Syberia Walkthrough
Syberia Walkthrough
++++++++++++++
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**THIS GUIDE CONTAINS SPOILERS**
+++++++++++++++++++++++
Level
1:
Valadilene
+++++++++++++++++++++++
Turn
to
the
bulletin
board
and
pick
up
the
ADVERTISING
BROCHURE.
Talk
to
the
boy
Momo
in
the
corner.
Look
at
the
front
desk,
and
pick
up
the
KEY
that
his
near
the
paperclips.
Use
it
to
wind
up
the
back
of
the
statue,
and
then
press
the
button.
Talk
to
the
front
deskman.
Pick
up
your
FAX
1
from
the
bedside
table.
Call
the
ofXice
to
let
them
know
Anna
Voralberg
is
dead.
Go
downstairs
and
examine
the
table
where
Momo
was
drawing.
Pick
up
the
MEDIUM
COG
and
the
LARGE
COG.
Examine
the
table
and
pick
up
the
TINY
COG,
and
the
SMALL
COG.
Ask
the
front
desk
guy
about
your
mission,
and
pick
up
FAX
2.
Talk
to
him
about
the
other
topics.
Exit
through
the
front
door.
Turn
and
keep
walking
down
the
street
until
you
see
a
house
with
two
benches
in
front
of
it.
Pick
up
a
copy
of
the
VALADILENE
GAZETTE.
Check
out
the
door.
Pull
the
lever
on
the
automaton's
chest.
Take
Fax
2,
place
it
in
the
automaton's
hand
and
pull
the
lever
on
the
right.
The
door
will
open,
go
talk
to
the
notary
about
your
mission.
He
will
give
you
the
LETTER
FROM
ANNA
TO
THE
NOTARY.
Back
in
the
waiting
room,
pick
up
the
TELESCOPICK
KEY.
Make
your
way
back
up
the
street
to
the
Factory.
Answer
your
cell
phone
and
talk
to
Dan.
Look
at
the
gate,
wind
the
key
on
the
chest
of
the
lower
automaton,
and
then
use
the
telescopic
key
on
the
top
Xigure.
Pull
the
lever.
Go
down
the
Xirst
path
to
your
right.
The
door
is
locked,
but
if
you
go
around
the
path
to
the
side
and
past
the
house
and
into
the
garden,
you
can
Xind
a
fountain,
and
in
it
the
VORALBERG
KEY.
Go
back
to
the
mechanical
ladder
you
passed,
and
use
the
key
to
activate
the
ladder.
Climb
up,
and
open
the
desk.
Pick
up
the
INK
BOTTLE,
and
read
ANNA's
DIARY.
Walk
to
the
opposite
end
of
the
attic
and
turn
on
the
light.
Momo
will
appear.
Talk
to
him,
he
wants
you
to
draw
him
a
mammoth.
He
will
give
you
a
PENCIL
AND
PAPER.
Go
back
to
the
corner.
There
is
a
carving
of
a
mammoth
that
Hanz
did
on
the
wall
use
the
pencil
and
paper
to
make
a
PENCIL
TRACING
OF
MAMMOTH
for
Momo.
Climb
out
the
window
and
follow
him.
He
will
unlock
a
gate
for
you.
Keep
following
him.
When
you
catch
Momo,
talk
to
him.
Then
climb
past
him
to
a
Xloodgate.
It's
too
hard
for
you
to
open
alone,
so
ask
Momo
to
help
you.
He'll
break
the
lever,
but
if
you
go
back
down
the
path
to
the
rotten
boat
you
can
use
one
of
the
oars,
but
you
do
not
want
to
get
wet.
Go
back
and
pick
up
the
broken
lever
from
the
damn.
But
its
dirty,
better
let
Momo
get
it.
Go
back
down
to
the
area
where
Momo
was
hanging
out.
Walk
towards
the
river,
and
you
should
be
able
to
cross.
Make
your
way
up
the
path
and
into
the
cave.
Your
friend
Olivia
calls.
Pick
up
the
Let's
go
back
to
the
factory
for
now.
