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CS6551 Chapter 2

Perspectives on Connecting nodes Encoding Framing Error Detection Reliable Transmission Ethernet and Multiple Access Networks Wireless Networks

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0% found this document useful (0 votes)
87 views137 pages

CS6551 Chapter 2

Perspectives on Connecting nodes Encoding Framing Error Detection Reliable Transmission Ethernet and Multiple Access Networks Wireless Networks

Uploaded by

Tigabu Yaya
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 137

Computer Networks: A Systems Approach, 5e

Larry L. Peterson and Bruce S. Davie

Chapter 2
Getting Connected

Copyright © 2010, Elsevier Inc. All rights Reserved 1


Chapter 2
Problems
 In Chapter 1 we saw networks consists of links
interconnecting nodes. How to connect two
nodes together?
 We also introduced the concept of ―cloud‖
abstractions to represent a network without
revealing its internal complexities. How to
connect a host to a cloud?
 A problem faced by ISP every day

2
Chapter 2
Chapter Outline
 Perspectives on Connecting nodes
 Encoding
 Framing
 Error Detection
 Reliable Transmission
 Ethernet and Multiple Access Networks
 Wireless Networks

3
Chapter 2
Chapter Goal
 Exploring different communication medium over
which we can send data
 Understanding the issue of encoding bits onto
transmission medium so that they can be
understood by the receiving end
 Discussing the matter of delineating the
sequence of bits transmitted over the link into
complete messages that can be delivered to the
end node
 Discussing different technique to detect
transmission errors and take the appropriate
action

4
Chapter 2
Chapter Goal (contd.)
 Discussing the issue of making the links reliable
in spite of transmission problems
 Introducing Media Access Control Problem
 Introducing Carrier Sense Multiple Access
(CSMA) networks
 Introducing Wireless Networks with different
available technologies and protocol

5
Chapter 2
Perspectives on Connecting

An end-user‘s view of the Internet

6
Chapter 2
Links
 All practical links rely on some sort of electromagnetic
radiation propagating through a medium or, in some
cases, through free space
 One way to characterize links, then, is by the medium
they use
 Typically copper wire in some form (as in Digital Subscriber Line
(DSL) and coaxial cable),
 Optical fiber (as in both commercial fiber-to-the home services
and many long-distance links in the Internet‘s backbone), or
 Air/free space (for wireless links)

7
Chapter 2
Links
 Another important link characteristic is the frequency
 Measured in hertz, with which the electromagnetic waves
oscillate
 Bandwidth and frequency are related
 The wider the frequency band the higher the bandwidth
 Distance between the adjacent pair of maxima or minima
of a wave measured in meters is called wavelength
 Speed of light divided by frequency gives the wavelength.
 Frequency on a copper cable range from 300Hz to 3300Hz;
Wavelength for 300Hz wave through copper is speed of light on
a copper / frequency
 2/3 x 3 x 108 /300 = 667 x 103 meters.
 Placing binary data on a signal is called encoding.
 Modulation involves modifying the signals in terms of
their frequency, amplitude, and phase.
 Modem stands for MOdulator-DEModulator

8
Chapter 2
Links
Visible light is
somewhere here

Electromagnetic spectrum

9
Chapter 2
Links
 Last mile links provided by ISP
 Chosen because they are cost-effective to reach millions of
people

 Dial-Up, ISDN (Integrated Services Digital Network), and


DSL (Digital Subscriber Line) use the same telephone
services wires (copper twisted pair)
 Voice and data use different frequency bands

10
Chapter 2
Links
 TV cables
 Most long-distance links are almost exclusively fiber
optics.
 Use SONET technology (Synchronous Optical Network)
 Ethernet
 Inside buildings/campus
 Wireless technologies
 Started to dominate

11
Chapter 2
Links (Bandwidths)

Common services available to connect your home

12
Chapter 2
Encoding
 Translate binary data onto two kinds of
signals
 0 => low signal
 1 => high signal

13
Chapter 2
Encoding

Signals travel between signaling components; bits flow between adaptors

NRZ (non-return to zero) encoding of a bit stream

14
Chapter 2
Encoding Problem with NRZ
 Too many consecutive 0‘s and 1‘s
 How?
 Causes two problems:
 Baseline wander
 Clock recovery

