Vol1-InFSX EN PDF
Vol1-InFSX EN PDF
Vol1-InFSX EN PDF
Volume 1
The Aerosoft Airbus A318/A319 & A320/A321 in FSX
Version 01-03-002
RECORD OF REVISIONS
CONTENTS
INTRODUCTION ......................................................................................................................................................... 3
THE MANUALS........................................................................................................................................................... 3
COPYRIGHTS.............................................................................................................................................................. 3
CREDITS...................................................................................................................................................................... 4
SYSTEM REQUIREMENTS.......................................................................................................................................... 5
CONTACT SUPPORT .................................................................................................................................................. 5
INSTALLATION AND REMOVAL ................................................................................................................................ 5
AFTER LOADING THE AIRCRAFT ............................................................................................................................... 5
NAVIGATION DATABASE........................................................................................................................................... 6
DEBUG GAUGE .......................................................................................................................................................... 6
SUPPORT FORUMS, RELEASES AND UPDATES ........................................................................................................ 6
VERSION NUMBERS .................................................................................................................................................. 6
MAKING VIDEOS........................................................................................................................................................ 6
WEATHER RADAR...................................................................................................................................................... 7
TERRAIN DISPLAY ...................................................................................................................................................... 7
CONNECTED FLIGHT DECK........................................................................................................................................ 8
SAVING AND LOADING MODES ............................................................................................................................... 9
TOOLS ...................................................................................................................................................................... 10
AIRBUS A320_A321 CONFIGURATOR ....................................................................................................................10
RUNWAY AWARENESS AND ADVISORY SYSTEM ..................................................................................................11
FLIGHT RECORDER ..................................................................................................................................................12
FUEL PLANNER ........................................................................................................................................................12
LIVERY MANAGER ...................................................................................................................................................13
COMPANY ROUTE EDITOR .....................................................................................................................................13
MCDU INTERFACES ................................................................................................................................................. 13
MCDU WEB INTERFACE ..........................................................................................................................................13
MCDU COMPANY ROUTES ..................................................................................................................................... 14
PERFORMANCE SHEET PRINTING .......................................................................................................................... 14
RIGHT MCDU ........................................................................................................................................................... 15
ACFT STATE (AIRCRAFT STATE) ..............................................................................................................................15
ACFT DOORS (AIRCRAFT DOORS)...........................................................................................................................15
GND SERVICES (GROUND SERVICES) .....................................................................................................................15
OPTIONS ..................................................................................................................................................................15
SOUND .....................................................................................................................................................................15
VIEWS.......................................................................................................................................................................16
CHECKLIST................................................................................................................................................................16
FL DATA REC (FLIGHT DATA RECORDER) ...............................................................................................................16
FLIGHT......................................................................................................................................................................16
AICRAFT ...................................................................................................................................................................17
LOAD/FUEL ..............................................................................................................................................................17
VIEW SYSTEM .......................................................................................................................................................... 18
ST.ELMO’S FIRE ....................................................................................................................................................... 18
ANIMATIONS ........................................................................................................................................................... 19
MAKING THE TILLER FUNCTIONAL......................................................................................................................... 21
FSX SETTINGS .......................................................................................................................................................... 22
OPTIONS | SETTINGS | DISPLAY.............................................................................................................................22
OPTIONS | SETTING | AIRCRAFT............................................................................................................................22
AIRCRAFT | REALISM SETTING ...............................................................................................................................23
OPTIONS | SETTING | GENERAL ............................................................................................................................24
OPTIONS | SETTING | CONTROLS | CALIBRATION ...............................................................................................24
APPENDIX A: CHECKLIST WAVE NAMES AND CONTENT ...................................................................................... 26
PF = PILOT FLYING ...................................................................................................................................................26
PnF = PILOT NON FLYING........................................................................................................................................29
APPENDIX B: THE MAKING OFF.............................................................................................................................. 33
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INTRODUCTION
The Aerosoft Airbus A318/A319 is a follow up project on the previous Airbus Extended projects. In that
project we created an Airbus aimed at an audience that outgrew the simpler default aircraft and wanted a
more complex simulation. Almost all code has been rewritten to give you the best experience. What has
been kept is the strong focus on the left seat, the captains’ seat. The whole project is designed to be flown
from that location and you will find the controls at the right side of the cockpit simplified or simple copies
of the left side. We figured that if you buy a project like this you want to be the captain and not the co-
pilot!
THE MANUALS
Readme.txt: Contains the change log, version number information and last minute information.
Vol1_InFSX.pdf: You are reading it now. Contains information on using the aircraft in FSX and
more general information.
Vol2_Normal_Procedures.pdf: Contains all the procedures used to fly the Airbus.
Vol3_Procedure_Guide.pdf: Contains the information in the Normal_Procedures.pdf in a more
condensed (checklist like) format.
Vol4_Systems.pdf: Contains an in-detail description of all systems.
Vol5_Checklist.pdf: Full checklist for use in the cockpit.
Vol6_Step_by_Step.pdf: A flight described in great detail for you to follow.
Vol7_Thrust Lever Setup.pdf: Only to be read when you have problems with the Thrust levers in
FSX and P3D.
