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Assembly - Arithmetic Instructions - Tutorialspoint

The document discusses various arithmetic instructions in assembly language including INC, DEC, ADD, SUB, MUL, and IMUL. INC and DEC are used to increment and decrement operands by one. ADD and SUB perform addition and subtraction on operands of various sizes. MUL handles unsigned multiplication and IMUL handles signed multiplication, with the product stored in one or two registers depending on operand size. Examples demonstrate taking user input, performing arithmetic, and displaying results.

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0% found this document useful (0 votes)
62 views

Assembly - Arithmetic Instructions - Tutorialspoint

The document discusses various arithmetic instructions in assembly language including INC, DEC, ADD, SUB, MUL, and IMUL. INC and DEC are used to increment and decrement operands by one. ADD and SUB perform addition and subtraction on operands of various sizes. MUL handles unsigned multiplication and IMUL handles signed multiplication, with the product stored in one or two registers depending on operand size. Examples demonstrate taking user input, performing arithmetic, and displaying results.

Uploaded by

Mordi Mustafa
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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3/1/2020 Assembly - Arithmetic Instructions - Tutorialspoint

Assembly - Arithmetic Instructions

The INC Instruction


The INC instruction is used for incrementing an operand by one. It works on a single operand that can be
either in a register or in memory.

Syntax

The INC instruction has the following syntax −

INC destination

The operand destination could be an 8-bit, 16-bit or 32-bit operand.

Example

INC EBX ; Increments 32-bit register


INC DL ; Increments 8-bit register
INC [count] ; Increments the count variable

The DEC Instruction

The DEC instruction is used for decrementing an operand by one. It works on a single operand that can be
either in a register or in memory.

Syntax

The DEC instruction has the following syntax −

DEC destination

The operand destination could be an 8-bit, 16-bit or 32-bit operand.

Example

segment .data
count dw 0
value db 15

segment .text
inc [count]

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dec [value]

mov ebx, count


inc word [ebx]

mov esi, value


dec byte [esi]

The ADD and SUB Instructions

The ADD and SUB instructions are used for performing simple addition/subtraction of binary data in byte,
word and doubleword size, i.e., for adding or subtracting 8-bit, 16-bit or 32-bit operands, respectively.

Syntax

The ADD and SUB instructions have the following syntax −

ADD/SUB destination, source

The ADD/SUB instruction can take place between −


Register to register
Memory to register
Register to memory
Register to constant data
Memory to constant data

However, like other instructions, memory-to-memory operations are not possible using ADD/SUB
instructions. An ADD or SUB operation sets or clears the overflow and carry flags.

Example

The following example will ask two digits from the user, store the digits in the EAX and EBX register,
respectively, add the values, store the result in a memory location 'res ' and finally display the result.

SYS_EXIT equ 1
SYS_READ equ 3
SYS_WRITE equ 4
STDIN equ 0
STDOUT equ 1

segment .data

msg1 db "Enter a digit ", 0xA,0xD


len1 equ $- msg1

msg2 db "Please enter a second digit", 0xA,0xD


len2 equ $- msg2

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msg3 db "The sum is: "


len3 equ $- msg3

segment .bss

num1 resb 2
num2 resb 2
res resb 1

section .text
global _start ;must be declared for using gcc

_start: ;tell linker entry point


mov eax, SYS_WRITE
mov ebx, STDOUT
mov ecx, msg1
mov edx, len1
int 0x80

mov eax, SYS_READ


mov ebx, STDIN
mov ecx, num1
mov edx, 2
int 0x80

mov eax, SYS_WRITE


mov ebx, STDOUT
mov ecx, msg2
mov edx, len2
int 0x80

mov eax, SYS_READ


mov ebx, STDIN
mov ecx, num2
mov edx, 2
int 0x80

mov eax, SYS_WRITE


mov ebx, STDOUT
mov ecx, msg3
mov edx, len3
int 0x80

; moving the first number to eax register and second number to ebx
; and subtracting ascii '0' to convert it into a decimal number

mov eax, [num1]


sub eax, '0'

mov ebx, [num2]


sub ebx, '0'

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; add eax and ebx


add eax, ebx
; add '0' to to convert the sum from decimal to ASCII
add eax, '0'

; storing the sum in memory location res


mov [res], eax

; print the sum


mov eax, SYS_WRITE
mov ebx, STDOUT
mov ecx, res
mov edx, 1
int 0x80

exit:

mov eax, SYS_EXIT


xor ebx, ebx
int 0x80

When the above code is compiled and executed, it produces the following result −

Enter a digit:
3
Please enter a second digit:
4
The sum is:
7

The program with hardcoded variables −

Live Demo
section .text
global _start ;must be declared for using gcc

_start: ;tell linker entry point


mov eax,'3'
sub eax, '0'

mov ebx, '4'


sub ebx, '0'
add eax, ebx
add eax, '0'

mov [sum], eax


mov ecx,msg
mov edx, len
mov ebx,1 ;file descriptor (stdout)

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mov eax,4 ;system call number (sys_write)


int 0x80 ;call kernel

mov ecx,sum
mov edx, 1
mov ebx,1 ;file descriptor (stdout)
mov eax,4 ;system call number (sys_write)
int 0x80 ;call kernel

mov eax,1 ;system call number (sys_exit)


int 0x80 ;call kernel

section .data
msg db "The sum is:", 0xA,0xD
len equ $ - msg
segment .bss
sum resb 1

When the above code is compiled and executed, it produces the following result −

The sum is:


7

The MUL/IMUL Instruction

There are two instructions for multiplying binary data. The MUL (Multiply) instruction handles unsigned data
and the IMUL (Integer Multiply) handles signed data. Both instructions affect the Carry and Overflow flag.

