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Config

This document contains settings for modifying various aspects of GTA such as vehicle handling, weather, time of day, draw distances, and more. It defines integer, float, boolean and other data types to customize values. Notes provide explanations for some settings and warn that not all variables can be reloaded in-game. The formatting uses headers, sections, and key-value pairs to organize the numerous customization options.

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0% found this document useful (0 votes)
2K views13 pages

Config

This document contains settings for modifying various aspects of GTA such as vehicle handling, weather, time of day, draw distances, and more. It defines integer, float, boolean and other data types to customize values. Notes provide explanations for some settings and warn that not all variables can be reloaded in-game. The formatting uses headers, sections, and key-value pairs to organize the numerous customization options.

Uploaded by

Von
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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;
# Best view with fixed width font and with syntax highlight.
##############################################
# SAAExten Settings
;
# FORMAT: *In full
# ([[HEADER])
# ([SECTION])
# (DATA TYPE)(KEY)(SPACE)=(SPACE)(VALUE)
# ([HEADER]])
;
# DATA TYPE:
# i = (int) integer range from -2147483648 to 2147483647.
# ex. iIndonesiaPopulationExt = 260000000
;
# b = (bool) read as int 0, is false else is true.
# ex. bEarthIsTheCenterOfTheUniverse = 2137129
;
# f = (float) range from +/-3.4e38 to +/-1.4e-45.
# ex. fMyMathExamScore = -0.0
;
# uc = (unsigned char) read as int
# range from 0 to 255 else is auto adjust to near.
;
# * -1 or 0.666 sometime treat as flag.
;
;
# NOTE:
# VALUE must follow DATA TYPE.
;
##############################################
;
# Progress 69%
;
# *Note: Not all variable can reload.
;
# Config editor : ampas tahu

[Main]
fVersion = 3.4
bDisableMod = 0

[ReloadConfigInGameKey]
# Touch point.
iSlideFrom = 6
iSlideTo = 4
# In ms.
iMinTime = 0
iMaxTime = 400

[OverrideLocal]
bUseMetric = 1

[OverrideViolenceCensor]
# -Some stat not visible
# -Pickup not visible
# -Instant wanted when commiting crime ?
bIsGerman = 1
# No blood mean not human :D
bBlood = 0
# Because its impossible to fight back
bTramplePed = 0
# HeadShot or mutilation
bHeadShot = 0
# Bumping into ped with vehicle, not working?
bHitAndRun? = 1
# Cant override german game
bPickup = 0
# Ped's lives worth 5$
bSpawnDeadPedMoney = 0
# Over population, not working?
bKillPed? = 0
bPedImmuneToFire = 0

[[OT]
[Time]
# set -1 to skip.
iHour = -1
iMinute = 0
bFreeze = 0
# 1 minute (ingame) = second (real time)
i1Minute = 1

[SpawnCoord]
# set 0.666 to skip.
# cant reload.
fX = 0.666
fY = 0.0
fZ = 0.0

[Weather]
; 0 Extra Sunny Los Santos
; 1 Sunny Los Santos
; 2 Extra Sunny Smog Los Santos
; 3 Sunny Smog Los Santos
; 4 Cloudy Los Santos

; 5 Sunny San Fierro


; 6 Extra Sunny San Fierro
; 7 Cloudy San Fierro
; 8 Rainy San Fierro
; 9 Foggy San Fierro

; 10 Sunny Las Venturas


; 11 Extra Sunny Las Venturas
; 12 Cloudy Las Venturas

; 13 Extra Sunny Countryside


; 14 Sunny Countryside
; 15 Cloudy Countryside
; 16 Rainy Countryside

; 17 Extra Sunny Desert


; 18 Sunny Desert
; 19 Sandstorm Desert

; 20 Underwater
; 21 Extracolours 1
; 22 Extracolours 2

; 23 Unfreeze weather
; 24 Unfreeze weather now
# set -1 to skip.
iFreeze = -1

[TrafficDensity]
# set 0.666 to skip.
fVeh = 2.0
fPed = 2.0

[OT]]