Vol8_Airbus Weird and Wonderful Airbus Logic.pdf: A document that describes some of logic of
Airbus systems. Recommended reading if you come from non FBW aircraft or have never flown
and Airbus.
Vol9_Connected Flight Deck Flows (some work still needs to be done on this one)
If you are using Prepar3D V2 or FSX: Steam Edition it should not be a problem finding the same locations
and settings. If there is a problem just contact us and we’ll assist!
Also note that the readme.txt always contains the information on the latest updates. Before contacting
support do make sure you installed the latest version!
COPYRIGHTS
The manual, documentation, video images, software, and all the related materials are copyrighted and
cannot be copied, photocopied, translated or reduced to any electronic medium or machine legible form,
neither completely nor in part, without the previous written consent of AEROSOFT. THE SOFTWARE IS
FURNISHED «AS IS» AND IT DOES NOT COME FURNISHED WITH ANY GUARANTEE IMPLICIT OR EXPRESS.
THE AUTHOR DECLINES EVERY RESPONSIBILITY FOR CONTINGENT MALFUNCTIONS, DECELERATION, AND
ANY DRAWBACK THAT SHOULD ARISE, USING THIS SOFTWARE.
Aerosoft
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Copyright © 2015 AEROSOFT. All rights reserved. All trademarks and brand names are trademarks or
registered trademarks of the respective owners. Copyrights are serious stuff. If you find any pirated copies
of this software please notify us at [email protected]. We will make sure reports of copyrights
violation are rewarded.
Aerosoft GmbH
Lindberghring 12
D-33142 Büren
Germany
www.aerosoft.com
CREDITS
Concept: Aerosoft
Modeling/Texturing/Animation: Stefan Hoffmann (Aerosoft), Holger Sobl
Project Management: Mathijs Kok (Aerosoft), Joshua Che (Aerosoft)
Manual, documentation: Mathijs Kok (Aerosoft) & Finn Jacobsen (Aerosoft)
Christoph Beck & Kyle Kline
Step by step guide: Rolf Fritze & Steffen Froemter
MCDU programming: Baylan Cannol (Aerosoft)
XML coding: Finn Jacobsen (Aerosoft) & Joshua Che (Aerosoft)
PFD coding: Scott Printz
ND coding, weather radar: Frank Wiessman (Aerosoft)
Flight modeling: John Cagle
Sounds: Turbine Sound Studios , Aerosoft,
Steffen Froemter Rolf Fritze Alex Ridge
Installer: Andreas Mügge
Fuel/Load Planner: Ross Carlson
Additional liveries: Holger Sobl
Digital Flight Data Recorder add-in: Thomas Molitor
Configurator: Robert Miroszewski
RAAS add-in: FS2CREW (see below)
Right MCDU + divers add-ins: Steffen Froemter & Rolf Fritze
Project Advisor: Frank Docter, Jaap Korteweg
Pictures: Nick Churchill
Voices actors: Rolf Fritze, Kathrin Schauer, Thomas Paganon,
Jonathan Berthier, Werner Gass-Müller, Sylvia Schäfer,
Bob Laylock, Adam Banks, Travis Guy, Lucy Guy, Dave Rodgers
Pushback gauge code: Arjan Scheffel
Livery Manager: Hauke Fehr (Fehrware.de)
WebServer tweaks: Robert Steffens
ISIS & VC Night lighting tweaks: Emanuel Hagen
The beta testers of this product deserve special mentioning. In this development we experimented
extensively with involving them directly in the production, they often tested code minutes after it was
written, gave feedback and got new code almost immediate. Without them the product would not be
where it is now.
The RUNWAY AWARENESS AND ADVISORY SYSTEM (RAAS) was developed by FS2Crew (www.fs2crew.com)
with additional technical support from Tebin Ulrich and Manuel Ambulo. To purchase an unrestricted
version of RAAS Professional that works with every FS9, FSX and Prepar 3D aircraft (not just the Aerosoft
Airbus), please click here: http://www.fs2crew.com/cart/products/FS2Crew%3A-RAAS-Professional.html
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SYSTEM REQUIREMENTS
(1)
Available for free, download at: http://www.adobe.com/prodindex/acrobat/readstep.html
CONTACT SUPPORT
Support for this product is done by Aerosoft. We prefer to do support on the support forum for one simple
reason, it is fast and efficient because customers help customers when we are sleeping. It’s also the
difference between one support person reading the question and 500 people, some of why know a LOT
about the aircraft.
We feel strongly about support. Buying one of our products gives you the right to waste our time with
questions you feel might be silly. They are not.
Installation is simple-- start the .exe file you downloaded and follow the instructions on screen. Make sure
FSX (P3D) is closed and we do advise you to reboot your system before installing. Log in with administrative
rights to your system! Install before doing anything else. After installing it can help to defragment your hard
disk (unless it is a SSD drive that should not be defragmented). Having your virus scanner disabled is a good
idea but do not forget to activate it again!
At the end of the installation you are asked if RAASPro and the Aerosoft LAUNCHER should be installed.
RAASPro is a fully functional version of the product with the same name released by FS2Crew (but it is
locked to Aerosoft Airbus). Our LAUNCHER (fully optional) will help with updates, manuals etc.
