Owner'S Manual: Downloaded From Manuals Search Engine
Owner'S Manual: Downloaded From Manuals Search Engine
Owner'S Manual: Downloaded From Manuals Search Engine
1. Please register online at digitech.com within ten days of purchase to validate this warranty. This warranty is valid only in the
United States.
2. DigiTech warrants this product, when purchased new from an authorized U.S. DigiTech dealer and used solely within the U.S.,
to be free from defects in materials and workmanship under normal use and service. This warranty is valid to the original
purchaser only and is non-transferable.
3. DigiTech liability under this warranty is limited to repairing or replacing defective materials that show evidence of defect,
provided the product is returned to DigiTech WITH RETURN AUTHORIZATION, where all parts and labor will be covered up
to a period of one year. A Return Authorization number may be obtained by contacting DigiTech. The company shall not be
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provided for any warranty service.
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incurring any obligation to install the same on products previously manufactured.
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to assume any obligation or liability in connection with the sale of this product. In no event shall DigiTech or its dealers be
liable for special or consequential damages or from any delay in the performance of this warranty due to causes beyond their
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NOTE: The information contained in this manual is subject to change at any time without notification. Some information
contained in this manual may also be inaccurate due to undocumented changes in the product since this version of the manual
was completed. The information contained in this version of the owner’s manual supersedes all previous versions.
Before you return a product to the factory for service, we recommend you refer to this manual. Make sure you have correctly
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Please refer to the Warranty information, which extends to the first end-user. After expiration of the warranty, a reasonable
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DELICATE INSTRUMENT, FRAGILE! Insure the package properly. Ship prepaid, not collect. Do not ship parcel post.
Specifications��������������������������������������������������������������36
Introduction
Thanks for choosing the DigiTech® SDRUM™
Strummable Drums™ Pedal. The SDRUM is the
world’s first intelligent drum machine for guitarists
and bassists. The SDRUM provides a quick, fun
way to create professional-sounding drum
patterns for practice sessions, exploring song
ideas, recording, and performing.
There are two ways to create drum patterns with
the SDRUM: using the pads or using BeatScratch™,
a proprietary technology that allows kick/snare
patterns to be created by simply scratching the
upper and lower strings of an electric guitar,
acoustic guitar (with pickup), or bass. This allows
the SDRUM to learn drum patterns using a
method commonly used by guitar and bass
players to explain a beat to a drummer.
Once a kick/snare pattern is created, the "right-
hand" drum element (hi-hat, ride, tom, etc.) is
automatically added to complement the drum
pattern. The right-hand drum element can then
be further edited to suit the song.
The SDRUM can learn up to 3 parts per song and
store up to 36 songs. Each song and part have
various settings that can be adjusted at any time.
These include time signature, feel (straight or
swing), embellishment amount (how busy the
part is), part intensity, tempo, and more.
The SDRUM's drum sounds, from RealiTone™ and Digital Sound Factory®, incorporate samples using multiple
velocity layers, for realistic dynamic expression. Tasteful random beat variations, added ghost notes, and
humanization keep the drums interesting and provide the feel of a true performance.
The SDRUM offers five drum kits to select from, covering a wide range of genres. Alternate kick/snare sounds are
also available for each kit. The drums are internally processed with Lexicon® reverb, so reverb tails decay naturally
and are never cut off. All of this means that the SDRUM can generate drum tracks that sound very natural,
powerful, organic, and authentic—all with minimal effort and time spent.
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Features
Features
• High-quality drum samples with multiple velocity layers, humanization, and minor variations for musical
and realistic drum patterns
• 5 drum kits to choose from: E-Pop, Brush, Percussion, Power, and Clean
• Alternate kick and snare sounds for each drum kit
• Select between hi-hat or ride patterns, or select toms, shakers, or other percussion
• Legendary Lexicon™ reverb internally applied to drums
• Select between 3/4 or 4/4 time signatures
• Change the feel (straight or swing) and embellishment amount (simple to busy) for each drum pattern
• Proprietary BeatScratch™ technology allows kick/snare drum patterns to be created by scratching the
guitar or bass strings
• Kick and snare pads provide a conventional method for teaching drum patterns
• Adjustable tempo using the variable control or tap tempo
• Built-in metronome and drumstick count-in
• Create up to 3 song parts (verse, chorus, and bridge) and switch between them during playback using the
built-in footswitch
• Selectable intensity for each song part for enhanced song dynamics
• Storage for up to 36 songs
• Drum output level control
• 1/4" mono or stereo mixer outputs
• 1/4" amp output
• JamSync™ support for playback synchronization with compatible DigiTech JamMan® Loopers
• SilentClear™ feature prevents moments of brief playback when clearing song parts or songs
• Support for an external DigiTech FS3X Footswitch (optional), with 3 modes of operation
• Soft-touch vacuum-style footswitch
• Included power adapter
Quick Start
To get up and running quickly with the SDRUM, see the SDRUM Quick Start Guide that was included in the box
or visit http://digitech.com/en-US/products/sdrum#documentation.
