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Style Guide The Julia Language

The Julia style guide provides suggestions for idiomatic Julia coding style, including writing reusable functions rather than scripts, avoiding overly specific types, handling excess argument diversity in callers rather than functions, appending ! to names of functions that modify arguments, using consistent naming conventions, and writing functions with arguments ordered similarly to the Julia base library. The style guide notes that none of the rules are absolute and are only suggestions to help familiarize developers with the language.

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0% found this document useful (0 votes)
74 views9 pages

Style Guide The Julia Language

The Julia style guide provides suggestions for idiomatic Julia coding style, including writing reusable functions rather than scripts, avoiding overly specific types, handling excess argument diversity in callers rather than functions, appending ! to names of functions that modify arguments, using consistent naming conventions, and writing functions with arguments ordered similarly to the Julia base library. The style guide notes that none of the rules are absolute and are only suggestions to help familiarize developers with the language.

Uploaded by

wali waqar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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5/6/2020 Style Guide · The Julia Language

Manual / Style Guide  Edit on GitHub  

Style Guide
The following sections explain a few aspects of idiomatic Julia coding style. None of these rules are
absolute; they are only suggestions to help familiarize you with the language and to help you choose among
alternative designs.

Write functions, not just scripts


Writing code as a series of steps at the top level is a quick way to get started solving a problem, but you
should try to divide a program into functions as soon as possible. Functions are more reusable and testable,
and clarify what steps are being done and what their inputs and outputs are. Furthermore, code inside
functions tends to run much faster than top level code, due to how Julia's compiler works.

It is also worth emphasizing that functions should take arguments, instead of operating directly on global
variables (aside from constants like pi ).

Avoid writing overly-speci c types


Code should be as generic as possible. Instead of writing:

Complex{Float64}(x)

it's better to use available generic functions:

complex(float(x))

The second version will convert x to an appropriate type, instead of always the same type.

This style point is especially relevant to function arguments. For example, don't declare an argument to be
of type Int or Int32 if it really could be any integer, expressed with the abstract type Integer . In fact, in
many cases you can omit the argument type altogether, unless it is needed to disambiguate from other
method de nitions, since a MethodError will be thrown anyway if a type is passed that does not support
any of the requisite operations. (This is known as duck typing.)

For example, consider the following de nitions of a function addone that returns one plus its argument:

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addone(x::Int) = x + 1 # works only for Int


addone(x::Integer) = x + oneunit(x) # any integer type
addone(x::Number) = x + oneunit(x) # any numeric type
addone(x) = x + oneunit(x) # any type supporting + and oneunit

The last de nition of addone handles any type supporting oneunit (which returns 1 in the same type as x ,
which avoids unwanted type promotion) and the + function with those arguments. The key thing to realize
is that there is no performance penalty to de ning only the general addone(x) = x + oneunit(x) ,
because Julia will automatically compile specialized versions as needed. For example, the rst time you call
addone(12) , Julia will automatically compile a specialized addone function for x::Int arguments, with
the call to oneunit replaced by its inlined value 1 . Therefore, the rst three de nitions of addone above
are completely redundant with the fourth de nition.

Handle excess argument diversity in the caller


Instead of:

function foo(x, y)
x = Int(x); y = Int(y)
...
end
foo(x, y)

use:

function foo(x::Int, y::Int)


...
end
foo(Int(x), Int(y))

This is better style because foo does not really accept numbers of all types; it really needs Int s.

One issue here is that if a function inherently requires integers, it might be better to force the caller to
decide how non-integers should be converted (e.g. oor or ceiling). Another issue is that declaring more
speci c types leaves more "space" for future method de nitions.

Append ! to names of functions that modify their


arguments
Instead of:

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function double(a::AbstractArray{<:Number})
for i = firstindex(a):lastindex(a)
a[i] *= 2
end
return a
end

use:

function double!(a::AbstractArray{<:Number})
for i = firstindex(a):lastindex(a)
a[i] *= 2
end
return a
end

Julia Base uses this convention throughout and contains examples of functions with both copying and
modifying forms (e.g., sort and sort! ), and others which are just modifying (e.g., push! , pop! , splice! ). It
is typical for such functions to also return the modi ed array for convenience.