15
Chapter 2
Encoding (Problem 1 with NRZ)
 Baseline wander
 The receiver keeps an average of the signals it has
seen so far
 Uses the average to distinguish between low and high
signal
 When a signal is significantly low than the average, it
is 0, else it is 1
 Too many consecutive 0‘s and 1‘s cause this average
to change, making it difficult to detect

16
Chapter 2
Encoding (Problem 2 with NRZ)
 Clock recovery
 Frequent transition from high to low or vice versa are necessary
to enable clock recovery
 Both the sending and decoding process is driven by a clock
 Every clock cycle, the sender transmits a bit and the receiver
recovers a bit
 If the receiver‘s clock is even slightly faster or slower than the
send‘s clock =>wrong decoding the signal
 The sender and receiver have to be precisely synchronized
 Send the clock over a separate wire??
 Wasting resources
 Solution: the receiver has to derive the clock from the signals
themselves
 How?

17
Chapter 2
Encoding
 NRZI
 Non Return to Zero Inverted
 Sender makes a transition from the current
signal to encode 1 and stay at the current
signal to encode 0
 Solves for consecutive 1‘s
 Still the problem of consecutive 0‘s

18
Chapter 2
Encoding
 Manchester encoding
 Merging the clock with signal by transmitting
Ex-OR of the NRZ encoded data and the clock
 Clock is an internal signal that alternates from
low to high, a low/high pair is considered as
one clock cycle
 In Manchester encoding
 0: low high transition
 1: high low transition

19
Chapter 2
Encoding
 Problem with Manchester encoding
 50% efficient
 NRZ and NRZI could transmit as twice as
Manchester could

20
Chapter 2
Encoding

Different encoding strategies

21
Chapter 2
Encoding
 4B/5B encoding
 Address the inefficiency of Manchester
 Insert extra bits into bit stream so as to break up the
long sequence of 0‘s and 1‘s
 Every 4-bits of actual data are encoded in a 5- bit
code that is transmitted to the receiver
 5-bit codes are selected in such a way that each one
has no more than one leading 0(zero) and no more
than two trailing 0‘s.
 No pair of 5-bit codes results in more than three
consecutive 0‘s
 80% efficiency
22
Chapter 2
Encoding
 4B/5B encoding

0000  11110 16 left


0001  01001 11111 – when the line is idle
0010  10100 00000 – when the line is dead
.. 00100 – to mean halt
..
1111  11101 13 left : 7 invalid, 6 for various
control signals

23
Chapter 2
Framing
 We are focusing on packet-switched networks,
which means that blocks of data (called frames
at this level), not bit streams, are exchanged
between nodes.
 It is the network adaptor that enables the nodes
to exchange frames.

Bits flow between adaptors, frames between hosts

24
Chapter 2
Framing
 When node A wishes to transmit a frame to node
B, it tells its adaptor to transmit a frame from the
node‘s memory. This results in a sequence of
bits being sent over the link.
 The adaptor on node B then collects together the
sequence of bits arriving on the link and deposits
the corresponding frame in B‘s memory.
 Recognizing exactly what set of bits constitute a
frame—that is, determining where the frame
begins and ends—is the central challenge faced
by the adaptor

25
Chapter 2
Framing
 Byte-oriented Protocols
 To view each frame as a collection of bytes
(characters) rather than bits
 Sentinel approach
 BISYNC (Binary Synchronous Communication) Protocol
 Developed by IBM (late 1960)
 PPP (Point-to-Point Protocol)
 Byte-Counting approach
 DDCMP (Digital Data Communication Protocol)
 Used in DECNet
 Bit-oriented Protocols
 To view each frame as a collection of bits
 HDLC : High Level Data Link Control
 Clock-Based Framing (SONET)
26
Chapter 2
Framing
 BISYNC
 sentinel approach
 Frames transmitted beginning with leftmost field
 Beginning of a frame is denoted by sending a special
SYN (synchronize) character
 Data portion of the frame is contained between
special sentinel character STX (start of text) and ETX
(end of text)
 SOH : Start of Header
 DLE : Data Link Escape
 Character stuffing/escaping: use DLE like you use ‗\‘ to
escape the C++ characters.
 CRC: Cyclic Redundancy Check (check transmission
errors)
27
Chapter 2
Framing

BISYNC Frame Format

28
Chapter 2
Framing
 PPP:
 commonly used over Internet links
 sentinel approach and stuffing (like in BISYNC)
 Special start of text character denoted as Flag
 01111110
 Address, control : default numbers (uninteresting)
 Protocol for demux/routing : IP / IPX
 Payload : by default is 1500 bytes (can be negotiated)
 Checksum : for error detection, 2 or 4 bytes

29
Chapter 2
Framing

PPP Frame Format

30
Chapter 2
Framing
 Byte-counting approach
 DDCMP
 count : how many bytes are contained in the
frame body
 If count is corrupted
 Framing error
 This problem also happens if the ETX is corrupted.
 Will catch up when receiving the SYN bytes of the
next frame to realize that the current frame is
corrupted.