Enter
the
upper
left
hand
path.
There
is
a
delivery
crane
that
takes
materials
into
the
factory.
Pull
the
lever
and
it
will
whisk
the
metal
canister
into
the
factory.
Go
back
to
the
central
fountain
and
take
the
next
path
counterclockwise.
In
the
factory,
turn
to
your
right,
and
walk
along
the
wall
until
you
can
enter
a
door.
Pull
the
chain
and
a
mechanical
hamster
will
run
into
the
cage.
Pull
the
lever.
Go
back
out
into
the
factory,
and
walk
along
the
wall
in
the
opposite
direction.
Walk
past
the
metal
stairs.
Your
mom
will
call.
Talk
to
her
and
then
crank
the
metal
forklift,
and
it
will
take
the
metal
piece
over
to
the
production
line.
Enter
the
nearby
door
to
the
workshop.
Turn
a
crank
to
lower
the
automaton.
Go
back
and
talk
to
it.
His
name
is
Oscar,
and
he's
a
locomotive
driver.
He
will
give
you
OSCAR'S
CARD.
Climb
up
the
stairs
and
enter
the
door
to
Anna's
ofXice.
Examine
the
bookshelf,
and
pull
one
of
the
books.
A
secret
panel
will
reveal
a
music
player,
and
you
will
take
the
MUSIC
CYLINDER.
Examine
the
documents
on
the
desk.
Go
back
out
to
the
catwalk,
and
up
to
the
control
area.
Use
Oscar's
card
in
the
slot,
and
then
push
the
left
hand
button
to
select
the
material
that
is
just
after
the
dark
gray
material.
Flip
the
lower
rightmost
red
switch
down,
and
then
push
the
right
hand
button.
A
bird
head
will
swoop
down
and
grab
a
piece
of
wood
and
take
it
to
the
production
area.
If
the
bird
didn't
swoop,
you
have
the
wrong
material
selected.
Go
down
to
the
production
Xloor,
and
to
the
end
of
the
assembly
line.
Pick
up
the
legs,
and
use
them
on
Oscar.
Train
Station.
Turn
the
wheel,
pull
the
lever,
and
turn
the
wheel.
Enter
the
train
and
talk
to
Oscar.
He
says
you
need
a
ticket.
Go
to
the
ofXice,
and
talk
to
Oscar
to
get
a
TRAIN
TICKET.
He
also
gives
you
a
TRAIN
RELEASE
PERMIT
that
needs
the
notary's
stamp.
Go
back
out
into
the
town.
Stop
at
the
notary's
ofXice.
Examine
the
desk
and
Xlip
open
the
hat
on
the
Xigure.
Use
the
ink
in
the
opening
and
place
the
train
permit
on
the
blotter.
Press
the
red
button,
and
pick
up
the
approved
permit.
Talk
to
the
deskman
at
your
hotel,
and
he
suggests
checking
out
the
graveyard.
Go
to
the
cemetery,
and
your
boss
will
call.
Walk
down
the
path
to
the
right
of
the
church
and
into
the
door
at
the
far
end.
Examine
the
cross
and
move
it
to
pick
up
a
KEY.
Use
the
key
in
the
nearby
dresser
to
unlock
it.
In
the
top
drawer,
pick
up
the
RED
PUNCH
CARD.
In
the
next
drawer
down,
pick
up
the
PURPLE
PUNCH
CARD.
Open
the
third
drawer,
and
then
turn
the
crank.
Read
the
PRIEST'S
CONFESSION,
and
pick
up
the
VORELBERG
KEY.
In
the
fourth
drawer,
pick
up
the
GREEN
PUNCH
CARD.
Pick
up
the
BLUE
PUNCH
CARD
from
the
bottom
drawer.
Exit
back
out
to
the
yard,
and
examine
the
gearbox
at
the
other
door
on
this
side
of
the
building.
IF
you
remember
Momo's
drawing
on
the
table
in
the
inn,
you
will
know
where
to
place
the
different
sized
cogs.
Pull
the
lever,
and
the
doors
will
open.
