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Design-Patterns (C++ Examples)

The document discusses several creational design patterns including Abstract Factory, Factory Method, Builder, Prototype, and Singleton. Abstract Factory provides an interface for creating families of related objects without specifying their concrete classes. Factory Method defines an interface for creating an object but lets subclasses decide which class to instantiate. Builder separates object construction from representation so that the same process can create different representations. Prototype uses copying to create new objects independently of their class. Singleton restricts object instantiation to a single object.

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Tony_france
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© © All Rights Reserved
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0% found this document useful (0 votes)
122 views

Design-Patterns (C++ Examples)

The document discusses several creational design patterns including Abstract Factory, Factory Method, Builder, Prototype, and Singleton. Abstract Factory provides an interface for creating families of related objects without specifying their concrete classes. Factory Method defines an interface for creating an object but lets subclasses decide which class to instantiate. Builder separates object construction from representation so that the same process can create different representations. Prototype uses copying to create new objects independently of their class. Singleton restricts object instantiation to a single object.

Uploaded by

Tony_france
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 157

Chapter 6 Design Patterns

 Creational Design Patterns


 Structural Design Patterns
 Behavioral Design Patterns
 Applying Design Patterns

Object Oriented Analysis and Design 1


GoF Design Patterns

Object Oriented Analysis and Design 2


GoF Design Pattern Categories
Purpose
Creational Structural Behavioral
Scope Class Factory Method Adapter Interpreter
Template Method
Object Abstract Factory Adapter Chain of Responsibility
Builder Bridge Command
Prototype Composite Iterator
Singleton Decorator Mediator
Facade Memento
Proxy Observer
Flyweight State
Strategy
Visitor

Object Oriented Analysis and Design 3


GoF Design pattern relationships

Object Oriented Analysis and Design 4


6.1 Creational Design Patterns
 Factory Method
 Abstract Factory
 Builder
 Prototype
 Singleton

Object Oriented Analysis and Design 5


Creational patterns
 Creational design patterns abstract the
instantiation process.
 There are two recurring themes in these
patterns.
 First, they all encapsulate knowledge about
which concrete classes the system uses.
 Second, they hide how instances of these
classes are created and put together.

Object Oriented Analysis and Design 6


Abstract Factory - Motivation
Abstract Factory Motivation
1) Implement a user interface toolkit that supports multiple looks
and feel standards such as Motif, Windows 95 or the finder in
MacOS.
 How can you write a single user interface and make it portable
across the different look and feel standards for these window
managers?

2) Implement a facility management system for an intelligent


house that supports different control systems such as Siemens’
Instabus, Johnson & Control Metasys or Zumtobe’s proprietary
standard.
 How can you write a single control system that is independent
from the manufacturer?

Object Oriented Analysis and Design 7


Abstract Factory
The Client remains blissfully unaware of the various concrete classes in this
example. Client code deals with the simpler, abstract, general case.

Object Oriented Analysis and Design 8


Abstract Factory - Example
 We have a class named SomeApp that depends on the interface
Shape.
 Shape uses instances of Shape solely through the Shape interface.
 Problem: SomeApp also creates instances of Square and Circle and
thus has to depend on the concrete classes.

<<Interface>>
SomeApp Shape

Square Circle

<<creates>>

Object Oriented Analysis and Design 9


Abstract Factory - Example
 Solution: ShapeFactory interface.

Object Oriented Analysis and Design 10


Abstract Factory - Example
 Problem: Every time we add a new Shape derivative, we have to add
a method to the ShapeFactory.
 Solution:
public interface ShapeFactory {
public Shape make (String shapeName) throws Exception
}
public class ShapeFactoryImplementation implements ShapeFactory {
public Shape make(String shapeName) throws Exception {
if (shapeName.equals("Circle")) return new Circle();
else if (shapeName.equals("Square")) return new Square();
else
throw new Exception("ShapeFactory cannot create " + shapeName);
}
}
………………………
private ShapeFactory factory;
factory = new ShapeFactoryImplementation();
Shape s = factory.make("Circle");

Object Oriented Analysis and Design 11


Abstract Factory
 Intent:
Provide an interface for creating families of related or dependent objects without
specifying their concrete classes.
 Applicability - Use the Abstract Factory pattern when
1) Independence from Initialization or Represenation:
The system should be independent of how its products are created, composed or
represented
2) Manufacturer Independence:
A system should be configured with one of multiple family of products
You want to provide a class library for a customer (“facility management library”), but you
don’t want to reveal what particular product you are using.
3) Constraints on related products
A family of related products is designed to be used together and you need to enforce this
constraint
4) Cope with upcoming change:
You use one particular product family, but you expect that the underlying technology is
changing very soon, and new products will appear on the market.

Object Oriented Analysis and Design 12


Abstract Factory - Structure

Object Oriented Analysis and Design 13


Factory Method - example
 For example, a framework for a windowing application
has a class Application which must create an object of
class Document
 But the actual applications and documents are not
written yet!
 Solution:
Let subclasses decide which objects to instantiate
 Application subclasses redefine an abstract
CreateDocument operation on Application to return
the appropriate Document subclass.
 Once an Application subclass is instantiated, it can
then instantiate application-specific Documents
without knowing their class.
 We call CreateDocument a factory method because
it's responsible for "manufacturing" an object.
Object Oriented Analysis and Design 14
Factory Method - example
 Separate creation into a method

the factory method in the MyApplication class:


public Document CreateDocument() { return new
MyDocument();}
client code:
public Application app1;
app1 = new MyApplication();
app1.CreateDocument();
Object Oriented Analysis and Design 15
Factory Method
 Intent:
 Define an interface for creating an object, but let subclasses decide which class to
instantiate.
 Factory Method lets a class defer instantiation to subclasses.
 Structure

Object Oriented Analysis and Design 16


Builder – Motivation (GoF)
Problem:
A reader for the RTF (Rich Text Format) document exchange format should be able
to convert RTF to many text formats.
The problem is that the number of possible conversions is open-ended. So it
should be easy to add a new conversion without modifying the reader.
 Solution:
to configure the RTFReader class with a TextConverter object that converts RTF to
another textual representation.
Subclasses of TextConverter specialize in different conversions and formats.

Object Oriented Analysis and Design 17


Builder - Example

Object Oriented Analysis and Design 18


Builder
 Intent:
Separate the construction of a complex object from its
representation so that the same construction process can create
different representations.
 Structure

Object Oriented Analysis and Design 19


Builder
 Collaborations :
The client creates the Director object and configures it with the desired Builder object.
Director notifies the builder whenever a part of the product should be built.
Builder handles requests from the director and adds parts to the product.
The client retrieves the product from the builder.

Object Oriented Analysis and Design 20


Builder - Example (GoF)
Client Code:
Maze* maze; MazeGame game; StandardMazeBuilder builder;

game.CreateMaze(builder); maze = builder.GetMaze();

Bulider Code: Director Code:


class MazeBuilder { Maze* MazeGame::CreateMaze (MazeBuilder&
public: builder) {
virtual void BuildMaze() { } builder.BuildMaze();
virtual void BuildRoom(int room) { } builder.BuildRoom(1);
virtual void BuildDoor(int roomFrom, int roomTo) builder.BuildRoom(2);
{} builder.BuildDoor(1, 2);
virtual Maze* GetMaze() { return 0; } return builder.GetMaze();
protected: }
MazeBuilder();
};
ConcreteBuilder Code:
class StandardMazeBuilder : public MazeBuilder {
public:
StandardMazeBuilder(); virtual void BuildMaze();
virtual void BuildRoom(int); virtual void BuildDoor(int, int);
virtual Maze* GetMaze();
private:
Direction CommonWall(Room*, Room*); Maze* _currentMaze;
};
Object Oriented Analysis and Design 21
Prototype – Motivation (GoF)
 Problem:
 The classes for notes and staves are specific to our application, but the
GraphicTool class belongs to the framework. GraphicTool doesn't know how to
create instances of our music classes to add to the score.
 We could subclass GraphicTool for each kind of music object, but that would
produce lots of subclasses that differ only in the kind of music object they
instantiate.
 Solution:
 making GraphicTool create a new Graphic by copying or "cloning" an instance of
a Graphic subclass. We call this instance a prototype.