31
Chapter 2
Framing

DDCMP Frame Format

32
Chapter 2
Framing
 Bit-oriented Protocol
 Frame is a collection of bits
 Any character set, ASCII, pixel values in an image,
instructions and operands from an executable
 HDLC : High Level Data Link Control
 Beginning and Ending Sequences
01111110
 Bit stuffing is used (see next slide)

HDLC Frame Format

33
Chapter 2
Framing
 HDLC Protocol
 On the sending side, any time five consecutive
1‘s have been transmitted from the body of
the message (i.e. excluding when the sender
is trying to send the distinguished 01111110
sequence)
 The sender inserts 0 before transmitting the next
bit

34
Chapter 2
Framing
 HDLC Protocol
 On the receiving side
 5 consecutive 1‘s
 Next bit 0 : Stuffed, so discard it
1 : Either End of the frame marker
Or Error has been introduced in the bitstream
Look at the next bit
If 0 ( 01111110 )  End of the frame marker
If 1 ( 01111111 )  Error, discard the whole frame
The receiver needs to wait for next
01111110 before it can start
receiving again

35
Chapter 2
Error Detection
 History of dealing with bit errors in computer
systems
 Date back to 1940s
 Hamming and Reed-Solomon codes algorithms are
two examples
 Different methods are used in computer networking
 Bit errors are introduced into frames
 Because of electrical interference and thermal noises
 Detecting Error
 Only one part of the problem
 Correction Error
 Is the other part
36
Chapter 2
Error Detection
 Three approaches when the recipient detects an
error
 Ignore the whole frame
 Notify the sender that the message was corrupted, so
the sender can send again.
 If the error is rare, then the retransmitted message will be
error-free
 Using some error detection and correction algorithm,
the receiver reconstructs the message

37
Chapter 2
Error Detection
 Common technique for detecting transmission
error
 CRC (Cyclic Redundancy Check)
 Used in nearly all the link-level protocols such as
 HDLC, DDCMP, CSMA/CD, Token Ring

 Other (simpler) approaches


 Two Dimensional Parity
 Checksum

38
Chapter 2
Error Detection
 Basic Idea of Error Detection
 To add redundant information to a frame that can be
used to determine if errors have been introduced
 Imagine (Extreme Case)
 Transmitting two complete copies of data
 Identical  No error
 Differ  Error
 Poor Scheme ??? Two reasons:
 n bit message, n bit redundant information
 Error can go undetected, if the same bit is corrupted in the two copies
 Goal: high error-detection probability AND less redundant bits
 In general, we can provide strong error detection technique
 k redundant bits, n bits message, k << n (means: k is much less than n)
 In Ethernet, a frame carrying up to 12,000 bits of data requires only 32-
bit CRC (such called CRC-32)

39
Chapter 2
Error Detection
 Extra bits are redundant
 They add no new information to the message
 Derived from the original message using some algorithm
 Both the sender and receiver know the algorithm
Sender Receiver
m r m r

 The sender computes r by applying some func(m)


 The receiver re-computes r by applying the same func(m)
 If they match, no error
 Else, either m or r has been corrupted

 Error-detecting codes: the redundant bits


 Called checksum if they are computed by adding/summing the
bits up

40
Chapter 2
Two-dimensional parity
 Two-dimensional parity is exactly what the name
suggests
 It is based on ―simple‖ (one-dimensional) parity,
which usually involves adding one extra bit to a
7-bit code to balance the number of 1s in the
byte. For example,
 Odd parity sets the eighth bit to 1 if needed to give an
odd number of 1s in the byte, and
 Even parity sets the eighth bit to 1 if needed to give an
even number of 1s in the byte