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6
4 7
5. USB Port
This Mini USB port is used for updating the SDRUM's firmware. See 'Updating Firmware' on page 35 for
more information.
6. GUITAR IN Jack
Connect your guitar to this jack using an unbalanced (TS) instrument cable.
7. FS3X IN Jack
Connect an optional DigiTech FS3X Footswitch to this jack for additional hands-free control. See 'Using an
FS3X Footswitch' on page 33 for more information.
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Connectors and User Interface
User Interface
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2 8
3 9
4 10
5 11
6 12
7
13
14
• Select a Part – Press the PART buttons to switch between each of the three song parts.
• Change Part Intensity – Once a part is selected, repeatedly press the selected PART button to cycle
between the available part intensities (or how loud the part will be played). See 'Changing Song Part
Intensities' on page 22 for more information.
• Enable the Metronome or Count-In Feature – When playback is stopped, press and hold the currently
selected PART button to enable the metronome (when the selected song part is empty) or count-in
feature (when the selected song part contains a drum pattern).
• Tempo Indication – When a song part is empty and the metronome is on, or if a song part is not
empty, the TEMPO LED will flash at the rate of the current song tempo. The TEMPO LED will light red for
the first beat of the bar (during playback), dim green for the subsequent beats, then bright green for
the subsequent beats of the last bar. If the tempo of a song is changed, the subsequent beats will light
amber instead of green to indicate the change. Note that the TEMPO button can be pressed and held to
store the new tempo of the song.
• Metronome – With an empty part selected, press and hold the TEMPO button for ~2 seconds to turn
the metronome on or off. See 'Using the Metronome' on page 11 for more information.
• Tap Tempo – Tap the TEMPO button at the rate of the desired tempo to change the tempo of a song.
• Update Nominal Tempo – If the tempo of a song is altered using the TEMPO button or TEMPO knob,
it will not be automatically stored to the song. To store the updated tempo, press and hold the TEMPO
button for ~2 seconds. This will store the new tempo setting as the nominal (center detent TEMPO
knob) setting.
See 'Adjusting the Tempo' on page 21 for more information.
3. GROOVE/KIT Encoder
Turn then press this encoder to change the drum timing, feel, embellishment amount, and kit. The
following options are available:
• Timing – The first two settings select between 3/4 or 4/4 time signatures.
• Feel – The next two settings select between a straight (ST) or swing (SW) feel.
• Embellishment Amount – The next three LEDs select how simple or busy the drum part will be.
• Kit – The remaining LEDs select between the five available drum kits. See 'Selecting the Drum Kit' on
page 17 for more information.
4. ALT Button (Kick/Snare)
Press this button to select alternate voicings for the kick and snare:
6. LEARN LED
This LED indicates the following functionality:
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Connectors and User Interface
7. KICK/SNARE Pads
When the SDRUM is armed to learn, tapping these pads provides a traditional method for teaching drum
patterns. They can also be used when using the SDRUM with an instrument that doesn't have a pickup. See
'Teaching Drum Patterns with the Kick and Snare Pads' on page 12 for more information.
8. SONG Button
Press this button and turn the HATS/RIDES encoder to select a different song. Song selections are displayed
on the LEDs surrounding the HATS/RIDES encoder. Turn the HATS/RIDES encoder to select a song from
one of the three banks (green, amber or red LEDs), then press the SONG button or HATS/RIDES encoder to
load the song. See 'Managing Songs' on page 24 for more information on creating, loading, and copying
songs.
9. HATS/RIDES Encoder
Turn this encoder to select a different variation on how the right-hand drum element is played. Press
this encoder to select between different sub-beat timing options for the right-hand drum element. See
'Selecting Right-Hand Drum Elements' on page 19 for more information on the available options and
using the HATS/RIDES encoder.
See 'Adjusting Tempo Using the Tempo Knob' on page 21 for more information.
12. PLAY LED
This LED indicates the following functionality:
NOTE: The Guitar Audition feature will be automatically enabled (LED bright) after calibrating
BeatScratch. After creating a drum pattern, the Guitar Audition feature will be automatically set to
"Hybrid" mode (LED dim).
14. FOOTSWITCH
This footswitch provides the following functions:
• Arm for Learning – When an empty song part is selected, press the FOOTSWITCH once to arm
the SDRUM to learn a new drum pattern (LEARN LED will flash rapidly). Play the part, or press the
FOOTSWITCH again to force the SDRUM to begin learning the new drum pattern.
• Start Playback – When playback is stopped and a song part is learned and selected, press the
FOOTSWITCH once to begin song playback.
• Stop Playback – During playback, press and hold the FOOTSWITCH for ~2 seconds (or until the KICK
and SNARE pads begin flashing rapidly) to stop playback. Release the FOOTSWITCH as soon as the KICK
and SNARE pads begin flashing to stop the song without a sustaining crash cymbal. Continue holding
the FOOTSWITCH to end a song with a sustaining crash cymbal. Note that the cymbal crash will decay
naturally until the FOOTSWITCH is released or the sustain rings out.