Object Oriented Analysis and Design 22


Prototype
 Intent:
Specify the kinds of objects to create using a prototypical instance,
and create new objects by copying this prototype.
 Structure
A client asks a prototype to clone itself

Object Oriented Analysis and Design 23


Prototype
 Discussion:
Declare an abstract base class that specifies a pure virtual
"clone" method, and, maintains a dictionary of all "cloneable"
concrete derived classes.
Any class that needs a "polymorphic constructor" capability:
derives itself from the abstract base class, registers its
prototypical instance, and implements the clone() operation.
The client then, instead of writing code that invokes the "new"
operator on a hard-wired class name, calls a "clone" operation on
the abstract base class, supplying a string or enumerated data
type that designates the particular concrete derived class desired.

Object Oriented Analysis and Design 24


Prototype – Example in Java
 In SwimInfo.java
sxdata = (SwimData)sdata.clone();
or: sxdata = (SwimData)sdata.deepClone();
 In SwimData.java
 public class SwimData implements Cloneable , Serializable {
public Object clone() {
try{ return super.clone(); }
catch(Exception e) {System.out.println(e.getMessage()); return null;} }
public Object deepClone(){
try{ ByteArrayOutputStream b = new ByteArrayOutputStream();
ObjectOutputStream out = new ObjectOutputStream(b);
out.writeObject(this);
ByteArrayInputStream bIn = new ByteArrayInputStream(b.toByteArray());
ObjectInputStream oi = new ObjectInputStream(bIn);
return (oi.readObject());
} catch (Exception e) { System.out.println("exception:"+e.getMessage());
e.printStackTrace(); return null; } }
}
Object Oriented Analysis and Design 25
Singleton
 Intent:
Ensure a class only has one instance, and provide a global point of
access to it.
 Structure

Object Oriented Analysis and Design 26


Singleton - example
public abstract class ForumFactory {
private static Object initLock = new Object();
private static String className = "com.abc.forum.db.DbForumFactory";
private static ForumFactory factory = null;
public static ForumFactory getInstance(Authorization authorization) {
if (authorization == null) {return null;}
if (factory == null) {// Singleton pattern
synchronized(initLock) {
if (factory == null) {
......
try {
Class c = Class.forName(className);
factory = (ForumFactory)c.newInstance();
catch (Exception e) {return null;}
}
} }
.....
}
Object Oriented Analysis and Design 27
6.2 Structural patterns
 Adapter
 Bridge
 Composite
 Façade
 Decorator
 Proxy
 Flyweight

Object Oriented Analysis and Design 28


Adapter Pattern – Switch example
Light
Switch +turnOn
+turnOff
Simple table lamp
 What don’t we like about this design?
 The violation of Dependency-Inversion Principle (DIP: Abstractions
should not depend upon details. Details should depend upon
abstractions):
The dependency from switch to light is a dependency
upon a concrete class
 The violation of Open-Closed Principle (OCP: Software entities
should be open for extension, but closed for modification):
Switch cannot be easily extended to control objects other
than Light

Object Oriented Analysis and Design 29


Adapter Pattern – Switch example
Light
Switch +turnOn
+turnOff

Fan
FanSwitch +turnOn
+turnOff
A bad way to extended Switch
 It also violates the DIP
 FanSwitch still inherits the dependency upon Light.

Object Oriented Analysis and Design 30


Adapter Pattern – Switch example
<<Interface>>
Switchable
Switch +turnOn
+turnOff

Light
+turnOn
+turnOff
ABSTRACT SERVER solution to the Table Lamp problem
 It satisfies both the DIP and the OCP
 But there is a potential violation of the Single-Responsibility
Principle (SRP: A class should only one reason to change)
 We have bound together two things, Light and Switchable, that may
not change for the same reasons.
 What if we purchased Light from a third party?
Object Oriented Analysis and Design 31
Adapter Pattern – Switch example
<<Interface>>
Switchable
Switch +turnOn
+turnOff

Light Adapter Light


+turnOn <<delegates>> +turnOn
+turnOff +turnOff
Solving the Table Lamp problem with the object form ADAPTER
 Note:
 Adapter don’t come cheap. You don’t want to use adapters all the time
 The ABSTRACT SERVER solution is quite appropriate for most
situations.
 In fact, even the simple solution is pretty good unless you happen to
know that there are other objects for switch to control.

Object Oriented Analysis and Design 32


Adapter Pattern – Switch example
<<Interface>>
Switchable
Switch +turnOn
+turnOff

Light Adapter Light


+turnOn +turnOn
+turnOff +turnOff

Solving the Table Lamp problem with the class form ADAPTER

Object Oriented Analysis and Design 33


Adapter Pattern
Adapter Pattern
1) “Convert the interface of a class into another interface
expected by the client. Adapter lets classes work together that
couldn’t otherwise because of incompatible interfaces
2) Used to provide a new interface to existing legacy components
(Interface engineering, reengineering).
3) Also known as a wrapper
4) Two adapter patterns:
 Class adapter:
- Uses multiple inheritance to adapt one interface to another
 Object adapter:
- Uses single inheritance and delegation
5) We will mostly use object adapters and call them simply
adapters

Object Oriented Analysis and Design 34


Adapter
 Intent:
Convert the interface of a class into another interface clients expect. Adapter lets
classes work together that couldn't otherwise because of incompatible interfaces.
 Structure

Object Oriented Analysis and Design 35


Class Adapter Pattern
Class Adapter Pattern (based on Multiple Inheritance)

Object Oriented Analysis and Design 36


Adapter pattern uses delegation and inheritance
Adapter pattern uses delegation and inheritance

Delegation is used to bind an Adapter and an Adaptee


1) Interface inheritance is use to specify the interface of the
Adapter class.
2) Adaptee, usually called legacy system, pre-exists the
Adapter.
3) Target may be realized as an interface in Java.
Object Oriented Analysis and Design 37
Adapter - Example
Client Code:
Adaptee a = new Adaptee(); Target t = new Adapter(a);
public void test() { t.request(); }
Target Code: Adaptee Code:
class Target { class Adaptee {
public void request() {} public void specificRequest() {
} System.out.println("Adaptee:
SpecificRequest");
}
}
Adapter Code:
class Adapter extends Target {
private Adaptee adaptee;
public Adapter(Adaptee a) { adaptee = a;}
public void request() { adaptee.specificRequest();}
}
Object Oriented Analysis and Design 38
Object Adapter - example
Adapter pattern example

Client

<<Interface>>
ServicesEnumeration RegiteredServices
Enumeration

hasMoreElements() -adaptee numServices()


hasMoreElements()
nextElement() getService()
nextElement()

Object Oriented Analysis and Design 39


Object Adapter - example
public class ServicesEnumeration implements
Enumeration {
public boolean hasMoreElements() {
return this.currentServiceIdx <=
adaptee.numServices();
}
public Object nextElement() {
if (!this.hasMoreElements()) {
throw new NoSuchElementException();
}
return
adaptee.getService(this.currentSerrviceIdx++);
}
}

Object Oriented Analysis and Design 40


Adapter Pattern – Modem example
<<Interface>>
Hayes Modem
Modem
+dial Modem
Robotics Modem +hangup Clients
+send
Ernie’s Modem +receive

Modem Problem
 Problem:
 Suppose that there were hundreds of modem clients all making happy
use of the Modem interface.
 Now suppose that customer have given us a new kind of modem that
don’t dial - dedicated modem.
 There are several new applications (Ded Users) that use these
dedicated modems and don’t bother to dial.
 All the current modem clients to be able to use these dedicated
modems and needn’t to modify their applications.
Object Oriented Analysis and Design 41
Adapter Pattern – Modem example
<<Interface>>
Hayes Modem
Dialler
+dial
Robotics Modem +hangup Modem
<<Interface>> Clients
Ernie’s Modem Modem
+send Ded Users
Ideal solution to the +receive
Modem Problem
Dedicated Modem
 Problem:
 Unfortunately this requires us to make changes to all the
modem clients – something that our customer forbade.

