Intro To CAD 2D 3D Modeling Lesson 4 Compressed
Intro To CAD 2D 3D Modeling Lesson 4 Compressed
Abstract
Good
designers
and
engineers
know
how
to
explore
and
iterate
their
designs.
Thankfully,
computer
aided
design
(CAD)
allows
you
to
do
just
that-‐explore
and
iterate
your
design-‐until
the
model
suits
your
needs.
However,
this
iteration
process
isn’t
as
easy
as
it
sounds.
It
requires
you
to
move
quickly
and
seamlessly
back
and
forth
from
2D
sketching
to
3D
modeling-‐and
so,
that’s
the
primary
skill
we’ll
be
practicing
in
this
course.
This
course
covers
2D
and
3D
workflows,
through
a
series
of
short
lectures
and
hands-‐on
exercises.
In
the
first
part
of
the
course,
we’ll
start
with
2D
sketching
in
Fusion
360,
and
we’ll
review
the
various
Fusion
360
workspaces,
including:
sketching
and
parametric
modeling,
free-‐form
modeling
and
sculpting,
direct
modeling
and
assembly
modeling.
You’ll
learn
the
skills
necessary
to
use
CAD
from
the
start,
applying
its
full
capabilities
when
exploring
and
changing
your
designs.
Then,
in
the
second
part
of
the
course,
we’ll
transition
from
2D
to
3D
modeling.
And
finally
toward
the
end,
we’ll
explore
and
apply
various
3D
modeling
techniques
that
can
be
used
to
create
models
that
can
be
easily
changed
and
experimented
on.
Page 1
Introduction
to
3D
Modeling
....................................................................................................
5
Lesson
4.
Parametric
Modeling
in
Fusion:
Sketching
................................................................
6
Tutorial
Video
1:
Sketching
Lines,
Rectangles,
Circles
and
Arcs
.....................................................
6
Step
1:
Create
a
new
Sketch
and
sketch
lines.
................................................................................
6
Step
2:
Use
the
selection
tool
to
delete
lines.
.................................................................................
9
Step
3:
Sketching
Rectangles.
........................................................................................................
10
Step
4:
Use
the
selection
tool
to
delete
rectangle
lines.
...............................................................
12
Step
5:
Sketching
Circles.
...............................................................................................................
13
Step
6:
Sketching
Arcs.
..................................................................................................................
13
Step
7:
Sketching
Arcs
whilst
using
the
line
tool.
..........................................................................
14
................................................................................................................................................. 25
Page 2
Step
10:
Adding
a
Curvature
Constraint.
.......................................................................................
58
Step
11:
Adding
an
Equal
Constraint.
............................................................................................
61
Step
12:
Adding
a
Symmetry
Constraint.
.......................................................................................
65
Tutorial
Video
5:
Constructing
Sketches
–
Planes
and
Faces
.......................................................
69
Step
1:
Construct
an
Offset
Plane.
.................................................................................................
69
Step
2:
Create
a
Plane
at
an
angle.
................................................................................................
71
Step
3:
Create
a
Tangent
Plane.
....................................................................................................
72
Step
4:
Create
a
Midplane.
............................................................................................................
74
Step
5:
Create
a
Plane
through
two
edges.
...................................................................................
74
Step
6:
Create
a
Plane
through
three
points.
................................................................................
76
Step
7:
Create
a
Plane
tangent
to
a
face,
at
a
point.
.....................................................................
77
Step
8:
Create
a
Plane
along
a
path.
..............................................................................................
78
Step
9:
Create
a
Sweep.
.................................................................................................................
81
Step
10:
Create
a
Sketch
on
a
face.
...............................................................................................
84
Tutorial
Video
8:
Projecting
and
Intersecting
Sketch
Geometry.
...............................................
100
Step
1:
Construct
Offset
Plane
....................................................................................................
100
Step
2:
Project
Sketch
Geometry
.................................................................................................
101
Step
3:
Construct
new
Offset
Plane.
............................................................................................
105
Step
4:
Project
Intersect
Sketch
Geometry
.................................................................................
106
Tutorial
Video
9:
Projecting
and
Including
Sketch
Geometry.
...................................................
110
Step
1:
Create
sketch
including
3D
geometry
.............................................................................
110
Step
1:
Create
a
new
sketch
on
a
new
offset
plane
....................................................................
113
Step
2:
Create
a
rectangular
pattern
of
the
Circle
.......................................................................
115
Step
3:
Project
the
sketch
onto
a
face
.........................................................................................
117
Step
4:
Edit
the
cube
and
update
associative
relationships
with
Projections
and
Inclusions.
....
119
Page 3
Tutorial
Video
10:
Import
and
calibrate
a
reference
image
......................................................
122
Step
1:
Import
an
Attached
Canvas
reference
image.
.................................................................
122
Step
2:
Apply
settings
and
calibrate
the
Attached
Canvas
reference
image.
..............................
123
Tutorial
Video
11:
Practice
sketch
the
saw
trigger
shape.
.........................................................
126
Step
1:
Create
a
Sketch
&
launch
the
Sketch
Pallet.
....................................................................
126
Step
2:
Sketch
lines
using
the
attached
canvas
for
reference.
....................................................
127
Step
3:
Sketch
splines
using
the
attached
canvas
for
reference.
................................................
128
Step
4:
Refine
and
edit
splines.
...................................................................................................
130
Step
5:
Add
constraints
to
the
trigger
sketch.
.............................................................................
130
Step
6:
Sketch
the
trigger
rod
post.
.............................................................................................
132
Step
7:
Add
dimensions
to
the
trigger
sketch.
............................................................................
132
Page 4
Introduction
to
3D
Modeling
The
main
aim
of
this
course
is
to
help
ease
the
learning
transition
from
2D
design
to
3D
modeling.
3D
modeling
using
CAD
is
a
superb
additional
skillset
for
any
product
designer,
engineer,
or
machinist
and
being
able
to
use
Fusion
360
CAD/CAM
will
enable
you
to
take
an
excellent
idea
from
a
concept,
through
to
a
working
3D
CAD
model
for
manufacture,
testing
and
production.
Fusion
360
and
Autodesk
Design
Academy
provide
extensive
learning
resources
which
make
it
incredibly
easy
to
use
CAD
and
learn
how
to
3D
Model.
Furthermore,
Fusion
360
is
free
to
students
and
educators,
works
on
both
Apple
and
PC
operating
systems,
on
multiple
devices
and
platforms.
If
you
are
looking
to
make
the
transition
from
2D
to
3D
modeling
-‐
this
course
has
been
developed
to
guide
you
through
the
process
and
have
you
up
and
running,
developing
design
for
professional
3D
models
after
a
few
short
lessons.
Page 5
Lesson
4.
Parametric
Modeling
in
Fusion:
Sketching
Mastering
‘sketching’
in
Fusion
will
equip
you
with
a
broad
range
of
skills
necessary
for
professional
practice
across
Computer
Aided
Design
(CAD),
Computer
Aided
Manufacture
(CAM)
and
Computer
Aided
Engineering
(CAE).
In
this
lesson,
you
will
begin
by
first
learning
some
foundational
sketch
creation
techniques,
such
as
sketching
lines,
arcs,
circles
and
rectangles.