41
Chapter 2
Two-dimensional parity
 Two-dimensional parity does a similar
calculation for each bit position across each of
the bytes contained in the frame
 This results in an extra parity byte for the entire
frame, in addition to a parity bit for each byte
 Two-dimensional parity catches all 1-, 2-, and 3-
bit errors and most 4-bit errors

42
Chapter 2
Two-dimensional parity

Two Dimensional Parity

43
Chapter 2
Internet Checksum Algorithm
 Add up all the words that are transmitted and
then transmit the result of that sum
 The result is called the checksum
 The receiver performs the same calculation on
the received data and compares the result with
the received checksum
 If any transmitted data, including the checksum
itself, is corrupted, then the results will not
match, so the receiver knows that an error
occurred

44
Chapter 2
Internet Checksum Algorithm
 Consider the data being checksummed as a
sequence of 16-bit integers.
 Add them together using 16-bit ones
complement arithmetic (explained next slide)
and then take the ones complement of the result.
 That 16-bit number is the checksum

45
Chapter 2
Internet Checksum Algorithm
 In ones complement arithmetic, a negative
integer −x is represented as the complement of
x;
 Each bit of x is inverted.
 When adding numbers in ones complement
arithmetic, a carryout from the most significant
bit needs to be added to the result.

46
Chapter 2
Internet Checksum Algorithm
 Consider, for example, the addition of −5 and −3
in ones complement arithmetic on 4-bit integers
 +5 is 0101, so −5 is 1010; +3 is 0011, so −3 is 1100
 If we add 1010 and 1100 ignoring the carry, we
get 0110
 In ones complement arithmetic, the fact that this
operation caused a carry from the most
significant bit causes us to increment the result,
giving 0111, which is the ones complement
representation of −8 (obtained by inverting the
bits in 1000), as we would expect

47
Chapter 2
Internet Checksum Algorithm
 Summary
 Divide data into 16-bit blocks
 Convert them into ones complement representation.
 Add/sum them together
 If a carry is there, then just increment the result
 Take the ones complement of the result
 You got the checksum, 

48
Chapter 2
Cyclic Redundancy Check (CRC)
 Reduce the number of extra bits and maximize
protection
 THE CRC IS NOT REQUIRED FOR THE EXAM
 SELF STUDY, IF INTERESTED
 Given a bit string 110001 we can associate a
polynomial on a single variable x for it.
1.x5+1.x4+0.x3+0.x2+0.x1+1.x0 = x5+x4+1 and the degree
is 5.
A k-bit frame has a maximum degree of k-1

49
Chapter 2
Cyclic Redundancy Check (CRC)
 Let M be the message to be sent
 Suppose C(x) is the polynomial of degree d both
the sender and receiver already have and
agreed on
 The sender does the following
 Adds d + 1 zeros to the right of M, call the result N
 Polynomially divides N by C(x); call the remainder r

 Sends M + r as M‘ (altogether as one message)

 The receiver gets M‘ (M + r). Polynomially divides M‘ by


C(x). If the division has no remainder (0) => no errors

50
Chapter 2
Cyclic Redundancy Check (CRC)
 Six generator polynomials that have become
international standards are:
 CRC-8 = x8+x2+x+1
 CRC-10 = x10+x9+x5+x4+x+1
 CRC-12 = x12+x11+x3+x2+x+1
 CRC-16 = x16+x15+x2+1
 CRC-CCITT = x16+x12+x5+1
 CRC-32 =
x32+x26+x23+x22+x16+x12+x11+x10+x8+x7+x5+x4+x2+x+1

51
Chapter 2
Reliable Transmission
 CRC is used to detect errors.
 Some error codes are strong enough to correct
errors.
 The overhead is typically too high.
 Corrupt frames must be discarded.
 A link-level protocol that wants to deliver frames
reliably must recover from these discarded
frames.
 This is accomplished using a combination of two
fundamental mechanisms
 Acknowledgements and Timeouts

52
Chapter 2
Reliable Transmission
 An acknowledgement (ACK for short) is a small
control frame that a protocol sends back to its
peer saying that it has received the earlier frame.
 A control frame is a frame with header only (no
data).

 The receipt of an acknowledgement indicates to


the sender of the original frame that its frame
was successfully delivered.

53
Chapter 2
Reliable Transmission
 If the sender does not receive an
acknowledgment after a reasonable amount of
time, then it retransmits the original frame.
 The action of waiting a reasonable amount of
time is called a timeout.
 The general strategy of using
acknowledgements and timeouts to implement
reliable delivery is sometimes called Automatic
Repeat reQuest (ARQ).