Object Oriented Analysis and Design 42


Adapter Pattern – Modem example

<<Interface>> Modem
Hayes Modem
Modem Clients
+dial
Robotics Modem +hangup
+send
Ernie’s Modem +receive
Dedicated
Modem Ded
Dedicated Modem <<delegates>>
+send
Adapter +receive Users

Dial and Hangup are implemented to simulate Solving the Modem Problem
connection state. Send and Receive are delegated
with ADAPTER
to DedicatedModem

Object Oriented Analysis and Design 43


Bridge Pattern – Modem example
 Another way to look at the modem problem
 Solving the Modem Problem by merging type hierarchies

Modem

DialModem DedicatedModem

Hayes Hayes USR


USR Dial
Dial Dedicated Dedicated
Modem
Modem Modem Modem
Ernies Ernies
Dial Dedicated
Modem Modem

Object Oriented Analysis and Design 44


Bridge Pattern – Modem example
 Split the modem hierarchy into two hierarchies:
 One represents the connection mothod
 The other represents the hardware
ModemConnectionCo <<interface>>
ntroller Modem
<<Interface>> Implementation
Modem #dialImp <<delegates>>
Modem
Clients #hangupImp
+dial +dial
+hangup #sendImp +hangup
+send #receiveImp +send
+receive +dial +receive
Ded +hangup
Users +send
<<Interface>>
+receive
Modem Hayes USR
+send Modem Modem
+receive
DedModem DialModem Ernies
Dial and Hangup are Controller Controller Modem
implemented to
+dial +dial
simulate connection
+hangup +hangup
state. Send and
+send +send All mothods delegate to
Receive delegate to
+receive +receive their respective imps.
their respective imps.
Object Oriented Analysis and Design 45
Design Patterns - Bridge Pattern Example
 How can we simplify this design?
Car

Ford Toyota Sporty Truck

SportyFord ToyotaTruck FordTruck SportyToyota

Object Oriented Analysis and Design 46


Design Patterns - Bridge Pattern Example
 Apply the Bridge Design Pattern
Intent: Decouple a class abstraction from its implementation.
- You might use Bridge when you might otherwise be
tempted to use multiple inheritance...

Car CarManufacturer

Sporty Truck Ford Toyota

Object Oriented Analysis and Design 47


Design Patterns - Bridge Pattern
Intent:
Decouple an abstraction from its implementation so that the two can vary
independently. Solution:
Abstraction forwards client requests to its Implementor object

Object Oriented Analysis and Design 48


Bridge Pattern - example

Object Oriented Analysis and Design 49


Bridge Pattern - example
Client Code:
public void test1() { ClientService1 cs1 = new ClientService1(new Implementation1());
cs1.serviceA(); cs1.serviceB(); }
public void test2() { ClientService1 cs1 = new ClientService1(new Implementation2());
cs1.serviceA(); cs1.serviceB(); }
public void test3() { ClientService2 cs2 = new ClientService2(new Implementation1());
cs2.serviceC(); cs2.serviceD(); cs2.serviceE();}
}
Abstraction Code:
class Abstraction {
private Implementation implementation;
public Abstraction(Implementation imp) { implementation = imp;}
public void service1() {implementation.facility1(); implementation.facility2(); }
public void service2() {implementation.facility2(); implementation.facility3(); }
public void service3() {implementation.facility1(); implementation.facility2(); implementation.facility4();}
protected Implementation getImplementation() {return implementation;}
}
class ClientService1 extends Abstraction {
public ClientService1(Implementation imp) { super(imp); }
public void serviceA() {service1(); service2();} public void serviceB() {service3();}}
class ClientService2 extends Abstraction {
public ClientService2(Implementation imp) { super(imp); }
public void serviceC() {service2(); service3();} public void serviceD() {service1(); service3();}
public void serviceE() {getImplementation().facility3();}}
Object Oriented Analysis and Design 50
Bridge Pattern - example
Implementation Code:
interface Implementation { void facility1(); void facility2(); void facility3(); void facility4();}

class Library1 { public void method1() {System.out.println("Library1.method1()");}


public void method2() {System.out.println("Library1.method2()"); }}
class Library2 {public void operation1() {System.out.println("Library2.operation1()");}
public void operation2() {System.out.println("Library2.operation2()");}
public void operation3() {System.out.println("Library2.operation3()");}}
class Implementation1 implements Implementation {
private Library1 delegate = new Library1();
public void facility1() {System.out.println("Implementation1.facility1"); delegate.method1(); }
public void facility2() {System.out.println("Implementation1.facility2"); delegate.method2(); }
public void facility3() {System.out.println("Implementation1.facility3");
delegate.method2(); delegate.method1();}
public void facility4() {System.out.println("Implementation1.facility4"); delegate.method1();}
}
class Implementation2 implements Implementation {
private Library2 delegate = new Library2();
public void facility1() {System.out.println("Implementation2.facility1");delegate.operation1();}
public void facility2() {System.out.println("Implementation2.facility2");delegate.operation2();}
public void facility3() {System.out.println("Implementation2.facility3");delegate.operation3();}
public void facility4() {System.out.println("Implementation2.facility4");delegate.operation1();}
}
Object Oriented Analysis and Design 51
Design Patterns - Composite Pattern Example
Problem:

: Assembly
Contains Contains

: Assembly
: Part
Contains Contains

: Part : Part

: CatalogueEntry : CatalogueEntry

name = “screw” name = “strut”

Fig. A hierarchical assembly


Object Oriented Analysis and Design 52
Design Patterns - Composite Pattern Example
Solution:

Component

+ cost() : double n

Part Assembly 0..1

+ cost() : double + cost() : double

Object Oriented Analysis and Design 53


Design Patterns - Composite Pattern Example
public abstract class Component {
public abstract double cost () ;
}
public class Part extends Component {
public double cost () {
return entry.getCost();
}
}
public class Assembly extends Component {
private Vector components = new Vector();
public double cost() {
double total = 0.0; Enumeration enum = components. elements();
while (enum.hasMoreElements()) {
total += ((Component) enum.nextElement()).cost();}
return total;
}
}
Object Oriented Analysis and Design 54
Design Patterns - Composite Pattern
Intent:
Compose objects into tree structures to represent part-whole hierarchies.
Composite lets clients treat individual objects and compositions of objects
uniformly. Solution:

Object Oriented Analysis and Design 55


Design Patterns - Facade Pattern
Facade Pattern
1) Provides a unified interface to a set of objects in a subsystem.
A facade defines a higher-level interface that makes the
subsystem easier to use (i.e. it abstracts out the gory details)
2) Facades allow us to provide a closed architecture

Object Oriented Analysis and Design 56


Design Patterns - Open vs Closed Architecture
Open vs Closed Architecture
1) Open architecture:
 Any dealer management system can
call any component or class operation of
the PAID databases.
2) Why is this good?
 Efficiency
3) Why is this bad?
 Can’t expect the client to understand
how the subsystem works or any of the
complex relationships that may exist
within the subsystem.
 We can (pretty much) be assured that
the subsystem will be
misused, leading to non-portable code
Object Oriented Analysis and Design 57
Realizing a Closed Architecture with a Facade
Realizing a Closed Architecture with a
Facade
1) The subsystem decides exactly how
it is accessed.
2) No need to worry about misuse by
clients
3) If a façade is used the subsystem
can be used in an early integration
 We need to write only a driver

Object Oriented Analysis and Design 58


Decorator Pattern - Motivation
 Widget Example
 Suppose you have a user interface toolkit and you wish to make a border
or scrolling feature available to clients without defining new subclasses
of all existing classes.
 The client "attaches" the border or scrolling responsibility to only those
objects requiring these capabilities.
 Widget* aWidget = new BorderDecorator(
new ScrollDecorator(new TextView), 1);
aWidget->draw();
 Stream Example
 cascading responsibilities on to an output stream
 Stream* aStream = new CompressingStream(
new ASCII7Stream(
new FileStream( "fileName.dat" )));
aStream->putString( "Hello world" );

Object Oriented Analysis and Design 59


Decorator Pattern - Motivation
VisualComponent
draw()

TextView Decorator +component


draw() draw()
component.draw()

ScrollDecorator BorderDecorator
scrollPosition borderWidth
draw() draw() super.draw()
scrollto() drawBorder() drawBorder()

Decorator subclasses are free to add operations for specific functionality.


