Nintendo Hack Reseller 2
Nintendo Hack Reseller 2
Nintendo Hack Reseller 2
PageID #: 1
v.
JURY DEMAND
TOM DILTS, JR.
and
Defendants.
COMPLAINT
Plaintiff Nintendo of America Inc., by and through its counsel, on personal knowledge as
to its own actions and on information and belief as to the actions, capabilities, and motivations of
PRELIMINARY STATEMENT
1. Nintendo of America Inc.—along with its parent, Nintendo Co., Ltd., collectively
referred to as “Nintendo”—develops and distributes the Nintendo Switch, one of the most
popular video game consoles of all time, as well as the proprietary and copyrighted software that
serves as Nintendo Switch’s operating system. Nintendo also makes award-winning video
games that can be played only on the Nintendo Switch. To protect its intellectual property
against video game piracy, and to ensure that only authorized and licensed Nintendo Switch
games can be played on the Nintendo Switch, Nintendo designed the Nintendo Switch with
sophisticated security features meant to prevent unauthorized operating systems from being used
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on the Nintendo Switch, and to prevent pirated video games from being playable on the Nintendo
Switch.
2. Tom Dilts, Jr. and Uberchips, LLC (together, “Defendants”) operate a website at
UBERCHIPS.COM through which they offer devices to the public, the sole purpose of which is
to hack the Nintendo Switch video game console in order to allow people to play pirated video
games.
hackers called “Team Xecuter.” Team Xecuter unlawfully designs and manufactures an
unauthorized operating system (“OS”) called the “SX OS,” and accompanying piracy tools that
“Technological Measures”) that Nintendo put into place to protect its invaluable copyrighted
software and video games from unauthorized access and copying. The sole purpose of the
Circumvention Devices and the SX OS is to hijack the Nintendo Switch by circumventing its
Technological Measures, thereby allowing the Nintendo Switch to be used for massive
4. Once this circumvention has occurred, the SX OS can run on the Nintendo
Switch, modifying the authentic, authorized Nintendo Switch operating system, thereby allowing
users to bypass the Technological Measures to obtain and play virtually any pirated game made
for the Nintendo Switch, all without authorization or paying a dime to Nintendo or to any of the
large number of authorized game publishers making games for Nintendo Switch. For example,
with the SX OS running, users can find pirated Nintendo Switch games online, transfer
unauthorized copies of Nintendo Switch games to a memory card, insert that card into the
Nintendo Switch, and play those infringing games on the hacked Nintendo Switch. If users
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already own a lawful, properly purchased copy of a Nintendo Switch game, they can use the SX
OS to turn that lawful copy into an unlawful copy without technological protection measures,
which then allows those users to share additional unauthorized copies with more users also using
5. Team Xecuter has been trafficking in devices that circumvent protections on the
Nintendo Switch since May 2018, when they released the “SX Pro,” a small piece of hardware
(or “dongle”) that can be inserted into the Nintendo Switch. Once the dongle is inserted into the
Nintendo Switch console, the console can operate SX OS (which the user inserts with a separate
memory card), thereby allowing users to circumvent the Nintendo Switch’s Technological
6. In June 2018, after experiencing the tremendous harm caused by Team Xecuter
and other third parties’ sales of the SX Pro—as well as the SX Pro’s users hacking into Nintendo
Switch consoles to play and distribute pirated games—Nintendo released a technical update of
the Nintendo Switch with updated hardware to prevent the console from being hacked by the SX
Pro. As such, the SX Pro is not capable of hacking any post-June 2018 Nintendo Switch
consoles.
7. In late 2019, Nintendo released a new version of the Nintendo Switch with better
battery life, and introduced a new console, the Nintendo Switch Lite, which runs all the same
games as the Nintendo Switch, but is smaller and can only be played as a handheld device.1
Since June 2018, Nintendo has sold over 35 million additional Nintendo Switch and Nintendo
Switch Lite consoles, which are not currently hackable by the SX Pro.
1
References to the Nintendo Switch herein include both the Nintendo Switch and the Nintendo
Switch Lite, unless a distinction is drawn in the text.