Avoid strange type Union s


Types such as Union{Function,AbstractString} are often a sign that some design could be cleaner.

Avoid elaborate container types


It is usually not much help to construct arrays like the following:

a = Vector{Union{Int,AbstractString,Tuple,Array}}(undef, n)

In this case Vector{Any}(undef, n) is better. It is also more helpful to the compiler to annotate speci c
uses (e.g. a[i]::Int ) than to try to pack many alternatives into one type.

Use naming conventions consistent with Julia base/


modules and type names use capitalization and camel case: module SparseArrays , struct
UnitRange .

functions are lowercase ( maximum , convert ) and, when readable, with multiple words squashed
together ( isequal , haskey ). When necessary, use underscores as word separators. Underscores are

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also used to indicate a combination of concepts ( remotecall_fetch as a more ef cient


implementation of fetch(remotecall(...)) ) or as modi ers.
conciseness is valued, but avoid abbreviation ( indexin rather than indxin ) as it becomes dif cult to
remember whether and how particular words are abbreviated.

If a function name requires multiple words, consider whether it might represent more than one concept
and might be better split into pieces.

Write functions with argument ordering similar to Julia


Base
As a general rule, the Base library uses the following order of arguments to functions, as applicable:

1. Function argument. Putting a function argument rst permits the use of do blocks for passing
multiline anonymous functions.
2. I/O stream. Specifying the IO object rst permits passing the function to functions such as sprint , e.g.
sprint(show, x) .

3. Input being mutated. For example, in fill!(x, v) , x is the object being mutated and it appears
before the value to be inserted into x .
4. Type. Passing a type typically means that the output will have the given type. In parse(Int, "1") , the
type comes before the string to parse. There are many such examples where the type appears rst, but
it's useful to note that in read(io, String) , the IO argument appears before the type, which is in
keeping with the order outlined here.
5. Input not being mutated. In fill!(x, v) , v is not being mutated and it comes after x .
6. Key. For associative collections, this is the key of the key-value pair(s). For other indexed collections,
this is the index.
7. Value. For associative collections, this is the value of the key-value pair(s). In cases like fill!(x, v) ,
this is v .
8. Everything else. Any other arguments.
9. Varargs. This refers to arguments that can be listed inde nitely at the end of a function call. For
example, in Matrix{T}(undef, dims) , the dimensions can be given as a Tuple , e.g. Matrix{T}
(undef, (1,2)) , or as Vararg s, e.g. Matrix{T}(undef, 1, 2) .

10. Keyword arguments. In Julia keyword arguments have to come last anyway in function de nitions;
they're listed here for the sake of completeness.

The vast majority of functions will not take every kind of argument listed above; the numbers merely
denote the precedence that should be used for any applicable arguments to a function.

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There are of course a few exceptions. For example, in convert , the type should always come rst. In
setindex! , the value comes before the indices so that the indices can be provided as varargs.

When designing APIs, adhering to this general order as much as possible is likely to give users of your
functions a more consistent experience.

Don't overuse try-catch


It is better to avoid errors than to rely on catching them.

Don't parenthesize conditions


Julia doesn't require parens around conditions in if and while . Write:

if a == b

instead of:

if (a == b)

Don't overuse ...


Splicing function arguments can be addictive. Instead of [a..., b...] , use simply [a; b] , which already
concatenates arrays. collect(a) is better than [a...] , but since a is already iterable it is often even
better to leave it alone, and not convert it to an array.

Don't use unnecessary static parameters


A function signature:

foo(x::T) where {T<:Real} = ...

should be written as:

foo(x::Real) = ...

instead, especially if T is not used in the function body. Even if T is used, it can be replaced with typeof(x)
if convenient. There is no performance difference. Note that this is not a general caution against static
parameters, just against uses where they are not needed.
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Note also that container types, speci cally may need type parameters in function calls. See the FAQ Avoid
elds with abstract containers for more information.

Avoid confusion about whether something is an instance or a


type
Sets of de nitions like the following are confusing:

foo(::Type{MyType}) = ...
foo(::MyType) = foo(MyType)

Decide whether the concept in question will be written as MyType or MyType() , and stick to it.

The preferred style is to use instances by default, and only add methods involving Type{MyType} later if
they become necessary to solve some problem.

