a mix of programming, restricted or open Web access, email, on-line shopping and
customer service to viewers watching at home. It can be seen as both a channel to the
Internet and as a way to synchronize data with broadcast material, so that viewers can
influence the outcome of a show, chat to other fans, buy products and play games
related to the programmes being broadcasted. While the current generation of
interactive television systems offer basic Internet browsing functionality, the next
generation of technologies available in the coming months promises to give far greater
flexibility both to viewers and to content providers. The convergence of Internet
technology and television has only just begun.
Digital Video Broadcast is the transmission of digital images to homes in the form of
MPEG frames. Various vendors and broadcasters can, via satellite, cable, terrestrial or
microwave, provide the video broadcast. A need was felt for a standard that would
provide inter-operability at the application level, regardless of the applications’
broadcaster or manner in which it is broadcast.
MHP was produced by the Digital Video Broadcasting Project (as_), a European-based
consortium of broadcast companies and regulatory bodies. DVB Standards are published
by the European Telecommunications Standards Institute (ETSI).
! Super teletext: for information services such as news and financial information
Appl. 1
Appl. 1 Appl. 1
e.g. Home Appl. n
e.g. EPG e.g. Game
shopping
Tuner
Display
Java Virtual Machine
CA
Operating System
Drivers
Hardware
Could be connected
via10/100 Base T Services RF, Phoneline IT Devices
to PC/STB or could Gateway or Ethernet
be an internal OSGi
PCI card on the STB
This gateway device is used to provide the home with connectivity to the outside world.
Apart from this basic function, it also provides interfaces to the home-networked
devices. The gateway interface may be provided by the cable modem while IEEE 1394,
IEEE 802.11, HomeRF, HomePNA or Bluetooth may provide communication within the
home.
Multimedia infrastructure is present to facilitate voice and video applications over the
Internet. The infrastructure may contain components which support real-time protocols
for streaming video and voice applications.
HAVi, Jini and UPnP provide device and service discovery. To enable digital content
providers to address all types of terminals ranging from low-end to high-end set-top
boxes, integrated digital TV sets and multimedia PCs, the Multimedia Home
Platform[MHP] is provided.
A Home residential gateway which provides the basic functionality of media matching
between the broadband access network and the in-home network can function as a
service gateway, by conforming to the OSGi framework.
Trends in Consumer Electronics K.S. Vellal, P.S. Jamooji and Anjan Kumar J.V. Page 20 of 20
OSGi Platform
12 References
www.allnetdevices.com
www.news.cnet.com
www.pcworld.com
www.osgi.org
www.havi.org
www.jini.org
www.upnp.org
www.iec.org
www.hometoys.com
www.tomw.net.au/2001/itv.html
John Canosa. Communications Protocols for Consumer Internet Appliances. White Paper
presented at Hynes Convention Center, Boston, MA. September 6, 2001.
13 Contact information
Trends in Consumer Electronics K.S. Vellal, P.S. Jamooji and Anjan Kumar J.V. Page 21 of 20
Tel: +91-80-8410085
Fax: +91-80-8410114