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8. However, that is all about to change. On December 28, 2019, Team Xecuter
on a Nintendo Switch Lite, thus demonstrating that they have developed new Circumvention
Devices that can circumvent the Technological Measures on the Nintendo Switch Lite and on the
post-June 2018 Nintendo Switch consoles (which contain the same Technological Measures as
the Nintendo Switch Lite). They captioned the video by boasting about their unlawful conduct:
“We rocked the Switch in 2019 and with the year soon over, here is a little teaser of one of the
announced that preorders were available—through Defendants, among others—for the two new
Circumvention Devices, which they call “SX Core” and “SX Lite.”2 SX Core is designed to
hack the Nintendo Switch consoles, including the millions of post-June 2018 Nintendo Switch
consoles, as well as those already hackable by the SX Pro; SX Lite is designed to hack the
Nintendo Switch Lite. Together, these new Circumvention Devices threaten to expose more than
35 million additional Nintendo Switch consoles and Nintendo Switch Lite handheld devices to
piracy. And on May 6, 2020, Team Xecuter announced that they had shipped all samples of the
SX Core and the SX Lite to reviewers, and that “just for May [they] have already large stocks
ready to ship.”
10. Team Xecuter does not sell or ship its Circumvention Devices directly to
customers. Rather, the Circumvention Devices are trafficked by “authorized resellers,” including
Defendants. Defendants are currently offering preorders for both the SX Core and the SX Lite
2
As used from herein on, “Circumvention Devices” refers to the SX Core and SX Lite—which
Defendants sell—and not to the SX Pro, unless otherwise noted.
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11. UBERCHIPS.COM has been so popular that within a day of going online, the
website sold out of “Batch #1” of its preorders. On a Facebook account for Uberchips,
Defendants stated that those with order numbers “342 and below” were part of the first batch,
suggesting that at least 342 individuals had bought one or multiple Circumvention Devices from
Defendants’ site in just a single day. Defendants then released “Batch #2”—of an unknown
quantity—which sold out two and a half weeks later. Defendants are now offering preorders in
“Batch #3,” their “final pre-order batch.” “Don’t miss out,” Defendants said on May 6, 2020,
SX Core and SX Lite, received confirmation for that order, and payment has been processed.
13. This unlawful conduct is causing and will continue to cause Nintendo tremendous
harm. Nintendo’s copyrighted games are at the heart of its popularity. For instance, The Legend
of Zelda: Breath of the Wild, one of the first games released on the Nintendo Switch, has been
called a “masterpiece” and “one of the greatest video games of all time.” Fans across the country
and across the world return to Nintendo time and time again to purchase new games and to
reconnect with some of the world’s most iconic video game characters, such as Mario and
Donkey Kong.
14. As such, Nintendo’s business necessarily relies upon the authorized and licensed
sale of authentic copies of video games, and upon the trust it has built over decades from third-
party game developers that the games they develop will be secure on Nintendo’s consoles and
15. This is exactly why Nintendo has invested and continues to invest in its
Technological Measures to secure its consoles and copyrighted games, and to ensure users
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16. Recognizing the threats faced by copyright owners like Nintendo in the age of
digital piracy, Congress enacted legislation specifically designed to encourage copyright owners
to employ technological measures to protect against piracy, and to punish those who traffic in
devices designed to circumvent those measures. In 1998, Congress passed the Anti-
technological protections put into place to protect against unlawful access to and copying of
copyrighted works.
17. Defendants’ unlawful conduct falls squarely within these provisions. The SX
Core and SX Lite now available for preorder deactivate the Technological Measures—which
Nintendo put in place to protect its copyrighted works from unlawful access and copying—
18. Defendants’ importation, marketing, sale, offering to the public, and/or trafficking
in the Circumvention Devices has directly injured and damaged Nintendo, infringes and
threatens irreparable injury to Nintendo’s intellectual property rights, and violates the Anti-
Trafficking provisions of the DMCA, 17 U.S.C. § 1201 et seq., entitling Nintendo to the relief
sought herein.
20. Without the intervention of this Court, Defendants will continue to engage in their
illegal conduct in this District and the United States undeterred and without accountability or
21. This is a civil action seeking equitable relief and damages for unlawful trafficking
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22. This Court has original jurisdiction over this action pursuant to 28 U.S.C.