Removal should never be done manually but only using the software removal applet you will find the
Windows Control panel.
When you load the Airbus (or select another mode) it needs to configure systems and load files. This will
take around 20 to 30 seconds. Just wait, don’t do anything, don’t click, and don’t press any keys until all is
stabilized. If this is your first start, make sure you got the Step By Step guide open!
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NAVIGATION DATABASE
With this Airbus comes a complete copy of the NavDataPro navigation database. This database contains the
LIDO data and is the worlds most used navigation database in aircraft. The database is fully updatable;
check its product page on our websites: www.aerosoft-shop.com/products/navdatapro/navdatapro.html
DEBUG GAUGE
If you have a problem with the Airbus it helps us a lot to know exactly what the state of all the systems is.
That is why there is a debug gauge ([shift]-[6]. We might ask you to make a screenshot with that gauge
visible to understand exactly what is happening. It ALWAYS helps to see the FMA as well.
No product is bug free and we don’t claim this one be. What is important is how bugs are handled and we
feel it is important that we explain how we intend to handle that.
Our main communication channel to customers is the forum system. There we can discuss the possible
problems, get more information from customers when needed and provide quick fixes. We will always try
to maintain forums in several languages but only the English one will be fully up to date.
If you prefer support via email use [email protected], we can handle support there in English,
German, French, Spanish, Portuguese and Dutch. Keep in mind however that support on the forums is
always faster.
VERSION NUMBERS
When there are many hotfixes we will also make full new builds. If you are ever in doubt which version you
have, check the product.cfg that you can find in FSXMainFolder\Aerosoft\Airbus A318_A319.
MAKING VIDEOS
If you make video’s you might see the FBW system show the flight control
surfaces animate where they should not in replay mode (or when using a tool like
FSRecorder. To avoid this you can disable the FWB system for reply using a hidden
option. In the right MCDU, under Options, press the LSKR1 button to activate. The
aircraft will hardly be flyable with this de-activated though!
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WEATHER RADAR
As the weather radar is a totally new development and not in this form in any other project it is good to
discuss its virtues and limitations.
The weather radar in the Aerosoft Airbus products works with any weather add-on or even without. It
actually reads the weather conditions in FSX and does not need to link to any weather add-on. However
because it does just that it also shows some of the limitations of weather in FSX. For example it is always
build up in square blocks. We choose to leave this effect visible because we believe a weather radar should
show where the weather is, not how it should look in an ideal simulator. Because we simulate the actual
working of the weather radar it also means a lot of calculations need to be done, this can have an effect on
your frame rate. Because wind shear and turbulence cannot correctly be placed in FSX detection of that is
currently not possible.
As stated, the weather radar works with any weather add-on we have tried. But only the weather they
inserted in FSX is detected. If they have weather that is shown on their own display but that has not yet
been send to FSX it cannot be shown. As this weather is not in FSX it is of course not part of the simulation
at that moment. In other words, if you can’t see the weather
the weather radar can’t see it. Compatibility with weather
tools that do not adhere to SDK standards is considered but
not guaranteed.
On a few systems the Weather Radar has shown to cause severe drop in frame rates combined with some
advanced settings in weather tools. It is now possible to edit some functions via the AB_ND_GDI.ini (to be
found in MyDocuments\Aerosoft\Airbus. The options are explained in the comments in that file.
TERRAIN DISPLAY
Just as the Weather Radar the Terrain Display is an overlay on the Navigation Display. The terrain is shown
in colors depending on the height of the terrain in relation to the altitude of the aircraft.
Note that the terrain and weather cannot be displayed at the same time and that the same control it used
as the weather display to set the transparency of the overlay.
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Another special feature almost no other add-on has. Connected Flight Deck (CFD from now on) allows you
to connect your computer running the Aerosoft Airbus to another computer running the same aircraft.
Using CFD is not complex (not as complex as flying an Airbus anyway and following these steps should help
you getting connected. On our forum you will find a specific support forum for CFD btw.
1. You will need a voice connection of course if you are not in the same room. You can use Skype or
any other VOIP service. But for gaming we prefer TeamSpeak (http://www.teamspeak.com/). It’s
free, very reliable and most online pilots already use it.
2. While FS is NOT running edit the IP address
of your friend’s computer using the
Configurator. Leave the port as it is, 6881 is
a good default that will work almost always.
If you have problems with firewall, routers
or anything we recommend Hamachi.
LogMeIn Hamachi is a free service that
allows two computers to be linked at IP level
without any firewalls or other details to be
an issue. Do note this creates an IP
connection on your system that is probably
not protected by firewalls! You can find it here:
https://secure.logmein.com/products/hamachi/download.aspx. Note you only need the free
unmanaged version.
3. When both pilots have done this you can start FSX.
4. When FSX is started move to the same location.
5. Load the same aircraft.
6. Make sure you got the same weather.
7. Select the same time (this is not highly critical)
8. Select the same Aircraft State (this will avoid
problems with the initial synchronizing)
9. In the right MCDU select CONN FLTDCK.
10. From this moment on the order of the steps is
important!
a. Captain selects [MASTER] and Connection [ON]
b. CoPilot selects [SLAVE] and Connection [ON]
11. Keep in mind that only the MASTER can fly the aircraft, though both parties can operate all other
instruments.