• Clear a Part and Undo – When playback is stopped, press and hold the FOOTSWITCH for ~2 seconds
(or until the selected PART button begins to flash rapidly), then release. The selected song part will now
be empty. Immediately press and hold the FOOTSWITCH again for ~2 seconds to restore the cleared
part.
• Clear a Song and Undo – When playback is stopped, press and hold the FOOTSWITCH for ~4 seconds
(or until all PART buttons begin to flash rapidly), then release. All parts of the song will now be empty.
Immediately press and hold the FOOTSWITCH again for ~2 seconds to restore the cleared song.
NOTE: The currently selected part will be cleared first when clearing a song, but as long as the
FOOTSWITCH continues to be held, then all song parts will be cleared at once.
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Connection Diagrams
Connection Diagrams
Amplifier Setup
HARMAN
IN PS0913DC (9VDC)
Power Adapter
Amp
IN TRS CABLE
Guitar Effects
FS3X Footswitch
Optional
NOTE: When only the AMP OUT jack is used, the drum signal will be processed to make the drums sound
better when played through a guitar amp. See 'Output Jack Operation' on page 10 for more information.
If using guitar effects and/or a looper in this type of application, they should be placed before the SDRUM so
they do not affect the drum signal. Note that the effects may need to be bypassed to use BeatScratch.
Mixer Setup
HARMAN
PS0913DC (9VDC)
Power Adapter
IN
OUT
IN TRS CABLE
OUT
UNBALANCED TS OR
BALANCED TRS CABLES
IN Mixer
FS3X Footswitch
Optional
NOTE: When only the MIXER OUT jacks are used, the mono guitar signal and stereo drum signal are fed to
the MIXER OUT jacks. This setup works well for applications where an acoustic guitar with a pickup or a bass
guitar are connected to a live PA system. See 'Output Jack Operation' on page 10 for more information.
Amp
UNBALANCED TS CABLES
OUT IN OUT
IN
OUT
Guitar Effects
IN TRS CABLE
OUT
UNBALANCED TS OR
BALANCED TRS CABLES
IN Mixer
FS3X Footswitch
Optional
NOTE: When connected to both the MIXER and AMP OUT jacks, the guitar signal will be fed to the AMP OUT
jack and the drum signal will be fed to the MIXER OUT jacks. See 'Output Jack Operation' on page 10 for
more information. If using guitar effects, they can be placed before the SDRUM or between the SDRUM and
amp in this type of application. Note that if the effects are placed before the SDRUM, they may need to be
bypassed to use BeatScratch.
JamSync Setup
Amp
HARMAN
IN PS0913DC (9VDC) IN
Power Adapter
OUT IN
OUT
OUT
IN
OUT Looper
IN w/JamSync
OUT TRS CABLE
UNBALANCED TS OR
BALANCED TRS CABLES
IN Mixer
FS3X Footswitch
Optional
NOTE: The looper should be placed before the SDRUM in most cases, such as when using only the AMP OUT
jack. if using the AMP and MIXER OUT jacks, the looper can also be placed between the SDRUM and amp if
desired. See 'Using JamSync' on page 31 for information on using the SDRUM in a JamSync setup.
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Output Jack Operation
A mono mix of the guitar and drum signal will be sent to the AMP OUT jack.
Complementary equalization will be applied to the drum signal to make it
sound better when played through a guitar amp.
NOTE: When using a guitar amp to play the drums from the SDRUM, set
the amp to run as cleanly as possible in order to avoid distorting the drums.
The drums are pre-EQ'd to sound best through a clean amp with "flat" EQ
settings. If using guitar effects and/or a looper, they should be placed before
the SDRUM when using only the AMP OUT jack.
The drum and guitar signals will be mixed and sent to the MIXER OUT jacks.
If only the left (mono) MIXER OUT jack is connected, the guitar/drum mix
will be mono. If the left and right MIXER OUT jacks are connected, the guitar
signal will be mono and the drum signal will be stereo.
NOTE: The SDRUM does not apply cabinet simulation to the guitar signal.
This allows an acoustic or bass guitar to be used when only the MIXER OUT
jacks are connected.
The guitar signal will be fed to the AMP OUT jack only. The drum signal will
be sent to the MIXER OUT jacks in mono (if only the MIXER OUT L jack is
used) or stereo (if both MIXER OUT jacks are used). If using guitar effects and/
or a looper, they can be placed before or after the SDRUM when using both
the AMP OUT and MIXER OUT jacks.
By default, when teaching the SDRUM a new song, the verse is selected as the active part and, once the verse
drum pattern is learned, the chorus part is automatically generated with drums having the same kick/snare
pattern as the verse, but with a higher intensity and a cymbal pattern instead of the default hi-hats. This behavior
is indicated on the user interface with the VERSE LED lighting solid bright amber and the CHORUS LED lighting
solid dim red.
This means that by teaching a single drum pattern for the verse part, you then have drum patterns for two song
parts, allowing you to instantly start exploring song ideas. If you prefer, you can overwrite the automatically
generated chorus drum pattern with your own, disable the chorus part (CHORUS LED off) before teaching the
verse part, or automatically generate a bridge part as well when the verse part is created (see 'Automatically
Generating a Bridge Drum Pattern' on page 27).