23. This Court has personal jurisdiction over Uberchips, LLC because it does
continuous and systematic business in this District. Moreover, the registration address and the
principal place of business for Uberchips, LLC is in Kenton, Ohio, within this District. Ohio
24. On information and belief, Defendant Tom Dilts, Jr. is a resident of Kenton, Ohio.
This Court has personal jurisdiction over Mr. Dilts because he is a resident of the State of Ohio
25. On information and belief, Mr. Dilts is the founder and managing member of
Uberchips, LLC. Mr. Dilts is the only member and agent listed in the LLC registration for
Uberchips, LLC filed with the Ohio Secretary of State. In addition, the address contained in the
individual who also uses the alias “GameOver.” Based on public records, Mr. Dilts’ automobile
contains a vanity license plate reading “G4MEOVR.” On information and belief, Mr. Dilts is the
27. On information and belief, Mr. Dilts directed Uberchips, LLC to engage in its
infringing conduct, and, as sole agent and listed member, he is the individual who has, on
information and belief, the decision-making power to start, stop, or continue the infringing
conduct. Mr. Dilts exerts domination and control over Uberchips, LLC, which is used as a mere
shell for Mr. Dilts’ actions. Additionally, on information and belief, Uberchips, LLC is
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28. Defendants have specifically marketed, offered to the public, and otherwise
trafficked in the Circumvention Devices in the United States and in this District. Nintendo’s
29. Indeed, Nintendo has placed a successful preorder purchase with Defendants’
and processed payments for hundreds of other preorders for the SX Core and SX Lite.
30. Venue is proper in this District pursuant to 28 U.S.C. § 1391(b), (c), and/or 28
U.S.C. § 1400(a) because the Defendants are an entity and an individual who reside and are
THE PARTIES
Co., Ltd., a Japanese company headquartered in Kyoto, Japan (collectively, Nintendo of America
Inc. and Nintendo Co., Ltd. are referred to herein as “Nintendo”). Nintendo of America Inc. is
responsible for the marketing and sale of Nintendo’s products, and the enforcement of
Nintendo’s intellectual property rights, in the United States. Nintendo Co., Ltd. develops, and
Nintendo of America Inc. markets and distributes, electronic video game consoles, games, and
accessories.
32. On information and belief, Defendant Tom Dilts, Jr. is an individual who resides
organized under the laws of the State of Ohio, with a principal place of business in Kenton, Ohio.
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34. Defendants operate the website UBERCHIPS.COM, through which they offer to
the public, sell, and otherwise traffic in the Circumvention Devices, the sole purpose of which is
to hack Nintendo’s video game consoles in order to allow people to play pirated games.
35. Defendants currently offer to the public presales of Team Xecuter’s SX Core and
FACTUAL BACKGROUND
36. Nintendo is a company and brand famous throughout the United States and the
world, known by consumers of all ages for its video games, video game consoles, and video
game characters.
37. For decades, Nintendo has been a leading developer and producer of video games
and video game consoles. In 1983, Nintendo released the Family Computer in Japan and, in
1985, Nintendo released the Nintendo Entertainment System, or “NES,” in the United States,
which introduced millions of consumers to now-classic games like Super Mario Bros., The
Legend of Zelda, and Donkey Kong. The NES console also introduced millions of consumers to
some of Nintendo’s original and long-lasting characters, including Mario and Luigi, Yoshi, Link,
Donkey Kong, and Samus Aran. Over the ensuing decades, Nintendo followed up the popularity
of the NES console with the release of such groundbreaking home video game consoles as Super
Nintendo Entertainment System, Nintendo 64, Nintendo GameCube, Wii, Wii U, and the
Nintendo Switch.
38. In addition to its home video game consoles, Nintendo has long been a market
leader in handheld video game consoles. In 1989, Nintendo released Game Boy, the first
portable, handheld video game console to use interchangeable video game cartridges. The Game
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Boy family of consoles is one of the most popular video game consoles ever released, and
introduced consumers to landmark games like Tetris, Kirby’s Dream Land, and Pokémon.