You
will
also
be
introduced
to
more
advanced
sketching
techniques,
where
you
will
create
patterns,
project
sketches
and
define
sketch
dimensions
and
constraints,
as
well
as
create
work
planes
and
sketch
on
faces.
You
will
then
carry
out
a
short
practical
exercise,
where
you
will
import
a
side
profile
photograph
of
a
Reciprocating
Saw,
which
you
will
calibrate
to
a
1:1
product
size
in
Fusion.
Using
the
imported
photograph
as
reference,
you
will
create
splines
and
rectangles
to
gradually
sketch
the
trigger
in
two
dimensions.
Finally,
you
will
edit
the
splines,
add
dimensions
and
apply
constraints
to
the
sketch.
In
the
next
lesson,
you
will
use
this
sketch
to
model
the
trigger
in
three
dimensions.
2. Click
to
select
the
ground
(XZ)
plane.
3. In
the
toolbar,
click
Sketch
>
Line.
Page 6
4. Click
to
place
first
point
of
line.
5. Drag
vertically
down
50
mm,
and
then
click
to
place
the
next
point
of
line.
6. Click
green
tick
to
confirm
line
sketch.
7. In
the
toolbar,
click
Sketch
>
Line.
Page 7
8. Click
to
place
first
point
of
line.
1. Drag
vertically
down
and
enter
50
mm
and
press
tab
on
keyboard
to
lock
length
value.
Press
tab
on
the
keyboard
and
enter
90
deg,
press
tab
again
to
lock
angle
value.
2. Press
return
to
confirm
the
line.
Page 8
3. Press
L
(shortcut)
on
keyboard
to
activate
the
line
tool,
and
then
sketch
a
series
of
lines
at
varying
lengths
and
angles
with
5
points.
Click
the
green
tick
to
confirm
the
lines.
Step
2:
Use
the
selection
tool
to
delete
lines.
1. In
the
toolbar,
click
Select
>
Select.
2. Click
to
select
a
line
and
press
delete
on
keyboard
to
delete
the
line.
Click
Page 9
3. Click
and
drag
a
selection
window
around
multiple
lines
then
press
delete
on
the
keyboard
to
delete
multiple
lines
at
once.
Step
3:
Sketching
Rectangles.
1. In
the
toolbar,
click
Sketch
>
Rectangle
>
2-‐Point
Rectangle.
2. Click
to
place
the
first
corner,
drag
to
specified
size,
and
then
click
to
place
the
second
corner.
Click
and
drag
Page 10
3. In
the
toolbar,
click
Sketch
>
Rectangle
>
3-‐Point
Rectangle.
4. Click
to
place
the
first
corner
and
move
and
click
to
place
the
second
corner.
5. Move
again
and
click
to
place
the
third
corner.
6. In
the
toolbar,
click
Sketch
>
Rectangle
>
Center
Rectangle.
Page 11
7. Click
to
place
center
point,
drag
to
specified
size,
and
then
click
to
confirm.
Step
4:
Use
the
selection
tool
to
delete
rectangle
lines.
1. In
the
toolbar,
click
Select
>
Select.
2. Click
to
select
a
line
and
press
delete
on
keyboard
to
delete
the
line.
Click
to
delete
3. Click
and
drag
a
selection
window
around
multiple
lines
then
press
delete
on
the
keyboard
to
delete
multiple
lines
at
once.
Page 12
Step
5:
Sketching
Circles.
1. In
the
toolbar,
click
Sketch
>
Circle
>
Center
Diameter
Circle.
2. Click
to
place
the
center
point,
drag
to
specified
size
(diameter)
or
enter
50
mm,
press
tab
on
keyboard
to
lock
the
diameter
and
then
press
return
to
confirm
the
circle
sketch.
Step
6:
Sketching
Arcs.
1. In
the
toolbar,
click
Sketch
>
Arc
>
3-‐Point
Arc.
2. Click
to
place
start
point,
drag
to
size
of
35
mm
and
click
to
place
end
point
and
then
click
once
more
to
place
point
on
arc.
Click
Click
Click
Page 13
3. Click
to
place
start
point
on
top
left
corner
of
rectangle,
drag
horizontally
to
top
right
corner
of
rectangle
and
click
to
place
end
point
and
then
click
once
more
to
place
point
on
arc.
2. Click
and
hold
left
mouse
button,
whilst
holding
button,
draw
an
arc
with
the
mouse
to
activate
the
arc
tool.
Click
to
place
the
arc.
Click
and
hold
Page 14
3. Click
to
sketch
more
lines.
Click
and
hold
left
mouse
button,
whilst
holding
button,
draw
an
arc
with
the
mouse
to
activate
the
arc
tool.
Click
to
place
the
arc.
Draw arc
4. In
the
toolbar,
click
Stop
Sketch.
5. In
the
File
Menu,
click
Save.
Name
the
file,
save
it
to
your
project
on
the
Fusion
Cloud
then
click
Save.
Page 15
Tutorial
Video
2:
Sketching
Splines
and
Slots
Watch
this
video
to
learn
how
to
sketch
splines
and
slots
in
Fusion
360.
After
completing
this
lesson,
you
will
be
able
to:
• Create
sketches
using
Splines
and
Slots
in
Fusion
360.
Step
1:
Create
a
new
Sketch
and
sketch
a
spline.
1. In
the
Browser,
toggle
off
the
visibility
of
Sketch1.
2. Click
to
select
Sketch
>
Create
Sketch.
3. Click
to
select
the
ground
(XZ)
Plane.
Page 16
4. In
the
toolbar,
click
Sketch
>
Spline.
5. Sketch
a
spline
with
four
points.
Click
for
each
point
and
place
the
points
to
ensure
that
the
spline
has
curves.
Click
the
green
tick
to
complete
the
Spline.
Step
2:
Edit
the
spline
using
the
select
tool.
1. In
the
toolbar,
click
Select
>
Select.
2. Edit
individual
points,
by
clicking
and
dragging
them
to
a
new
position.
Click
and
drag
Page 17
3. Edit
the
curves
of
the
spline
by
clicking
and
dragging
the
spline
handles.
drag
Click
and
4. Click
Stop
Sketch.
Step
3:
Sketch
a
Center
to
Center
Slot.
1. In
the
Browser,
toggle
off
the
visibility
of
Sketch2.
2. In
the
toolbar,
click
Sketch
>
Create
Sketch.
3. Click
to
select
the
ground
(XZ)
Plane.
Page 18
4. In
the
toolbar,
click
Sketch
>
Slot
>
Center
to
Center
Slot.
5. Click
to
place
the
start
center
point.
Click
6. Move
mouse
right
25
mm
and
click
again
to
place
the
end
center
point.
Click
7. Move
mouse
to
define
the
height/width
of
the
slot,
or
use
the
keyboard
and
enter
15
mm
directly,
press
tab
to
lock
and
press
return
to
confirm
the
slot.
Page 19
Step
4:
Sketch
an
Overall
Slot.
1. In
the
toolbar,
click
Sketch
>
Slot
>
Overall
Slot.
2. Pan
to
left
then
click
to
select
the
first
end
point.