12. If you want to switch roles (so the other party becomes MASTER) only one party has to change his
role, the other will be handled automatically.
13. SYNC DISPLAYS will synchronize the ND range and mode.
14. SYNC ND OVERLAY will synchronize the weather overlay. Best set to on even though the SLAVE
might not have the exact same weather in front.
Use the same weather engine is possible (otherwise make sure the weather is as similar as
possible) as our weather radar will send the WX overlay from the master to the slave computer.
Stability is more important than bandwidth in the connection, but still a broadband connection is
needed.
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You do not to be connected to any online flying service like IVAO or VATSIM but it most certainly is
possible.
You do not need any of FSX standard ways of connection, this is a fully stand-alone Peer to Peer
connection.
You can mix and match FSX, FSX:SE, P3D V2 in connection.
Vol 9 of the manuals contains a complete procedural flow of what is done by each pilot. Unless
you are very experienced it is a good idea to have this on hand.
There are so many systems in the Airbus that it is simply not possible to start up the sim and take-off. Many
systems would simply not work. That’s why we include an option to save AIRCRAFT STATES. In these saved
states all the systems (except the MCDU) are stored. There are 4 predefined states that are most used:
COLD & DARK, TURN AROUND TAXI and TAKE-OFF.
Note: when you used COLD & DARK you will need to activate the Batteries (or External
Power) to be able to use the right MCDU.
After installation of SP3 it is now possible to save a complete flight (situation and aircraft state –
including all MCDU2 settings) just with one click. Just use the FS-menu function to save the
complete flight. It is not necessary anymore to save the aircraft state separately and therefore
this MCDU2 menu option has been deleted.
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TOOLS
There are several tools provide with the Airbus. The RAAS is configured from inside FSX (via the ADDON |
RAAS dropdown menu) and the Fuel Planner and the Flight Data Recorder can be started from the
Windows Start Menu |Aerosoft | Airbus A318_A319.
The configuration allows you to configure the product before starting it.
NAVIGATION DATA SOURCE: Allows you to select either NavDataPro (Lufthansa data) or Navigraph if that
is installed.
FADEC: Please make sure you select the right configuration here.
LOGGING: While useful for debugging it van affect performance and we suggest to keep it all off unless
requested.
Performance: On some hardware (laptops) the ECAMs will not show. Setting this option will move the
drawing actions from the GPU to the CPU.
ND (Navigation Display): Offer opportunities to reduce the amount of drawn elements.
MCDU: Allows configuration of the MCDU options
FS2CREW: Allows you to activate or FS2Crew (assuming it is installed)
Voice Packs & Lighting: Allows you to select the voice for PF (Pilot Flying) and PM (Pilot Monitoring) and
allows the user to change between two VC light levels. The brighter one (default) is easy on the eye and
cheaper monitors, the darker one is a bit more realistic but might be hard to use on non-calibrated
monitors.
Note: If you install a 3 rd party livery you will have to remove the
AIRBUSX_V2_VC_MAINPANEL_L file from it or it will overwrite the darker option!
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The Runway Awareness and Advisory System (RAAS) is designed to provide to crews information about the
aircraft's position relative to an airport's runway while operating at an airport. RAAS is a software upgrade
to the later-model Enhanced Ground Proximity Warning Systems. It is designed to prevent runway
incursion incidents. The RAAS is automatically triggered and does not have any user interface in the aircraft.
The system comes with a configuration tool that allows you to change the settings. You can find this
configuration tool in the FSX ADDON drop down menu.
Do note that the RAAS is disabled when you installed the Airbus but that it will remember when you
activate it.
The default settings are correct for the Airbus, but you might like to change them. For example we left the
Transition Altitude empty as that differs between areas in Europe, if you always fly in the US you can set
this to 18.000 ft. The runway length is the minimum for a very light Airbus, if you fly long routes you might
use 1350 and 1100. Keep in mind that the RAAS that is included ONLY works in the Airbus. If you want this
to work for all aircraft you will need to buy a full license.
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FLIGHT RECORDER
Included in the Airbus is a Flight Recorder. This is similar to the Quick Access (Data) Recorder that is part of
most Airbus A320/321 aircraft. The Quick Access (Data) Recorder records flight parameters from the
moment the aircraft is powered up to the moment it is shut down. This is not the same as Flight Data
Recorder (aka Black Box) that is used by investigators after a crash!
The data in the QAR is used by the airline to study flights and to backtrack what caused problems or
failures. The Airbus includes a QAR that will log many flight parameters and will save them on your hard
disk. These data files can be read and displayed with a tool that is delivered with the Airbus. A far better
tool to read these files is Flight Simulator Flight Keeper, a tool that is used by dozens of Virtual Airlines and
thousands of serious enthusiasts. In the real aircraft there is no interface for the QAR but in the simulator
you will find the option to activate and deactivate this recorder in the right MCDU.