[[Performance]
# In MB
iStreamMemory = 256
bDrawFPS = 0
bAudioProcess = 0
bReverseRes = 0

[FPSLimiterLimit]
iOn = 24
iOff = 48
[Performance]]
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[[Vehicle]
[Wheel]
fTurnSpeed = 0.07
bResetRot = 0

[Light]
# In hour
iOnStart = 15
iOnEnd = 16
iOffStart = 15
iOffEnd = 15
fBackLightSizeC = 0.3
fHeadLightSizeC = 0.7
bHeadLightSizeR+ = 1

[Dist]
fLod = 160.0

[InitDist]
fPathSearch = 400.0
fFrontMax = 310.0
fFrontMid = 300.0
fFrontMin = 270.0
fBackMax = 200.0
fMin = 240.0

[RemDist]
fNormal = 350.0
fMax = 450.0
fLookDown = 250.0
fEmergency = 200.0
fTrain = 600.0

[ShadowProcClassicEffectInAdv]
bEnable = 1

[SkidmarkColor]
bRandom = 0
ucR = 0
ucG = 0
ucB = 0
ucSandR = 71
ucSandG = 71
ucSandB = 61
ucBloodR = 40
ucBloodG = 1
ucBloodB = 1
ucMudR = 45
ucMudG = 32
ucMudB = 6

[Train]
# No effect if disable ingame when enabled before
bLongCarriage = 1

[Flipped]
iDecPedHealth = 2
bBurn = 0
# This effect only if you inside
iCameraShake = 40

[LowHealth]
bEngineBroken = 1
fDmgParticle = 100.0
fBurnHealth = 100.0

[TaxiLight]
# When night/Foggy/Rain/Strom
bEnable = 1

[RoadBlock]
bSiren = 1

[TrafficTrailer]
bEnable = 1

[Backfire]
bRacingCar = 1
# Or
bLowRider = 1
# Or
iCarPrice> = 0
bWithShadow = 1
bSoundID = 1131
# 0 = Gunflash
iEffectSet = 1
bBike = 0
bTrafficVeh = 1

[Securicar]
bArmedDriver = 1

[TrafficCarDoorLock]
# In percent
iChance = 10

[TrafficManagement]
bStrongBrake = 1
fMaxMinSpeed = 6.5
fMaxMaxSpeed = 38.0
fAccel = 3.8
iMaxMaxRoaming = 69
# popcycle.dat max veh roaming.
# Cant restore to default when reload ingame.
# set -1 to skip
iPatchMaxGlobal = 50

[TurnSignal]
bEnable = 1
# Player vehicle
iWidget = 77
# In MS
iTilme = 500
fFrontXInc = 0.095
fBackXInc = 0.07
fFrontSize = 0.4
fBackSize = 0.3
fBikeSizeDiv = 2.0

[Taillight]
bEnable = 1
iShadowType = 3
# Offset from backlight
fYDec = 1.6

[Taillight1Source]
# Offset from backlight
fXMax = 0.2
fSize = 1.0

[Taillight2Source]
# Offset from backlight
fXDec = 0.25
fSize = 1.2

[TaillightIntensity]
fBaseBrake = 120.0
fBase = 80.0
fNightDiv = 1.15
fMaxHeight = 5.0
# Because white light is too bright.
ucReverseDec = 25

[Reflection]
# visual bug, not recommended
bGlass = 0
# Constant value
f0 = 15.0
f1 = 10.0
f2 = 150.0
f3 = 255.0
f4 = 0.009
f5 = 2.0
f6 = 1000.0
f7 = 0.1

[TractorLight]
bEnable = 1

[AutoTune]
# If you use modded car and get random crash disable this or fix vehicle tuning
info.
# 0 = disable 1 = paintjob only 2 = all except wheel 3 = wheel + paintjob else
= all.
iAutoTuneMode = 3

[Vehicle]]
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[[PlayerVehicle]

