Coaching Matrix Practices

Download as pdf or txt
Download as pdf or txt
You are on page 1of 40
At a glance
Powered by AI
The document outlines several youth soccer coaching practices and drills focused on receiving, passing, defending, possession, and movement off the ball.

Some of the coaching challenges outlined include trying to keep players in certain areas of the field, incentivizing certain types of plays, and adjusting drills based on the age and ability of the players.

Some of the practice activities described include repetition circuits, grid work, half-field scenarios, and games focused on topics like receiving, passing, defending outnumbered, switching play, and combining in attack.

Grass Roots Youth Coaching

Document

Ben Bartlett
1. Receiving as a Lone Striker
Halves Practice

3 vs. 3 and (GK’s)


Split into 2 and 1 in each half
Challenges:
• Try to keep one player in defending area
• Look at – a. Hold up play
b. Players running ball into attacking area
c. Combination play
d. Counter attacking
2. Using the Hole Effectively
Through the Thirds

Through the Thirds - 7 vs. 7 (GK’s)

Challenges:
• Try to get one forward to drop into midfield area to set up
or create opportunities to score
• Incentivise with extra goals if teams score in this way
• Can lock players into areas or change overloads if
age/ability requires
3. Passing into Feet or Space – Grid Work

6 players. Receive from outside, play to free player.


(i) Add challenge for players to take first touch into a different square from the
one they received in.
(ii) Add challenge for players to do as above but not touch into same square as
partner
(iii) Play 1 vs. 1, defender has ball to dribble to slow them down and players score
points for receiving and playing out successfully. Challenge servers to either
play into blues feet or space in a different square dependent upon situation
(iv) Play 2 vs. 2 with goals and two support players
4. Defending Outnumbered – Halves Practice

4 vs. 3 and (GK’s)


Split into two halves – Defending teams start with ball
Challenges:
• Attacker plays in and joins in to overload
• Look at – a. Adding an offside line
b. Adding a Counter Attacking objective for
defenders
c. Challenge of try to score in 3 passes/8
seconds
5. Receiving to Shoot
Repetition Circuit

Repetition Circuit – 2 vs. 2 and 2 vs. 1 (GK adds to overload)


Offside line included
Allow defender on pitch with 2 defenders to switch
pitches
6. Receiving & Turning in Midfield
Through the Thirds

Through the Thirds – 5 vs. 5 &(GK’s)

Challenges:
• Blues and Reds both have balls. Work ball through midfield
area – focus on takes, one-two’s and overlaps from end to
end, working through GK
• Directional game – work ball through midfield to score
• Can lock players into areas or change overloads if
age/ability requires
7. Playing through a Packed Midfield/Receiving and Attacking Outnumbered
Through the Thirds

Through the Thirds – 7 vs. 6 &(GK’s)

Challenges:
• Blues (3 vs. 4) score by turning in midfield and playing into
end third – Turning through midfield
• Reds (1 vs. 2) score by turning in end zones and scoring
past GK’s – Turning in attack
• Game is multi-directional – once Reds regain they can
attack either way
8. Receiving to Pass Forward
Halves Practice

6 blues, 6 reds – Challenges:


•Receive from red and play to another red in other half of the pitch (6 balls)
• Receive from red and play combination off another blue before
playing to other half of the pitch (3 balls)
• 2 vs. 1 x 2 onto 3 vs. 3 + 2 onto 4 vs. 4 (all with 4 target players)
9. Receiving & Turning Out

Challenges
• 4 vs. 4 – Try to get into circles and turn out with ball. If not able
to, maintain possession/shield the ball
• 2 vs. 2 – Try to get into circles and shield ball for 10 seconds.
10. Creating Options
Circle Work

One ball between two players


(build up from one ball as
players understanding grows)

Challenges
• Carry out a take from one player on inside to one player from outside
• Carry out a one-two – consider movement of inside player to support
•Receive in the middle, play a one-two with another outside player and
then a ‘take’ with a different outside player to swap.
11. Receiving to Turn
Circle Work

One ball between three, one


player on either side of circle,
one in the middle

Challenges
• Receive from outside, turn through central square & play to third player
• 3rd player in sequence (on outside) can move to different positions
• If 3rd player in sequence receives the ball and performs a turn away from
the circle, 1st and 2nd players in sequence swap players. 3rd player upon
turning back passes back in to centre.
12. Forward Runs in the Penalty Area
Through the Thirds

Thirds
4 vs. 4 + 1 in the middle with 1 defender in each end area (& 2 GK’s)

Challenges:
• Score by one of your players running onto a pass into the penalty area
• Allow more than one player to move into end zone (add offside)
• If pass into end area is one touch, goal counts as double
• Can remove end area defenders if too challenging
13. 3rd Person Movement
Circle Work
4

1
3

One ball between four players.


Player One passes in. Two &
Three combine to play in Four
who runs off the ball.

