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Autodesk Inventor Tutorial - Step 1: Installation and Setting Up

This document provides instructions for several steps in an Autodesk Inventor tutorial, including: 1) Installing Autodesk Inventor and setting up the default units and template. 2) Explaining the basic workspace in Autodesk Inventor, including the modeling window, drawspace, and navigation tools. 3) Demonstrating how to create 3D models using various features like loft, revolve, shell, and sweep to turn 2D sketches into 3D objects.

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avgpaul
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Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
59 views

Autodesk Inventor Tutorial - Step 1: Installation and Setting Up

This document provides instructions for several steps in an Autodesk Inventor tutorial, including: 1) Installing Autodesk Inventor and setting up the default units and template. 2) Explaining the basic workspace in Autodesk Inventor, including the modeling window, drawspace, and navigation tools. 3) Demonstrating how to create 3D models using various features like loft, revolve, shell, and sweep to turn 2D sketches into 3D objects.

Uploaded by

avgpaul
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Autodesk Inventor Tutorial – Step 1: Installation and

Setting Up
First, you will need to create an account on AutoDesk’s website. The current
software is called “Autodesk Inventor 2018”, but of course, this tutorial also
works with Autodesk Inventor 2017. The software available for Windows-PCs
and Mac. You can get a trial version, which is limited to 30 days.

If you are a student, register with your educational email address to get a 3-
year free license for all of AutoDesk’s products. You can also get a 3-month
free trial of their software or by a license if you like working with Inventor. After
registration, you can download Inventor and follow the steps of the installation
wizard.

Autodesk Inventor Tutorial: Installation and Setting Up

Autodesk Inventor Tutorial: Setting up Inventor


When opening Autodesk Inventor you will see the “Get Started” window.
Before you are going to build your first 3D object you need to change the
units. Click on the little gear in the “New” window to configure “Default
Template”. For this Autodesk Inventor tutorial change the units to Millimeters
and the “Default Drawing Standard” to DIN. Click on OK to confirm.

Autodesk Inventor Tutorial – Step 2: Basic


Orientation

Autodesk Inventor Tutorial: Basic Orientation

Autodesk Inventor Tutorial: Basic Explanation of the


Workspace
Autodesk Inventor Tutorial: Change Home View
Click on Part in the “New” window to create a new Part. You can now see the
“Model” window on the left. This lists all the Sketches, Features and
Properties of your Part.

Click on the arrow next to the Origin folder to expand. Now right click on YZ-,
XZ- and XY-Plane and check Visibility to display the planes. In the top you can
find the Toolbox with all the features to create your first 3D object.

The most important window is your DrawSpace. Here you can find a Cartsian
Coordinate System in the left-hand corner and a cube in the right-hand corner.
Both will help you to orient yourself, whereas you can click on the faces,
edges and corners of the cube to enter the desired view. If you hover over the
cube, you can see a little house which will center on the DrawSpace on
isometric view. You can change the home view by first switching to the point
of view you want to set as home. Then right clicking the home symbol > Set
Current View as Home > Fixed to View.

Autodesk Inventor Tutorial: Movement in Autodesk


Inventor

To move planar, click and hold the mouse wheel. Hold Shift and the mouse
wheel to rotate. Scrolling with the mouse wheel will zoom in or out of the
cursor’s position. If you are working on your laptop and do not have a mouse,
you can enable the Full Navigation Wheel in the Navigation Bar. Here you can
access all movement tools in a fly. You can access all the movement tools
over the Navigation bar as well.

Autodesk Inventor Tutorial: Basic Sketch


Conventions
In this Autodesk Inventor Tutorial, Cartesian Coordinates for s are going to be
displayed like this: X/Y, polar coordinates by length/angle. The center of the
coordinate system is called centerpoint.

You can select objects by clicking on them and unselect by holding Shift and
clicking them again. Select multiple by either marking them with a rectangular
mark or clicking objects while pressing Ctrl. Undo previous command with
Ctrl+Z.

Autodesk Inventor Tutorial: The Line Command

Click on “Start 2D Sketch” and select XY-Plane in the DrawSpace. Your


Toolbox will change to “Sketch”, where you have access to all sketching
commands and the view will change to Top view. Toggle Visibility of all three
planes off in the Model window. Now click on the line command or press the
“L” key.

Hover over the CenterPoint and click when the dot of your cursor turns green.
This signalizes that the point snapped. After you set the starting point of the
line the input coordinates for the second point will change to polar. Follow the
positive X-Axis type in 10 and confirm with Enter. As you can see the line
constrained itself parallel to the X-Axis and with a length of 10mm. You will
also notice that the line command has not ended yet. Draw the second line in
a roughly 145° Angle and slightly of the Y-Axis. Click and press ESC to exit
the line command.

Autodesk Inventor Tutorial: Constrain your Sketch


The line will be colored green, which symbolizes that the line is unconstrained.
You can click and drag the endpoint of the line and move it around freely. To
constrain your sketch, click on “Dimension” and then on the line to set the
length. Right-click to change the orientation of the Dimension to Vertical and
set the length to 10. As you can see the line is not fully constrained yet. Click
on Perpendicular Constraint and then select both lines. Your second line is
now dark blue which means fully constrained and if you try to drag it, it will not
move. You can position Dimensions by dragging them.

