Dr. J. Calzada-Prado: Unit 6. Video Games
Dr. J. Calzada-Prado: Unit 6. Video Games
Dr. J. Calzada-Prado: Unit 6. Video Games
An Approach to Cybersociety
Dr. J. Calzada-Prado
[T1]
5. Key elements in video games
Immersiveness: story, visual design, sound.
Learning curve: basic functionalities and
rules need to be challenging but
approachable.
Rewards: richness, glory, weapons, and life,
among others, increase motivation.
Emotion: game’s response to gamers’
actions contribute to emotional engagement.
Socialization: promotes gamers’ commitment
by linking interaction with game’s goals.
6. Video games controversies
a) Video games and isolation:
Arcade games played in public spaces:
promote(d) physical interaction.
1990s console games (including handheld
games) introduced individual playing >
related to isolation.
MMORPGs linked with socialization and
building virtual communities > no physical
interaction.
Do they lead to anti-social behaviour? [T2]
6. Video games controversies
b) Video games and the power of simulation:
6. Video games controversies
b) Video games and the power of simulation:
Reality cannot compete with video games’
richness of stimuli:
[T4, T5]