54
Chapter 2
Stop and Wait Protocol
 Idea of stop-and-wait protocol is straightforward

 After transmitting one frame, the sender waits for an


acknowledgement before transmitting the next frame.

 If the acknowledgement does not arrive after a certain


period of time, the sender times out and retransmits
the original frame

55
Chapter 2
Stop and Wait Protocol

Timeline showing four different scenarios for the stop-and-wait algorithm.


(a) The ACK is received before the timer expires; (b) the original frame is lost; (c) the
ACK is lost; (d) the timeout fires too soon

56
Chapter 2
Stop and Wait Protocol
 If the acknowledgment is lost (like in c) or delayed in
arriving (like in d)
 The sender times out and retransmits the original frame, but the
receiver will think that it is the next frame since it has correctly
received and acknowledged the first frame
 As a result, duplicate copies of frames will be delivered

 How to solve this


 Use 1 bit sequence number (0 or 1)
 When the sender retransmits frame 0, the receiver can determine
that it is seeing a second copy of frame 0 rather than the first
copy of frame 1 and therefore can ignore it (the receiver still
acknowledges it, in case the first acknowledgement was lost)

57
Chapter 2
Stop and Wait Protocol

Timeline for stop-and-wait with 1-bit sequence number

58
Chapter 2
Stop and Wait Protocol
 The sender has only one outstanding frame on the link at
a time
 This may be far below the link‘s capacity
 Consider a 1.5 Mbps link with a 45 ms RTT
 The link has a delay  bandwidth product of 67.5 Kb or
approximately 8 KB
 Since the sender can send only one frame per RTT and
assuming a frame size of 1 KB
 To use the link fully, then sender should transmit up to eight
frames before having to wait for an acknowledgement

59
Chapter 2
Sliding Window Protocol

Timeline for Sliding Window Protocol

60
Chapter 2
Sliding Window Protocol
 Sender assigns a sequence number denoted as
SeqNum to each frame.
 Assume it can grow infinitely large

 Sender maintains three variables


 Sending Window Size (SWS)
 Upper bound on the number of outstanding (unacknowledged)
frames that the sender can transmit
 Last Acknowledgement Received (LAR)
 Sequence number of the last acknowledgement received
 Last Frame Sent (LFS)
 Sequence number of the last frame sent

61
Chapter 2
Sliding Window Protocol
 Sender also maintains the following invariant
LFS – LAR ≤ SWS

Sliding Window on Sender

62
Chapter 2
Sliding Window Protocol
 When an acknowledgement arrives
 the sender moves LAR to right, thereby allowing the sender to
transmit another frame
 Also the sender associates a timer with each frame it
transmits
 It retransmits the frame if the timer expires before the ACK is
received
 Note that the sender has to be willing to buffer up to
SWS frames
 WHY?

63
Chapter 2
Sliding Window Protocol
 Receiver maintains three variables
 Receiving Window Size (RWS)
 Upper bound on the number of out-of-order frames that the receiver
is willing to accept
 Largest Acceptable Frame (LAF)
 Sequence number of the largest acceptable frame
 Last Frame Received (LFR)
 Sequence number of the last frame received AND ACKed

64
Chapter 2
Sliding Window Protocol
 Receiver also maintains the following invariant
LAF – LFR ≤ RWS

Sliding Window on Receiver

65
Chapter 2
Sliding Window Protocol
 When a frame with sequence number SeqNum arrives,
what does the receiver do?

 If SeqNum ≤ LFR or SeqNum > LAF


 Discard it or (I think more accurately) don’t buffer it (the frame is
outside the receiver window)
 What about a lost ACK????? The SeqNum is less than LFR
 I think an ACK must be sent

 If LFR < SeqNum ≤ LAF


 Accept it
 Now the receiver needs to decide whether or not to send an ACK

66
Chapter 2
Sliding Window Protocol
 Let SeqNumToAck
 Denote the largest sequence number not yet acknowledged,
such that all frames with sequence number less than or equal
to SeqNumToAck have been received

 The receiver acknowledges the receipt of


SeqNumToAck even if high-numbered packets have
been received
 This acknowledgement is said to be cumulative.
 The receiver then sets
 LFR = SeqNumToAck and adjusts
 LAF = LFR + RWS