Nintendo has continued to lead the video game industry in the design and development of
handheld video game consoles and games developed for those consoles, including Game Boy
Color, Game Boy Advance, Nintendo DS, Nintendo 3DS, Nintendo Switch, and recently, the
Nintendo Switch Lite (a form of the Nintendo Switch dedicated to handheld play). Since 1983,
Nintendo has sold more than 4.7 billion video games and more than 750 million hardware units
globally. Sales of Nintendo Switch alone have topped 55 million, and the top 5 Nintendo-
developed copyrighted Nintendo Switch games have sold over 17 million copies each, rising
39. Nintendo has built its company through substantial creative and financial
investment in the development of new consoles, video games, products, technological security
consumer awareness and goodwill through its commitment to developing and delivering
innovative, fun, and memorable video game consoles and games. Nintendo’s video games are
creative, audiovisual works with detailed stories, characters, and elements that are wholly
original to Nintendo and protected by the Copyright Act. Nintendo’s video game consoles and
games are enjoyed by tens of millions of consumers in the United States and abroad.
40. Nintendo has made substantial investments in the development, marketing, and
promotion of its innovative products and services. Nintendo has acquired intellectual property
and has authorized licensees who create and publish many popular video games made
41. The popularity of Nintendo’s video games and video game consoles has made
Nintendo the target of intellectual property pirates who benefit from Nintendo’s innovation and
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selling) the means by which others can play pirated copies of Nintendo’s video games on a
Nintendo console.
42. Illegal copying, or piracy, of video game software has become a rapidly
worsening international problem. Nintendo has taken many steps and expended significant
resources to halt the illegal copying, marketing, sale, and distribution of Nintendo’s video games
video game consoles, and to halt the illegal trafficking in devices that allow users to play
protect and control access to its copyrighted works. Among these are technological security
protections in Nintendo’s video game consoles that prevent the unauthorized access to and
copying of Nintendo’s copyrighted works, and prevent the unauthorized play of pirated games on
the console.
The Nintendo Switch’s Technological Measures Protect the Nintendo Switch Against
Piracy
44. In March 2017, Nintendo released a new console called the Nintendo Switch, a
home video game console that can also be played “on the go” as a handheld console. It quickly
sold out in stores across the country and around the world, and, in the over three years since, has
become one of the best-selling video game consoles of all time, selling over 55 million units
worldwide.
45. As a result, the top five Nintendo-developed games released for the Nintendo
Switch alone have sold more than 95 million copies as of March 2020, and individually each title
has sold over 17 million copies. These games, as well as others produced by Nintendo, are
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Nintendo.
46. Like other Nintendo video game consoles, the Nintendo Switch contains
numerous Technological Measures designed to prevent unauthorized access to the console and
games, the bypassing or impairing of Nintendo’s copyrighted operating system, and the
“signature,” that is checked when the console boots. The operating system itself also contains
Technological Measures designed to ensure the operating system is authorized. Only if the
operating system Technological Measures, including the encrypted signatures, are confirmed as
authentic—thus proving the console and operating system are authorized by Nintendo—will the
48. The console’s data as well as the game data—whether stored on the Nintendo
Switch’s built-in flash memory or on a removable flash memory card inserted into the console—
49. In addition, when the Nintendo Switch attempts to connect with Nintendo’s
servers (which happens when a user attempts to play online, to purchase games, or to download
updates), those servers will check the console certificate. Users are only able to access
Nintendo’s online services if this check is successful. Nintendo also has the capability of
banning specific user accounts or specific consoles from Nintendo’s networks, should its
50. In addition to the Technological Measures related to the console and the operating
system, the Nintendo Switch also contains additional Technological Measures that verify each
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game played on the Nintendo Switch (the “Game TPMs”). The Game TPMs employ encryption
and signature checks similar to that of the Nintendo Switch’s operating system described above.
51. The Nintendo Switch allows users either to purchase physical cartridges with
games on them that are inserted into the console, or to download digital games from Nintendo’s
own online store while using the Nintendo Switch. Both formats are protected by encryption as
well.
games that are protected from unlawful access and copying by the operation of these
Technological Measures.
