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GLOSSARY

OOP:-
Object-oriented programming (OOP) is a programming paradigm that uses "objects" – data structures
consisting of data fields and methods together with their interactions – to design applications and
computer programs.

Class:-
It describes the state and behavior that the objects of the class all share. An object of a given class is
called an instance of the class. The class that contains (and was used to create) that instance can be
considered as the type of that object.

Object:-
An object is any entity that can be manipulated by the commands of a programming language, such as a
value, variable, function, or data structure.

Preprocessor Directive:-
It includes the code of the header file into our program. These are the files contains the definitions of
functions like string functions classes, cin cout statements, there extraction operators there syntax all
that is defined so when the programmer writes the program whether he is correctly following rules and
syntax that is checked by the compiler.

Program Execution:-
Execution in computer and software engineering is the process by which a computer or a virtual
machine carries out the instructions of a computer program. The instructions in the program trigger
sequences of simple actions on the executing machine. Those actions produce effects according to the
semantics of the instructions in the program.

Access Specifier:-
Access specifiers specify constraints on who can access which class members. Some access specifiers
may also control how classes inherit such constraints. Their primary purpose is to separate the interface
of a class from its implementation.

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