[ChangeCameraHeight]
# Activate by swipe widget CAM
fStep = 0.2

[TurnOnOffEngine]
bEnable = 1
fTurnOffSpdLimit = 1.0
bAlsoTurnOffRadio = 1

[FlippedControl]
bEnable = 1

[SonicBoom]
bEnable = 1
iShakeCamera = 123
fEffectDimYInc = 2.0

[WaterSplash]
bEnable = 1
fSpdMin = 46.0
# Offset
fY = 0.0
fZLimit = 20.0

[HydraOrHunterCannonGun]
bEnable = 1
fMaxDist = 300.0
bExplodeMaxDist = 1

[HydraAfterburner]
# Vector offset from center. *Set fX 0.666 to auto detect.
fX = 2.0
fY = 8.0
fZ = 0.0
fSpeedMult = 1.2

[ManualTransmission]
# Toggleable ingame
bEnable = 0
# Except Shift notif
bDrawStat = 1
bWithClutch = 1
# WidgetID
iClutch = 33
iShiftUp = 25
iShiftDown = 22

[Nitrous]
bUnlimited = 0
bEffectHB = 0
bAutoInstall = 0

[HandlingMod]
# Toggleable ingame
bEnable = 1
# 0=DrifA
iSet = 0

[Proof]
bBullet = 1
bFire = 1
bExp = 1
bColl = 1
bMelee = 1
bTires = 1
bGasTankExp = 1
bStayOnBike = 1

[StuntSmoke]
bEnable = 1

[Heli]
bInstantRotor = 1

[PAutoTune]
# If you use modded car and get random crash disable this or fix vehicle tuning
info.
# 0 = disable 1 = paintjob only 2 = all except wheel 3 = wheel + paintjob else
= all.
iPAutoTuneMode = 0

[PlayerVehicle]]
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[[Ped]
[Dist]
fDraw = 500.0
fRem = 400.0
fSpawnFront = 400.0

[PlayerNotControllable]
ucWidgetAlpha = 100
[Ped]]
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[[World]
[Gravity]
f = 0.01

[Wave]
fArea = 150.0
fStrength = 1.5

[WindMod]
bEnable = 1

[Fog]
fDivFactor = 255.0

[FlyingStuff]
# Offset
fX = 0.0
fY = 1.0
fZ = 1.0
# In second
iUpdRate1 = 30
iUpdRate2 = 60

[LamppostBrokenWhenInArea]
bGang = 1
bGangWar = 1
bPoor = 1

[LamppostInsects]
bEnable = 1
# Offset
fX = 0.0
fY = 1.0
fZ = 2.0

[SceneDrawDist]
fMultLow = 15.0
fMultMed = 25.0
fMultHigh = 35.0
fMultMax = 45.0
fBase = 1234.0
fMaxLow = 2000.0
fMaxMed = 3000.0
fMaxHigh = 4000.0
fMaxMax = 6000.0

[ObjectDrawDist]
# fObjDrawDistMult = (iDrawDistSett - 50) / 5.0

[LodDist]
fLow = 450.0
fMed = 550.0
fHigh = 650.0
fMax = 750.0

[VisibilityDist]
f0 = 450.0
f1 = 450.0
f2 = 480.0
f3 = 560.0
f4 = 460.0
f5 = 480.0

[SkyBox]
bEnable = 1
# In 24 hours
# Priority
# 0 Night (fill empty hour)
# 1 Afternoon
# 2 Day
# 3 Morning
iMorningStart = 5
iMorningEnd = 10
iDayStart = 11
iDayEnd = 15
iAfternoonStart = 16
iAfternoonEnd = 19

[SkyboxDynScale]
fDivFactor = 3000.0
bProcPositive = 0

[IfSkyBoxNotEnabled]
# Always disable when skybox enabled
# == max fx
bPlaneTrail = 1
# >= med fx
bFarCloud = 1

[SunAndMoon]
fDistMult = 0.600
# Dynamic size multiplier divider. *Greater value = Smaller size.
fDynSize = 14.0
# This make awesome effect to veh/ped mostly when sun in horizon.
# Disable if crash in open world (your device doest support it?).
bCastLight = 1
# Initial size without multiplier!
fMoonSize = 1.0
ucMoonR = 210
ucMoonG = 210
ucMoonB = 210
ucMoonA = 255
# if bCastLight == 1
# Moonlight
ucMoonLghtR = 95
ucMoonLghtG = 95
ucMoonLghtB = 185
# Sunlight follow sunRGB @ timecyc.dat