53. In their ordinary course of operation, the Technological Measures require the
application of information and a process, with the authority of Nintendo, to gain access to
Nintendo’s copyrighted works, and thus effectively control access to and copying of Nintendo’s
copyrighted works.
54. On or about May 16, 2018, Team Xecuter publicly announced their creation of
the SX OS, an unauthorized operating system that can be installed only on the Nintendo Switch.
To run the SX OS on the Nintendo Switch, Team Xecuter offers several circumvention devices
that directly circumvent the Nintendo Switch’s Technological Measures, which control access to
the console and to Nintendo Switch’s copyrighted works. Once it is running, the SX OS
continues to circumvent Game TPMs, thereby allowing users to play pirated games, and
otherwise operate and manipulate the console without Nintendo detecting the circumvention,
harming Nintendo’s business and decreasing revenues from Nintendo’s copyrighted works.
55. Team Xecuter regularly releases updates for SX OS, including to accommodate
changes Nintendo periodically makes to its firmware. Recently, on April 23, 2020, Team
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Xecuter released such an update, boasting that they had upgraded the local multiplayer
functionality to “help with newer games like Animal Crossing.” Animal Crossing is a
56. Of the circumvention devices that install the SX OS, the most relevant here are
Team Xecuter’s newest devices, the “SX Core” and the “SX Lite,” which are available for
preorder on Defendants’ website. Images on Team Xecuter’s website show that the device is a
hardware chip—or “modchip”—which is installed inside the casing of the Nintendo Switch after
essentially breaking open the casing. Below are true and correct copies of images taken on April
57. On information and belief, the Circumvention Devices interfere with the normal
operation of the Nintendo Switch to interrupt and bypass the Nintendo Switch’s sequence of
security checks and force the Nintendo Switch to run Team Xecuter’s code. Using that
unauthorized code, the Circumvention Devices modify the Nintendo Switch’s official operating
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system—in which Nintendo owns or exclusively controls copyrights—to, among other things,
retrieve the encryption keys necessary to access the encrypted data on the Nintendo Switch.
58. On information and belief, the Nintendo Switch console then loads and runs the
SX OS, modifying the authorized Nintendo Switch operating system. Because the SX OS at that
point has full control of the console and can run additional unauthorized code, the SX OS allows
for the circumvention of Nintendo’s additional Game TPMs and for infringement of Nintendo’s
copyrighted games. Defendants’ sales of Circumvention Devices also include software license
keys for SX OS, necessary to activate the SX OS, and Defendants thus also traffic unlawfully in
59. In June 2018, after experiencing the tremendous harm caused by Team Xecuter
and other third parties’ sales of the SX Pro, as well as the SX Pro’s users hacking into Nintendo
Switch consoles to play and distribute pirated games, Nintendo released a technical update of the
Nintendo Switch with updated hardware to prevent the console from being hacked by the SX
Pro. As such, the SX Pro is not capable of hacking any post-June 2018 Nintendo Switch
consoles.
60. Defendants have boasted that these newer Circumvention Devices—SX Core and
SX Lite—work on “ALL Nintendo [S]witch models,” including the post-June 2018 Nintendo
Switch consoles. In other words, the modchips work on all over 35 million currently-unhackable
Nintendo Switch and Nintendo Switch Lite consoles (and on over 55 million consoles in total).
61. Team Xecuter, who acts in concert with Defendants, has also stated that SX Core
works “for all regular Switch models . . . [including] unpatched Switches as well as patched and
Mariko,”3 and that SX Lite is designed “for Switch LITE.” In fact, Team Xecuter released a
3
“Mariko” refers to the most recent version of the Nintendo Switch, which is not vulnerable to
the SX Pro.
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video on December 28, 2019 on its blog, TEAM-XECUTER.COM, showing the unauthorized
SX OS working on a Nintendo Switch Lite, proving that device had been hacked.
62. Most recently, on May 6, 2020, Team Xecuter announced that they had shipped
samples of the SX Core and SX Lite to reviewers, and that “just for May [they] have already
large stocks ready to ship.” They further announced that if customers “are not comfortable with
63. The SX Core and SX Lite circumvent the Nintendo Switch’s Technological
Measures, because otherwise the unauthorized SX OS could not be run on the console.