Syntax

The syntax for the MUL/IMUL instructions is as follows −

MUL/IMUL multiplier

Multiplicand in both cases will be in an accumulator, depending upon the size of the multiplicand and the
multiplier and the generated product is also stored in two registers depending upon the size of the operands.
Following section explains MUL instructions with three different cases −

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Sr.No. Scenarios

1
When two bytes are multiplied −

The multiplicand is in the AL register, and the multiplier is a byte in the memory or in another
register. The product is in AX. High-order 8 bits of the product is stored in AH and the low-order 8
bits are stored in AL.

2
When two one-word values are multiplied −

The multiplicand should be in the AX register, and the multiplier is a word in memory or another
register. For example, for an instruction like MUL DX, you must store the multiplier in DX and the
multiplicand in AX.

The resultant product is a doubleword, which will need two registers. The high-order (leftmost)
portion gets stored in DX and the lower-order (rightmost) portion gets stored in AX.

3
When two doubleword values are multiplied −

When two doubleword values are multiplied, the multiplicand should be in EAX and the multiplier
is a doubleword value stored in memory or in another register. The product generated is stored in
the EDX:EAX registers, i.e., the high order 32 bits gets stored in the EDX register and the low
order 32-bits are stored in the EAX register.

Example

MOV AL, 10
MOV DL, 25
MUL DL
...
MOV DL, 0FFH ; DL= -1
MOV AL, 0BEH ; AL = -66
IMUL DL

Example

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The following example multiplies 3 with 2, and displays the result −

Live Demo
section .text
global _start ;must be declared for using gcc

_start: ;tell linker entry point

mov al,'3'
sub al, '0'

mov bl, '2'


sub bl, '0'
mul bl
add al, '0'

mov [res], al
mov ecx,msg
mov edx, len
mov ebx,1 ;file descriptor (stdout)
mov eax,4 ;system call number (sys_write)
int 0x80 ;call kernel

mov ecx,res
mov edx, 1
mov ebx,1 ;file descriptor (stdout)
mov eax,4 ;system call number (sys_write)
int 0x80 ;call kernel

mov eax,1 ;system call number (sys_exit)


int 0x80 ;call kernel

section .data
msg db "The result is:", 0xA,0xD
len equ $- msg
segment .bss
res resb 1

When the above code is compiled and executed, it produces the following result −

The result is:


6

The DIV/IDIV Instructions


The division operation generates two elements - a quotient and a remainder. In case of multiplication,
overflow does not occur because double-length registers are used to keep the product. However, in case of
division, overflow may occur. The processor generates an interrupt if overflow occurs.

The DIV (Divide) instruction is used for unsigned data and the IDIV (Integer Divide) is used for signed data.
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Syntax

The format for the DIV/IDIV instruction −

DIV/IDIV divisor

The dividend is in an accumulator. Both the instructions can work with 8-bit, 16-bit or 32-bit operands. The
operation affects all six status flags. Following section explains three cases of division with different operand
size −

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Sr.No. Scenarios

1
When the divisor is 1 byte −

The dividend is assumed to be in the AX register (16 bits). After division, the quotient goes to the
AL register and the remainder goes to the AH register.

2
When the divisor is 1 word −

The dividend is assumed to be 32 bits long and in the DX:AX registers. The high-order 16 bits are
in DX and the low-order 16 bits are in AX. After division, the 16-bit quotient goes to the AX register
and the 16-bit remainder goes to the DX register.

3
When the divisor is doubleword −

The dividend is assumed to be 64 bits long and in the EDX:EAX registers. The high-order 32 bits
are in EDX and the low-order 32 bits are in EAX. After division, the 32-bit quotient goes to the EAX
register and the 32-bit remainder goes to the EDX register.

Example

The following example divides 8 with 2. The dividend 8 is stored in the 16-bit AX register and the divisor 2
is stored in the 8-bit BL register.

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Live Demo
section .text
global _start ;must be declared for using gcc

_start: ;tell linker entry point


mov ax,'8'
sub ax, '0'

mov bl, '2'


sub bl, '0'
div bl
add ax, '0'

mov [res], ax
mov ecx,msg
mov edx, len
mov ebx,1 ;file descriptor (stdout)
mov eax,4 ;system call number (sys_write)
int 0x80 ;call kernel

mov ecx,res
mov edx, 1
mov ebx,1 ;file descriptor (stdout)
mov eax,4 ;system call number (sys_write)
int 0x80 ;call kernel

mov eax,1 ;system call number (sys_exit)


int 0x80 ;call kernel

section .data
msg db "The result is:", 0xA,0xD
len equ $- msg
segment .bss
res resb 1

When the above code is compiled and executed, it produces the following result −

The result is:


4

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