Flash Assignment 1
Flash Assignment 1
You have various options including some standard templates to choose from. Templates range
from advertisement sizes to photo slideshow and quizzes.
You will notice that the stage dimensions and background color have changed to match your
specifications.
Take a moment to familiarize yourself with the Flash CS3 worspace as shown in the picture
below. You will find various tools on the left, the timeline on the top, the stage in the middle,
the properties window at the bottom and some other windows/ palettes on the right.
The text tool is on of the tools provided in Flash CS3. To add text:
Click on the stage where you want to insert the text and type “Train” or whatever the text of
your animation is.
You will notice that while the text is selected, the text properties are shown in the “Properties”
window.
You can change the text color, size, font etc. from here.
For the purpose of this tutorial we are using “static text”.
You can also change the font to “Verdana” and the color to “Black”.
Symbols in Flash CS3 are an important concept to understand. There are 3 types of symbols - Movie
clip, Button and Graphic. It is best to create symbols for everything that you put on the stage so that it
is easy to manage and manipulate. All symbols will appear in the Library.
"Layers" in Flash CS3 is another important concept to understand. Using seperate layers for seperate
symbols placed on the stage will allow you to manipulate each one differently.
You can also decide which ones come in front visually by placing them on a higher layer. You can
lock layers and hide layers by clicking on the little dots below the eye and lock icons next to the
concerned layer.
So, let’s give the layer that the text is sitting in, a name. To do this:
You can draw shapes in Flash CS3 by using the various drawing tools provided.
Shape Tools
Now we will use the shape tools to draw the grass and tree.
The Grass
Now let’s use the rectangle tool to make the green grass area. The fill color will be green and we do
not want an outline for this rectangle. The stroke color indicates the outline color. Since we don’t want
a stoke this should be “none”.
Set the stroke color to none in the tools palette (accessed by clicking the tiny triangle) in the
stroke color icon.
Click on the stage where the top left corner of the rectangle (for grass) should be and drag
(without releasing the mouse) to the bottom right corner of the rectangle.
Once the rectangle is drawn you can change the fill color to green in the properties window.
Draw oval shapes and circles with the oval shape tool.
The Tree
Making sure that the "tree" layer is selected, choose the oval drawing tool.
To select the oval drawing tool you will need to click the tiny arrow at the bottom of the
rectangle tool for a little while.
Different shape options will open up.
Select the “oval tool” option.
You might want to have a light green fill color and dark green stroke color.
On the stage, draw an oval shape for the top part of the tree.
Double click on the oval you just drew to select both the stoke, and the fill.
In the properties palette increase the stroke height to 3. Notice that the outline is thicker now.
You can manipulate the properties of the stroke or the fill individually by select only the stroke
or only the fill.
Select the oval (double click so both the stroke and the fill areas are selected) and convert to a
graphic symbol named “oval”. You can also get the “convert to symbol” option when you right
click after selecting the shape.
Now in the same “tree” layer, let’s make the tree trunk.
← Using the rectangle tool draw the tree trunk with a dark brown stroke color and a lighter brown
fill color.
Continuing with the tutorial let's begin to draw the railway track using the line tool.
Railway Tracks
← Ensure that it is the top most layer. If not, drag it to the top.
← Select the line tool.
← In the properties palette choose the color black, enter the line height “2” and select the option
“Solid”.
← Draw a straight horizontal line across the stage.
← Select it and convert it to a graphic symbol named “line”.
Reusing symbols reduces the file size of the animation and makes it faster to load.
We can make copies of symbols which are called instances of the symbol. Each instance can also be
given a different name in the Properties window.
Continuing with the tutorial, let's reuse the "line" symbol to create the 2nd line of the railway track.
You can resize and rotate objects in Flash CS3 using the Free Transform tool.
Continuing with the tutorial let's make the bars between the railway track now. We will reuse the line
symbol again for this.
Resizing
Wait till you get the cursor with the horizontal double sided arrow.
Click the sift key and slide the curse towards the middle of the line.
The line will become smaller.
Rotating
Wait till you get the cursor with the anti-clockwise arrow
Position it between the railway lines. To do this, you will need to revert to the normal selection
tool first.
Drag the line and resize if required to fit exactly between the 2 railway tracks.
You can also resize the symbol by selecting it and manipulating the values of the “width” and
“height” in Properties palette.
Paste in Place in Flash CS3
[This is Step 10 of the Flash CS3 Animation Tutorial]
Use "Paste in Place" to make a copy exactly one over the other in Flash CS3.
By default, Flash pastes in the center of the stage. There are 3 paste options under the Edit menu:
← Paste in Center
← Paste in Place
← Paste Special
Paste in Place
Continuing with the tutorial let us make multiple copies of the smaller slanting line right across the
railway tracks.
There are various tools to help you align objects in Flash CS3. These can be accessed from the
Modify menu > Align option.
Continuing with the tutorial let us ensure that there is equal spacing between each of the smaller
slanting lines between the railway tracks. We will do this by using the “Distribute Widths” option.
To do this:
Select all the smaller slanting lines (pressing the Shift key)
← Select all the horizontal and slanting lines that form the railway track.