3. Move
mouse
to
right
40
mm
and
click
again
to
select
the
second
end
point.
4. Use
the
mouse
or
keyboard
to
specify
a
height/width
of
20
mm.
Page 20
Step
5:
Sketch
a
Center
Point
Slot.
1. In
the
toolbar,
click
Sketch
>
Slot
>
Center
Point
Slot.
2. Click
to
select
the
center
point.
3. Move
mouse
to
right
any
distance
and
click
again
to
select
the
second
end
point.
4. Use
the
mouse
or
keyboard
to
specify
a
height/width
of
20
mm.
Page 21
Step
6:
Sketch
a
3
–
Point
Arc
Slot.
1. In
the
toolbar,
click
Sketch
>
Slot
>
3-‐Point
Arc
Slot.
2. Click
to
select
the
center
point.
3. Move
mouse
to
left
or
enter
required
distance
and
click
again
to
select
the
end
center
point.
Click
Click
4. Move
mouse
and
click
to
select
point
on
the
arc.
Click
5. Use
the
mouse
or
keyboard
to
specify
a
height/width
of
10
mm.
Page 22
Step
7:
Sketch
a
Center
Point
Arc
Slot.
1. In
the
toolbar,
click
Sketch
>
Slot
>
Center
Point
Arc
Slot.
2. Click
once
to
select
the
center
point
of
the
arc.
3. Move
mouse
to
left
or
enter
required
distance
and
click
again
to
select
the
start
point
of
the
arc.
4. Use
the
mouse
or
keyboard
to
specify
the
end
point
of
the
arc.
Use
the
mouse
or
keyboard
to
specify
the
angle
of
90
deg.
Page 23
5. Use
the
mouse
or
keyboard
to
specify
the
height/width
of
15
mm.
Step
8:
Use
the
selection
tool
to
delete
slots
and
lines.
1. In
the
toolbar,
click
Select
>
Select.
2. Click
to
select
a
line
and
press
delete
on
keyboard
to
delete
the
line.
Delete
Page 24
3. Click
and
drag
a
selection
window
around
multiple
lines
or
an
entire
slot,
then
press
delete
on
the
keyboard
to
delete
multiple
lines
at
once.
Delete
4. In
the
toolbar,
click
Stop
Sketch.
5. In
the
toolbar,
click
Save
then
OK
to
save
the
file.
Page 25
2. In
the
Veiwcube,
click
Top.
3. Click
fit
in
the
Navigation
bar.
4. Double-‐click
Sketch1
in
the
Browser,
to
edit
the
sketch
and
from
the
Toolbar,
click
Sketch
>
Sketch
Dimension.
Page 26
5. Click
to
select
the
left
vertical
line
of
the
rectangle
and
then
click
to
select
the
right
vertical
line
of
the
rectangle.
6. Move
the
mouse
down,
click
to
place
the
dimension.
Enter
40
mm
and
then
press
return
on
the
keyboard.
7. With
the
dimension
tool
still
active,
repeat
above
(8)
for
the
top
and
bottom
line
of
the
same
rectangle.
Enter
25
mm.
Page 27
Step
2:
Editing
Dimensions
in
sketches.
1. Double-‐click
height
dimension
measurement
on
the
rectangle.
Double-‐click
2. Enter
35
mm
and
press
return
on
the
keyboard.
3. Repeat
above
(2)
for
the
width
and
change
to
20
mm.
Page 28
4. Double-‐click
the
50
mm
dimension
on
the
line.
Enter
40
mm
and
press
return
on
the
keyboard.
Double-‐click
5. Double-‐click
the
diameter
dimension
on
the
circle.
Enter
30
mm
and
press
return
on
the
keyboard.
Double-‐click
Step
3:
Constraining
sketches.
1. Click
and
drag
the
corner
of
the
3-‐Point
Rectangle.
Note
that
this
rectangle
is
not
constrained
by
any
added
dimensions
and
the
size
can
be
altered.
Page 29
2. Click
and
drag
the
2-‐Point
rectangle.
Note
that
this
rectangle
is
constrained
by
the
added
dimensions
and
the
size
does
not
alter.
3. Note
the
constraints
in
the
Sketch
Pallet.
Fusion
applied
Parallel
constraints
to
the
3-‐Point
Rectangle
when
it
was
originally
sketched.
This
is
why
when
we
pick
a
point
on
the
rectangle
and
drag
it
about
using
our
mouse,
the
lines
remain
parallel
to
each
other.
Constraint
4. Note
the
Horizontal
constraints
on
our
lines
correspond
with
the
Horizontal/Vertical
constraint
in
the
Sketch
Pallet.
Constraint
Page 30
5. Note
the
Perpendicular
and
Tangent
constraints
on
our
other
sketches,
which
also
correspond
with
the
Perpendicular
and
Tangent
constraints
in
the
Sketch
Pallet.
In
some
cases,
depending
on
the
tools
and
workflows
that
we
use,
to
help
us
design
parametrically,
sketch
constraints
will
be
applied
while
we
sketch.
Constraint
Page 31
Tutorial
Video
4:
Exploring
Sketch
Constraints
Watch
this
video
to
learn
how
to
use
all
twelve
Sketch
constraints
in
Fusion
360.
After
completing
this
lesson,
you
will
be
able
to:
• Apply
constraints
to
sketches
in
Fusion
360.
Step
1:
Adding
a
Coincident
Constraint.
The
coincident
constraint
applies
position
continuity
between
to
selected
objects.
1. Open
the
file
‘Constraints’
from
the
course
dataset
download.
2. In
the
Browser,
expand
the
Sketches.
Toggle
on
the
visibility
of
Coincident.
Ensure
the
visibility
of
all
other
sketches
is
toggled
off.
Double-‐click
to
edit
the
Coincident
Sketch.
3. In
the
Sketch
Pallet,
click
to
activate
the
Coincident
constraint.
Page 32
4. Click
to
select
the
center
point
of
the
circle
then
click
to
select
the
line
to
apply
the
constraint.
5. Click
and
drag
the
circle
to
observe
this
relationship.
6. In
the
toolbar,
click
Stop
Sketch.
Step
2:
Adding
a
Collinear
Constraint.
The
collinear
constraint
makes
two
lines
parallel
to
each
other
and
ensures
that
they
share
one
common
line.
1. In
the
Browser,
toggle
on
the
visibility
of
Collinear.
Ensure
the
visibility
of
all
other
sketches
is
toggled
off.
Page 33
2. Double-‐click
to
edit
the
Collinear
Sketch.
3. In
the
Sketch
Pallet,
click
to
activate
the
Collinear
constraint.
4. Click
to
select
the
single
line,
and
then
click
to
select
the
line
on
the
rectangle
to
apply
the
constraint.
5. In
the
toolbar,
click
Select
>
Select.
Page 34
6. Click
and
drag
the
sketch
to
observe
this
Collinear
relationship.
7. In
the
toolbar,
click
Stop
Sketch.
Step
3:
Adding
a
Concentric
Constraint.
The
concentric
constraint
aligns
the
center
points
of
circles
and
arcs.
1. In
the
Browser,
toggle
on
the
visibility
of
Concentric.