[Shadow]
fAdvOpacityDec = 190.0
# Direction to sun.
fAdvDirFactor = 2.91

[HousesAccessible]
bEnable = 1
[World]]
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[[HUD]
[CleoMenu]
fBlurStrength = 2.0
bHidePlayer = 1
bHideVeh = 1
bResHudColor = 1

[ChangeRadarMode]
iWidgetIDSwiped = 160

[Health]
# set -1 to skip
ucR = 100
ucG = 100
ucB = 100

[Money]
# set -1 to skip
ucR = 100
ucG = 100
ucB = 100

[Blw]
# set -1 to skip
ucR = 100
ucG = 100
ucB = 100

[Armor]
# set -1 to skip
ucR = 100
ucG = 100
ucB = 100

[Tx]
# set -1 to skip
ucR = 100
ucG = 100
ucB = 100

[WantedStar]
# set -1 to skip
ucR = 100
ucG = 100
ucB = 100

[Widget]
ucAlpha = 150
[HUD]]
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[[Gang]
[War]
bBuildingOnFire = 1
bEnableTraffic = 1

[MemberRoaming]
iMax = 9
iMin = 8
[Gang]]
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[[Camera]
[WaterDroplet]
bEnable = 1

[Aim]
bDrawCrosshair = 1

[PedTargetHealth]
bDraw = 1
ucBackR = 110
ucBackG = 110
ucBackB = 110
ucBackA = 85
ucFrontR = 230
ucFrontG = 230
ucFrontB = 230
ucFrontA = 121
fFrontSizeYMult = 5.1
# Multiply calculated front multiplier
fBackSizeXMult = 21.0
fBackSizeYMult = 1.5
# Auto disable when bDraw = 1
bAutoAimTargetMark = 0

[ShakeBlur]
bEnable = 1

[GarageCam]
# No effect if disable ingame when enabled before
bFollowPlayer = 1

[ScreenDirt]
bEnable = 0
fScaleXMult = 2.5
fScaleYMult = 2.1
ucR = 150
ucG = 150
ucB = 150
ucAlphaMax = 100
ucAlphaMin = 0
ucIncStep = 5
ucDecStep = 1

[SunMoonLensFlare]
bEnable = 0
# force always use texture with _0 suffix (ignore skybox state).
bTex_0 = 1
bIncludeMoon = 0
fScaleXMult = 2.1
fScaleYMult = 2.1
fPosXMult = 1.0
fPosYMult = 1.0

[DK22Pac]
# Max 45
; 28
iPropTotal = 10
[RawData]
; h 23
0.9 0.0 1 0.0 22 500.0 500.0 120 120 120 180
1.0 0.0 0 0.0 16 1000.0 150.0 150 150 150 230
-2.5 0.0 2 0.0 17 90.0 90.0 100 100 100 240
-0.5 0.0 1 45.0 18 90.0 90.0 150 45 80 250

0.0 0.0 1 0.0 26 30.0 30.0 120 120 120 110


-0.2 0.0 1 0.0 26 50.0 50.0 120 120 120 110
-0.9 0.0 1 0.0 26 80.0 80.0 120 120 120 110

-1.5 0.0 1 135.0 19 65.0 65.0 150 45 80 250


1.0001 0.0 2 0.0 20 320.0 320.0 100 100 100 150
1.0 0.0 0 0.0 21 300.0 300.0 150 150 150 200