Ride
the
elevator
to
the
top
and
use
the
various
cards
in
the
Machine's
back.
Purple
plays
a
somber
tomb
that
opens
up
the
crypt.
Exit
out
to
the
crypt.
Use
the
Voralberg
key
in
the
hat
to
open
the
gate.
Enter
the
crypt
and
pull
out
Hans's
tomb.
Pick
up
the
VALADILENE
VOICE
CYLINDER,
and
the
PRESS
CUTS.
Make
your
way
back
to
the
production
area
of
the
factory,
and
up
to
Anna's
ofXice.
Play
the
voice
cylinder,
and
pick
up
the
HANS‐ANNA
Mechanical
Toy.
Enter
the
train
in
the
train
station.
Whiny
Dan
will
give
you
a
call.
Enter
the
train
and
give
Oscar
the
train
release,
then
place
the
cylinders
in
the
display
case,
and
the
toys
in
their
pedestals.
Give
Oscar
the
ticket.
+++++++++++++++++++++++++++++++++++++++
Level
2
‐
Barrockstadt
University
+++++++++++++++++++++++++++++++++++++++
Turn
to
your
right
and
exit
the
train,
walk
straight
over
the
stairs.
Pick
up
the
HOOK,
and
talk
to
the
stationmaster.
Climb
back
the
opposite
direction
until
Kate
starts
talking
about
the
winding
station.
Turn
around
and
return
to
the
train
and
Oscar
will
yell
at
you.
Go
back
to
the
stairs
and
climb
up
the
bridge
that
goes
out
of
view.
Turn
right,
and
go
out
the
door
and
down
the
stairs.
Talk
to
the
people
on
the
tugboat,
and
make
a
deal
with
them.
Exit
through
the
other
doors
to
the
university.
Turn
to
your
right,
and
talk
to
Professor
Ponz
at
the
end
of
the
hall.
Turn
around
and
go
down
the
opposite
hallway.
Enter
the
Xirst
door
that
leads
to
the
library.
Climb
the
ladder
and
pick
up
the
MUSHROOM
GUIDE.
Enter
the
lower
level
of
the
library
and
pick
up
the
AMERZONE
BOOK.
Exit
back
out
into
the
school
corridors,
and
continue
down
the
hallway
to
the
RECTOR'S
OFFICE.
After
exhausting
all
of
your
conversation
options,
exit
and
your
boss
will
call.
Make
your
way
back
to
the
train
station
and
talk
to
the
stationmaster
about
the
sauvignon
grapes.
Take
the
mammoth
doll
from
the
train,
and
take
it
back
to
the
university.
Do
as
the
stationmaster
said,
and
talk
to
Professor
Ponz
again.
Follow
him
into
the
lab.
Pick
up
the
BARROCKSTADT
VOICE
CYLINDER
from
the
left
cabinet.
Continue
forward,
and
at
the
end
of
one
of
the
lab
benches
pick
up
the
bottle
of
YANGALA
COLA
POWDER
and
the
TEST
TUBE
HOLDER.
Talk
to
the
Rectors
again
about
the
grapes
and
Xind
out
they
are
in
a
garden
behind
the
station.
Talk
to
the
stationmaster
about
the
grapes
again,
and
he
will
agree
to
let
you
into
the
garden.
Follow
him
across
the
train
tracks
and
into
the
garden.
Follow
the
path
to
its
end
and
pick
up
the
SAUVIGNON
BERRIES.
Go
to
the
end
of
the
station
where
the
cuckoos
were
guarding
the
ladder.
Place
the
fruit
on
the
ground
and
make
your
way
up
the
ladder.
Use
the
test
tube
holder
to
grab
the
CUCKOO'S
EGG
from
the
nest
in
the
eagle's
back.
On
the
way
back
to
the
school
the
stationmaster
gives
you
a
WINE
BOTTLE.
Stop
at
the
gazebo
and
use
the
egg
in
the
eggcup,
then
turn
the
wheel.
Pull
the
lever
and
the
mechanical
musicians
will
begin
to
play
again.
Talk
to
the
rectors
to
get
your
MONEY.