Circumvention Devices.
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65. In addition to the circumvention of the Technological Measures set forth above,
the SX OS also circumvents certain Game TPMs, thus allowing hackers to copy, play, and
further distribute unauthorized copies of Nintendo and its licensees’ copyrighted video games, all
66. At a basic level, the SX OS—installable with the Circumvention Devices that
Defendants traffic in—allows users to play pirated games. Using the SX OS, users can simply
find an illegal game file online—such as through a torrent site (a peer-to-peer file-sharing
website), where one might also go for pirated movies or music—and transfer it to the Nintendo
Switch. The SX OS allows these illegal game copies to run locally, even though Nintendo’s
official operating system would of course not allow a user to run such illegal and unauthorized
copies. But the SX OS provides a number of other ways to unlawfully access and copy
copyrighted works, including by allowing users to connect their consoles to servers full of
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67. Nintendo has not authorized users to download or play any games on the
68. Each use of these features, and others not enumerated here—which allow users to
make, use, share, or distribute pirated games—causes financial harm to Nintendo. Indeed, with
their preorders confirmed by Defendants, users know that they will be able to play pirated games
and thus are less likely to purchase lawful games from Nintendo.
69. The SX Core and SX Lite, as well as the SX OS, are each a technology, product,
service, device, component, or part thereof that are capable of circumventing and in fact do
70. Nintendo has never authorized Defendants, Team Xecuter, nor any of the users of
the Circumvention Devices to use SX OS or the Circumvention Devices in connection with the
access to Nintendo’s copyrighted works or copy those works in this unauthorized manner.
72. UBERCHIPS.COM bills itself as “a USA based reseller for Team Xecuter,” and
boasts about an “upcoming Grand Opening event.” The Circumvention Devices, Defendants
say, “will enable you to use [custom firmware] on your Nintendo Switch.”
resellers,” but also is the sole website that has a large banner advertisement at the top of every
page of Team Xecuter’s blog TEAM-XECUTER.COM. True and correct screenshots of that
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74. As noted, Defendants are accepting preorders and processing payments for the SX
75. Nintendo has placed successful test purchases on UBERCHIPS.COM for both the
SX Core and the SX Lite, and has received email confirmation and had its payment processed.
On information and belief, Defendants have accepted and confirmed hundreds of other preorders
for the SX Core and the SX Lite throughout the United States, and plan to ship the products to
purchasers when they become available, which is expected imminently. Indeed, Defendants
have explicitly stated as much: “[i]tems will be shipped as soon as they arrive and are processed
Nintendo’s rights under 17 U.S.C. §§ 1201 & 1203, regardless of whether a user ever uses the
Circumvention Devices or runs the SX OS on the Nintendo Switch or Nintendo Switch Lite,
(a) The Circumvention Devices and accompanying SX OS are “primarily designed [and]
Measures.
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(b) The Circumvention Devices and accompanying software have “only limited” (if any)
(c) Defendants market the Circumvention Devices and accompanying software with
knowledge that the Circumvention Devices and accompanying software are used to
concert with Team Xecuter, who also markets the Circumvention Devices and
information and belief, the Circumvention Devices and SX OS are used primarily to play pirated
video games and are facilitating massive copyright infringement of Nintendo’s copyrighted
works.
78. The scale of potential harm from Defendants’ trafficking in the SX Core and SX
Lite is astounding, threatening the circumvention of the Technological Measures protecting more
than 35 million additional Nintendo Switch and Nintendo Switch Lite consoles currently in the
marketplace (on top of the 20 million pre-June 2018 Nintendo Switch consoles). Team
installed piracy software on the Nintendo Switch. At its peak, SX OS accounted for 82% of
Google searches for Nintendo Switch circumvention software, and was pre-installed on 97% of
all modded/hacked Nintendo Switch products available for illegal sale. Defendants’ unlawful
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COUNT ONE
79. Plaintiff repeats and realleges every allegation contained in paragraphs 1 through
trafficking of devices that are primarily designed to circumvent technological protections that
effectively control access to copyrighted works. The statute provides, in pertinent part, that
“[n]o person shall manufacture, import, offer to the public, provide, or otherwise traffic in any
measure that effectively controls access to a work protected under [the Copyright Act];
(B) has only limited commercially significant purpose or use other than to circumvent a
technological measure that effectively controls access to a work protected under [the
Copyright Act]; or
(C) is marketed by that person or another acting in concert with that person with that
effectively control access to works protected by the Copyright Act, including the copyrighted
operating system of the Nintendo Switch as well as Nintendo’s video games playable thereon.
