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Dialux OpenGL Information

This document provides information about the OpenGL graphics system on a computer with an NVIDIA GeForce 9300 GS graphics card running DIALux 4.8 software. It lists the OpenGL version as 3.2.0 and includes details on extensions, color depth, and capabilities for points and lines.

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Yuniar Adi W
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0% found this document useful (0 votes)
123 views2 pages

Dialux OpenGL Information

This document provides information about the OpenGL graphics system on a computer with an NVIDIA GeForce 9300 GS graphics card running DIALux 4.8 software. It lists the OpenGL version as 3.2.0 and includes details on extensions, color depth, and capabilities for points and lines.

Uploaded by

Yuniar Adi W
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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OpenGL Information DIALux 4.

8
------------------------------
Version: 3.2.0
Renderer: GeForce 9300 GS/PCI/SSE2
Vendor: NVIDIA Corporation
Extensions: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer G
L_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buf
fers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coor
d_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_frag
ment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_sh
ader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map
_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_A
RB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provok
ing_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_languag
e_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffe
r_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_textu
re_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env
_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_r
epeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_
rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffer
s GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_
add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_bl
end_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blen
d_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_tes
t GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_d
raw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_m
ultisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_fr
amebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_
shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float
GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_
provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_sh
ader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_t
wo_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture
_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc G
L_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisot
ropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_t
exture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_
texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EX
T_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_
buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_co
lor GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_m
ultisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_prog
ram GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_mult
isample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_N
V_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL
_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_
NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_prim
itive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_bu
ffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compressio
n_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_recta
ngle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_tran
sform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_b
uffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_p
rogram2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_re
nder GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_s
hadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
hDC: 0x210129DC
GL context: 0x00020001
GL PixFormat:9
PixelFormatFlags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_DOUBLEBUFFER PFD_SWA
P_EXCHANGE
PixelType:
ColorBits: 32
RGBA: 8, 8, 8, 0
Shift: 16, 8, 0, 0
AccumBits: 64
RGBA: 16, 16, 16, 16
DepthBufferBits: 24
StencilBufferBits:8
Overlay planes: 0
Underlay planes: 0
OpenGL Points: Smallest: 1 / Largest: 63.375 / Step: 0.125
OpenGL Lines: Smallest: 0.5 / Largest: 10 / Step: 0.125

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