Go
back
to
the
train
and
play
the
voice
cylinder,
and
then
place
it
in
the
display
shelf.
Go
back
and
talk
to
the
folks
on
the
barge
Give
the
money
to
the
couple
and
they
will
throw
you
the
LOCK
KEY.
Make
your
way
back
to
the
LOCK,
and
your
mother
will
call.
Examine
the
phone.
Use
your
cell
phone
to
call
the
emergency
number.
2766
‐
6742.
Follow
the
instructions
and
press
4
for
Barrockstadt.
To
raise
the
level
press
1,
to
lower
the
water
level
press
2.
The
technician
is
on
vacation
and
not
available.
You
have
to
do
it
manually.
Just
like
the
voice
instructions,
press
4
for
this
lock,
2
to
lower
the
water
level,
and
*
to
conXirm.
The
lock
will
open.
Go
talk
to
the
couple
again.
Go
back
and
press
4,
1,
*
to
raise
the
water
level
in
the
lock.
Talk
to
the
couple
again,
and
they
will
throw
you
a
chain.
Use
the
hook,
on
the
chain
to
tie
them
together.
Go
to
meet
your
train
and
on
the
way
the
professor
calls
to
let
you
know
the
lecture
is
about
to
begin.
Go
back
to
the
university.
Mount
the
stairs
in
front
of
the
mammoth
and
climb
up
the
staircase
to
the
left.
Listen
to
the
lecture.
Enter
the
professor's
lab,
and
pick
up
the
PALEONTOLOGY
NOTES,
and
the
MAMMOTH
DOLL.
Talk
to
the
professor
again
about
your
mission,
and
then
return
to
your
train
and
wind
it
up.
Whiny
Dan
calls.
Go
back
to
the
train
and
place
the
Mammoth
in
its
place,
talk
to
Oscar
to
start
the
journey
again.
You've
stopped
at
the
wall.
Climb
out
of
the
train
and
talk
to
Oscar
in
the
train
station.
You
need
an
exit
visa.
Walk
behind
the
ticket
ofXice
and
follow
the
path
to
the
wall
ofXices.
Climb
up
the
stairs,
and
your
friend
Olivia
will
call.
Walk
across
the
top
of
the
wall
and
look
through
the
telescope.
Press
the
button
to
clear
up
the
view.
Talk
to
Captain
Malatesta,
check
the
telescope
and
talk
to
the
captain
again.
Use
the
yangala
cola
powder
and
wine
in
the
glasses
and
offer
him
some
wine.
He
will
give
you
the
EXIT
VISA.
Give
it
to
Oscar
and
he
will
give
you
another
TRAIN
TICKET.
+++++++++++++++++++++++++
Level
3
‐
Komkolzgrad
+++++++++++++++++++++++++
Go
to
the
lower
right,
and
pull
the
lever
and
ride
the
elevator
down.
Dan
calls.
Nothing
to
do
here
now.
Go
back
up,
run
forward
and
talk
to
Oscar.
Continue
forward
and
climb
the
ladder
on
the
side
of
the
large
automaton.
Inside
pick
up
the
KOMKOLTZGRAD
VOICE
CYLINDER,
HANS
DESIGN,
and
the
HANDLE.
Put
the
handle
in
the
controls
push
it
forward
twice,
and
then
push
the
red
button.
Pull
the
handle
down
twice,
and
go
back
to
the
train.
Dan
calls.
Listen
to
the
cylinder,
and
rescue
Oscar
Enter
the
train
car.
Go
back
to
the
giant
automaton,
and
push
the
lever
once.
Exit
the
control
room,
and
use
the
shears
on
the
wall.
Enter
the
room
and
pick
up
the
SPARK
PLUG.
Go
back
to
the
automaton,
and
pull
the
handle
back.
Go
back
to
the
elevator
shaft.
Put
the
spark
plug
in
the
generator
and
pull
the
switch.
Make
your
way
to
the
end
of
the
tunnel
and
ride
the
elevator
up.
Pull
the
switch
to
open
the
door.