For example, ScrollDecorator's ScrollTo operation lets other objects scroll the
interface if they know there happens to be a ScrollDecorator object in the
interface.
Object Oriented Analysis and Design 60
Decorator Pattern - Motivation
 Painting Example
 Although paintings can be hung on a wall with or without frames,
frames are often added, and it is the frame which is actually hung on
the wall.
 Prior to hanging, the paintings may be matted and framed, with the
painting, matting, and frame forming a single visual

Object Oriented Analysis and Design 61


Decorator Pattern - Structure
 Intent
 Attach additional responsibilities to an object dynamically.
 Decorators provide a flexible alternative to subclassing for extending
functionality.
 Structure
 Structure

Object Oriented Analysis and Design 62


Decorator Pattern – Example (TestEoF.java)
import java.io.*;
public class TestEOF {
public static void main(String[] args) throws IOException {
DataInputStream in =
new DataInputStream(
new BufferedInputStream(
new FileInputStream("TestEof.java")));
while(in.available() != 0)
System.out.print((char)in.readByte());
}
}
Object Oriented Analysis and Design 63
Decorator Pattern – Example(TestEoF.java)

Object Oriented Analysis and Design 64


Decorator Pattern – Example (java.io.*)
java.io.FilterInputStream Code:
public class FilterInputStream extends InputStream {
protected InputStream in;
protected FilterInputStream(InputStream in) {this.in = in;}
public int read() throws IOException {return in.read();}
……}

java.io. BufferedInputStream Code:


public class BufferedInputStream extends FilterInputStream {
protected byte buf[]; protected int count; protected int pos; protected int markpos = -1;
public BufferedInputStream(InputStream in) {this(in, defaultBufferSize); }
public synchronized int read() throws IOException {
ensureOpen(); if (pos >= count) {fill(); if (pos >= count) return -1;}
return buf[pos++] & 0xff;}
private void ensureOpen() throws IOException {if (in == null) throw new IOException("Stream closed");}
private void fill() throws IOException {if (markpos < 0) pos = 0; else if (pos >= buf.length) if (markpos > 0) {
int sz = pos - markpos; System.arraycopy(buf, markpos, buf, 0, sz); pos = sz; markpos = 0;}
else if (buf.length >= marklimit) {markpos = -1; pos = 0; }
else {int nsz = pos * 2;if (nsz > marklimit) nsz = marklimit; byte nbuf[] = new byte[nsz];
System.arraycopy(buf, 0, nbuf, 0, pos); buf = nbuf;}
count = pos; int n = in.read(buf, pos, buf.length - pos);
if (n > 0) count = n + pos;}
…….
}
Object Oriented Analysis and Design 65
Decorator Pattern - Example (java.io.*)
java.io. DataInputStream Code:
public class DataInputStream extends FilterInputStream implements DataInput {
public DataInputStream(InputStream in) {super(in); }
public final byte readByte() throws IOException {
int ch = in.read();
if (ch < 0) throw new EOFException();
return (byte)(ch);
}
…….
}

Object Oriented Analysis and Design 66


Proxy Pattern - Motivation
 What is expensive?
 Object Creation
 Object Initialization
 Defer creation and initialization to the time you
need the object
 Reduce the cost of access to objects
 Use another object (―the proxy‖) that acts as a stand-in for
the real object
 The proxy creates the real object only if the user asks for it

Object Oriented Analysis and Design 67


Proxy Pattern - Motivation
 Example
 The Proxy provides a surrogate or place holder to provide access to an
object.
 A check or bank draft is a proxy for funds in an account.
 A check can be used in place of cash for making purchases and
ultimately controls access to cash in the issuer's account.

Object Oriented Analysis and Design 68


Proxy Pattern - Structure
 Intent
 Provide a surrogate or placeholder for another object to control
access to it.
 Problem
 You need to support resource-hungry objects, and you do not want to
instantiate such objects unless and until they are actually requested
by the client.
 Structure

Object Oriented Analysis and Design 69


Proxy Pattern – Simple Example (ProxyDemo.java)
Client Code:
Proxy p = new Proxy();
public void test() { p.f(); p.g(); p.h(); }
Proxy and ProxyBase Code:
interface ProxyBase { void f(); void g(); void h();}
class Proxy implements ProxyBase {
private ProxyBase implementation;
public Proxy() { implementation = new Implementation(); }
public void f() {implementation.f();}
public void g() {implementation.g();}
public void h() {implementation.h();}
}

class Implementation implements ProxyBase {


public void f() {System.out.println("Implementation.f()");}
public void g() {System.out.println("Implementation.g()");}
public void h() {System.out.println("Implementation.h()");}
}
Object Oriented Analysis and Design 70
Proxy – Example (ConnectionPoolProxyDemo.java)
Client Code:
public class ConnectionPoolProxyDemo extends TestCase {
static {ConnectionPool.addConnections(5);}
public void test() {
Connection c = ConnectionPool.getConnection();
c.set(new Object()); c.get(); c.release();
}
public void testDisable() {
Connection c = ConnectionPool.getConnection();
String s = null; c.set(new Object()); c.get(); c.release();
try {c.get();} catch(Exception e) {s = e.getMessage();System.out.println(s);}
assertEquals(s, "Tried to use reference after it was released");}
public static void main(String args[]) {
junit.textui.TestRunner.run(ConnectionPoolProxyDemo.class);
}
}

Object Oriented Analysis and Design 71


Proxy – Example (ConnectionPoolProxyDemo.java)
Connection, ConnectionImplementation and ConnectionPool Code:
interface Connection { Object get(); void set(Object x); void release();}
class ConnectionImplementation implements Connection {
public Object get() { return null; } public void set(Object s) {} public void release() {}}
class ConnectionPool { // A singleton
private static PoolManager pool = new PoolManager();
private ConnectionPool() {} // Prevent synthesized constructor
public static void addConnections(int number) {
for(int i = 0; i < number; i++) pool.add(new ConnectionImplementation());}
public static Connection getConnection() {
PoolManager.ReleasableReference rr = (PoolManager.ReleasableReference)pool.get();
if(rr == null) return null; return new ConnectionProxy(rr);}
private static class ConnectionProxy implements Connection {
private PoolManager.ReleasableReference implementation;
public ConnectionProxy(PoolManager.ReleasableReference rr) {implementation = rr;}
public Object get() {return ((Connection)implementation.getReference()).get();}
public void set(Object x) {((Connection)implementation.getReference()).set(x);}
public void release() { implementation.release(); }
}
}
Object Oriented Analysis and Design 72
Proxy – Example (PoolManager.java)
PoolManager Code:
public class PoolManager {
private static class PoolItem {
boolean inUse = false; Object item; PoolItem(Object item) { this.item = item; }
}
public class ReleasableReference { // Used to build the proxy
private PoolItem reference; private boolean released = false;
public ReleasableReference(PoolItem reference) {this.reference = reference;}
public Object getReference() {
if(released) throw new RuntimeException("Tried to use reference after it was released");
return reference.item;}
public void release() {released = true; reference.inUse = false;}
}
private ArrayList items = new ArrayList();
public void add(Object item) {items.add(new PoolItem(item));}
public static class EmptyPoolItem {}
public ReleasableReference get() {
for(int i = 0; i < items.size(); i++) {
PoolItem pitem = (PoolItem)items.get(i);
if(pitem.inUse == false) {pitem.inUse = true; return new ReleasableReference(pitem);}
}
return null; // temporary
}
} Oriented Analysis and Design
Object 73
Flyweight Pattern - Motivation
 How can a document editor
use objects to represent
characters?
 The drawback of such a
design is its cost.
 Even moderate-sized
documents may require
hundreds of thousands of
character objects, which will
consume lots of memory
and may incur unacceptable
run-time overhead.
 The Flyweight pattern
describes how to share
objects to allow their use at
fine granularities without
prohibitive cost.
 A flyweight is a shared
object that can be used in
multiple contexts
simultaneously.
Object Oriented Analysis and Design 74
Flyweight Pattern – Example
 consider a DataPoint object
 Suppose you need to create a million of these objects
class DataPoint {
private static int count = 0; private int id = count++; private int i; private float f;
public int getI() { return i; } public void setI(int i) { this.i = i; } public float getF() { return
f; }
public void setF(float f) { this.f = f; } public String toString() {return "id: " + id + ", i = " +
i + ", f = " + f;}
}
 This program may result in excessive slowness or running out of memory.
public class ManyObjects {
static final int size = 1000000;
public static void main(String[] args) {
DataPoint[] array = new DataPoint[size];
for(int i = 0; i < array.length; i++) array[i] = new DataPoint();
for(int i = 0; i < array.length; i++) { DataPoint dp = array[i]; dp.setI(dp.getI() + 1);
dp.setF(47.0f); }
System.out.println(array[size -1]);
}
Object Oriented Analysis and Design 75
}
Flyweight Pattern – Example
 To solve the problem
 the DataPoint can be reduced from a million objects to one object by
externalizing the data held in the DataPoint
class ExternalizedData { class FlyPoint {
static final int size = 5000000; private FlyPoint() {}
static int[] id = new int[size]; public static int getI(int obnum) {
static int[] i = new int[size]; return ExternalizedData.i[obnum]; }
static float[] f = new float[size]; public static void setI(int obnum, int i) {
static { for(int i = 0; i < size; i++) id[i] = i;} ExternalizedData.i[obnum] = i; }
} public static float getF(int obnum) {
public class FlyWeightObjects { return ExternalizedData.f[obnum]; }
public static void main(String[] args) { public static void setF(int obnum, float f) {
for(int i = 0; i < ExternalizedData.size; i++) { ExternalizedData.f[obnum] = f; }
FlyPoint.setI(i, FlyPoint.getI(i) + 1); public static String str(int obnum) {
FlyPoint.setF(i, 47.0f); } return "id: " + ExternalizedData.id[obnum] + ", i = “
System.out.println( + ExternalizedData.i[obnum] + ", f = " +
FlyPoint.str(ExternalizedData.size -1)); ExternalizedData.f[obnum]; }
} }
}
 Now all the data is in ExternalizedData
 each call to a FlyPoint method must include the index into ExternalizedData
Object Oriented Analysis and Design 76
Flyweight Pattern - Structure
 Intent
Use sharing to support large numbers of fine-grained objects efficiently.
 Structure

Object Oriented Analysis and Design 77


Flyweight Pattern – Example
 The Flyweight uses sharing to support large numbers of
objects efficiently
 Example: The public switched telephone network
 There are several resources such as dial tone generators, ringing
generators, and digit receivers that must be shared between all
subscribers.
 A subscriber is unaware of how many resources are in the pool when
he or she lifts the handset to make a call.
 All that matters to subscribers is that a dial tone is provided, digits are
received, and the call is completed.