← Convert it to a Graphic symbol named “Railway Track”.
We can change the color of a symbol by using the "Advanced" Color option in the Properties window.
The Train
← Make a new layer.
← Select it
← In the Properties palette, select “Advanced” from the “Color” options dropdown.
← Click the “Settings” button next to it.
← Play around with RGB values till you are happy with the color.
← Reuse the “rectangle” symbol to make the chimney and other parts of the train as well.
There are various transform options provided in Flash CS3. These include resizing, distorting,
skewing, rotating and flipping an object. You can also rotate 90 degrees clockwise or counter
clockwise.
Continuing with the tutorial let us make the wheels of the train now.
The Wheel
← Resize it to circle by specifying the same width and height in the properties window.
← Change the color.
← Use the “line” symbol to make the spokes of the wheel.
← Resize and change the color.
← Use the zoom tool to zoom in and see small object better.
← Make another copy of the line and rotate it by using the Rotate 90 Degrees ClockWise option.
Continuing with the tutorial let us make the wheel into a movie clip symbol as it has a repetitive
rotation movement.
Wheel Animation
← Select the “wheel” symbol on the stage (which is an instance of the "wheel" graphic symbol)
← Convert it to another symbol named wheel animation.
← Select the symbol type “Movie clip” (not “graphic”).
The timeline consists fo many layers and many frames within each layer. In the picture of the timeline
below the 10th frame of the layer "Train" is selected.
The first frames of all the layers are keyframes and are indicated by a gray background and black dot.
The remaining frames are all blank.
Continuing with the tutorial let us begin to animate the wheel in the "wheel animation" movie clip by
creating new keyframes within the movie clip's timeline.
You will see the main stage elements fade out slightly and only the wheel remains clear.
Also, you will see the movie clip symbol name “wheel animation” appear next to “Scene 1”.
You can always click on “Scene 1” to go back to the main stage area.
← Click on the 5th frame in the timeline of the movie clip "wheel animation".
Motion Tweens in Flash CS3 are a very useful feature. Basically we specify the positions of the
symbol in the keyframes and Flash creates the animation be(tween) the two keyframes. This gives us
a smooth animation.
Let's use the tween feature as we continue with the tutorial to make the wheel animate smoothly.
Motion Tween
To create the motion tween between the keyframes in the "wheel animation" movie clip:
Right Click on the 1st frame in the timeline (or any of the frames in between the 2 keyframes).
An arrow will appear between the 1st and 5th frames on the timeline. This will create a smooth
animation between the wheel in frame 1 and the wheel in frame 5.
Click on the 5th, 10th and 15th frames and create motion tweens.
← When you test the movie you will notice that all the wheel are turning.
Locking layers in Flash CS3 is useful when we want to manipulate some elements on the stage
without disturbing any of the others. Another option that is helpful is the hide layer option. This will
hide the layer so that we can work more easily as the number of elements on the stage increase, but
will still appear in the final output.
Continuing with the tutorial, let us use the Lock Layer option to easily select the various parts of the
train.
Train Animation
Now that we have all the parts of the train ready, we are ready to animate it.
← The easiest way to select all the parts of the train is to lock all the other layers first so that the
elements in those layers don't get selected.
← To lock a layer, click on the dot below the lock symbol next to the layer name in the timeline.
← Another easier way to select all the parts of the is to simply click the key frame on the train
layer.
← Convert to a graphic symbol named “train”.
← Now select it again (now “train” symbol) and convert it to a movie symbol named “train
animation”.
← Double click on it to get into the symbol “train animation”.
← In the 1st frame position the train on the far right (outside the stage area).
← Insert a keyframe on the 60th frame (since the frame rate is 12 frames/ sec, and we want the
train animation to take 5 seconds)
← Position the train to the far left (outside the stage area).
← Create a motion tween between the two frames.
Now test the movie [Control > Test Movie]
You will notice that the train enters from the right travels across the stage and exits from the left. And
then the animation loops again and again.
You can import .gif and .jpg images into Flash. These are bitmap images and will most likely be a
larger file size than the shapes drawn within Flash itself. This is because what you draw within Flash
is a vector image and is basically a formula used by Flash to display the drawing. Vector images are
smaller in size usually and can be enlarged without losing quality. Bitmap images however will get
pixilated when enlarged. You can import a bitmap image and convert it to a Vector image by using the
'Trace Bitmap' option.
Continuing with the tutorial, let’s say we want to put our logo (which is a gif image) on the top right,
here’s what we do.
You will need to publish your flash file in order to put it on your website. The source file (that you are
working on) is .fla file, but the file that needs to go on you website should be a .swf file. Also you will
need to ensure that you have and HTML page with the code to display the .swf file in order for
browsers like Internet Explorer and Firefox to be able to display the Flash file. Finally you will need to
upload it to you website hosting server using an FTP software like Filezilla, to make it live.
Continuing with the tutorial, now that your animation is ready you can publish it and upload it to your
website.
← You will get an html file and the .swf file in the same folder where you .fla file it. The .swf file is
your output file which you can upload to your website along with the html file that calls it.
← In order to make your website live you will need to sign up with a hosting server and domain
name. I recommend Hostgator which I use to host this site.