82. As also discussed supra, the Nintendo Switch’s Technological Measures require,
treatment, with Nintendo’s authority, to gain access to the Nintendo Switch console and any
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otherwise traffic in devices and software that circumvent the Technological Measures on the
84. Each such offering to the public, provision, or other act of trafficking in each such
for which Nintendo is entitled to damages under 17 U.S.C. § 1203(c)(1), and injunctive relief
under § 1203(b)(1).
85. Mr. Dilts is additionally directly liable for these acts of infringement under the
Copyright Act pursuant to alter ego liability. There is a unity of interest and ownership of
Uberchips, LLC and Mr. Dilts such that Uberchips, LLC is an alter ego of Mr. Dilts. On
information and belief, Mr. Dilts is the founder and managing member of Uberchips, LLC. He
directed Uberchips, LLC to engage in its infringing conduct, and he is the individual who has, on
information and belief, the decision-making power to start, stop, or continue the infringing
conduct. Mr. Dilts exerts domination and control over Uberchips, LLC, which is used as a mere
shell for Mr. Dilts’ actions. Additionally, on information and belief, Uberchips, LLC is
inadequately capitalized, and operates out of Mr. Dilts’ residence. Observance of the corporate
form would lead to an inequitable result because it would sanction Mr. Dilts’ misuse of the
corporate form.
86. Defendants’ acts are willful, intentional, purposeful, and in disregard of and
in the amount of $2,500 with respect to each act of offering to the public, provision of, or
otherwise trafficking in the Circumvention Devices, or such other amounts as may be proper
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entitled to its actual damages, as well as to Defendants’ profits from these violations, in amounts
to be proven at trial.
88. Nintendo is entitled to its costs, including reasonable attorneys’ fees, pursuant to
17 U.S.C. § 1203(b).
89. Defendants’ conduct is causing and, unless enjoined by this Court, will continue
to cause Nintendo great and irreparable injury for which there is no adequate remedy at law.
prohibiting Defendants from engaging in further acts of offering to the public, providing, or
COUNT TWO
90. Plaintiff repeats and realleges every allegation contained in paragraphs 1 through
91. Section 1201(b) of the DMCA, 17 U.S.C. § 1201(b), in a general sense, prohibits
the trafficking in devices that are primarily designed to circumvent technological protection
measures that protect against the unlawful copying of copyrighted works. The statute provides,
in pertinent part, that “[n]o person shall manufacture, import, offer to the public, provide, or
otherwise traffic in any technology, product, service, device, component, or part thereof, that—
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(B) has only limited commercially significant purpose or use other than to circumvent
(C) is marketed by that person or another acting in concert with that person with that
measure that effectively protects a right of a copyright owner under [the Copyright Act]
protect the rights of copyright owners in works protected by the Copyright Act. These
copyrighted works include the Nintendo Switch operating system and Nintendo’s video games
ordinary course of their operation, prevent, restrict, or otherwise limit the exercise of a right of a
copyright owner under the Copyright Act, by controlling or managing whether the Nintendo
Switch user may copy Nintendo’s copyrighted works, and whether the user may play
otherwise traffic in devices and software that circumvent the Technological Measures on the
Nintendo Switch, which effectively protect Nintendo’s rights in its copyrighted works, in
95. Each such offering to the public, provision, or other act of trafficking in each such
for which Nintendo is entitled to damages under 17 U.S.C. § 1203(c) and injunctive relief under
§ 1203(b)(1).