Object Oriented Analysis and Design 78


6.3 Behavioral design patterns
 Observer pattern
 Command Pattern
 Chain of Responsibility
 Visitor
 Template Method
 Strategy pattern
 State pattern
 Iterator
 Memento
 Mediator
Object Oriented Analysis and Design 79
Observer pattern
Also known as: “Publish / Subscribe,” “Model / View,” and “Source / Listener.”

Motivation: Two File Managers are both observing the same Directory; the user
deletes a subdirectory using File Manager A; we want File Manager B to
immediately and automatically get updated, reflecting the change...

Applicability:
– When there are multiple views of a model (subject) that need to stay in sync.
No view should know about any other.
– When an object needs to communicate to other objects of unknown type (but known
Observer interface) it can notify them.

Pros:
– Promotes loose coupling between objects.
– Excellent communication protocol.
– Avoids polling

Cons:
– None. Knowledge of this pattern is essential.

Object Oriented Analysis and Design 80


Observer pattern
Intent: Define a one-to-many dependency between objects
so that when one object changes state, all its
dependents are notified and updated automatically.

Object Oriented Analysis and Design 81


Observer pattern Example

Object Oriented Analysis and Design 82


Java Support for Observer
l The java.util package provides an Observable class and an Observer interface:

Object Oriented Analysis and Design 83


Example: A GUI Observes a Person

Object Oriented Analysis and Design 84


Example: A GUI Observes a Person

Object Oriented Analysis and Design 85


Example: Java AWT 1.1 Event Model

Object Oriented Analysis and Design 86


Example: event-driven programming

Object Oriented Analysis and Design 87


Example: event-driven programming
import javax.swing.*; import java.awt.event.*; import java.awt.*;
import com.bruceeckel.swing.*; Event
public class Button2 extends JApplet { Sources
JButton b1 = new JButton("Button 1"), b2 = new JButton("Button 2");
JTextField txt = new JTextField(10);
Events Event
class BL implements ActionListener {
handle
public void actionPerformed(ActionEvent e){ r
String name = ((JButton)e.getSource()).getText(); txt.setText(name);}
}
BL al = new BL();
public void init() {
Register event handler
b1.addActionListener(al); b2.addActionListener(al); to event source
Container cp = getContentPane(); cp.setLayout(new FlowLayout());
cp.add(b1); cp.add(b2); cp.add(txt); }
public static void main(String[] args) {Console.run(new Button2(), 200, 75);}
}Object Oriented Analysis and Design 88
Example: event-driven programming
In the case of a JButton, this “event of interest” is that the button is
pressed. To register your interest in when a button is pressed, you call the
JButton’s addActionListener( ) method. This method expects an argument
that is an object that implements the ActionListener interface, which
contains a single method called actionPerformed( ). So all you have to do to
attach code to a JButton is to implement the ActionListener interface in a
class, and register an object of that class with the JButton via
addActionListener( ). The method will be called when the button is pressed
(this is normally referred to as a callback). <<Interface>> Event
EventListener handle
Button2 Event (from util) EventObject
JButton r
init() : void (from swing)
Sources (from util)
getSource() : Object
<<Interface>>
ActionListener
AbstractButton (from event)
AWTEvent
(from swing) actionPerformed(arg0 : ActionEvent) : void (from awt)

addActionListener(arg0 : ActionListener) : void


Events
Register event handler to BL
(from Button2)
ActionEvent
event source actionPerformed(arg0 : ActionEvent) : void
(from event)

Object Oriented Analysis and Design 89


Example: Sequence diagram for scenario: Change filename to “foo”
Sequence diagram for scenario: Change filename to “foo”

Object Oriented Analysis and Design 90


Command Pattern - Motivation
 You want to make the user interface reusable
across many applications
 You cannot hardcode the meanings of the menus for the
various applications
 The applications only know what has to be done when a
menu is selected.
 You want to support Undo and Redo

Object Oriented Analysis and Design 91


Command Pattern - Example
 The "check" at a diner
 The waiter or waitress takes an order or command from a customer
and encapsulates that order by writing it on the check.
 The order is then queued for a short order cook.
 Note that the pad of "checks" used by each waiter is not dependent
on the menu, and therefore they can support commands to cook
many different items.

Object Oriented Analysis and Design 92


Command Pattern – Example
Client Code: // An object that holds commands
Macro macro = new Macro(); class Macro {
macro.add(new Hello()); private List commands = new ArrayList();
public void add(Command c) { commands.add(c); }
macro.add(new World());
public void run() {
macro.add(new IAm()); Iterator it = commands.iterator();
macro.run(); while(it.hasNext()) ((Command)it.next()).execute();
}
}

Command object:
class Hello implements Command {public void execute() {System.out.print("Hello ");}}
class World implements Command {public void execute() {System.out.print("World! ");}}
class IAm implements Command {
public void execute() {System.out.print("I'm the command pattern!");}
}

Command interface:
interface Command { void execute();}

Object Oriented Analysis and Design 93


Command pattern
 Intent
 Encapsulate a request as an object, thereby letting you parameterize clients with
different requests, queue or log requests, and support undoable operations.
 Structure
The Invoker offers a
variety of commands

ConcreteCommand
implements execute() by
Client instantiates the calling corresponding
ConcreteCommands and operation(s) in Receiver.
sets its Receiver.

Receiver knows
how to perform the
operation.
Object Oriented Analysis and Design 94
Example: Application independent Menus

Object Oriented Analysis and Design 95


Command Pattern – Example in Wmvc
Client Code in WmvcController.java:
public class WmvcController implements ActionListener, ItemListener{
private WmvcExecutor wmvcExecutor;
public WmvcController(JComponent comp,String tip, WmvcExecutor wExec) {
wmvcExecutor = wExec; …… }
public void actionPerformed(ActionEvent event) {
if (wmvcExecutor != null) wmvcExecutor.execute(event);}
public void itemStateChanged(ItemEvent event) {
if (wmvcExecutor != null) wmvcExecutor.execute(event);}
………
}

Concrete command (anonymous WmvcExecutor classes) in MainView.java:


WmvcMenuItemCtl fileOpen = new WmvcMenuItemCtl ( fileMenu, "Open","images/open-16.gif", 'O', null,
new WmvcExecutor() { public void execute(ActionEvent event){ ……}} );

Command interface:
public class WmvcExecutor{
public void execute(ActionEvent event){}
public void execute(ItemEvent event){}
public void execute(ChangeEvent event){}
}
Object Oriented Analysis and Design 96
Chain of Resposibility Pattern - Motivation
 Consider a context-sensitive help facility for a GUI
 The user can obtain help information on any part of the interface just by
clicking on it.
 The help that's provided depends on the part of the interface that's
selected and its context.
 Problem
 How to decouple the button that initiates the help request from the
objects that might provide help information?
 Solution
 to decouple senders and receivers by giving multiple objects a chance
to handle a request. The request gets passed along a chain of objects
until one of them handles it.
 The first object in the chain receives the request and either handles it or
forwards it to the next candidate on the chain, which does likewise.
 The object that made the request has no explicit knowledge of who will
handle it