; 1.0 0.0 0 40.0 16 1000.0 150.0 64 64 64 200


; 1.0001 0.0 2 0.0 17 150.0 150.0 255 255 255 200
; 0.9 0.0 1 0.0 18 550.0 550.0 80 80 80 200 ;c
; 0.9 0.0 1 0.0 19 110.0 110.0 80 80 80 200
; 0.9 0.0 1 0.0 20 150.0 150.0 80 80 80 200
; 0.6 0.0 1 0.0 21 20.0 20.0 40 25 0 200
; 0.58 0.0 1 0.0 22 50.0 50.0 25 30 0 50
; 0.54 0.0 1 0.0 23 70.0 70.0 30 20 0 50
; 0.48 0.0 1 0.0 21 8.0 8.0 40 5 0 50
; 0.44 0.0 1 0.0 24 4.0 4.0 40 10 0 50
; 0.64 0.0 1 0.0 25 50.0 50.0 115 100 10 200
; 0.38 0.0 1 0.0 26 15.0 15.0 10 20 40 50
; 0.34 0.0 1 0.0 27 20.0 20.0 40 20 0 50
; 0.32 0.0 1 0.0 22 20.0 20.0 40 30 0 50
; 0.28 0.0 1 0.0 23 30.0 30.0 40 15 0 50
; 0.26 0.0 1 0.0 26 15.0 15.0 5 20 40 50
; 0.22 0.0 1 0.0 27 35.0 35.0 40 10 0 50
; 0.20 0.0 1 0.0 22 14.0 14.0 40 25 0 50
; 0.16 0.0 1 0.0 27 25.0 25.0 40 20 5 50
; 0.12 0.0 1 0.0 26 30.0 30.0 40 25 10 50
; 0.10 0.0 1 0.0 24 8.0 8.0 40 10 0 50
; 0.0 0.0 1 0.0 23 35.0 35.0 10 25 40 50
; -0.2 0.0 1 0.0 23 50.0 50.0 40 30 0 50
; -0.4 0.0 1 0.0 22 25.0 25.0 25 40 0 50
; -0.6 0.0 1 0.0 27 30.0 30.0 20 40 0 50
; -0.8 0.0 1 0.0 26 35.0 35.0 15 40 0 50
; -1.0 0.0 1 0.0 23 40.0 40.0 10 40 0 50
; -1.2 0.0 0 0.0 28 200.0 200.0 40 5 0 200

# Camera setting, .
[[VehConstantValue]

[FieldOfView]
fMax = 85.0
fFadeMult = 0.98
fStartSpd = 0.1

[RawData]
1.3 1.0 0.4 10.0 15.0 0.5 1.0 1.0 0.85 0.2 0.075 0.05 0.8
0.7854 1.5533
1.1 1.0 0.1 10.0 11.0 0.5 1.0 1.0 0.85 0.2 0.075 0.05 0.75
0.7854 1.5533
1.1 1.0 0.2 10.0 15.0 0.05 0.05 0.0 0.9 0.05 0.01 0.05 1.0
0.17453 1.2217
1.1 3.5 0.2 10.0 25.0 0.5 1.0 1.0 0.75 0.1 0.005 0.2 1.0
1.5533 1.5533
1.3 1.0 0.4 10.0 15.0 0.5 1.0 0.0 0.9 0.05 0.005 0.05 1.0
0.34907 1.2217
1.1 1.0 0.2 10.0 5.0 0.5 1.0 1.0 0.75 0.1 0.005 0.2 1.0
0.7854 1.5533
1.1 1.0 0.2 10.0 5.0 0.5 1.0 1.0 0.75 0.1 0.005 0.2 1.0
0.34907 1.2217
[VehConstantValue]]

[[PedConstantValue]
fHeight? = 0.6
[RawData]
2.0 0.15 2.0 4.0 0.8 0.1 0.5 0.8 0.1 0.1 0.02
1.0 0.7854 1.4835 0.6 2.0 0.15 2.0 3.0 0.9 0.1 1.0
0.8 0.1 0.3 0.05 1.0 0.7854 0.7854 0.6 2.0 0.15 2.0
4.0 0.8 0.1 0.5 0.8 0.1 0.1 0.02 1.0 0.7854 1.4835
[PedConstantValue]]

[[Zoom3]
[RawData]
6.0 6.0 15.9 15.9 15.0 0.0
[]]

[[Zoom2]
[RawData]
1.0 1.4 0.65 1.9 6.49 0.0
[]]

[[Zoom1]
[RawData]
-1.0 -0.2 -3.2 0.05 -2.41 0.0
[]]
[Camera]]

# EOF

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