Simulation Article
Simulation Article
H
ave you ever been able to have your students vary the force of gravity and
determine the effects on an object’s motion? Explore nuclear fission at the
molecular level and discover whether the daughter atoms are always the
same? Move tectonic plates while investigating the differences between divergent
and convergent boundaries?
Computer simulations make these types of interactive, authentic, meaningful
learning opportunities possible. Learners can observe, explore, recreate, and receive
immediate feedback about real objects, phenomena, and processes that would oth-
erwise be too complex, time-consuming, or dangerous.
Broadly defined, computer simulations are computer-generated dynamic mod-
els that present theoretical or simplified models of real-world components, phe-
nomena, or processes. They can include animations, visualizations, and interactive
laboratory experiences.
In a simulated environment, time changes can be sped up or slowed down;
abstract concepts can be made concrete and tacit behaviors visible. Teachers can
focus students’ attention on learning objectives when real-world environments are
simplified, causality of events is clearly explained, and unnecessary cognitive tasks
are reduced through a simulation.
Technological advances have increasingly brought instructional digital tech-
nologies into the science classroom. Teachers may have greater access to Internet-
connected classroom computers, wireless laptop carts, computer projectors, and
interactive whiteboards than ever before. As you consider how these resources can
be used to enhance science teaching and learning, you may find yourself turning
often to computer simulations, especially since they are tools frequently used by
scientists in their daily work.
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3 Using Computer Simulations to Enhance Science Teaching and Learning
You are likely to find at least one simulation for any science concept repre-
sented in the National Science Education Standards. Many of these simulations can
be accessed online (some for a fee, like at www.ExploreLearning.com; others at no
cost, such as on the PBS You Try It site, www.pbs.org/wgbh/aso/tryit). Other more
complex simulations with large underlying databases (like Starry Night) are avail-
able as commercial software. This chapter seeks to describe how computer simula-
tions can support student learning in science as well as strategies for choosing and
appropriately incorporating them in the classroom.
The ExploreLearning site at the time of this writing offers a free 30-day trial period for the entire
collection of science and mathematics simulations. In addition, individuals may use any simulation
for five minutes a day at no charge.
than traditional methods. For example, a study by Geban, Askar, and Ozkan (1992)
investigated the effects of a computer-simulated experiment on chemistry achieve-
ment and process skills. The researchers found greater student achievement with
simulated labs than with hands-on labs.
A study by Mintz (1993) found that students were successful in designing, im-
plementing, and analyzing the results of three ecological problems, noting improve-
ment even as the inquiry tasks became increasingly complex. Students also began
employing more formal analytical strategies, rather than relying on trial and error.
Trundle and Bell (2005) described students’ conceptual understandings about
lunar concepts before and after instruction with planetarium simulations. Results
indicated that students learned more about moon shapes and sequences, as well as
causes of moon phases, by using the computer simulations than by making actual
nightly observations and studying nature alone. The ability to make many more
observations using the program, the ease of making and testing predictions, and
the consistency and accuracy of student measurements contributed to the dramatic
improvements in student understanding.
The past 20 years of research indicates that students’ misconceptions in science
are prevalent and tenacious. Thus, the process of conceptual change is an ongo-
ing challenge in science education. Computer simulations have demonstrated the
potential to facilitate this process by highlighting students’ misconceptions and pre-
senting plausible scientific conceptions. For instance, using computerized interac-
tive laboratory simulations, learners can confront their beliefs by working with real
data, experiencing discrepant events preselected by the program, or forming and
testing multiple hypotheses of their own (Gorsky and Finegold 1992; Tao and Gun-
stone 1999; Trundle and Bell 2005).
Overall, the research shows that interaction with computer simulations resulted in
measurable achievement gains and indicates that simulations are equally, if not more,
effective than traditional methods. Access to multiple representations of phenomena,
the ability to manipulate the environment, ease of posing and testing multiple hypoth-
eses, and ability to control variables are consistently cited in the research as contribut-
ing to the effectiveness of computer simulations. Other noted benefits to consider when
comparing instructional approaches include cost and time efficiency, student enthusi-
asm, high engagement, and on-task behavior while working with simulations. Effec-
tiveness, however, varies based on design features, support measures, and sequencing
of simulation activities within the curriculum (Bayraktar 2002; Kulik 2002).
lular mitosis into a lecture to illustrate the new concept; a dissection simulation may
serve as a precursor to a hands-on dissection lab; student pairs may build atoms of
elements in the alkali metals family while deducing periodic trends; ChemBalancer
(a program for balancing chemical equations, available at http://funbasedlearning.
com/chemistry/chembalancer/default.htm) may serve as an interactive homework re-
view. As teachers respond to increased access to digital technologies such as inter-
active whiteboards, more and more creative uses of simulations appear. However,
students can benefit from simulations even with a basic classroom setup of a single
teacher computer connected to a projector.
Remember that technologies like computer simulations are tools to support learn-
ing. As with any other educational tool, the effectiveness of computer simulations is
limited by the ways in which they are used. Certainly, instructional strategies proven to
support meaningful learning should be adhered to when using computer simulations
or any other digital technologies. Students should be actively engaged in the acquisi-
tion of knowledge and encouraged to take responsibility for their own learning; con-
tent should be placed in the context of the real world and connected to their own lives.
