Choosing A Strategy Set
Choosing A Strategy Set
Choosing A Strategy Set
Mixed strategy[edit]
A B
Illustration[edit]
Consider the payoff matrix pictured to the right (known as a coordination A 1, 1 0, 0
game). Here one player chooses the row and the other chooses a column.
The row player receives the first payoff, the column player the second. If B 0, 0 1, 1
row opts to play A with probability 1 (i.e. play A for sure), then he is said to
Pure coordination game
be playing a pure strategy. If column opts to flip a coin and play A if the coin lands heads and B if
the coin lands tails, then he is said to be playing a mixed strategy, and not a pure strategy.
Significance[edit]
In his famous paper, John Forbes Nash proved that there is an equilibrium for every finite game.
One can divide Nash equilibria into two types. Pure strategy Nash equilibria are Nash equilibria
where all players are playing pure strategies. Mixed strategy Nash equilibria are equilibria where at
least one player is playing a mixed strategy. While Nash proved that every finite game has a Nash
equilibrium, not all have pure strategy Nash equilibria. For an example of a game that does not have
a Nash equilibrium in pure strategies, see Matching pennies. However, many games do have pure
strategy Nash equilibria (e.g. the Coordination game, the Prisoner's dilemma, the Stag hunt).
Further, games can have both pure strategy and mixed strategy equilibria. An easy example is the
pure coordination game, where in addition to the pure strategies (A,A) and (B,B) a mixed equilibrium
exists in which both players play either strategy with probability 1/2.
A disputed meaning[edit]
During the 1980s, the concept of mixed strategies came under heavy fire for being "intuitively
problematic".[2] Randomization, central in mixed strategies, lacks behavioral support. Seldom do
people make their choices following a lottery. This behavioral problem is compounded by the
cognitive difficulty that people are unable to generate random outcomes without the aid of a random
or pseudo-random generator.[2]
In 1991,[3] game theorist Ariel Rubinstein described alternative ways of understanding the concept.
The first, due to Harsanyi (1973), [4] is called purification, and supposes that the mixed strategies
interpretation merely reflects our lack of knowledge of the players' information and decision-making
process. Apparently random choices are then seen as consequences of non-specified, payoff-
irrelevant exogenous factors. However, it is unsatisfying to have results that hang on unspecified
factors.[3]
A second interpretation imagines the game players standing for a large population of agents. Each
of the agents chooses a pure strategy, and the payoff depends on the fraction of agents choosing
each strategy. The mixed strategy hence represents the distribution of pure strategies chosen by
each population. However, this does not provide any justification for the case when players are
individual agents.
Later, Aumann and Brandenburger (1995), [5] re-interpreted Nash equilibrium as an equilibrium
in beliefs, rather than actions. For instance, in rock paper scissors an equilibrium in beliefs would
have each player believing the other was equally likely to play each strategy. This interpretation
weakens the predictive power of Nash equilibrium, however, since it is possible in such an
equilibrium for each player to actually play a pure strategy of Rock.
Ever since, game theorists' attitude towards mixed strategies-based results have been ambivalent.
Mixed strategies are still widely used for their capacity to provide Nash equilibria in games where no
equilibrium in pure strategies exists, but the model does not specify why and how players randomize
their decisions.
Behavior strategy[edit]
While a mixed strategy assigns a probability distribution over pure strategies, a behavior
strategy assigns at each information set a probability distribution over the set of possible actions.
While the two concepts are very closely related in the context of normal form games, they have very
different implications for extensive form games. Roughly, a mixed strategy randomly chooses a
deterministic path through the game tree, while a behavior strategy can be seen as a stochastic
path.
The relationship between mixed and behavior strategies is the subject of Kuhn's theorem. The result
establishes that in any finite extensive-form game with perfect recall, for any player and any mixed
strategy, there exists a behavior strategy that, against all profiles of strategies (of other players),
induces the same distribution over terminal nodes as the mixed strategy does. The converse is also
true.