Go
up
to
the
pipe
organ
and
pick
up
the
SCREWDRIVER.
Use
it
on
the
other
side
of
the
pipes
in
this
room
to
unscrew
the
plate.
Climb
up
the
ladder.
Talk
to
Serguei
Borodine.
You
need
to
Xind
Helena
to
have
her
sing
for
Serge.
Check
out
the
creepy
shrine
trailer
that
he
lowers.
Examine
the
drawer
and
pick
up
the
book
of
PRESS
CUTS,
and
the
letters
to
HELENA.
Call
your
Mom.
Climb
up
to
talk
to
Serguei
again,
the
cosmonaut
may
have
a
vehicle
for
you
to
use.
Go
back
outside
and
pull
the
lever
to
ride
the
monorail.
Go
to
the
right
side
of
the
screen.
Olivia
calls
again.
Continue
forward
and
go
up
a
large
set
of
steps.
Go
counter
clock
wise
around
the
large
metal
cylinder
and
up
the
steps.
Enter
the
cylinder
to
talk
to
the
cosmonaut.
The
dude
is
as
drunk
as
a
skunk.
Pick
up
his
bottle
of
VODKA,
and
he
will
stagger
out
and
fall
over
the
railing.
Enter
his
home,
and
read
the
SPACE
PROJECT
CANCELATION
LETTER,
and
pick
up
the
KEY.
Climb
down
the
stairs
and
turn
the
wheel
at
the
corner.
Go
back
up
stairs
and
use
the
key
in
the
control
panel.
Slid
the
cosmonaut
to
the
left
and
then
up.
Douse
him
with
water
to
sober
him
up.
Go
down
and
talk
to
him.
Walk
around
the
right
side
of
the
launch
pad,
and
up
the
stairs.
You
need
a
key
to
the
airship.
Go
talk
to
the
cosmonaut.
He'll
give
you
the
AIRSHIP
KEY.
Go
check
out
the
airship,
it
doesn't
want
to
work.
He'll
help
you
with
the
airship
if
you
can
get
him
up
to
outer
space.
Go
up
the
stairs
into
the
control
tower.
Pick
up
the
Voralberg
Key,
and
Xlip
open
the
plate.
Connect
the
wires
inside.
Use
the
key;
Xlip
the
lever
on
the
left
up.
Push
the
button
that
looks
like
a
tiny
rocket
ship
or
syringe.
Pull
out
the
BLOOD
TESTING
APPARATUS.
Use
the
apparatus
on
Boris,
and
return
to
the
tower.
Push
the
button
again.
Boris's
blood
has
too
much
alcohol.
Use
your
own
blood.
Press
the
button
that
looks
like
two
arrows,
then
the
button
with
two
circular
arrows.
When
Boris
says
he's
ready,
push
the
triangle
button
to
initiate
the
launch.
He
will
throw
something
on
the
ground,
and
then
the
aircraft
will
launch.
Go
outside
and
Xind
out
what
he
threw.
It's
a
CRANK
HANDLE.
Go
around
Boris's
home,
and
up
the
stairs
behind
the
launch
pad
there.
Use
the
handle
near
the
alarm,
to
call
out
the
eagle.
It
will
attack
and
scare
away
the
birds.
Go
back
to
the
airship
and
pull
the
lever
to
make
your
voyage.
++++++++++++++++++++
Level
4
‐Aralbad
++++++++++++++++++++
Exit
the
airship
and
go
down
the
steps.
You
boss
calls.
Keep
moving
forward
and
enter
the
building.
Talk
to
the
man
at
the
front
desk,
enter
the
small
closet
and
pick
up
a
bottle
of
detergent.
Go
back
outside
and
use
it
in
the
fountain.
Re‐enter
the
hotel,
and
pull
the
curtains
and
ring
the
bell.
Read
the
ledger
to
see
that
Helena
Romanski
is
still
a
guest
here
her
code
is
1270.
Also
pick
up
the
HOTEL
BROCHURE.
Push
the
red
button
to
open
the
gate.
Enter
the
door,
and
then
enter
the
archway
just
to
your
left.