Ensure
the
visibility
of
all
other
sketches
is
toggled
off.
Double-‐click
to
edit
the
Concentric
Sketch.
Page 35
2. In
the
Sketch
Pallet,
click
to
activate
the
Concentric
constraint.
3. Click
to
select
the
circle,
and
then
click
to
select
the
arc
to
apply
the
constraint.
4. In
the
toolbar,
click
Select
>
Select.
Page 36
5. Click
and
drag
the
sketch
to
observe
this
Concentric
relationship.
6. In
the
toolbar,
click
Stop
Sketch.
Step
4:
Adding
a
Midpoint
Constraint.
The
Midpoint
constraint
can
be
applied
to
a
number
of
different
sketch
objects.
1. In
the
Browser,
toggle
on
the
visibility
of
Midpoint.
Ensure
the
visibility
of
all
other
sketches
is
toggled
off.
Double-‐click
to
edit
the
Midpoint
Sketch.
2. In
the
Sketch
Pallet,
click
to
activate
the
Midpoint
constraint.
Page 37
3. Click
to
select
the
center
point
of
the
circle,
and
then
click
to
select
the
line
to
apply
the
constraint.
4. In
the
toolbar,
click
Select
>
Select.
5. Click
and
drag
the
sketch
to
observe
this
Midpoint
relationship
between
the
circle
and
line.
Page 38
6. In
the
Sketch
Pallet,
click
to
activate
the
Midpoint
constraint.
7. Click
to
select
the
point
and
then
click
to
select
the
line
to
apply
the
constraint.
8. In
the
toolbar,
click
Select
>
Select.
Page 39
9. Click
and
drag
the
sketch
to
observe
this
Midpoint
relationship
between
the
point
and
line.
10. In
the
Sketch
Pallet,
click
to
activate
the
Midpoint
constraint.
11. Click
to
select
the
point
of
the
first
line
and
then
click
to
select
the
second
line
to
apply
the
constraint.
Page 40
12. In
the
toolbar,
click
Select
>
Select.
13. Click
and
drag
the
sketch
to
observe
this
Midpoint
relationship
between
the
two
lines.
14. In
the
Sketch
Pallet,
click
to
activate
the
Midpoint
constraint.
15. Click
to
select
the
right
hand
line
of
the
square
and
then
click
to
select
the
single
line
to
apply
the
constraint.
Page 41
16. In
the
toolbar,
click
Select
>
Select.
17. Click
and
drag
the
sketch
to
observe
this
Midpoint
relationship
between
the
two
lines.
18. In
the
toolbar,
click
Stop
Sketch.
Step
5:
Adding
a
Fix/Unfix
Constraint.
The
Fix/Unfix
constraint
locks
or
unlocks
selected
geometry.
1. In
the
Browser,
toggle
on
the
visibility
of
Fix/Unfix.
Ensure
the
visibility
of
all
other
sketches
is
toggled
off.
Double-‐click
to
edit
the
Fix/Unfix
Sketch.
Page 42
2. In
the
Sketch
Pallet,
click
to
activate
the
Fix/Unfix
constraint.
3. Click
to
select
the
line
on
the
triangle
to
lock
the
line
geometry.
4. In
the
toolbar,
click
Select
>
Select.
Page 43
5. Click
and
drag
the
sketch
to
observe
this
Fix/Unfix
relationship
between
the
line
and
the
rest
of
the
triangle
sketch.
6. In
the
Sketch
Pallet,
click
to
activate
the
Fix/Unfix
constraint.
7. Click
to
select
the
point
on
the
single
line
to
lock
the
point
geometry.
Page 44
8. In
the
toolbar,
click
Select
>
Select.
9. Click
and
drag
the
sketch
to
observe
this
Fix/Unfix
relationship
between
the
line
and
the
rest
of
the
line
sketch.
10. In
the
Sketch
Pallet,
click
to
activate
the
Fix/Unfix
constraint.
11. Click
to
select
the
line
on
the
triangle
to
unlock
the
line
geometry.
Page 45
12. In
the
toolbar,
click
Select
>
Select.
13. Click
and
drag
the
sketch
to
observe
this
Fix/Unfix
relationship
between
the
line
and
the
rest
of
the
triangle
sketch.
14. Click
Stop
Sketch.
Page 46
Step
6:
Adding
a
Parallel
Constraint.
The
Parallel
constraint
makes
two
lines
parallel
to
each
other.
1. In
the
Browser,
toggle
on
the
visibility
of
Parallel.
Ensure
the
visibility
of
all
other
sketches
is
toggled
off.
Double-‐click
to
edit
the
Fix/Unfix
Sketch.
2. In
the
Sketch
Pallet,
click
to
activate
the
Parallel
constraint.
3. Click
to
select
the
line
and
then
click
to
select
the
left
hand
line
on
the
rectangle
in
order
to
make
the
two
lines
parallel.
Page 47
4. Repeat
this
workflow
process
for
the
horizontal
lines.
5. Click
Stop
Sketch.
Step
7:
Adding
a
Perpendicular
Constraint.
The
Perpendicular
constraint
makes
two
selected
objects
meet
at
a
90
deg
angle.
1. In
the
Browser,
toggle
on
the
visibility
of
Perpendicular.
Ensure
the
visibility
of
all
other
sketches
is
toggled
off.
Double-‐click
to
edit
the
Perpendicular
Sketch.
Page 48
2. In
the
Sketch
Pallet,
click
to
activate
the
Perpendicular
constraint.
3. Click
to
select
the
single
line
and
then
click
again
to
select
the
left
hand
line
on
the
rectangle.
These
lines
are
now
perpendicular
to
each
other.
4. In
the
toolbar,
click
Select
>
Select.
Page 49
5. Click
and
drag
the
sketches
to
observe
this
perpendicular
relationship
between
the
line
and
the
rectangle.
6. Click
Stop
Sketch.
Step
8:
Adding
a
Horizontal/Vertical
Constraint.
The
Horizontal/Vertical
constraint
makes
two
selected
objects
horizontal
or
vertical
to
each
other,
depending
on
which
is
nearest.
1. In
the
Browser,
toggle
on
the
visibility
of
Horizontal/Vertical.
Ensure
the
visibility
of
all
other
sketches
is
toggled
off.
Double-‐click
to
edit
the
Horizontal/Vertical
Sketch.
Page 50
2. In
the
Sketch
Pallet,
click
to
activate
the
Horizontal/Vertical
constraint.
3. Click
to
select
the
center
point
of
the
top
circle
and
then
click
again
to
select
the
center
point
of
the
bottom
circle.
These
two
circles
are
vertically
aligned,
according
to
the
center
points.
4. In
the
toolbar,
click
Select
>
Select.
Page 51
5. Click
and
drag
the
circles
to
observe
this
vertical
relationship
between
the
two
circles.
6. In
the
Sketch
Pallet,
click
to
activate
the
Horizontal/Vertical
constraint
again.
7. Click
to
select
the
line
point
and
then
click
again
to
select
the
center
point
of
the
bottom
circle.
The
point
on
the
line
is
now
horizontally
aligned
to
the
center
point
of
the
bottom
circle.