Altitude GlideslopeNeedle
GroundAltitude LocalizerNeedle
IAS VerticalSpeed
TAS PitchAngle
GroundSpeed BankAngle
WindHeading GForce
WindSpeed AileronTrim
Fuel ElevatorTrim
OAT RuderTrim
TAT EventTime
Latitude EventDate
Longitude EventTimeZone
Heading EventTimeOfDay
TrueHeading
FramesPerSecond
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With each event time, speed, heading, trim, fuel, glide slope, localizer, weather and some more data are
recorded. This a powerful tool to see where you can increase your
flying skills.
To see your flight log you use the AS_RecorderManager (you can find that in the FSXMainFolder\Aerosoft\
Flight Recorder but also via the Windows Start menu). All your flights will be shown there. Double click one
and all events will be displayed.
You will find buttons to see your flights in Google Earth (get that here: www.google.com/earth/index.html),
to open it with FS Flight Keeper, delete a flight, import a flight or to save a flight. A saved file can be shared
with other people, for example your Virtual Airline.
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Please keep in mind that the display tool is just a weak dilution of what Flight Simulator Flight Keeper can
do. Do check it out at: http://www.aerosoft-shop.com/products/fsfk/fsfk.html.
The recorded flights are stored in \Documents\AerosoftFlightRecorder. This path is chosen because we will
add this module to more aircraft models.
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FUEL PLANNER
After setting the variables you have to push “Generate Loadsheet”. There are two ways to load the data
(passengers, cargo and fuel) to the Airbus. Automatically if “Autoload with aircraft” is ticked or manuall y
using the MCDU2 LOAD/FUEL menu. The fuel will be loaded correctly, so the center tank will only be used
when the wing tanks are full and the balance of the aircraft will be set correctly.
Note that every airline has got its own layout of seats and additional equipment and every airline got its
own specific rules about fuel load. Even simple things and the Zero Fuel Weight can vary far more than we
expected. What we used is an average of many airlines and might not be spot on for your preferred airline.
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LIVERY MANAGER
There are hundreds of liveries available for the Airbus A318/A319 and there is a simple livery manager that
will assist you in adding and removing them. You will find the livery manager (AirbusX Extended Livery
Manager.exe) in FSXMainFolder\Aerosoft\Airbus A318/A319\AXE Livery Manager. After starting it will ask
for the FSX or P3D folder.
Installing a livery is as simple as dragging the zip file you downloaded on top of the livery manager. For 90%
of the additional liveries this will work. All other livery ZIP files that meet the following conditions will be
handled automatic (if this method does not work ask the livery designer to be compliant with our
standards):
There must be a txt-file ("readme.txt" or different name as long as it's the only txt-file) with the
code snippet for the aircraft.cfg included.
The snippet starts with [FLTSIM.X] and ends with a blank line.
In this snippet the line "ui-type=*aircraft_type*" must be contained, otherwise the manager
doesn't know which plane the livery should be added to.
Each ZIP-file can only contain one livery / alternative versions must be separated into two ZIP files.
The whole file must be a proper ZIP-file containing the file and folder structure on the first level. So
do not zip the folder with the files but only the files themselves.
Beside the text file there needs to be the texture folder with its extension name, containing a
"thumbnail.jpg"
This simple tool makes it possible to edit, create and save company routes that you can call up in the
MCDU. It’s faster than doing all that in the MCDU!
MCDU INTERFACES
Because the MCDU is arguably the most complex instrument in the cockpit it m akes sense to allow it to be
used as simply as possible. So by using a simple webserver that runs inside FSX (don’t worry it hardly uses
any resources) you are able to connect any device that has a web browser to the Airbus A318/A319 and use
the MCDU on that devise. Ideal are tablets because you will not need a mouse.
You can enter this in the address bar of the browser on any device that is connected to the same network.
It will open showing a simple information screen. This one is ideal to keep track of your long flights via your
smartphone. Click on MCDU and you can use the left MCDU it as you would in the aircraft.
The MCDU allows you to store flight plans as ‘company routes’. The saving and loading of company routes
is done via the left MCDU. Press the MCDU MENU button to access these options. These company routes
are very useful when an aircraft flies the same route day after day. A company route consists of the
departure and arrival airport plus the routing. It does not contain the runway and SID/STAR because those
can differ (for example because of the wind). The route is made up of waypoints and the airway name
between them: AIRPORT > WAYPOINT > ROUTE > WAYPOINT > ROUTE,…., WAYPOINT > AIRPORT
Now an actual flight starts on a runway, then follows a SID (Standard Instrument Departure) before
following airways to the destination. Close to the destination you follow a STAR (Standard Terminal Arrival
Route) to the runway: RUNWAY > SID > WAYPOINT > ROUTE > WAYPOINT > ROUTE,…., WAYPOINT > STAR
> RUNWAY
The Airbus A318/A319 defaults to the realistic company route format, but if you prefer to save your
company routes with the runways and SID/STAR it will allow you to do so by editing a configuration file.
Look for the FMGS.ini file in the My Documents\Flight Simulator X Files\ AerosoftAirbusExtended folder.
You will find:
[CoRte]
FullRoute=0
Default this is [0] indicating it will save realistic company routes. Change it to [1] and it will save the
complete but slightly less realistic flight routes.