Challenges
• Try to play one touch passes where it’s appropriate
• Number Two swaps places with Number one after Number Four receives
• Allow free movement amongst the four players
14. Defending against Direct Play
Thirds

Thirds
6 vs. 6 (& 2 GK’s)
Challenges:
• GK feeds ball to blues. Red’s can pressure from middle third. Blues try to
keep one player back in defensive third where feasible.
• Red’s upon regain counter to score in opposite goal
• Try to get ball into final third in three passes
15. Countering the Counter Attack
Break Out Game

Blues attack with support from side player – Reds defend:


• 1 vs. 1 – side player comes in for the team in possession (2 vs. 1)
• Once blues shoot, Red’s GK serves ball out to Red (who was defending). They
attacks opposite goal with support from Red side player & 8 seconds to do so
• If defender regains counter attack
• Can develop to 2 vs. 2 + side player ( 3 vs. 2)
16. Defending Matched Up
Game

T
T

3 vs. 3 + 2 servers and (GK’s)


Split into two halves
Organisation:
• Server (T), starts with ball and serves into attacking team.
If defender’s win it, score by playing to (T).
• Play with one ball. When defending team get ball to (T),
ball is fed in to the other half to become a directional game
17. Defending from Wide Areas
Through the Thirds

4 vs. 3 – 2 vs. 4 & (GK’s)


Split into two halves and thirds from side to side
Challenges:
• One red can move into attacking half to support –
encourage goals to be scored from ball being in a wide area.
• Two reds can move into attacking half to support
• Encourage blue defenders to defend in two thirds of the
pitch when ball is out wide
• Blues attack to score if regaining possession
18. Passing Between Defenders
End Zone Game

5 vs. 5 + 2 end zone players


Challenges:
• Pass into end zone for target player to receive
• Add end zone player into game (6 vs. 6) – play into end
zone for player to run into end zone to receive
• Add offside in end zone
19. Set Up Passes (Support From Behind or In Midfield to Play Forward)
Circle Work

One ball between three, one


player on either side of circle,
one in the middle circle

Challenges
• Play from outside into central player. Central player sets back into same half of
circle as ball played from. Play through to third player. One & Two swap places.
• After central player (2), sets back, they run on to receive back (one-two) and then
run ball to outside. Two & Three swap places.
• One and then two roaming defenders (can go anywhere).
20. Receiving & Beating a Player
Repetition Circuit

Challenges
• One pitch – 1 vs. 1 and if beating the 1st defender, beat the 2nd
• Other pitch – 1 vs. 1 – defender exits their area once attacker has
touched the ball
21. Wide Players Combining to Cross
Repetition Circuit

s
s

2 attackers vs. 3 defenders in each half – 2 servers


Organisation
• Server (s), starts with ball and serves into attacking team.
One of the Servers (s) can join in to make 3 vs. 3.
• Goals from a cross count as double
• Progress into a 7 vs. 7 game with one ball. If red defenders
win, they pass into central area to red (s) who can attack.
22. Crossing & Finishing
Repetition Circuit

s
s

2 attackers vs. 2 defenders in each half – 2 servers


Organisation
• Server (s), starts with ball and serves into attacking team.
One of the Servers (s) can join in to make 3 vs. 2.
• Wide areas are safe for attacking team
• Add time or touch limit to wide areas to enhance realism
23. Changing The Tempo of Attacking Play
Through the Thirds

Thirds
Defending Third – 3 vs. 1, Middle Third - 2 vs. 2 + 1, Attacking Third 1 vs. 3

Challenges
• Recognise where the team needs to play quickly and why
• If passing from one third to another, try to do it one touch
• If regaining in middle third from opposition 8 seconds to shoot
• If regaining in middle third from opposition 8 seconds to shoot, unless you
pass back to defending third.
24. Switching Play
Circle Work

One ball between three, one


player on either side of circle,
one in the middle circle

Challenges
• Player 2 receives from player 1, opens up on ball and passes to player 3
• Player 2 unable to receive in or pass through central circle – no. 3 can move to support
• Player 2 can receive in central circle but should shift ball from circle with maximum of 1
touch (can add defender to central area if required)
• If switch not on, can play back to no. 1. If you play back, swap places with no. 3
25. Keeping Possession to Set Up Attacks
Game

4 vs. 3 in each half and (GK’s)


Split into two halves
Challenges:
(i) If less than three passes played in defensive half – ball to
be transferred into attacking half on one touch
(ii) If less than five passes played in defensive half – ball to
be transferred into attacking half on one touch
This will support keeping possession until time right to play
forward.
26. Supporting The Forwards From Midfield
Through the Thirds

Thirds
Defending Third – 3 vs. 2, Middle Third - 2 vs. 2, Attacking Third 2 vs. 3