Page 52
8. Click
and
drag
the
sketch
objects
to
observe
the
Horizontal/Vertical
relationships
between
them.
9. Click
Stop
Sketch.
Step
9:
Adding
a
Tangent
Constraint.
The
Tangent
constraint
ensures
a
continuous
tangent
surface
between
selected.
1. In
the
Browser,
toggle
on
the
visibility
of
Tangent.
Ensure
the
visibility
of
all
other
sketches
is
toggled
off.
Double-‐click
to
edit
the
Tangent
Sketch.
Page 53
2. In
the
Sketch
Pallet,
click
to
activate
the
Tangent
constraint.
3. Click
to
select
the
circle
and
then
click
again
to
select
the
right
vertical
line
on
the
rectangle.
The
circle
is
now
tangent
to
the
rectangle
right
hand
line.
4. In
the
toolbar,
click
Select
>
Select.
Page 54
5. Click
and
drag
the
sketch
to
observe
this
tangent
relationship
between
the
circle
and
the
rectangle.
6. Repeat
the
process
workflow
(5)
for
the
left
vertical
line
of
the
rectangle.
Page 55
7. Click
and
drag
the
sketch
to
observe
this
tangent
relationship
between
the
circle
and
the
rectangle.
8. In
the
Sketch
Pallet,
click
to
activate
the
Tangent
constraint.
9. Click
to
select
the
circle
and
then
click
again
to
select
the
single
line.
The
line
is
now
tangent
to
the
circle.
Page 56
10. In
the
toolbar,
click
Select
>
Select.
11. Click
and
drag
the
sketch
to
observe
this
tangent
relationship
between
the
line,
circle
and
the
rectangle.
12. Click
Stop
Sketch.
Page 57
Step
10:
Adding
a
Curvature
Constraint.
The
Curvature
constraint
makes
selected
objects
smooth,
applying
G2
and
G3
continuity.
1. In
the
Browser,
toggle
on
the
visibility
of
Curvature.
Ensure
the
visibility
of
all
other
sketches
is
toggled
off.
Double-‐click
to
edit
the
Curvature
Sketch.
2. In
the
toolbar,
click
Sketch
>
Spline.
3. Click
to
sketch
a
spline
from
the
top
right
point
on
left
rectangle
to
the
top
left
corner
on
right
rectangle.
Click
the
green
tick
to
confirm.
Page 58
4. In
the
Sketch
Pallet,
click
to
activate
the
Curvature
constraint.
5. Click
to
select
the
top
line
of
the
left
rectangle,
click
again
to
select
the
spline
and
apply
G2
Curvature.
Page 59
6. Click
the
spline
again
then
click
the
top
line
of
the
right
rectangle
to
apply
G3
Curvature.
7. Click
Stop
Sketch.
Page 60
Step
11:
Adding
an
Equal
Constraint.
The
Equal
constraint
makes
selected
objects
equal
to
each
other.
1. In
the
Browser,
toggle
on
the
visibility
of
Equal.
Ensure
the
visibility
of
all
other
sketches
is
toggled
off.
Double-‐click
to
edit
the
Equal
Sketch.
2. In
the
Sketch
Pallet,
click
to
activate
the
Equal
constraint.
3. Click
to
select
the
top
line
on
the
square
and
then
click
again
to
select
the
top
line
on
the
rectangle.
These
lines
are
now
Equal
to
each
other.
Page 61
4. Repeat
the
process
workflow
(3)
to
make
the
vertical
lines
on
the
rectangle
and
square
equal
to
each
other.
5. In
the
toolbar,
click
Select
>
Select.
6. Click
and
drag
the
squares
to
observe
this
Equal
relationship
between
them.
Page 62
7. In
the
toolbar,
click
Select
>
Select.
8. Click
and
drag
a
selection
window
around
all
three
circles.
9. In
the
Sketch
Pallet,
click
to
activate
the
Equal
constraint.
The
circles
are
now
equal
size
to
each
other.
Page 63
10. In
the
toolbar,
click
Select
>
Select.
11. Click
and
drag
a
circle
to
observe
this
equal
relationship
between
them.
12. Click
Stop
Sketch.
Page 64
Step
12:
Adding
a
Symmetry
Constraint.
The
Symmetry
constraint
makes
selected
objects
symmetrical
about
a
selected
reference
point.
1. In
the
Browser,
toggle
on
the
visibility
of
Symmetry.
Ensure
the
visibility
of
all
other
sketches
is
toggled
off.
Double-‐click
to
edit
the
Symmetry
Sketch.
2. In
the
Sketch
Pallet,
click
to
activate
the
Symmetry
constraint.
3. Click
to
select
the
vertical
right
line
and
then
click
again
to
select
the
vertical
left
line
on
the
left
rectangle.
Click
to
select
the
single
line
as
the
reference.
Page 65
4. These
two
lines
are
now
Symmetry
about
the
single
line.
5. In
the
toolbar,
click
Select
>
Select.
6. Click
and
drag
the
rectangle
or
line
to
observe
this
symmetrical
relationship
between
them.
Page 66
7. Repeat
the
process
workflow
(6)
applying
symmetry
to
the
vertical
lines
on
the
right
rectangle.
Set
the
symmetry
about
the
left
vertical
line
on
the
left
rectangle.
8. In
the
toolbar,
click
Select
>
Select.
9. Click
and
drag
the
sketches
to
observe
this
symmetrical
relationship
between
them.
Page 67
10. Click
the
Symmetry
icon
and
press
delete
on
the
keyboard
to
remove
the
symmetry
constraint.
11. With
symmetry
constraints
removed,
click
and
drag
the
sketches
to
observe
that
there
is
no
symmetrical
relationship
between
the
sketch
objects.
Page 68
12. Click
Stop
Sketch.
2. In
the
toolbar
select
construct
>
Offset
Plane.
Page 69
3. Click
to
select
the
face
of
the
cube
and
then
use
the
manipulator
arrow
to
drag
the
offset
plane
a
distance
of
40
mm,
or
enter
the
value
using
the
keyboard
then
press
return.
4. In
the
browser,
toggle
off
the
visibility
of
Plane1.
5. Repeat
the
workflow
and
create
another
offset
plane
from
one
of
the
origin
planes
at
any
distance.
Page 70
6. In
the
browser,
toggle
off
the
visibility
of
Plane2.
Step
2:
Create
a
Plane
at
an
angle.
1. In
the
toolbar
select
construct
>
Plane
at
Angle.
2. Click
to
select
the
edge
of
the
cube
and
then
use
the
manipulator
arrow
to
set
the
angle
of
the
plane
a
distance
of
50
deg,
or
enter
the
value
using
the
keyboard
then
press
return.
Page 71
3. In
the
browser,
toggle
off
the
visibility
of
Plane3.
Step
3:
Create
a
Tangent
Plane.
1. In
the
toolbar
select
construct
>
Tangent
Plane.
Page 72
2. Click
to
select
the
outer
edge
of
the
cylinder
and
then
use
the
manipulator
arrow
to
set
the
angle
of
the
plane
a
distance
of
-‐230
deg,
or
enter
the
value
using
the
keyboard
then
press
return.