Object Oriented Analysis and Design 97


Chain of Resposibility Pattern - Motivation

Object Oriented Analysis and Design 98


Chain of Resposibility – Sample Code
Client Code:
Application* application = new Application(APPLICATION_TOPIC);
Dialog* dialog = new Dialog(application, PRINT_TOPIC);
Button* button = new Button(dialog, PAPER_ORIENTATION_TOPIC);
button->HandleHelp();

class HelpHandler {
private: HelpHandler* _successor;
public: HelpHandler ( HelpHandler* h, Topic t ) : _successor(h), _topic(t) { }
virtual void HandleHelp() { if (_successor != 0) { _successor->HandleHelp(); } }
…….};

class Widget : public HelpHandler {……};


class Button : public Widget {
public: virtual void HandleHelp() { if (HasHelp()) { // offer help on the button }
else { HelpHandler::HandleHelp();
//the request gets forwarded to the successor using the HandleHelp operation in HelpHandler. }} ;
class Dialog : public Widget {
public: virtual void HandleHelp() { if (HasHelp()) { // offer help on the button }
else { HelpHandler::HandleHelp();}} ;
class Application : public HelpHandler {
public: Application(Topic t) : HelpHandler(0, t) { }
virtual void HandleHelp() { // show a list of help topics }};
Object Oriented Analysis and Design 99
Chain of Resposibility Pattern - Example
 Mechanical coin sorting banks
 Rather than having a separate slot for each coin
denomination coupled with a receptacle for the
denomination, a single slot is used.
 When the coin is dropped, the coin is routed to the
appropriate receptacle by the mechanical mechanisms
within the bank.

Object Oriented Analysis and Design 100


Chain of Resposibility Pattern
 Intent
Avoid coupling the sender of a request to its receiver by giving
more than one object a chance to handle the request. Chain the
receiving objects and pass the request along the chain until an
object handles it.
 Structure

Object Oriented Analysis and Design 101


Visitor Pattern – Modem example
 How can we configure these modems for
UNIX without putting the ConfigureForUnix
method in the Mdem interface?

<<interface>>
Modem

+dial
+hangup
+send
+receive

Hayes Zoom Ernie

Object Oriented Analysis and Design 102


Visitor Pattern – Modem example
 How can we configure these modems for
UNIX without putting the ConfigureForUnix
method in the Mdem interface?
<<Interface>>
ModemVisitor
<<interface>>
Modem
+visit(Hayes)
+dial +visit(Zoom)
+hangup +visit(Ernie)
+send
+receive

UnixModemConfigura
Hayes Zoom Ernie tor

Public void accept (ModemVisitor v)


{ v.visit(this) }
Object Oriented Analysis and Design 103
Visitor Pattern – Modem example
Client Code:
v = new UnixModemConfigurator(); h = new HayesModem(); h.accept(v);
z = new ZoomModem(); z.accept(v); e = new ErnieModem(); e.accept();

public interface Modem {


public void dial(String pno); public void hangup(); public void send(char c);
public char recv(); public void accept (ModemVisitor v); };

public interface ModemVisitor {


public void visit (HayesModem modem); public void visit (ZoomModem modem);
public void visit (ErnieModem modem); };

public class HayesModem implements Modem {


public void dial(String pno){}; public void hangup(){}; public void send(char c){};
public char recv(){return 0};
public void accept (ModemVisit v) {v.visit(this);
String configurationString =null; };

public class ZoomModem implements Modem {


public void dial(String pno){}; public void hangup(){}; public void send(char c){};
public char recv(){return 0};
public void accept (ModemVisit v) {v.visit(this);
int configurationValue = 0; };
Object Oriented Analysis and Design 104
Visitor Pattern – Modem example
public class ErnieModem implements Modem {
public void dial(String pno){}; public void hangup(){}; public void
send(char c){};
public char recv(){return 0}; public void accept (ModemVisit v)
{v.visit(this);
String internalPattern = null; };

public UnixModemConfigurator implements ModemVisitor {


public void visit (HayesModem m) {m.configrationString =
“$s1=4$D=3” };
public void visit (ZoomModem m) {m.configrationValue = 42 };
public void visit (ErnieModem m) {m.internalPattern =“c is too slow” }}
};

Object Oriented Analysis and Design 105


Visitor Pattern – A cyclic Visitor Modem example
 There is a cycle of dependencies that ties all the visited derivatives
(all the Modems) together.

public interface ModemVisitor {}


Public void accept (ModemVisitor v){
try {
HayesVisitor hv = (HayesVisitor) v; <<interface>> <<degenerate>>
hv.visit(this); Modem ModemVisitor
} catch (ClassCastException) {} +dial
} +hangup
+send UnixModemConfigura
+receive tor

Hayes Zoom Ernie

<<interface>> <<interface>> <<interface>>


HayesVisitor ZoomVisitor ErnieVisitor
+visit(Hayes) +visit(Zoom) +visit(Ernie)

Object Oriented Analysis and Design 106


Visitor Pattern - Motivation
 abstract syntax trees
 Consider a compiler that represents programs as abstract syntax trees.
 It will need to perform operations on abstract syntax trees for "static
semantic" analyses like checking that all variables are defined. It will
also need to generate code.
 Problem
 distributing all these operations across the various node classes leads
to a system that's hard to understand, maintain, and change.
 It would be better if each new operation could be added separately, and
the node classes were independent of the operations that apply to them.
 Solution
 packaging related operations from each class in a separate object,
called a visitor, and passing it to elements of the abstract syntax tree as
it's traversed.
 When an element "accepts" the visitor, it sends a request to the visitor
that encodes the element's class. It also includes the element as an
argument.
 The visitor will then execute the operation for that element—the
operation that used to be in the class of the element.
Object Oriented Analysis and Design 107
Visitor Pattern - Motivation

Object Oriented Analysis and Design 108


Visitor Pattern - Example
 Taxi Company
 When a person calls a taxi company (accepting a visitor),
the company dispatches a cab to the customer.
 Upon entering the taxi the customer, or Visitor, is no longer
in control of his or her own transportation, the taxi (driver) is.

Object Oriented Analysis and Design 109


Visitor Pattern - Example
Iterator iterator = collection.iterator()
while (iterator.hasNext()) {
Object o = iterator.next();
if (o instanceof Collection)
messyPrintCollection((Collection)o);
else if (o instanceof String)

System.out.println("'"+o.toString()+"'");
else if (o instanceof Float)
System.out.println(o.toString()+"f");
else
System.out.println(o.toString());
}

Object Oriented Analysis and Design 110


Visitor Pattern - Example
 问题:
避免繁琐的条件转移语句
 考虑:
不必询问每个节点的类型,就能执行相应的操作
 解决:
想要使用我,就来访问我

 Visitor pattern

Object Oriented Analysis and Design 111


Visitor Pattern
 Intent
Represent an operation to be performed on the elements of an
object structure. Visitor lets you define a new operation without
changing the classes of the elements on which it operates.
 Structure
 A client that uses the Visitor pattern must create a ConcreteVisitor
object and then traverse the object structure, visiting each element
with the visitor.
 When an element is visited, it calls the Visitor operation that
corresponds to its class. The element supplies itself as an
argument to this operation to let the visitor access its state, if
necessary.

Object Oriented Analysis and Design 112


Visitor Pattern - Structure

Object Oriented Analysis and Design 113


Visitor Pattern - Example
public interface Element {
public void accept(Visitor visitor);
}

public class StringElement implements Element {


private String value;
public StringElement(String string) {value = string;}
public String getValue(){return value;}
public void accept(Visitor visitor) {
visitor.visitString(this);
}
}

Object Oriented Analysis and Design 114


Visitor Pattern - Example
public class FloatElement implements Element
{ private Float value;
public FloatElement(Float value) {
this.value = value;
}
public Float getValue(){
return value;
}
public void accept(Visitor visitor) {
visitor.visitFloat(this);
}
}

Object Oriented Analysis and Design 115


Visitor Pattern - Example
public interface Visitor
{

public void visitString(StringElement stringE);


public void visitFloat(FloatElement floatE);
public void visitCollection(Collection collection);

Object Oriented Analysis and Design 116


Visitor Pattern - Example
public class ConcreteVisitor implements Visitor
{ public void visitCollection(Collection collection)
{
Iterator iterator = collection.iterator()
while (iterator.hasNext()) {
Object o = iterator.next();
if (o instanceof Element)
((Element)o).accept(this);
}

Object Oriented Analysis and Design 117


Visitor Pattern - Example
public void visitString(StringElement stringE) {
System.out.println("'"+stringE.getValue()+"'");
}
public void visitFloat(FloatElement floatE){
System.out.println(floatE.getValue().toString()+"f");
}
}

Object Oriented Analysis and Design 118


Visitor Pattern - Example
Visitor visitor = new ConcreteVisitor();