In order to maximize the potential of computer simulations to enhance meaningful
science learning, we have proposed the following guidelines, representing a synthesis
of the recommendations from science educators, researchers, and developers.
(1) Use computer simulations to supplement, not replace, other instructional modes.
Computer simulations should be used in conjunction with hands-on labs and ac-
tivities that also address the concepts targeted by the simulation. Indeed, one study
has indicated that simulations used in isolation were ineffective (Hsu and Thomas
2002). When preceding a hands-on activity, a simulation may familiarize students
with a concept under a focused environment.
For example, chemistry students might become familiar with titration virtual-
ly (using a titration simulator like the one created by Yue-Ling Wong at www.wfu.
edu/~ylwong/chem/titrationsimulator/index.html) before doing a hands-on titration lab.
When an interactive simulation is used as a follow-up, students can continue inves-
tigations of questions and manipulations of variables that would otherwise be im-
possible under the constraints of the lab equipment or class schedule. For example,
after gaining a basic understanding of the Doppler effect through real-life examples,
a Doppler simulation allows students to visualize the movement of sound waves and
even develop an explanation of a sonic boom (see, for example, the Absorb Physics
courseware site: www.crocodile-clips.com/absorb/AP5/sample/040103.html)
When planning for instruction using simulations, ask yourself: “How can this
simulation be used to extend what I am doing in the classroom?” “What can I do with
this simulation that I would not otherwise be able to do?” “Can using this simulation
give me more time to spend on something else?” Integrating simulations into the cur-
riculum also ensures that connections to domain knowledge and real-world applica-
tions are made explicit. As with any instructional technology, computer simulations
should be chosen to meet your objectives and teach the content (Flick and Bell 2000).
be depicted in a simulated model of the atom. Attention should also be given to scale
and timeframe when they are altered for the sake of simplification. For instance, stu-
dents should understand that, in reality, volcanoes take hundreds of years to form, not
a matter of seconds (as it appears in simulations like the following on the PBS You Try
It site: www.pbs.org/wgbh/aso/tryit/tectonics). A discussion of why scientists use models
and the role they have in scientific inquiry would be a valuable component of any les-
son involving simulations (Harrison and deJong 2005).
ment (i.e., no obstructions, clouds, or fog). For example, a commercial virtual plan-
etarium program called StarryNight can be used in a class demonstration to answer
the question “How do stars appear to move in the sky?” (Figure 1) Although it by
no means replaces the experience of an evening field trip to view the stars, you can
select your own location, current date, and time to keep the investigation authentic
and meaningful to students.
Students can make preliminary predictions, then view and review the motion
Figure 1.
of the stars through the sky. You can engage students in conversation about their
observations, having them generate additional questions and revise their predic-
tions, then develop their own definition of circumpolar stars. By further investigat-
ing Polaris, Ursa Major, and the Big Dipper from the equator and the North Pole,
for instance, students can notice differences in the apparent motion of the stars,
depending on their viewpoint. Discuss with students possible explanations, leading
students to understand that the apparent movement of the stars is due to the Earth’s
rotation. Then encourage students to make their own observations of the stars in
the night sky from home and share their findings in class over the course of the next
week. (Students should be made aware that distortions on the edges of the Moon
and other planetary bodies result from attempting to represent a three-dimensional
object on a two-dimensional computer screen.
Atom Builder
Did you ever think you would be able to take your Figure 4.
class inside an atom? Atom Builder, an interactive Screen capture from Atom Builder
Bohr model (available free online at the PBS You Try simulation.
It site: www.pbs.org/wgbh/aso/tryit/atom/#), challenges
students to build neutral atoms out of elementary par-
ticles (Figure 4).
You might begin an activity by asking students
what would need to be added in order to change a hy-
drogen atom into a helium atom. Raise questions such
as, “What do you think will happen if three up quarks
are put together in the Nucleon Assembly area?” or
“Could an electron be placed in the outer energy lev-
el?” Encourage students to pose and test their own questions as the class builds
other atoms. Throughout, students should explain their decisions, take notice of
and reflect on the consequences. As an assessment, have students explain how an
atom changes from one element to another, what is the balance between protons
and electrons, and what constitutes a stable atom. Students should also be able to
compare the composition of neutrons and protons.
During the lesson closure, it is important to point out that the Bohr model has
been replaced by a more complex quantum model of the atom. Your students may
find it interesting to research how contributions of scientists like Werner Heisen-
berg, Louis de Broglie, Erwin Schrodinger, and Wolfgang Pauli working during
the 1920s marked a profound shift in the way scientists thought about the atom.
Conclusion
Computer simulations have the potential to enhance the way you teach and your
students learn. They allow you to bring even the most abstract concepts to life for
your students and incorporate otherwise impossible or impractical experiences into
your daily instruction. When used in conjunction with the guidelines presented
here, your students will be engaged in inquiry, further develop their knowledge
and conceptual understanding of the content, gain meaningful practice with scien-
tific process skills, and confront their misconceptions. Additionally, they will gain
scientific habits-of-mind (such as the ability to visualize, contemplate, and explain
complex concepts and phenomena) that are both encouraged in the recent reform
documents and necessary for future careers in science.