Talk
to
the
automaton
James,
and
he
will
invite
you
to
tea
with
Madam
Romanski.
Try
to
enter
Helena's
code
in
the
console
that
leads
to
the
pier.
1270,
and
pull
the
handle.
Nothing
happens,
so
continue
exploring
the
pool
area.
Enter
the
hallway
that
is
across
from
where
you
enter
the
pool
area,
and
pick
up
a
CRYSTAL
DISH.
Continue
around
the
pool
and
enter
the
open
door
to
the
locker
room.
Pick
up
the
TEMPORARY
CODE
0968.
Go
back
to
the
pier
console
and
enter
the
code.
Pick
up
the
gas
mask
from
the
hook,
and
continue
outside.
Make
your
way
down
the
pier
and
pick
up
JAMES'
BELL
from
the
stand.
Enter
the
gazebo
and
talk
to
Madam
Romanski.
Go
back
up
the
pier,
and
use
the
bell
on
the
bell
stand.
Ring
it,
then
go
in
side
and
talk
to
James.
He
will
go
and
pick
up
Madam
Romanski.
Your
Mom
will
call.
Talk
to
Helena.
Use
your
cell
to
call
the
Hotel
Meurizt
using
the
number
from
the
brochure.
Use
the
vodka
bottle
in
the
machine
open
the
cabinet
underneath
where
Helena
is
sitting.
Pick
up
the
CRYSTALIZED
HONEY,
and
the
LEMON.
Go
back
to
the
other
side
of
the
pool
and
turn
the
wheel
to
crank
up
the
hot
tub.
Put
the
crystallized
honey
in
the
spa
to
get
LIQUID
HONEY.
Go
back
to
the
machine
and
put
the
Lemon
in
the
lemons
squeezer
to
the
left,
and
the
honey
in
the
slot
to
the
right.
Pick
up
the
MUSICAL
SCORE
to
decode
how
to
use
the
machine.
Press
the
red
power
button
to
turn
the
machine
on.
If
the
keys
are
number
1‐7
left
to
right,
press
with
Base
clef
2,
switch
to
Treble
Clef
3,
the
black
star
for
honey,
the
yellow
lemon,
and
the
light
blue
ice.
Then
push
the
last
button
all
the
way
to
the
right
to
shake
and
serve.
She
still
doesn't
think
her
voice
is
any
good.
Place
the
crystal
dish
on
the
bar,
and
talk
to
Helena
again.
She
will
sing
and
break
it.
Go
to
your
airship,
take
a
call
from
Olivia,
and
Helena
will
join
you.
That
freak
drops
a
cage
over
Madam
Romanski.
Go
talk
to
her,
use
the
metal
shears
on
the
lock,
and
use
the
screwdriver
to
reclaim
OSCAR'S
HANDS.
Meet
Helena,
and
give
her
the
hands
to
make
her
escape.
Run
for
the
elevator,
and
ride
it
down
to
the
mineshaft.
It
caves
in
behind
you.
As
you
reach
the
other
elevator,
it
has
a
bomb
on
it.
Make
your
way
up
the
ventilation
pipe.
Go
talk
to
Oscar,
and
get
on
the
train.
You're
trapped
again.
Whiny
Dan
calls
again.
Go
Xind
out
why
you
are
not
moving.
Go
back
to
the
mineshaft
and
pick
up
some
DYNAMITE
from
the
open
crate.
Place
it
on
the
giant
robot
and
make
your
escape.
Drop
off
Helena
at
the
hotel.
Talk
to
Oscar,
and
then
wind
the
train.
Speak
to
Oscar
again.
The
front
deskman
has
a
package
for
you.
Run
inside
and
look
in
the
box
at
the
end
of
the
desk.
Pick
up
the
MAMMOTH
AUTOMATON.
You'll
get
a
call
from
your
boss.
Bid
goodbye
to
Madam
Romanski.
She
tells
you
to
check
out
the
supply
plane.
Go
out
and
talk
to
Hans
at
the
pier.
Watch
the
Xinal
cut
scene.