3. In
the
browser,
toggle
off
the
visibility
of
Plane4.
Page 73
Step
4:
Create
a
Midplane.
1. In
the
toolbar
select
construct
>
Midplane.
2. Click
to
select
the
top
face
of
the
cylinder
and
then
click
again
to
select
the
bottom
face
of
the
cylinder.
3. In
the
browser,
toggle
off
the
visibility
of
Plane5.
Step
5:
Create
a
Plane
through
two
edges.
1. In
the
toolbar
select
construct
>
Plane
Through
Two
Edges.
Page 74
2. Click
to
select
the
two
edges
on
the
cube.
3. Click
OK.
4. In
the
browser,
toggle
off
the
visibility
of
Plane6.
Page 75
Step
6:
Create
a
Plane
through
three
points.
1. In
the
toolbar
select
construct
>
Plane
Through
Three
Points.
2. Click
to
select
the
three
points
on
the
cube.
3. Click
OK.
4. In
the
browser,
toggle
off
the
visibility
of
Plane7.
Page 76
Step
7:
Create
a
Plane
tangent
to
a
face,
at
a
point.
1. In
the
toolbar
select
construct
>
Plane
Tangent
to
Face
at
Point.
2. Click
to
select
the
sphere
and
then
click
again
to
select
the
corner
of
the
cube.
3. Click
OK.
4. In
the
browser,
toggle
off
the
visibility
of
Plane8.
Page 77
5. Repeat
the
workflow
to
construct
another
Plane
Tangent
to
Face
at
Point.
Select
the
sphere
and
then
the
Point.
Point
6. Click
OK.
7. In
the
browser,
toggle
off
the
visibility
of
plane
9.
Step
8:
Create
a
Plane
along
a
path.
1. In
the
toolbar
select
Sketch
>
Spline.
Page 78
2. Click
to
select
the
Back
origin
plane.
3. Sketch
a
spline
with
5
points.
Click
the
green
tick
to
confirm
the
spline.
4. In
the
Viewcube,
click
Home.
5. In
the
toolbar,
select
construct
>
Plane
Along
Path.
Page 79
6. Click
to
select
the
spline
as
the
path.
7. Use
the
arrow
or
enter
any
distance
of
the
plane
along
the
path.
Page 80
8. Click
OK
to
close
the
dialog.
Step
9:
Create
a
Sweep.
1. In
the
toolbar
select
Sketch
>
Create
Sketch.
2. Click
to
select
the
Plane
Along
Path.
3. In
the
toolbar,
click
Sketch
>
Circle
>
Center
Diameter
Circle.
Page 81
4. Sketch
a
circle
with
a
diameter
of
approx.
23
mm.
5. Click
Stop
Sketch.
6. In
the
Viewcube,
click
Home.
Page 82
7. In
the
toolbar,
click
Create
>
Sweep.
8. Click
the
circle
to
select
the
Profile
and
click
the
spline
to
select
the
Path.
9. Use
the
orbit
tools
to
survey
the
new
Sweep.
Page 83
10. Click
OK.
Step
10:
Create
a
Sketch
on
a
face.
1. In
the
toolbar
select
Sketch
>
Create
Sketch.
2. Click
to
select
the
top
face
of
the
Cube.
Page 84
3. In
the
toolbar,
click
Sketch
>
Rectangle
2-‐Point
Rectangle.
4. Sketch
a
rectangle
on
the
face
with
12
mm
height
and
width
dimensions.
5. Use
the
orbit
tools
to
survey
the
new
Sweep.
Page 85
6. In
the
toolbar,
click
Stop
Sketch.
2. Click
to
select
the
ground
(XZ)
plane
to
work
on.
3. Click
Sketch
>
Circle
>
Center
Diameter
Circle.
Page 86
4. Sketch
a
circle
with
a
diameter
of
100
mm.
5. Press
C
on
the
keyboard
(shortcut)
to
activate
the
Center
Diameter
Circle.
Sketch
a
circle
with
a
diameter
of
25
mm
inside
the
larger
circle.
Page 87
Step
2:
Create
a
Circular
Pattern.
1. In
the
toolbar,
click
Sketch
>
Circular
Pattern.
2. Click
to
select
the
small
circle
as
the
object
to
pattern.
Page 88
3. Click
to
select
the
center
point
of
the
large
circle
as
the
Center
Point.
4. Drag
the
manipulator
towards
the
+
symbol
to
increase
the
number
of
occurrences
and
drag
the
manipulator
towards
the
–
symbol
to
reduce
the
number
of
occurrences.
5. In
the
dialog,
change
the
Type
from
Full
to
Angle.
Page 89
6. Set
the
angle
to
180
deg.
7. Use
the
manipulators
to
reduce
the
number
of
occurrences
to
four.
8. In
the
dialog,
• Change
the
Type
from
Angle
back
to
Full.
• Increase
the
Quantity
to
6.
Page 90
9. Click
the
tick
to
toggle
suppress/unsuppress
the
occurrences.
10. Click
OK
to
close
the
dialog.
Step
3:
Edit
a
Circular
Pattern.
1. Double-‐click
the
Circular
Pattern
icon
on
the
sketch.
Page 91
2. Make
any
required
changes,
then
click
OK
to
close
the
dialog.
3. Double-‐click
the
25
mm
dimension
on
the
small
circle.
4. Enter
15
mm
on
the
keyboard
and
press
return.
Note
that
the
circle
size
and
that
of
all
the
occurrences
has
changed
to
15
mm.
Page 92
5. Repeat
to
change
the
size
of
the
small
circle
back
to
25
mm
and
then
click
and
move
the
small
circle.
Note
that
the
occurrences
move
also.
6. Click
Stop
Sketch.
Page 93
2. Click
to
select
the
ground
plane
to
work
on.
3. Click
Sketch
>
Rectangle
>
Center
Rectangle.
4. Sketch
a
square
100
mm
height
and
100
mm
Width.
Page 94
5. Press
C
on
the
keyboard
(shortcut)
to
activate
the
Center
Diameter
Circle.
In
the
top
left
corner
of
the
square,
sketch
a
circle
with
a
diameter
of
10
mm.
Step
2:
Create
a
rectangular
Pattern.
1. In
the
toolbar,
click
Sketch
>
rectangular
Pattern.
Page 95
2. Click
to
select
the
small
circle
as
the
object
to
pattern.
3. In
the
dialog,
set
the
Distance
Type
to
Spacing.
4. Use
the
manipulator
to
click
and
drag
the
arrows
to
set
the
distance
of
spacing
between
the
occurrences,
both
horizontally
and
vertically.
Page 96
5. Set
the
distance
of
the
spacing
between
occurrences
to
15
mm
horizontally
and
-‐15
mm
vertically.
Set
the
number
of
occurrences
to
6
horizontally
and
vertically
6. In
the
dialog,
set
the
Distance
Type
to
Extent.
7. Use
the
dialog
or
the
manipulators
to
set
the
extent
to
80
mm
horizontally
and
-‐80
mm
vertically.
Page 97
8. In
the
dialog,
toggle
Direction
Type
between
One
Direction
and
Symmetric
for
both
horizontal
and
vertical
occurrences
and
note
the
change
to
the
pattern
sketch.