2. Press and hold the TEMPO button for ~2 seconds to enable/disable the metronome. The TEMPO button
will also flash at the rate of the metronome to provide visual tempo indication.
TIP: Pressing and holding the currently selected PART button when the part is empty provides an
alternate way to enable/disable the metronome.
TIP: The tempo can be changed before teaching the new drum part by either tapping in the desired
tempo on the TEMPO button or by turning the TEMPO knob.
NOTE: The default BPM for an empty song is 120. The SDRUM always plays back at an integer BPM,
making it easier to match the BPM of an external device or DAW.
NOTE: In a song where at least one part has already been learned, the metronome will automatically
be enabled when an empty part is selected.
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Teaching Drum Patterns
Teaching Drum Patterns with the Kick and Snare Pads
The KICK and SNARE pads on the SDRUM can be used to teach drum patterns in a more traditional manner or
when playing an instrument without a pickup.
2. If desired, enable the metronome by pressing and holding the TEMPO button for ~2 seconds. Set the
tempo by tapping the TEMPO button at the desired rate or by turning the TEMPO knob.
3. Press the FOOTSWITCH to arm the SDRUM. The LEARN LED will begin flashing rapidly to indicate the
SDRUM is armed.
4. Begin playing the drum pattern on the KICK and SNARE pads.
TIP: Alternatively, press the FOOTSWITCH to start learning without needing a pad hit. The LEARN LED
will light solid red, indicating that the SDRUM is learning. This can be useful for certain music styles
that incorporate drum patterns that have no kick or snare hit on the first downbeat of the bar, such as
reggae.
NOTE: When creating a new drum pattern, the maximum length cannot exceed 4 bars.
5. Press the FOOTSWITCH when done. For best results, try to press the FOOTSWITCH on the same downbeat
you started on (beat 1).
6. The drum pattern will begin playing. Play the guitar and adjust the LEVEL knob for a good blend between
the guitar and drums.
7. To stop playback, press and hold the FOOTSWITCH for ~2 seconds (until the KICK and SNARE pads begin
flashing). Releasing the FOOTSWITCH as soon as the KICK/SNARE pads begin flashing will stop playback.
Continuing to hold the FOOTSWITCH will cause a crash cymbal to play at the end of the current bar and
ring out for as long as the FOOTSWITCH is held.
TIP: The SDRUM offers some advanced features that can enhance SDRUM operation when creating a drum
pattern. See 'Advanced Features and Tips' on page 27 for more information on the options available and
how to use them.
2. Press and hold the GUITAR AUDITION button for ~2 seconds. The KICK pad will begin flashing and the
HATS/RIDES LEDs will all turn red. Keep the guitar/bass quiet until you're ready to begin the calibration
process.
3. Mute the strings with your fret hand, then strum only the low strings in the way that you wish to teach kick
drum hits. With each detected hit, the HATS/RIDES LEDs will go off one by one. Stop once all twelve kick
events have been received (all the HATS/RIDES LEDs will go off, the SNARE pad will begin flashing, and the
HATS/RIDES LEDs will all light red again).
4. Mute the strings with your fret hand, placing your hand in the same position on the neck used for the kick
calibration, then strum only the high strings in the way that you wish to teach snare drum hits. With each
detected hit, the HATS/RIDES LEDs will go off one by one. Once twelve snare events have been received
(all the HATS/RIDES LEDs have gone off), the SDRUM will exit calibration mode.
5. Once calibration is complete, scratching the guitar/bass will generate kick and snare sounds.
NOTE: Calibration settings are retained, even after a power cycle.
TIP: If playing bass, try using a pick if fingering or plucking the strings is not working. Feel free to experiment
with different ways of teaching the SDRUM to discover what works best with your instrument and teaching
style. Some bass players have found that slapping the lowest string and popping the highest string works
well.
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Teaching Drum Patterns
To teach a drum pattern with a guitar/bass:
1. If the guitar/bass has not yet been calibrated to use BeatScratch, first follow the calibration instructions
above before proceeding.
2. Ensure an empty song part (VERSE, CHORUS, or BRIDGE) is selected. The LEARN LED will flash if the
selected part is empty.
TIP: When an empty song is selected (SONG LED off), the VERSE LED will light solid bright amber
and the CHORUS LED will light solid dim red. This indicates that teaching the verse will automatically
generate a chorus part. If you wish to create a custom pattern for the chorus part instead, disable
the automatic part generation feature before teaching the SDRUM by pressing the CHORUS button
repeatedly until the CHORUS LED turns off. Note that the automatically generated chorus part can also
be cleared and a new pattern taught after teaching the SDRUM if preferred.
For information about automatically generating a bridge drum pattern along with the verse and
chorus, see 'Automatically Generating a Bridge Drum Pattern' on page 27.
3. If desired, enable the metronome by pressing and holding the TEMPO button for ~2 seconds. Set the
tempo by tapping the TEMPO button at the desired rate or by turning the TEMPO knob.
4. Press the FOOTSWITCH to arm the SDRUM. The LEARN LED will begin flashing rapidly to indicate the
SDRUM is armed.