RIGHT MCDU
For all the functions that are not part of the actual Airbus cockpit we use the right MCDU. This allows you to
access all these functions inside the simulator without having to open menu’s or pause the simulator.
Spending some time here will be well worth the effort as it can unlock a lot of features you might now have
expected!
Note: If the right MCDU is dark, click the two battery buttons on the overhead!
Under this menu you can find several predefined ‘states’. A state contains the setting for all the systems in
the aircraft. Click the TAKE-OFF STATE and after a few seconds the aircraft is completely configured for
take-off. If you like to change a state configure the aircraft as you want and use the SAVE USER STATE
button.
Here you will find the option to open the doors and hatches of the aircraft. Do note the parking brakes have
to be set or chocks have to be put in place and the main engines off to be able to open the doors.
Under this option you can toggle the display of cones under the wingtips and tail (to prevent vehicles
driving under the aircraft) and wheel chocks. You can also toggle the display of an External Ground Power
Unit and even toggle the external power option (so you can configure the aircraft without having to use
batteries or APU). The display of these elements is not advised if you use Airport Enhancement Services or
any other tool that shows external objects close to the aircraft.
The various options are only available if the following conditions are met:
CHOCKS: Parking Brake is set to ON
CONES: Only if CHOCKS are SET
EXT POWER: Parking Brake is ON or Chocks are SET
OPTIONS
Many options are available under the subpages of the OPTION menu
SOUND
CABIN CREW: With this option on you will hear the cabin crew communicating with you when that
is necessary. We advise you to leave this on.
FLIGHT CREW: You copilot does make noise. He coughs, opens charts etc. Activating this option
will give you some audio feedback on all these things. We advise you to leave this on.
ATC: Toggling ATC on will according to your flight status add random ATC to the sound
environment. This will add some realism if you do not fly online.
ENH GPWS (ENHANCED GROUND PROXIMITY WARNING SYSTEM): Enabling this feature you will
hear various altitude callouts ( p. e. 2500, 1000, 500 etc.) during your landing.
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VOLUME: On the volume control page you can adjust your individual background noises and other
audio elements. Keep in mind that the Airbus Cockpit is a noisy environment. In cruise you will
hardly hear the engines and wind noise over the noise the cooling fans that keep the electronics
cool! Changes made are kept for your next flight. If you like your own default settings ask us on the
forums and we’ll be glad to assist. VIEWS
VIEWS
VIEW SYSTEM: There is a simple yet effective way to switch your views using small icons in the
view bar. You open the view bar by clicking the grey triangle in the upper right (or left) corner. If
you do not like this, or you are using another viewing add-on you can disable the whole viewing
system here.
PANEL BAR: Toggles the viewing selection of panel views.
WINGVIEW BAR: Toggles the viewing selection of wing views.
VIEW MODE: Here you can select if the panel views should be seen from a realistic angle or a
straight on, not very realistic, viewpoint.
POSITION: Toggles between a horizontal or vertical layout.
SOUND: There is a small sound effect added to any view changes, you can disable it here.
CHECKLIST
CHECKLIST: You can toggle the complete checklist system on or off here.
COPILOT: n combination with the CHECKLIST function the “Copilot” works timely aligned with the
checklist i.e. performs his duties when the task should be done according to the checklist
INFO BAR: If you want you can get additional instructions at the top of the screen. Certainly for
beginners we strongly advise this option activated.
HOTKEYS: Many of the interactions with the checklists can be done with key command if you so
desire.
AES PUSH: If you own AES you want to use its advanced push back system. If not you can use the
build in push back.
APP SPD LMTR (APPRAOCH SPEED LIMITER): If you want the co-pilot to warn you about high
speeds on approach activate this option.
250 KTS LMTR (250 KNOTS LIMITER): If you like to be warned if you exceed 250 Knots IAS below
FL100 activate this option.
Included in this product is an advanced Digital Flight Data Recorder that records all your flights (see the
special chapter on that). You can toggle the activation of this module here.
FLIGHT
PAUSE AT TOP (PAUSE AT TOP OF DESCENT: Pauses the simulator app. 10 NM before the point the
MCDU switches from cruise to descent mode.
PAUSE AT NEXT WP (PAUSE AT NEXT WAYPOINT): Will pause the simulator the moment you reach
the next waypoint on your flight plan.
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AICRAFT
FLY BY WIRE: Using this menu option it is possible to switch ON and OFF the “FLY BY WIRE”
function – OFF maybe necessary for certain video recordings.
ACFT THRUST BUMP (AIRCRAFT THRUST BUMP): This menu option (set to ON) enables an
"unrealistic feature" where users can get additional thrust for takeoff p. e. for “high” airports, at
hot temperatures or short runways.
TILLER: If your system does not have a free axis you can disable the innovative tiller option.
AUTO RUDDER: If you do not have a rudder control (which we STRONGLY RECOMMEND) you can
achieve some of the functionality by setting this option
LOAD/FUEL
PAX (NUM) (PASSENGER NUMBER): Allows you to set the amount of passengers you want to board
and to start the boarding process.
CARGO (MT) (CARGO METRIC TON): Allows you to set the weight of cargo and start loading it.
FUEL (MT) (FUEL METRIC TON): Allows you to set the fuel amount and start transferring it to (or
from) the aircraft.