9. Click
to
toggle
suppress/unsuppress
the
occurrences
in
the
pattern
sketch.
10. Click
OK
to
close
the
dialog.
Page 98
11. Click
the
10
mm
patterned
circle
and
change
dimension
to
15
mm.
Note
that
all
occurrences
update
to
15
mm
also.
12. Change
the
dimension
of
the
circle
back
to
10
mm.
13. Click
Stop
Sketch.
Page 99
Tutorial
Video
8:
Projecting
and
Intersecting
Sketch
Geometry.
Watch
this
video
to
learn
how
to
project
and
intersect
sketch
geometry
in
Fusion
360.
After
completing
this
lesson,
you
will
be
able
to:
• Create
advanced
sketches
using
Projections
and
Intersections.
Step
1:
Construct
Offset
Plane
1. Open
the
file
named
Projecting.
2. In
the
toolbar,
click
Construct
>
Offset
Plane.
3. On
the
cube,
left
click
and
hold
to
select
the
XZ
plane.
Page 100
4. Click
and
drag
the
manipulator
arrow
40
mm
distance
then
click
OK.
5. In
the
Viewcube,
click
Home.
Step
2:
Project
Sketch
Geometry
1. In
the
toolbar,
click
>
Sketch
>
Project
>
Project.
Page 101
2. Click
to
select
the
new
offset
plane.
3. In
the
dialog,
use
the
Selection
Filter
to
select
Specified
Entities.
4. Mouse
over
the
cube
corner.
Note
the
red
dot.
This
is
a
preview
representing
the
point/geometry
of
the
cube
corner,
projected
onto
the
new
offset
plane.
Page 102
5. Click
to
include
and
project
the
corner
geometry
on
to
the
offset
plane.
6. Click
edges
to
project
the
edge
geometry
onto
the
new
offset
plane.
7. Click
faces
to
project
the
face
geometry
onto
the
new
offset
plane.
Page 103
8. In
the
dialog,
use
the
Selection
Filter
to
select
Bodies.
9. Click
the
cube
or
sphere
to
select
the
entire
component.
Note
that
this
projects
a
silhouette
of
the
entire
component
geometry
on
to
the
new
offset
plane.
10. Use
the
orbit
tools
to
survey
the
new
projected
geometry.
Page 104
11. Click
OK
to
close
the
dialog.
12. Click
Stop
Sketch.
Step
3:
Construct
new
Offset
Plane.
1. In
the
browser,
toggle
off
the
visibility
of
the
projected
geometry
sketch
(Sketch5).
2. Construct
another
Offset
Plane
offsetting
the
new
plane
10
mm
from
the
XY
origin
plane.
Page 105
3. Offset
at
a
distance
of
10
mm
from
XY
origin
plane.
4. Click
OK.
5. In
the
browser,
toggle
off
the
visibility
of
the
Origin.
Step
4:
Project
Intersect
Sketch
Geometry
1. In
the
toolbar,
click
Sketch
>
Project
/
Include
>
Intersect.
Page 106
2. On
the
cube,
click
and
hold
left
mouse
button
to
select
new
offset
plane
(Plane2).
3. In
the
dialog,
use
the
Selection
Filter
to
select
Specified
Entities.
4. Mouse
over
the
cube
and
sphere
geometry.
Note
the
red
dot
preview
representing
the
geometry,
which
is
intersecting
the
new
offset
plane.
Page 107
5. Click
the
edge
on
the
cube
to
include
the
intersection
onto
the
new
offset
plane.
Note
the
dot
turns
purple
to
indicate
it
has
been
included.
6. Click
the
face
on
the
cube
to
include
the
face
geometry
intersection
onto
the
new
offset
plane.
7. In
the
browser,
toggle
off
and
on
the
visibility
of
Component1:1
to
see
the
intersected
sketch
geometry
on
the
new
offset
plane.
Page 108
8. In
the
dialog,
use
the
Selection
Filter
to
select
Bodies.
9. Click
the
cube
or
sphere
to
select
the
entire
component.
Note
that
this
creates
an
intersection
(cross
section)
of
the
entire
component
geometry
on
to
the
new
offset
plane.
10. In
the
browser,
toggle
off
and
on
the
visibility
of
Component1:1
to
see
the
intersected
sketch
geometry
on
the
new
offset
plane.
Page 109
11. Click
OK
to
close
the
dialog.
12. Click
Stop
Sketch.
2. In
the
browser,
toggle
off
the
visibility
of
the
previous
sketch
(Sketch6).
Page 110
3. In
the
toolbar,
click
Construct
>
Offset
Plane.
4. Left
click
and
hold
to
select
the
XZ
plane.
5. In
the
toolbar,
click
Sketch
>
Project
/
Include
>
Include
3D
Geometry.
Page 111
6. Mouse
over
the
cube
corner.
Note
the
red
dot.
This
is
a
preview
representing
the
3D
geometry
of
the
cube
corner,
included
onto
the
new
offset
plane.
7. Click
and
select
all
the
points,
edges
and
faces
on
the
cube
and
sphere
component
to
include
3D
geometry
onto
the
new
sketch.
8. In
the
browser,
toggle
off
and
on
the
visibility
of
Component1:1
to
survey
the
3D
geometry.
Page 112
9. Toggle
off
the
visibility
of
the
new
3D
Geometry
sketch
(Sketch7).
10. Click
Stop
Sketch.
Step
1:
Create
a
new
sketch
on
a
new
offset
plane
1. In
the
toolbar,
click
Construct
>
Offset
Plane.
2. Left
click
and
hold
to
select
the
XZ
plane.
Page 113
3. Use
the
manipulator
arrows
to
set
a
distance
of
60
mm
for
the
new
offset
plane.
4. Click
OK.
5. In
the
toolbar,
click
Sketch
>
Create
Sketch.
6. Click
to
select
the
offset
plane.
Page 114
7. Press
C
(Shortcut)
to
activate
Centre
Diameter
Circle,
then
click
and
sketch
a
Center
Diameter
Circle
with
a
radius
of
8
mm
on
the
new
offset
plane.
With
a
front
view,
position
the
circle
in
the
top
left
corner.
Step
2:
Create
a
rectangular
pattern
of
the
Circle
1. In
the
toolbar,
click
Sketch
>
Rectangular
Pattern.
Page 115
2. Click
to
select
the
circle
and
create
a
rectangular
pattern
with
3
occurrences
in
both
horizontal
and
vertical
directions.
Ensure
that
the
spacing
between
occurrences
is
30
mm
in
both
directions.
3. Click
OK.
4. In
the
Viewcube,
click
Home.
5. Click
Stop
Sketch.
Page 116
Step
3:
Project
the
sketch
onto
a
face
1. In
the
toolbar,
click
Sketch
>
Project
/
Include
>
Project
To
Surface.
2. Click
to
select
a
plane.
Select
the
face
of
the
cube.
Page 117
3. Click
again
to
select
the
face
of
the
cube.
4. Click
to
select
the
circles
on
the
Rectangular
Pattern
sketch
to
project
onto
the
cube
surface.
Draw
a
selection
window
to
include
multiple
circles.