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96. Mr. Dilts is additionally directly liable for these acts of infringement under the
Copyright Act pursuant to alter ego liability. There is a unity of interest and ownership of
Uberchips, LLC and Mr. Dilts such that Uberchips, LLC is an alter ego of Mr. Dilts. On
information and belief, Mr. Dilts is the founder and managing member of Uberchips, LLC. He
directed Uberchips, LLC to engage in its infringing conduct, and he is the individual who has, on
information and belief, the decision-making power to start, stop, or continue the infringing
conduct. Mr. Dilts exerts domination and control over Uberchips, LLC and Uberchips, LLC is
used as a mere shell for Mr. Dilts’ actions. Additionally, on information and belief, Uberchips,
LLC is inadequately capitalized, and operates out of Mr. Dilts’ residence. Observance of the
corporate form would lead to an inequitable result because it would sanction Mr. Dilts’ misuse of
97. Defendants’ acts are willful, intentional, purposeful, and in disregard of and
the amount of $2,500 with respect to each act of offering to the public, provision, or otherwise
trafficking in the Circumvention Devices and software, or such other amounts as may be proper
entitled to its actual damages, as well as to Defendants’ profits from these violations, in amounts
to be proven at trial.
99. Nintendo is entitled to its costs, including reasonable attorneys’ fees, pursuant to
17 U.S.C. § 1203(b).
100. Defendants’ conduct is causing and, unless enjoined by this Court, will continue
to cause Nintendo great and irreparable injury for which there is no adequate remedy at law.
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prohibiting Defendants from engaging in further acts of offering to the public, providing, or
of 17 U.S.C. § 1201.
2. For such equitable relief under Titles 17 and 28, and this Court’s inherent
U.S.C. § 1201, including: (a) a permanent injunction prohibiting Defendants and their officers,
agents, servants, employees, attorneys, and others in active concert or participation with any of
them from: (i) offering to the public, providing, or otherwise trafficking in the Circumvention
Devices—including the SX Core and SX Lite, accompanying SX OS software, and any other
works; or (ii) infringing, or causing, enabling, facilitating, encouraging, promoting, and inducing
or participating in the infringement of, any of Plaintiff’s copyrights protected by the Copyright
Act, whether now in existence or hereafter created; (2) enjoining Defendants and all third parties
with notice of the Order from supporting or facilitating access to any or all domain names,
URLs, websites (including, without limitation, UBERCHIPS.COM), chatrooms, and other social
media websites (including Facebook) or apps through which Defendants traffic in circumvention
devices that threaten Plaintiff’s Technological Measures or which infringe Plaintiff’s rights
under the Copyright Act; and (3) prohibiting Defendants from engaging in any other violation of
the DMCA or Copyright Act, or any other federal or state law, as respects Nintendo.
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3. For entry of an Order, pursuant to Sections 502 and 1203 of the Copyright Act (17
U.S.C. §§ 502, 1203), 28 U.S.C. § 1651(a), and this Court’s inherent equitable powers: (1)
requiring Defendants and their officers, agents, servants, employees, attorneys, and others in
active concert or participation with any of them: (a) to surrender, and cease to use, the domain
name UBERCHIPS.COM, and any variant thereof controlled by Defendants; and (b) to
immediately transfer the domain name UBERCHIPS.COM, and any variant thereof controlled
by Defendants, to Plaintiff’s control; and (2) enjoining Defendants and all third parties with
notice of the Order from supporting or facilitating access to any or all domain names, URLs, and
and destruction of all Circumvention Devices, all copies of SX OS, and all other electronic
hard drives or other electronic storage devices containing such material—that violate Nintendo’s
rights under the DMCA or infringe upon copyrights owned or exclusively licensed by Nintendo.
5. For entry of an Order requiring Defendants, within thirty (30) days after service of
judgment with notice of entry thereof upon it, to file with the Court and serve upon Nintendo a
written report under oath setting forth in detail the manner in which Defendants have complied
of $2,500 per violation of 17 U.S.C. § 1201, arising from Defendants’ willful violations of the
§ 1203(c)(2), Nintendo may elect to receive actual damages as well as Defendants’ profits from
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Defendants’ unlawful proceeds from their violations of 17 U.S.C. § 1201, and damages
according to proof.
§ 1203(b).
10. For such other relief as the Court may deem just and proper.
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JURY DEMAND
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