NOTE: When creating a new drum pattern, the maximum length cannot exceed 4 bars.
6. Press the FOOTSWITCH when done. For best results, try to press the FOOTSWITCH on the same downbeat
you started on (beat 1).
7. To stop playback, press and hold the FOOTSWITCH for ~2 seconds (until the KICK and SNARE pads begin
flashing). Releasing the FOOTSWITCH as soon as the KICK/SNARE pads begin flashing will stop playback.
Continuing to hold the FOOTSWITCH will cause a crash cymbal to play at the end of the current bar and
ring out for as long as the FOOTSWITCH is held.
TIP: The SDRUM offers some advanced features that can enhance SDRUM operation when teaching drum
patterns. See 'Advanced Features and Tips' on page 27 for more information on the options available and
how to use them.
TIP: The time signature setting can also be pre-selected before teaching the SDRUM a drum pattern. See
'Pre-Selecting Timing and Feel Settings' on page 28 for more information.
TIP: The feel setting can also be pre-selected before teaching the SDRUM a drum pattern. See 'Pre-Selecting
Timing and Feel Settings' on page 28 for more information.
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Selecting Drum Pattern Settings
Selecting the Embellishment Amount
The embellishment amount setting determines how simple or busy the drum pattern will be. The SDRUM has
three embellishment amount settings: SIMPLE, INTERMEDIATE, and BUSY.
With this option selected, only the kick/snare (or equivalent) drum
SIMPLE elements that were taught to the part will be played (there will be
no added ghost notes or extra drum hits).
With this option selected, some ghost notes and occasional extra
INTERMEDIATE
drum hits will be added to keep the drum pattern interesting.
The embellishment amount setting can be changed on a single song part or for an entire song.
This is a vintage-sounding kit played with brushes, for jazz and folk
BRUSH
music styles. This kit also includes shaker and tambourine samples.
This is a drum kit designed for hard rock, metal, and punk music
POWER
styles, with a more aggressive sound than the clean kit.
This is a clean drum kit, suitable for rock, pop, and country music
CLEAN
styles.
All kits, with the exception of E-Pop, feature multiple velocity layers for all main drums (kick, snare, hi-hats, toms,
cymbals). This means that different samples are used depending on how loud each drum is played, which allows
sampled drums to sound much more realistic. E-Pop is an exception because synthesized drum machines do not
typically alter the tone of a drum based on velocity.
The drum kit can be changed on a single song part or for an entire song.
TIP: The drum kit setting can be changed before or after teaching a new pattern.
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Selecting Drum Pattern Settings
Selecting Alternate Sounds for the Kick/Snare
The following table shows the alternate kick and snare sounds available for each drum kit:
PERCUSSION Low Timbale and High Timbale Percussion Kick and Snare
HATS/RIDES Right-Hand
Drum Kit HATS/RIDES
ALT Button Timing Feel Pattern
Setting Encoder Setting
Setting Description
Mozambique
Any 4/4 Straight #2 (Red LED)
LED Off rhythm
(Hats)
PERC 4/4 Straight #1 (Green LED) 3-2 Clave
Off-beat hi-hat
Any 4/4 Straight #5 (Red LED)
pedal with ride
LED Green
(Cymbals) Ride bell gallop
Any 4/4 Straight #10 (Red LED)
rhythm
See the next page for information on changing the right-hand drum element settings.
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Selecting Drum Pattern Settings
Selecting Sub-Beat Timing and Variation for Right-Hand Drum Elements
Turning the HATS/RIDES encoder selects different variations of the right-hand drum performance. Pressing the
HATS/RIDES encoder selects between the available sub-beat timing options. The color of the LEDs surrounding
the HATS/RIDES encoder indicate the sub-beat timing option selected for the right-hand drum element, with the
following options available:
• LED Green – The right-hand drum element is played using mostly quarter notes.
• LED Amber – The right-hand drum element is played using mostly eighth notes.
• LED Red – The right-hand drum element is played using mostly sixteenth notes.
4. Press and hold the TEMPO button for ~2 seconds to store the new tempo setting to the song. The TEMPO
LED will again flash green to indicate this is the song's stored tempo (center detent position on the TEMPO
knob).
3. Press and hold the TEMPO button for ~2 seconds to store the new tempo setting to the song. The TEMPO
LED will again flash green to indicate this is the song's stored tempo (center detent position on the TEMPO
knob).
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Using Song Parts
Green
Low Intensity
Amber
Medium Intensity
Red
High Intensity
3. While the song is playing, tap the FOOTSWITCH to advance to the next part, or press one of the PART
buttons to cue another part to be played. The cued PART button will flash at its learned tempo, a drum
fill will be played, then the next part will begin playing at the start of the next bar. The optional FS3X
Footswitch can also be used to switch song parts. See 'Using an FS3X Footswitch' on page 33 for more
information.
TIP: Press the FOOTSWITCH twice to skip a part—for example, to go from playing part 1 (the verse)
to part 3 (the bridge). To play a drum fill but stay on the current part, tap the FOOTSWITCH repeatedly
until the current part is selected again.