StringElement stringE = new StringElement("I am


a String");
visitor.visitString(stringE);
Collection list = new ArrayList();
list.add(new StringElement("I am a String1"));
list.add(new StringElement("I am a String2"));
list.add(new FloatElement(new Float(12)));
list.add(new StringElement("I am a String3"));
visitor.visitCollection(list);

Object Oriented Analysis and Design 119


Template Method Pattern – Motivation
 Consider an application framework that provides
Application and Document classes.
 Applications built with the framework can subclass
Application and Document to suit specific needs.
 The abstract Application class defines the algorithm for
opening and reading a document in its OpenDocument
operation:

Object Oriented Analysis and Design 120


Template Method Pattern – Motivation
 The abstract Application class defines the algorithm for
opening and reading a document in its OpenDocument
operation:
void Application::OpenDocument (const char* name) {
if (!CanOpenDocument(name)) {
// cannot handle this document
return;
}
Document* doc = DoCreateDocument();
if (doc) {
_docs->AddDocument(doc);
AboutToOpenDocument(doc);
doc->Open();
doc->DoRead();
}
}
 OpenDocument defines each step for opening a document. We call
OpenDocument a template method.
A template method defines an algorithm in terms of abstract
operations that subclasses override to provide concrete behavior.
Object Oriented Analysis and Design 121
Template Method Pattern – Example
 Consider following main-loop structure
Initialize();
While (!done()) { //main loop
Idle(); //do something useful
}
Cleanup();

 Ftocraw.java is a example program


public class ftocraw {
public static void main(String[] args) throws Exception {
InputStreamReader isr = new InputStreamReader(System.in);
BufferedReader br = new BufferedReader(isr);
boolean done = false;
while (!done) {
String fahrString = br.readLine();
if (fahrString == null || fahrString.length() == 0) done = true;
else { double fahr = Double.parseDouble(fahrString); double celcius = 5.0/9.0*(fahr-32);
System.out.println("F=" + fahr + ", C=" + celcius); }
}
System.out.println("ftoc exit");
}
} Analysis and Design
Object Oriented 122
Template Method Pattern – Example
 We can separate this main-loop structure from ftoc
program by employing the Template Method pattern
public abstract class Application {
private boolean isDone = false;
protected abstract void init();
protected abstract void idle();
protected abstract void cleanup();

protected void setDone() {isDone = true;}


protected boolean done() {return isDone;}

public void run() {


init();
while (!done())
idle();
cleanup();
}
}
Object Oriented Analysis and Design 123
Template Method Pattern – Example
 We can rewrite the ftoc class by inheriting from Application and just
filling in the abstract methods
public class ftocTemplateMethod extends Application {
private InputStreamReader isr;
private BufferedReader br;

public static void main(String[] args) throws Exception {


(new ftocTemplateMethod()).run();
}

protected void init() {isr = new InputStreamReader(System.in); br = new BufferedReader(isr); }

protected void idle() {


String fahrString = readLineAndReturnNullIfError();
if (fahrString == null || fahrString.length() == 0) setDone();
else {double fahr = Double.parseDouble(fahrString); double celcius = 5.0/9.0*(fahr-32);
System.out.println("F=" + fahr + ", C=" + celcius);}
}

protected void cleanup() { System.out.println("ftoc exit"); }

private String readLineAndReturnNullIfError() {


String s; try { s = br.readLine(); } catch(IOException e) { s = null; } return s;
}
}
Object Oriented Analysis and Design 124
Template Method Pattern
 Intent
Define the skeleton of an algorithm in an operation, deferring some
steps to client subclasses. Template Method lets subclasses
redefine certain steps of an algorithm without changing the
algorithm's structure.
 Structure
ConcreteClass relies on AbstractClass to implement the invariant
steps of the algorithm.

Object Oriented Analysis and Design 125


Template Method Pattern - example
 The Template Method defines a skeleton of an algorithm
in an operation, and defers some steps to subclasses.
 Home builders use the Template Method when developing
a new subdivision.
 A typical subdivision consists of a limited number of floor plans with
different variations available for each.
 Within a floor plan, the foundation, framing, plumbing, and wiring will be
identical for each house.
 Variation is introduced in the later stages of construction to produce a
wider variety of models.

Object Oriented Analysis and Design 126


Strategy Pattern – Motivation
 Many algorithms exist for breaking a stream of text into
lines. Hard-wiring all such algorithms into the classes that
require them isn't desirable for several reasons:
 Clients that need linebreaking get more complex if they include the
linebreaking code. That makes clients bigger and harder to maintain,
especially if they support multiple linebreaking algorithms.
 Different algorithms will be appropriate at different times. We don't want
to support multiple linebreaking algorithms if we don't use them all.
 It's difficult to add new algorithms and vary existing ones when
linebreaking is an integral part of a client.
 We can avoid these problems by defining classes that encapsulate
different linebreaking algorithms.
 An algorithm that's encapsulated in this way is called a strategy.

Object Oriented Analysis and Design 127


Strategy Pattern – Example
 Consider following main-loop structure
Initialize();
While (!done()) { //main loop
Idle(); //do something useful
}
Cleanup();

 Ftocraw.java is a example program


public class ftocraw {
public static void main(String[] args) throws Exception {
InputStreamReader isr = new InputStreamReader(System.in);
BufferedReader br = new BufferedReader(isr);
boolean done = false;
while (!done) {
String fahrString = br.readLine();
if (fahrString == null || fahrString.length() == 0) done = true;
else { double fahr = Double.parseDouble(fahrString); double celcius = 5.0/9.0*(fahr-32);
System.out.println("F=" + fahr + ", C=" + celcius); }
}
System.out.println("ftoc exit");
}
}
Object Oriented Analysis and Design 128
Strategy Pattern – Example
 We place the generic application algorithm into a
concrete class named ApplicationRunner
public interface Application { <<interface>>
public void init(); ApplicationR Application
public void idle();
unner +init
public void cleanup();
public boolean done(); +run +idle
+cleanup
} +done : boolean

public class ApplicationRunner {


private Application itsApplication = null;
public ApplicationRunner(Application app){ focStrategy
itsApplication = app;
}
public void run() {
itsApplication.init();
while (!itsApplication.done()) itsApplication.idle();
itsApplication.cleanup();
}
}
Object Oriented Analysis and Design 129
Strategy Pattern – Example
public class ftocStrategy implements Application {
private InputStreamReader isr; private BufferedReader br; private boolean isDone = false;

public static void main(String[] args) throws Exception {


(new ApplicationRunner(new ftocStrategy())).run(); }

public void init() {


isr = new InputStreamReader(System.in);
br = new BufferedReader(isr); }

public void idle() {


String fahrString = readLineAndReturnNullIfError();
if (fahrString == null || fahrString.length() == 0) isDone = true;
else { double fahr = Double.parseDouble(fahrString);
double celcius = 5.0/9.0*(fahr-32);
System.out.println("F=" + fahr + ", C=" + celcius); }
}

public void cleanup() {System.out.println("ftoc exit"); }

public boolean done() { return isDone; }

private String readLineAndReturnNullIfError() { String s;


try {s = br.readLine(); } catch(IOException e) { s = null; }
return s;
}
}
Object Oriented Analysis and Design 130
Strategy Pattern - Structure
 Intent
Define a family of algorithms, encapsulate each one, and make them
interchangeable. Strategy lets the algorithm vary independently from
the clients that use it.
 Structure

Object Oriented Analysis and Design 131


Strategy Pattern - example
 A Strategy defines a set of algorithms that can be used
interchangeably.
 Modes of transportation to an airport is an example of a
Strategy.
 Several options exist such as driving one's own car, taking a taxi, an
airport shuttle, a city bus, or a limousine service.
 For some airports, subways and helicopters are also available as a
mode of transportation to the airport.
 Any of these modes of transportation will get a traveler to the airport,
and they can be used interchangeably.
 The traveler must chose the Strategy based on tradeoffs between cost,
convenience, and tlme.

Object Oriented Analysis and Design 132


Strategy Pattern – Example
In this inflexible example, all the NumberCruncher code is in one big class…
Why is this bad?

Strategy is similar to Bridge; same basic structure; very different intent.

The Strategy pattern is also similar to State, which allows a class to be


configured with different behaviors from which it can select whenever it
makes an interesting state transition.
Object Oriented Analysis and Design 133
Strategy Pattern – Example
What if there were not a CrunchAlgorithm interface… suppose instead that
NumberCruncher had two subclasses, CorrectButSlowNumberCruncher, and
FastButSloppyNumberCruncher…? Why is this bad?