TOW (MT) (TAKE OFF WEIGHT): The calculated weight on take-off.
CG (PCT) (CENTER OF GRAVITY): The center of gravity before or aft the aero dynamical center of
the aircraft.
INIT LOADSHEET: Push the LSK and the data from the Fuelplanner Loadsheet are automatically
loaded.
INSTANT: Loads all fuel, cargo and passengers instantaneously.
SETUP: Allows you to set the weight per passenger (only if INIT LOADSHEET function is not used).
Some airlines use different weights here as on average and American will weigh more than a
Japanese person
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VIEW SYSTEM
As explained in the section on the right MCDU we included a rather clever view systems that makes it easy
to switch your view to a certain part of the cockpit.
However there is a second way to navigate around the cockpit. We redefined the F9, F10, F11 and F12 keys
to show different views of the cockpit (standard, upper mid console, lower console, and overhead). You will
see that this often is the quickest way to navigate your view.
We did not add any 2D panels (except for the left MCDU) because we
feel it is an outdated system and no longer needed. Using dedicated
VC views allows you to get realistic views angles while getting
realistic lighting and colors. And using the VC system it is not hard to
create any view you want. You can even undock them and move it to
another monitor.
ST.ELMO’S FIRE
St. Elmo’s fire is a spectacular weather effect that is caused by electrostatic discharges that look like small
lightning bolts. They can occur on many places (ships masts for example) but they are now best known by
pilots. As an aircraft moves through the air it creates friction and that charges the aircraft. When the charge
is too high (around 30,000 volts per centimeter of space) the charged object will discharge its electrical
energy. In the case of an aircraft this is mostly in the form of a spark from the window frames. It’s
spectacular and totally
harmless.
We have included this effect
in the Airbus. You will not
see it often but there are
conditions that will cause it
to appear more often. Being
close to a thunderstorm is
by far the most obvious, but
also heavy rain and being in
the tropics will make it
more likely.
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ANIMATIONS
There are many animations in the Virtual cockpit. As with all elements in the cockpit they open with the left
mouse button and close with the right mouse button. The areas where you can click are shown in the
images. All animations have their own sound effects. Do not be surprised if some animations are driven by
events in the cockpit.
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On the external model all the usual flight controls are animated but also smaller elements like the APU air
inlet. The doors and cargo hatches can be opened using controls built into the right MCDU (see AIRCRAFT
DOORS). A special animation will make the engines rotate in the wind when the aircraft is parked.
Rotational heading and speed depends on the wind.
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On the ground (at speeds under 60 knots) the Airbus is steered with the
‘tiller’. This functions the same as a steering wheel in a car. We tried
controlling this with the mouse for additional realism but where not
happy with the results. So as with all aircraft you use the rudder to steer
the aircraft. However it is now also possible to use a not used control axis
(rotary control) on your steering hardware. The tiller axis is connected to
the FSX Engine 3 Throttle axis. You can use the SETTINGS-CONTROLS of
FSX to assign one of the controls on your hardware to this axis.
Pressing the center button (marked PEDAL DISC) will disconnect the
rudder from the nose wheel. Press it again and the nose wheel will
connect to the rudder again.
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FSX SETTINGS
Aircraft cast shadows on the ground can be left ON as it will hardly affect frame rate.
Aircraft cast shadows on itself can be ON when you got a fast machine, but it will hurt frame rate
in external views.
High-resolution 3-D virtual cockpit has to be ON.
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The most important settings are in the Aircraft settings: realism dialog.
Flight model: Set it to full realistic. Believe us; it will fly easier that way.
Instrument and lights: You do want to control the lights and the gyro drift. Of course we want
indicated airspeed, true airspeed is totally useless.
Crashes and damage: Not to important. You might gain a bit of FPS setting this all OFF.
Engines: Set as shown, but it does not really matter.
Special effects: Yes, you do want special effects! But if all goes well you never see them in the
Airbus because the Fly By Wire protection rules will prevent that. Keep it on though.
Flight Controls: Well it’s an Airbus and that has Auto Rudder build in, but to prevent FSX messing
things up best keep this OFF.
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International is best set at hybrid as the MCDU weight and temperature settings are in kg and
degree Celsius. To compare values the FSX should be set accordingly.
To fly the Aerosoft Airbus A318/A319 in an optimal way a joystick (like in the real aircraft the sidestick)
should be used. The Aerosoft Airbus A318/A319 customized FSX settings (Options / Settings / Controls /
Calibration) for the joystick in FSX should look as in the above image. Additionally the following „Buttons /
Keys” should be assigned to the joystick. This makes it much easier to handle certain functions such as the
critical take off phase, without having to take your hands off the joystick. The functions that are
recommended to be assigned to the joystick are brakes, views, flaps, spoilers and landing gear.
Switching the Autopilot to ON doesn’t work with assigned buttons or keys (only OFF like on the real Airbus
sidestick). The joystick settings can be changed in the FSX under Options / Settings / Controls / Buttons /
Keys. Please see also Vol8_ThrottleSetup_EN.pdf for details.
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Here is the complete text of the wav files that are included in the checklist system. If you like to create
your own versions (in your own language) you can do so with this. Do share it with others!