Challenges
• Players can move areas if their team has possession
• Can add yellow overload to midfield area if required
27. Combining To Find Strikers From Midfield
Through the Thirds

Through the Thirds – 7 vs. 7 + 1 overload &(GK’s)

Challenges:
• Play one-two, take or ‘round the corner’ to get ball into
attacking area
• Use Yellow ‘M’ to aid this process
28. Playing out From The Back When A Team Drops
And/Or Counter Attacking From Deep/Dropping Off To Defend
Game

5 vs. 5 and (GK’s)


Split into two halves
Challenge:
• Award Red’s three goals if they can drop off and regain ball in
their own half and score within 8 seconds
• Encourage Blue’s to look at methods by which they can play
against a team defending deep
• Use boxes to support understanding – Ask the question – which
boxes are you going to occupy and when? When will this change?
29. Playing out From The Back When A Team Presses
Game

5 vs. 5 and (GK’s)


Split into two halves
Challenge:
• Award Red’s three goals if they can regain ball in blue’s half
and score within 8 seconds
• Encourage Blue’s to look at methods by which they can
play against a team defending high
• Use halfway line as offside line for realism
30. Missing Out Midfield
Repetition Circuit & Through The Thirds
Repetition Circuit
1. Unopposed
2. 1 defender in middle area to
‘miss’
3. 1 defender in each area
4. 2 defenders in goal area, 1 in
other

‘Through the Thirds’ Game

•Discuss ideas to get ball to ‘miss’


midfield (passing priorities)
• Discuss role of midfielder, as ball goes
past them (support)
• Discuss creating scoring chances
(finishing)
31. Creating Overloads
Repetition Circuit
S

3 vs. 1 and then 3 vs. 2


Split into two halves
Challenge:
• Three reds attack. One defender to get past in first half of
pitch. Two in second to score past GK. If blue’s win breakout
to score in either goal at far end. Blue ‘S’ can join to support.
• Repeat
32. Keeping Possession To Pass Forward (Risk or Keep)
Grid Work

6 reds, 4 blues, 3 yellows – Challenges:


• Reds seek to play 5 passes and then play to red T to score
• Can play to yellow’s on outside to keep possession but passing tally them
returns to zero
• If blue’s win the ball, play to yellow to score – yellow’s return to reds to restart
33. Receiving & Turning to Shoot/Receiving & Attacking the Goal Outnumbered
Repetition Circuit

1 vs. 2 at one end and 1 vs. 1 at the other with two


servers/targets for each circuit + GK’s
Split into two halves
Challenge:
• Attacker receives from yellows and tries to score
• Can play back to try new approach
• If defender wins, play to target players to restart
• Yellows can pass across before passing in if situation suits
• Change numbers – 2 vs. 2, 2 vs. 3
34. Passing Out of Tight Situations
Circle Work/Game

T
T

Challenges
• Play to target, get back and play to opposite target to score
• Try to play one touch passes where it’s appropriate
• Double points if play one-two, overlap or take before playing to target
35. Clever Movement In and Around The Penalty Area
Halves

2 vs. 3 + A server and a GK


Split into two halves
Challenges:
• Each end from penalty spot to edge of ‘D’ split into six
grids.
• Try to get your two forwards in different boxes that are
adjacent. Timing & speed of movement to be encouraged
• Ask forwards to invent moves to help effect shooting opps.
• Allow midfielder to drive on if one of forwards drops short
36. Switching Play
Circle Work/Game

T
T

T
T

T
T

Challenges
• Receive ball from one side, switch to other side of circle (yellow to
purple) to score. Switch back to score again etc.
• Questions to players:
1. What are the ways we can transfer the ball quickly?
2. What helps us to do this when we have pressure from the opposition?
37. Combining To Find The Strikers From Midfield
Game

6 vs. 5 + GK’s
Split into two halves
Challenge:
• Enter attacking half (blues) when ball crosses half way line
(either passed or run with)
• Retain two players in midfield area for security
• Challenge players around types of combinations with front
players and when to support behind, in front and on
opposite side
38. Combining To Find The Strikers From Midfield
Game

6 vs. 5 + GK & Target Player for Blues


Midfield Area Defined (4 vs. 3)
Challenges:
• Try to work ball through midfield area to forwards who attack
• Try to play one touch when it’s on (Give & Go’s, ‘Round the Corners’)
• Forward 2 – try not to receive in the same box as you started in
• Try to play ball through midfield below waist height (help the receiver)
• Midfield players can move into attacking area to support forwards
• Blues score by counter attacking upon regain to play to target (or into goal if you
have one)
• Discuss – when to play forward and when to keep possession
39. Keeping Possession To Set Up Attacks
Game

9 vs. 5 + GK’s
Split into two halves
Challenge:
• Blues – Try to maintain possession for five passes – then
attack the goal farthest from where the fifth pass is
completed.
• Red’s – Try to win it and attack either goal

You might also like