2. Release the FOOTSWITCH as soon as the PLAY LED and KICK/SNARE pads begin flashing to stop playback
immediately. Or, continue to hold the FOOTSWITCH to finish the bar and then end the song with a crash
cymbal. Keep the FOOTSWITCH held to allow the crash cymbal to decay naturally.
2. Select the part to clear by pressing the VERSE, CHORUS, or BRIDGE button. The brightest LED indicates
the part selected.
3. Press and hold the FOOTSWITCH for ~2 seconds (or until the currently selected PART button flashes red
rapidly), then release. The LEARN LED will begin flashing slowly, indicating the part is empty. Make sure to
release the FOOTSWITCH as soon as the current PART LED begins flashing, as holding the FOOTSWITCH
down for ~4 seconds will clear the entire song.
TIP: A part can be restored as long as the SDRUM has not been power cycled or any other operations
performed since the part was cleared.
To restore a part after clearing it, immediately press and hold the FOOTSWITCH for ~2 seconds (or until
the currently selected PART button flashes green rapidly), then release. The LEARN LED will go off and
the PLAY LED will light to indicate the part is again available.
TIP: If the SilentClear feature is enabled, song parts can be cleared without momentarily initiating
playback. See 'Enabling Count-In and SilentClear' on page 27 for more information.
NOTE: When a part is cleared, if the song still contains at least one learned song part, a metronome will
begin playing at the tempo of the last played song tempo, making it easy to match the tempo of all
song parts.
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Managing Songs
Managing Songs
The SDRUM can store up to 36 songs with up to 3 parts each. Songs are automatically stored in real time. The
following sections describe how to create, load, copy, and clear songs.
WARNING: To ensure that song data is not unexpectedly lost, always stop SDRUM playback and wait at least
5 seconds, without making any song changes, before powering down the pedal.
3. Press the SONG button or HATS/RIDES knob to confirm the selection and exit song mode.
Loading a Song
To load a song:
1. Press the SONG button to enter song mode. The SONG LED will begin flashing green and the current song
selection will be indicated with a brightly lit LED around the HATS/RIDES encoder. All other LEDs will turn
off except for the SONG button and HATS/RIDES LEDs when song mode is active.
2. Turn the HATS/RIDES encoder to select a song to load. As each stored song is selected, the various LEDs on
the user interface will light to indicate the selected options for the song.
TIP: Continue turning the HATS/RIDES encoder beyond the 12 and 1 selections to toggle through the
three song banks: bank 1 (green LEDs), bank 2 (amber LEDs), and bank 3 (red LEDs).
3. Press the SONG button or HATS/RIDES knob to confirm the selection and exit song mode.
2. Turn the HATS/RIDES encoder and select the stored song to copy (a stored song is indicated by a dimly lit
green, amber, or red LED).
3. Press and hold the HATS/RIDES encoder for ~2 seconds to copy the song. The selected song's LED will
begin flashing.
4. Turn the HATS/RIDES encoder and select an empty song slot. If a song slot is empty, the LED will be off.
5. Press the HATS/RIDES encoder to paste the copied song to the selected slot. Various LEDs will light to
indicate the selected options of the copied song, which also provides confirmation that the song has been
copied.
Clearing a Song
To clear a song:
1. Stop playback by pressing and holding the FOOTSWITCH for ~2 seconds (or until the PLAY LED and KICK/
SNARE pads begin flashing).
2. Press and hold the FOOTSWITCH for ~4 seconds (or until all the PART LEDs flash red rapidly), then release.
TIP: If the SilentClear feature is enabled, songs can be cleared without momentarily initiating playback.
See 'Enabling Count-In and SilentClear' on page 27 for more information on using this feature.
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Managing Songs
Clearing Multiple Songs
To clear multiple songs:
1. Stop playback by pressing and holding the FOOTSWITCH for ~2 seconds (or until the PLAY LED and KICK/
SNARE pads begin flashing).
4. Press and hold the SONG button for ~2 seconds (or until all PART buttons flash red rapidly), then release.
NOTE: The SDRUM must be taught at least one song part for the count-in feature to become available.
1. With playback stopped, press the PART (VERSE, CHORUS, or BRIDGE) button to select the first part that
will be played for the song. The button for the currently selected part will be brighter than all the others.
2. Press and hold the currently selected PART button for ~2 seconds to toggle the count-in/SilentClear
features on or off. The PART button will begin flashing at the rate of the selected part's tempo when the
features are enabled.
3. Press the FOOTSWITCH to start the count-in.
4. After the 1-bar count-in, the selected part will start playing and you can play along with it.
NOTE: When enabling or disabling the count-in and SilentClear features, the setting will be remembered,
even after changing songs and power cycling the SDRUM.
To automatically generate a bridge drum pattern when teaching the verse and chorus parts:
1. Select an empty song. See 'Creating a New Song' on page 24 for instructions.
2. Press the BRIDGE button. The button should now be lit.
3. Press the VERSE button to again select the verse part to teach. The BRIDGE button will now light dim
green, indicating it will automatically be taught a part when the verse is taught.