PF = PILOT FLYING
NO FILENAME CONTENT - TEXT
1 ASC_PF_0 Zero
2 ASC_PF_0_sec Zero
3 ASC_PF_1 One
4 ASC_PF_1_sec One
5 ASC_PF_2 Two
6 ASC_PF_2_sec Two
7 ASC_PF_3 Three
8 ASC_PF_3_sec Three
9 ASC_PF_4 Four
10 ASC_PF_4_sec Four
11 ASC_PF_5 Five
12 ASC_PF_5_sec Five
13 ASC_PF_6 Six
14 ASC_PF_6_sec Six
15 ASC_PF_7 Seven
16 ASC_PF_7_sec Seven
17 ASC_PF_8 Eight
18 ASC_PF_8_sec Eight
19 ASC_PF_9 Niner
20 ASC_PF_9_sec Niner
21 ASC_PF_ADIRSaligned ADIRS aligned!
22 ASC_PF_ADIRSset Set to NAV!
23 ASC_PF_AFOff Auto Flight Off!
24 ASC_PF_afterLanding And the After Landing Checklist please
25 ASC_PF_afterStart The After Start Checklist please
26 ASC_PF_afterTO And the After Takeoff Checklist please
27 ASC_PF_AllOff Off!
28 ASC_PF_AllOn On!
29 ASC_PF_AP2On Second Autopilot is on!
30 ASC_PF_APOff Autoflight Off!
31 ASC_PF_APOn Autopilot is going on!
32 ASC_PF_APOn2 Autopilot is on!
33 ASC_PF_Approach Approach Checklist
34 ASC_PF_APUon APU on!
35 ASC_PF_AreCheck Are checked!
36 ASC_PF_Arm Arm!
37 ASC_PF_AsRequired And as required!
38 ACC_PF_ATCRecive OK Ground – we have ATC clearance for push and start now– ah …..
please confirm ground equipment and services are clear!
39 ASC_PF_ATCRecive2 OK Ground – we have ATC clearance for start and the taxi now – so
please confirm ground equipment and services are clear!
40 ASC_PF_Auto Ah …. Auto!
41 ASC_PF_BaroRefSet Baro reference set – and cross check!
42 ASC_PF_beforeStart OK let’s do the Before Start Checklist
43 ASC_PF_beforeTO Before Takeoff Checklist please
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97 ASC_PF_Max Max!
98 ASC_PF_Medium Medium!
99 ASC_PF_Nav Navigation
100 ASC_PF_Neutral Neutral!
101 ASC_PF_Off Off!
102 ASC_PF_OK Is OK!
103 ASC_PF_On On!
104 ASC_PF_ParkBrakeRel Parking brakes – released!
105 ASC_PF_ParkBrakeSet Parking brakes – are set!
106 ASC_PF_Parking It was a nice flight. So let’s do the Parking Checklist and then we are
done for the day.
107 ASC_PF_PressedPedal Pedal Pressed!
108 ASC_PF_RadarTilt Radar tilt!
109 ASC_PF_Recived Received!
110 ASC_PF_Released Released!
111 ASC_PF_Review Reviewed!
112 ASC_PF_Rudder Rudder!
113 ASC_PF_Set Set!
114 ASC_PF_SetOff Set off!
115 ASC_PF_SetOn Set on!
116 ASC_PF_SetStdCrossChk Baro reference set and cross check!
117 ASC_PF_Speedbrakes Speedbrakes!
118 ASC_PF_StartCmpl And that’s a good start on both engines - all systems are
normal. Thank you for your help and all clear - we see you for
signal on the right please.
119 ASC_PF_StartPush Start push back!
120 ASC_PF_Std Standard!
121 ASC_PF_Stow Stowed!
122 ASC_PF_TA_TiltAbove TA and tilt above!
123 ASC_PF_TakeOff Takeoff!
124 ASC_PF_TARA_TiltAbove TA / RA – tilt above!
125 ASC_PF_Taxi Taxi!
126 ASC_PF_Taxiing And the Taxi Checklist
127 ASC_PF_Toga MAN TOGA and SRS
128 ASC_PF_Toga_Rwy MAN TOGA, SRS and RWY
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Ground Crew
NO FILENAME CONTENT – TEXT
1 ASC_GND_GoAhead Go ahead Sir
2 ASC_GND_PushCmpl And pushback is complete captain, please set your parking
brakes
3 ASC_GND_RdyTaxi OK then captain, tow bar is connected, your steering pin is
removed, all clear signal on the right, have a good flight
4 ASC_GND_Readyfor Push Ground equipment and stairs are clear, doors are closed,
steering pin is position and we are ready when you are captain
5 ASC_GND_Readyfor Start Ground equipment and stairs are clear, doors are closed and we
are ready when you are captain
6 ASC_GND_RelParkBrake Please release the parking brakes
7 ASC_GND_Roger Roger
8 ASC_GND_StartCmpl Roger, OK two good starts, all clear, signals on the right
9 ASC_GND_StartPush Starting pushback, start both engines at your discretion captain
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“THE MAKING OF”. Stefan Hoffmann measuring the A321 cockpit to make sure all details are as they
should.