Autodesk Inventor Tutorial: Circle Command

Click on the “Circle” command, set the center point of the circle at 5/10 with a
radius of 10.

When you click on the arrow under the circle command you can see the
“Tangent Circle” and the “Ellipse”. Draw a line from the CenterPoint in a 45°
angle until it snaps with the circle.
Autodesk Inventor Tutorial: Trim Command

Click on the “Trim” command and then on the circle line facing outwards of the
entire sketch. Also trim the line inside the semicircle by clicking it. The sketch
is not fully constrained, so mark the entire sketch and click “Automatic
Dimensions and Constrains” a window will pop up showing the number of
missing dimensions and constrains. Check Dimensions and Constrains, press
“Apply” followed by “Done”.

Autodesk Inventor Tutorial: Mirror Command

First, you will need to set the right vertical line for construction. Click on it
followed by a right click. Then select “Construction” This will make the line
help you with setting up constraints for further drawings while not affecting
features.
Autodesk Inventor Tutorial: Mirror Sketch

This handy command is great for symmetrical sketches and will save you from
unnecessary repetition. Click on the “Mirror” command and select the entire
sketch except for the construction line you just defined. Then click on “Mirror
Line” in the command window and select the construction line. Exit the Sketch
by clicking “Finish Sketch”.

Before you start with the next step start a new Part.
Autodesk Inventor Tutorial: Offset Planes

Start a new sketch on the XY-Plane. Draw a “Center Rectangle” 50/50 from
the CenterPoint. Exit the sketch. Do a slow double-click on it in the Model
window or highlight it and press F2 to rename it into ‘Base’. Click on the arrow
under “Plane” to show all options and select “Offset from Plane”. Now select
the XY-Plane in the Model window from the Origin folder and offset it by 5mm.
The new Plane will be listed in the Model window as ‘Work Plane’. Select the
new Work Plane and draw a circle from the CenterPoint with the Radius 50.
Exit the Sketch and you can see the offset between the two sketches. You can
create new Work Planes in different angles and positions which is very useful
when sketching in 3D.
Autodesk Inventor Tutorial – Step 3: 3D Modeling
Let’s go a step further: Now we’re starting to actually 3D model in Autodesk
Inventor. This process should take roughly one hour of your time.

Autodesk Inventor Tutorial: Loft Feature

Click on “Loft” and select both sketches you drew in the previous step. Select
“Rails” for an easy loft. With “Centerline” you can make the loft follow a certain
path. Start a new sketch on the XZ-Plane. Draw a line starting at the middle
and on the same height as the circle plane Stop at the radius of the circle.

Draw an arc starting at the endpoint of the line. Set the length to 100 with an
angle of 95°. Set the Radius to 120. Draw a second arc with 25/75°/20. Now
draw a line starting at the endpoint of the second arc, going parallel to the X-
Axis. Continue the line parallel to the Z-Axis and ending in the middle of the
circle from where you have started this sketch.

Exit the Sketch.


Autodesk Inventor Tutorial: Revolve Feature

Autodesk Inventor Tutorial: Revolve Feature


Click on “Revolve” and it will most likely highlight the area surrounded by the
recent sketch. If not you can select any area fully enclosed by a sketch by
simply clicking on one line which is part of the sketch you want to revolve.
Select the Z-Axis for rotation axis followed by Full or 360° to do a complete
rotation.

Autodesk Inventor Tutorial: Shell Feature

Autodesk Inventor Tutorial: Shell Feature


If you want to hollow a 3D object you can do so with the shell feature. Click on
“Shell” and the vase you created with the rotation feature to hollow it. Select
the top face of the vase to create an opening and set thickness to 3mm.

Autodesk Inventor Tutorial: Sweep Feature


At first you need to offset the XZ-Plane by 15 and create a new Sketch on the
offset plane. Draw a line starting from the bottom and center of the object.
Follow the Z-Axis and end at a length of 90mm. Exit the sketch and start a
new one on the same work plane. Draw another line from the same starting
point, follow the Z-Axis and end at 35mm. Label the line for construction and
draw a circle with the end of the line as center point with a radius of 10.

Exit the sketch and start a new one on the YZ-Plane. Highlight the endpoint of
the 90mm line and the center point of the circle. Now click on “Project
Geometry” to reference those points in this sketch. Draw an arc between
these points with a radius of 30mm facing outwards.
To create the Sweep Feature click on “Sweep” and select the circle as Profile
and the arc as path. Set “Taper” to 1 to make the Sweep thicker on one end.
You can also twist the Sweep to add some extra detail by entering n*360 with
n representing how many times you want to twist the sweep.

Remove the spare sweep model inside of the vase with the “Delete Face”
command. Enable the command, check ‘Heal’, highlight the extra parts and
confirm by clicking OK. Run the command again, also with ‘Heal’ enabled to
remove the last extra.

Autodesk Inventor Tutorial: Fillet Feature


To round the edges and smoothen the transitions you can use “Fillet”. Run the
command and highlight the intersecting parts of the handle. Set the radius to
2mm and confirm.

Autodesk Inventor Tutorial: Mirror Objects

Autodesk Inventor Tutorial: Mirror Objects

Like the 3D mirror, this can save you a lot of work. Highlight the Features you
want to mirror. Select Sweep, Delete Face1, Delete Face2 and Fillet in the
Model window and then run the Mirror Pattern. Select the XZ-Plane to mirror
across.

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