4. Teach the verse drum pattern. When done, a complete song with verse, chorus, and bridge will be created.
TIP: The automatically generated bridge drum pattern will mirror the verse drum pattern. Try changing the
right-hand drum element using the HATS/RIDES encoder to differentiate it from the verse. For example,
change from a hi-hat to a ride cymbal and change the sub-beat timing. Note that settings can also be pre-
selected before teaching drum patterns. See the following pages for more information.
TIP: Automatically generated chorus and bridge drum patterns can be cleared if you decide to create
custom patterns for those parts after teaching. See 'Clearing a Song Part' on page 23 for more information.
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Advanced Features and Tips
Pre-Selecting Timing and Feel Settings
In most cases, the SDRUM does a great job of automatically determining the timing and feel when learning a
new drum pattern. However, if you are teaching the SDRUM a drum pattern and aren't getting the expected
results, you may need to override the SDRUM's automatic detection and select a specific timing and/or feel
setting before teaching it the new pattern.
NOTE: Pre-selected settings are global, meaning that once settings are pre-selected, they will be used for
teaching all parts within the song.
TIP: To turn automatic detection back on, simply select the time signature or feel setting that is flashing, then
press the GROOVE/KIT encoder.
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Teaching Special Drum Patterns
Teaching a 6/8 Ballad Pattern
Many songs have a 6/8 time signature, where the kick is on beat 1 and the snare is on beat 4. To get this type
of beat with the SDRUM, turn on the metronome and set the tempo to the desired BPM. Pre-select a 3/4 time
signature to make sure the beat is interpreted correctly. Then teach the SDRUM a 2-bar pattern in 3/4 with the
kick on beat 1 of the first bar and the snare on beat 1 of the second bar.
Example:
Bar 1 Bar 2
1 & 2 & 3 & 1 & 2 & 3 &
• • • • • • Metronome beats
K S What you teach
This will essentially provide a 6/8 pattern. Pick the hi-hat pattern that best fits the song. Also, switch between the
swing and straight settings to set the desired feel for the song.
Using JamSync
Making JamSync Connections
The SDRUM's JAMSYNC OUT jack can be 1/8” STEREO
connected CABLE
to a DigiTech (TRS)
JamSync-compatible JamMan looper
using an optional 1/8” mini stereo (TRS) cable (see cable diagram below). This allows the SDRUM to act as the
JamSync master and control the loop record, playback, and stop functions of a slaved looper. Multiple JamSync-
compatible loopers can be slaved to the SDRUM for synchronized control.
TIP TIP
SLEEVE SLEEVE
(GROUND) TIP (GROUND)
SLEEVE (GROUND)
RING
RING RING
The diagram below shows a JamSync application using the SDRUM, JamMan Express XT, and JamMan Solo XT
cascaded in series.
GUITAR
NOTE: When cascading audio through multiple JamMan loopers in series and using JamSync (as shown in
the diagram above), the SDRUM (the master) should be last in the chain in most cases. You will then want to
teach the SDRUM first, then record to the second to last device, etc., working backwards through the signal
chain. Performing these actions will ensure you record only what you intend to during each pass.
You can reverse this order if you like, but then when you record on the first slave, you'll be recording a mix of
your live guitar and whatever the master is playing back, and so on down the line. When using the AMP OUT
and MIXER OUT jacks, you can place the SDRUM before or after the loopers and effects, whichever works for
you, since the drums don't come out of the AMP OUT jack.
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Using JamSync
Teaching the SDRUM and Recording Loops
When using a JamSync-compatible JamMan looper with the SDRUM, the looper must be armed for recording
either before playback is initiated in the SDRUM or during playback and before the SDRUM reaches bar 1 (the
beginning of the drum pattern). It’s at bar 1 that the SDRUM will tell the slave device to begin recording, but the
slave must be armed for recording in advance.
2. When finished teaching the SDRUM, press the FOOTSWITCH once to set the loop end point. The drum
pattern will automatically begin playing in a repeating loop and the PLAY LED will light solid green.
3. Press the FOOTSWITCH on the slave looper to arm it for recording. The looper can be armed at any
time while the SDRUM is playing. The looper's REC LED will flash red to indicate it is armed for recording.
Recording will begin once the SDRUM makes another pass of the beginning of the drum pattern (the REC
LED will light solid red on the slave device when recording begins). Once recording has begun, play the
guitar part. The recorded loop must be the same length as the SDRUM's loop or a multiple of it.
4. When finished recording to the slave device, press the slave’s FOOTSWITCH once to set the loop end point.
The phrase will automatically begin playing along with the SDRUM's loop and the PLAY LED will light solid
green on the looper.
5. Repeat steps 3-4 to record loops for any other loopers connected via JamSync.
6. Hold the FOOTSWITCH on the SDRUM to stop loop playback on all devices.
NOTE: The SDRUM has some capabilities that are not currently supported by any JamSync slave devices:
• Variable Tempo – If a loop is recorded on a JamSync slave, and then the tempo on the SDRUM is
subsequently changed, the slave will lose sync with the SDRUM. It's recommended that the tempo be
dialed in for a song on the SDRUM before recording to a JamSync slave.