5. In
the
dialog,
ensure
that
Project
Type
is
set
to
Closest
Point.
6. Click
OK.
Page 118
7. In
the
browser,
toggle
off
and
on
the
visibility
of
Component1:1
8. Click
Stop
Sketch.
Step
4:
Edit
the
cube
and
update
associative
relationships
with
Projections
and
Inclusions.
1. In
the
timeline,
double-‐click
to
edit
the
cube.
2. Use
the
manipulator
arrows
to
change
the
65
x
40
x
50
mm.
Page 119
3. In
the
dialog,
click
OK.
4. In
the
browser,
toggle
off
the
visibility
of
Component1:1.
5. Toggle
on
and
off
the
visibility
of
Sketch5,
Sketch6,
and
Sketch7
to
observe
that
the
projected
geometry,
intersected
geometry
and
3D
geometry
is
associative
and
will
also
update.
Page 120
Page 121
Tutorial
Video
10:
Import
and
calibrate
a
reference
image
Watch
this
video
to
learn
how
to
import
and
calibrate
a
reference
image
of
the
saw
in
Fusion
360.
After
completing
this
lesson,
you
will
be
able
to:
• Import
and
calibrate
reference
images
in
Fusion
360.
Step
1:
Import
an
Attached
Canvas
reference
image.
7. In
the
file
menu,
click
File
>
New
Design.
8. In
the
toolbar,
click
Insert
>
Attached
Canvas.
9. In
the
dialog,
click
Select
Image.
Page 122
10. Locate
Saw_Image
from
the
course
materials
downloaded,
and
then
click
Open.
Step
2:
Apply
settings
and
calibrate
the
Attached
Canvas
reference
image.
1. Click
to
select
the
Front
plane
to
work
on.
2. In
the
Navigation
Bar,
click
Fit.
Page 123
3. In
the
dialog,
change
the
Canvas
opacity
to
50,
check
Display
Through
and
click
OK.
4. In
the
Viewcube,
click
Front
and
note
the
415
mm
line
of
measure
on
the
attached
canvas.
5. In
the
browser,
click
to
expand
the
Canvases,
then
right-‐click
on
Saw_Image
and
select
Calibrate.
Page 124
6. Click
to
select
the
first
point
on
the
line
of
Measure
of
the
attached
canvas,
and
then
click
to
select
the
second
point.
Enter
415
and
press
return.
First
point
Second
point
7. In
the
Navigation
Bar,
click
Fit.
Page 125
Tutorial
Video
11:
Practice
sketch
the
saw
trigger
shape.
Watch
this
video
to
learn
how
to
sketch
the
shape
of
the
trigger
for
the
Reciprocating
Saw,
using
splines
and
lines
in
Fusion
360.
After
completing
this
lesson,
you
will
be
able
to:
• Sketch
the
main
shape
of
the
saw
trigger
using
Splines
and
lines
in
Fusion
360.
• Edit
splines,
add
dimensions
and
apply
constraints
to
sketches
in
Fusion
360.
• Use
the
attached
canvas
image
for
reference.
Step
1:
Create
a
Sketch
&
launch
the
Sketch
Pallet.
1. In
the
toolbar,
click
Sketch
>
Create
Sketch.
2. Select
the
Front
plane
to
work
on.
3. In
the
navigation
bar,
click
Zoom
Window.
4. Drag
a
selection
window
around
the
trigger
area
of
the
reference
image.
Page 126
Step
2:
Sketch
lines
using
the
attached
canvas
for
reference.
1. In
the
toolbar,
click
Sketch
>
Line.
2. Click
to
place
first
point
of
the
line
and
click
again
to
place
second
point
at
approximately
9.7
deg
and
35
mm.
3. Click
to
specify
the
third
point
at
approximately
90
deg
and
29
mm.
Click
to
specify
the
fourth
point
at
approximately
85
deg
and
37
mm.
Fourth
point
Third
point
Page 127
Click
Step
3:
Sketch
splines
using
the
attached
canvas
for
reference.
1. In
the
toolbar,
click
Sketch
>
Spline.
2. Click
to
place
the
first
point
of
the
spline
at
the
first
point
of
the
first
line
at
the
bottom
of
the
trigger
shape.
Click
Page 128
3. Click
to
place
the
remaining
four
points
of
the
spline,
ensuring
to
join
the
final
point
of
the
spline
to
the
first
point
on
the
top
line.
Join
4. Click
the
green
tick
to
create.
Click
5. Note
that
the
inside
of
the
sketch
is
shaded
to
indicate
that
it
is
an
enclosed
shape.
Page 129
Step
4:
Refine
and
edit
splines.
1. In
the
toolbar,
click
Select.
2. Click
on
the
spline
points
and
drag
to
move/edit.
Click
splines
3. Click
on
the
spline
handles
and
drag
to
move
edit
the
curves.
Step
5:
Add
constraints
to
the
trigger
sketch.
1. In
the
Sketch
Palette,
click
Perpendicular.
Page 130
2. Click
the
top
line
of
the
trigger
sketch.
Click
line
3. Click
the
right
hand-‐side
line
of
the
trigger
sketch
to
apply
the
perpendicular
constraint.
Click line
1. Note
that
applying
the
perpendicular
constraint
may
move
the
top
line
and
spline
points
of
the
trigger
sketch.
To
edit,
in
the
toolbar
click
Select,
then
make
necessary
edits
to
the
lines,
spline
points
and
handles.
Page 131
Step
6:
Sketch
the
trigger
rod
post.
1. In
the
toolbar,
click
Sketch
>
Line.
2. From
the
left
hand
line
of
the
main
trigger
sketch,
sketch
3
lines
approximately
20
mm
in
length
and
5
mm
in
width.
Ensure
that
the
sketch
begins
and
ends
on
the
right
hand
line
of
the
main
trigger
sketch.
Right-‐hand
line
Step
7:
Add
dimensions
to
the
trigger
sketch.
1. In
the
toolbar,
click
Sketch
>
Sketch
Dimension.
Page 132
2. Click
to
select
the
top
line
then
the
bottom
line
of
the
main
trigger
shape.
3. Move
to
the
left,
click,
enter
30
mm
and
press
return.
4. Click
to
select
the
right
vertical
line
of
the
main
trigger
shape,
then
the
right
vertical
line
of
the
trigger
rod
post.
Move
up,
enter
20
mm
and
press
return.
Select Select
5. Click
to
select
the
top
horizontal
line
on
the
trigger
rod
post,
and
then
select
the
bottom
horizontal
line
on
the
trigger
rod
post.
Move
right,
click,
enter
5
mm
and
press
return.
Select
Select
Page 133
6. Click
to
select
the
top
line
of
the
main
shape,
and
then
click
to
select
the
top
line
of
the
rod
post.
Enter
12.5
mm
and
press
return.
Select
7. Note
that
applying
the
dimensions
may
have
deformed
the
curvature
of
the
trigger
main
shape.
In
the
toolbar,
click
Select
and
manipulate
the
curvature
of
the
trigger
spline
sketch
to
more
accurately
reflect
the
attached
canvas
photograph
of
the
saw
trigger.
Edit
splines
Page 134