Object Oriented Analysis and Design 134


Strategy Pattern – Example
Here’s another “correct” design... But there can be no polymorphism in the
chooseAlgorithm() or implCode() methods, leading to maintenance
difficulties.
Adding a NewAndImprovedCrunch would require adding if-then-else logic
everywhere that the different Crunches are used. If the Strategy pattern
were
applied instead, the only place where the concrete CrunchImpls would get
referred to specifically is the one place that they get instantiated.

Object Oriented Analysis and Design 135


Strategy Pattern – Example
Intent: Allows multiple implementation strategies to be
interchangeable, so that they can easily be swapped at run-time, and
so that new strategies can be easily added.

In this example, notice that client’s of NumberCruncher do not know about the
different crunch algorithms. The NumberCruncher.crunch() method is free to
decide which CrunchImpl to use at any time; new algorithms can be easily added.
Object Oriented Analysis and Design 136
Applying a Strategy Pattern in a Database Application

Object Oriented Analysis and Design 137


Applicability of Strategy Pattern
Applicability of Strategy Pattern
1) Many related classes differ only in their behavior. Strategy
allows to configure a single class with one of many behaviors
2) Different variants of an algorithm are needed that trade-off
space against time. All these variants can be implemented as a
class hierarchy of algorithms

Object Oriented Analysis and Design 138


State Pattern – Motivation
 Consider a class TCPConnection that represents a network connection.
 A TCPConnection object can be in one of several different states: Established,
Listening, Closed.
 When a TCPConnection object receives requests from other objects, it responds
differently depending on its current state.
 The State pattern describes how TCPConnection can exhibit different behavior in
each state.
 The key idea is to introduce an abstract class called TCPState to represent the states
of the network connection.
 The TCPState class declares an interface common to all classes that represent different operational
states.
 Subclasses of TCPState implement state-specific behavior.

Object Oriented Analysis and Design 139


State Pattern – Example
 Consider the Finite State Machine of Turnstile

pass / alarm Locked

coin / unlock
pass / lock
Unlocked coin / thankyou

 Ftocraw.java is a example program

Object Oriented Analysis and Design 140


State Pattern – Example
 The structure of the solution
interface TurnstyleState {
Turnstile <<interface>> void coin(Turnstyle t);
+coin() TurnstileState void pass(Turnstyle t);
+pass() }
+coin (Turnstile)
#lock() +pass (Turnstile) class LockedTurnstyleState implements
#unlock()
TurnstyleState {
#thankyou()
public void coin(Turnstyle t) {
#alarm()
t.setUnlocked();
t.unlock(); }
Turnstile TurnstileU public void pass(Turnstyle t) {
t.alarm(); }
LockedSt nlockedSt }
ate ate
class UnlockedTurnstyleState implements
TurnstyleState {
public void coin(Turnstyle t) {
The State Pattern to the Turnstile t.thankyou(); }
public void pass(Turnstyle t) {
t.setLocked();
t.lock();
}
Object Oriented Analysis and Design 141
}
State Pattern – Example
public class Turnstyle {
private static TurnstyleState lockedState = new LockedTurnstyleState();
private static TurnstyleState unlockedState = new UnlockedTurnstyleState();
private TurnstyleController turnstyleController;
private TurnstyleState state = lockedState;

public Turnstyle(TurnstyleController action) { turnstyleController = action;}


public void coin() { state.coin(this);}
public void pass() {state.pass(this);}
public void setLocked() {state = lockedState;}
public void setUnlocked() {state = unlockedState; }
public boolean isLocked() {return state == lockedState; }
public boolean isUnlocked() { return state == unlockedState; }
void thankyou() { turnstyleController.thankyou(); }
void alarm() {turnstyleController.alarm();}
void lock() { turnstyleController.lock();}
void unlock() { turnstyleController.unlock(); }
}
public interface TurnstyleController {
public void lock();
public void unlock();
public void thankyou();
public void alarm();
}
Object Oriented Analysis and Design 142
State Pattern - Structure
 Intent
Allow an object to alter its behavior when its internal state changes.
The object will appear to change its class.

 Structure

Object Oriented Analysis and Design 143


State Pattern - example
 The State pattern allows an object to change its behavior
when its internal state changes.
 This pattern can be observed in a vending machine.
 Vending machines have states based on the inventory, amount of
currency deposited, the ability to make change, the item selected, etc.
 When currency is deposited and a selection is made, a vending
machine will either deliver a product and no change, deliver a product
and change, deliver no product due to insufficient currency on deposit,
or deliver no product due to inventory depletion.

Object Oriented Analysis and Design 144


State Pattern – Example
Intent: Allow an object to alter its behavior when its internal state
changes. The object will appear to change its class, from the point of
view of the client.

Object Oriented Analysis and Design 145


State Pattern – Example
How does a ConcreteState know what state to go to on a transition?
– Each class can have its own table or switch statement, or a hash table of
transitions keyed by their triggers.
– Consider using Event and Transition classes.
– Note: The Event class might be implemented using the Command pattern.

Object Oriented Analysis and Design 146


Iterator Pattern – Motivation
 An aggregate object such as a list should give you a way
to access its elements without exposing its internal
structure.
 The key idea is to take the responsibility for access and traversal out of
the list object and put it into an iterator object.

Object Oriented Analysis and Design 147


Iterator Pattern – Example
 Consider a type-safe container
package java.util; import java.util.*;
public interface Iterator { public class TypedIterator implements Iterator {
boolean hasNext(); private Iterator imp;
Object next(); private Class type;
void remove(); public TypedIterator(Iterator it, Class type) {
}
imp = it; this.type = type;}
public boolean hasNext(){return imp.hasNext();}
public void remove() { imp.remove(); }
public Object next() {
Object obj = imp.next();
if(!type.isInstance(obj))
throw new ClassCastException(
"TypedIterator for type " + type +
" encountered type: " + obj.getClass());
return obj;
}
}

Object Oriented Analysis and Design 148


Iterator Pattern - Structure
 Intent
Provide a way to access the elements of an aggregate object sequentially without
exposing its underlying representation.
 Structure

Object Oriented Analysis and Design 149


Memento Pattern – Motivation
 Sometimes it's necessary to record the internal state of an object.
 This is required when implementing checkpoints and undo mechanisms
 Exposing this state would violate encapsulation

 A memento is an object that stores a snapshot of the internal state of


another object—the memento's originator.
 The undo mechanism will request a memento from the originator when it needs
to checkpoint the originator's state.
 The originator initializes the memento with information that characterizes its
current state.
 Only the originator can store and retrieve information from the memento—the
memento is "opaque" to other objects.

Object Oriented Analysis and Design 150


Memento Pattern - Structure
 Intent
Without violating encapsulation, capture and externalize an object's
internal state so that the object can be returned to this state later.
 Structure

Object Oriented Analysis and Design 151


Memento Pattern – Example
public class Originator {
private int number; private File file = null;
public Originator(){}
public Memento getMemento() { return new Memento(this);}
public void setMemento(Memento m){number = m.number; file = m.file;}
}

private class Memento implements java.io.Serializable{


private int number;
private File file = null;
public Memento( Originator o){ number = o.number; file = o.file;}
}

Object Oriented Analysis and Design 152


Memento
Intent: Save an object’s state without violating the principle of encapsulation.
Applicability: The state of an object must be saved (by a client) so that it can be
restored later. The Memento object contains all the necessary state information.
l This is another way to implement “undo.”
l Example: Java Beans save their state to a .ser file after being configured.
l How is it possible, in Java & C++, for methods & data in the class Memento to
be
available to SomeClass, but not to Clients?

Object Oriented Analysis and Design 153


Mediator Pattern – Motivation
 How the objects cooperate to handle a change in a list box's
selection
 Encapsulating collective behavior in a separate mediator
object

Object Oriented Analysis and Design 154


Mediator Pattern – Motivation

Object Oriented Analysis and Design 155


Mediator Pattern - Structure
 Intent
Define an object that encapsulates how a set of objects interact. Mediator promotes
loose coupling by keeping objects from referring to each other explicitly, and it lets
you vary their interaction independently.
 Structure
Colleagues send and receive requests from a Mediator object. The mediator
implements the cooperative behavior by routing requests between the appropriate
colleague(s).

Object Oriented Analysis and Design 156


6.4 Applying Design Patterns
 MVC pattern
 Wmvc Framework
 MovieCat Application using Wmvc
 Thermometer Application using Wmvc

Object Oriented Analysis and Design 157

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