• Multiple Parts – When changing parts on the SDRUM, the JamSync slave will not be aware of the
change. So if the slave's loop length is compatible with the new part (e.g., it is an integer multiple of
the new SDRUM part's loop length) then the device will stay in sync; but if the slave's loop length is not
compatible, it will lose sync with the SDRUM.
NOTE: Some JamSync-compatible loopers support a “Sequential Slave Recording Method” (recording loops
to one looper, then immediately to the next, etc.). Note that the SDRUM does not support this functionality.
2. Press the FOOTSWITCH on the SDRUM to start playback. Each slave will start playing in sync with the
SDRUM and its LED will light solid green.
3. Hold the FOOTSWITCH on the SDRUM to stop loop playback on all devices.
FS3X Control
FS3X Hold While
Mode Connecting Footswitch 1 Footswitch 2 Footswitch 3
FS3X Select Hats/Rides Select Hats/Rides Sub- Play a Crash Cymbal: Press
Footswitch 1 Variation: Press to select Beat Timing: Press to to play a crash cymbal on
the next HATS/RIDES select the next HATS/RIDES demand.
Live
variation (hold for previous). sub-beat timing (hold for
(Default)
previous).
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Using an FS3X Footswitch
FS3X Control
FS3X Hold While
Mode Connecting Footswitch 1 Footswitch 2 Footswitch 3
Select Verse/Play Fill: Press Select Chorus/Play Fill: Select Bridge/Play Fill:
to switch to the verse. If the Press to switch to the Press to switch to the
verse is already selected and chorus. If the chorus is bridge. If the bridge is
playing, press to play a fill. already selected and already selected and
playing, press to play a fill. playing, press to play a fill.
Factory Reset
Performing the factory reset will return the SDRUM back to its original factory default settings:
• All 36 songs will be erased.
• The guitar calibration profile will be erased.
• The count-in feature will be disabled.
• CLEAN will be selected as the default drum kit.
WARNING: Performing the factory reset will irreversibly delete all 36 songs. Once performed, this procedure
is irreversible.
2. Press and hold the KICK pad, SNARE pad, and ALT (GROOVE/KIT) button, and then plug in the power
adapter.
3. Wait for the LEDs to begin circling the HATS/RIDES encoder, then release the buttons.
4. When the LEDs surrounding the HATS/RIDES encoder begin flashing amber, press the HATS/RIDES
encoder and wait for the factory reset to complete. The HATS/RIDES LEDs will cycle red, then amber, then
green during the reset, and once complete, the SDRUM will return to normal operation.
NOTE: If the HATS/RIDES encoder is not pressed, the operation will time out and the factory reset
will be cancelled. Pressing any button other than the HATS/RIDES encoder will also cancel the factory
reset.
Updating Firmware
The SDRUM's firmware can be updated by connecting a Mac® or PC computer to the SDRUM via the Mini USB
connector. As new firmware updates become available, a firmware update utility program will be made avialable
on the SDRUM product page: http://digitech.com/en/products/sdrum.
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Specifications
Specifications
Interface
Controls: Groove/Kit, Hats/Rides, Level, Tempo
Backlit Buttons: Tempo, Verse, Chorus, Bridge, Song, Alt (Kit), Alt (Hats/Rides),
Guitar Audition
Pads: Kick, Snare
Footswitches: Main Footswitch
LEDs: Learn, Play
Jacks: Guitar In, FS3X In, Amp Out, Mixer Out L(m), Mixer Out R, JamSync Out
Other: Mini USB port
Inputs
Guitar Input: Type: Unbalanced, 1/4" TS
Impedance: 1 MΩ
Max Input: +8 dBu
FS3X Input: Type: 1/4" TRS (compatible with DigiTech FS3X)
Outputs
Amp Output: Type: Unbalanced, 1/4" TS
Impedance: 1 kΩ
Frequency Response: 20 Hz–20 kHz
Mixer L/R Outputs: Type: Impedance balanced, 1/4" TRS
Impedance: 1 kΩ
Max Output: +19 dBu
Frequency Response: 20 Hz–20 kHz
JamSync Outputs: Type: 1/8" TRS
Performance
Bit Depth: 24-bit
Sample Rate: 44.1 kHz
Signal-To-Noise Ratio: ≥108 dB, A-weighted
THD + Noise: 0.004% @ 1 kHz
USB
Type: Mini-B, USB 2.0
Physical
Dimensions: 5.25” (L) x 3” (W) x 2.45” (H)
133.4 mm (L) x 76.2 mm (W) x 62.2 mm (H)
Unit Weight: 1.14 lb
0.52 kg
Shipping Weight: 1.92 lb
0.87 kg
Power
Power Requirements: 9 VDC external power adapter
Power Consumption: <5 W
Current Draw: 500 mA
Power Adapter Model: PS0913DC-04 (US, JA, EU, AU, UK)
Power Adapter Polarity:
Power Adapter Output: 9 VDC 1.3 A
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PHONE: (801) 566-8800
WEB: digitech.com
SUPPORT: digitech.com/en-US/support