If a type is effectively an enumeration, it should be de ned as a single (ideally immutable struct or


primitive) type, with the enumeration values being instances of it. Constructors and conversions can check
whether values are valid. This design is preferred over making the enumeration an abstract type, with the
"values" as subtypes.

Don't overuse macros


Be aware of when a macro could really be a function instead.

Calling eval inside a macro is a particularly dangerous warning sign; it means the macro will only work
when called at the top level. If such a macro is written as a function instead, it will naturally have access to
the run-time values it needs.

Don't expose unsafe operations at the interface level


If you have a type that uses a native pointer:

mutable struct NativeType


p::Ptr{UInt8}
...
end

don't write de nitions like the following:

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getindex(x::NativeType, i) = unsafe_load(x.p, i)

The problem is that users of this type can write x[i] without realizing that the operation is unsafe, and
then be susceptible to memory bugs.

Such a function should either check the operation to ensure it is safe, or have unsafe somewhere in its
name to alert callers.

Don't overload methods of base container types


It is possible to write de nitions like the following:

show(io::IO, v::Vector{MyType}) = ...

This would provide custom showing of vectors with a speci c new element type. While tempting, this
should be avoided. The trouble is that users will expect a well-known type like Vector() to behave in a
certain way, and overly customizing its behavior can make it harder to work with.

Avoid type piracy


"Type piracy" refers to the practice of extending or rede ning methods in Base or other packages on types
that you have not de ned. In some cases, you can get away with type piracy with little ill effect. In extreme
cases, however, you can even crash Julia (e.g. if your method extension or rede nition causes invalid input
to be passed to a ccall ). Type piracy can complicate reasoning about code, and may introduce
incompatibilities that are hard to predict and diagnose.

As an example, suppose you wanted to de ne multiplication on symbols in a module:

module A
import Base.*
*(x::Symbol, y::Symbol) = Symbol(x,y)
end

The problem is that now any other module that uses Base.* will also see this de nition. Since Symbol is
de ned in Base and is used by other modules, this can change the behavior of unrelated code unexpectedly.
There are several alternatives here, including using a different function name, or wrapping the Symbol s in
another type that you de ne.

Sometimes, coupled packages may engage in type piracy to separate features from de nitions, especially
when the packages were designed by collaborating authors, and when the de nitions are reusable. For

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example, one package might provide some types useful for working with colors; another package could
de ne methods for those types that enable conversions between color spaces. Another example might be a
package that acts as a thin wrapper for some C code, which another package might then pirate to
implement a higher-level, Julia-friendly API.

Be careful with type equality


You generally want to use isa and <: for testing types, not == . Checking types for exact equality typically
only makes sense when comparing to a known concrete type (e.g. T == Float64 ), or if you really, really
know what you're doing.

Do not write x->f(x)


Since higher-order functions are often called with anonymous functions, it is easy to conclude that this is
desirable or even necessary. But any function can be passed directly, without being "wrapped" in an
anonymous function. Instead of writing map(x->f(x), a) , write map(f, a) .

Avoid using oats for numeric literals in generic code when


possible
If you write generic code which handles numbers, and which can be expected to run with many different
numeric type arguments, try using literals of a numeric type that will affect the arguments as little as
possible through promotion.

For example,

julia> f(x) = 2.0 * x


f (generic function with 1 method)

julia> f(1//2)
1.0

julia> f(1/2)
1.0

julia> f(1)
2.0

while

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julia> g(x) = 2 * x
g (generic function with 1 method)

julia> g(1//2)
1//1

julia> g(1/2)
1.0

julia> g(1)
2

As you can see, the second version, where we used an Int literal, preserved the type of the input
argument, while the rst didn't. This is because e.g. promote_type(Int, Float64) == Float64 , and
promotion happens with the multiplication. Similarly, Rational literals are less type disruptive than
Float64 literals, but more disruptive than Int s:

julia> h(x) = 2//1 * x


h (generic function with 1 method)

julia> h(1//2)
1//1

julia> h(1/2)
1.0

julia> h(1)
2//1

Thus, use Int literals when possible, with Rational{Int} for literal non-integer numbers, in order to make
it easier to use your code.

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