67
Chapter 2
Sliding Window Protocol
For example, suppose LFR = 5 and RWS = 4
(i.e. the last ACK that the receiver sent was for seq. no. 5)
 LAF = 9

If frames 7 and 8 arrive, they will be buffered because they


are within the receiver window

But no ACK will be sent since frame 6 is yet to arrive


Frames 7 and 8 are out of order
Frame 6 arrives (it is late because it was lost first time and
had to be retransmitted)
Now Receiver Acknowledges Frame 8
and bumps LFR to 8
and LAF to 12

68
Chapter 2
Issues with Sliding Window Protocol
 When timeout occurs, the amount of data in transit
decreases
 Since the sender is unable to advance its window

 When the packet loss occurs, this scheme is no longer


keeping the pipe full
 The longer it takes to notice that a packet loss has occurred, the
more severe the problem becomes

69
Chapter 2
Issues with Sliding Window Protocol

How to select the window size


 SWS is easy to compute
 Delay  Bandwidth
 RWS can be anything
 Two common setting
 RWS = 1
No buffer at the receiver for frames that arrive out of
order
 RWS = SWS

The receiver can buffer frames that the sender


transmits
It does not make any sense to keep RWS > SWS
WHY?

70
Chapter 2
Issues with Sliding Window Protocol

 Finite Sequence Number


 Frame sequence number is specified in the header
field
 Finite size
 3 bit: eight possible sequence number: 0, 1, 2, 3, 4, 5, 6, 7
 It is necessary to wrap around
 WRAP AROUND METHOD IS NOT REQUIRED FOR THE EXAM
 SELF STUDY

71
Chapter 2
Issues with Sliding Window Protocol

 Serves three different roles


 Reliable
 Preserve the order
 Each frame has a sequence number
 The receiver makes sure that it does not pass a frame up to
the next higher-level protocol until it has already passed up all
frames with a smaller sequence number
 Frame control
 Receiver is able to throttle the sender
 Keeps the sender from overrunning the receiver
 From transmitting more data than the receiver is able to

process

72
Chapter 2
Ethernet
 Most successful local area networking technology of last
20 years.
 Developed in the mid-1970s by researchers at the Xerox
Palo Alto Research Centers (PARC).
 Uses CSMA/CD technology
 Carrier Sense Multiple Access with Collision Detection.
 A set of nodes send and receive frames over a shared link.
 Carrier sense means that all nodes can distinguish between an
idle and a busy link.
 Collision detection means that a node listens as it transmits and
can therefore detect when a frame it is transmitting has collided
with a frame transmitted by another node.

73
Chapter 2
Ethernet
 Uses ALOHA (packet radio network) as the root protocol
 Developed at the University of Hawaii to support communication
across the Hawaiian Islands.
 For ALOHA the medium was atmosphere, for Ethernet the
medium is a coax cable.
 DEC and Intel joined Xerox to define a 10-Mbps Ethernet
standard in 1978.
 This standard formed the basis for IEEE standard 802.3
 More recently 802.3 has been extended to include a 100-
Mbps version called Fast Ethernet and a 1000-Mbps
version called Gigabit Ethernet.

74
Chapter 2
Ethernet
 An Ethernet segment is implemented on a coaxial cable of up
to 500 m.
 This cable is similar to the type used for cable TV except that it
typically has an impedance of 50 ohms instead of cable TV‘s 75
ohms.
 Hosts connect to an Ethernet segment by tapping into it.
 A transceiver (a small device directly attached to the tap)
detects when the line is idle and drives signal when the host is
transmitting.
 The transceiver also receives incoming signal.
 The transceiver is connected to an Ethernet adaptor which is
plugged into the host.
 The protocol is implemented on the adaptor.

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Ethernet

Ethernet transceiver and adaptor

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Ethernet
 Multiple Ethernet segments can be joined together by
repeaters.
 A repeater is a device that forwards digital signals.
 Dump device, just repeats a signal
 One incoming port and one outgoing port
 A hub is muti-port repeater (several incoming and outgoing
ports)
 No more than four repeaters may be positioned between
any pair of hosts.
 An Ethernet has a total reach of only 2500 m.

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Ethernet

Ethernet repeater

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Ethernet

Ethernet Hub

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Ethernet
 Any signal placed on the Ethernet by a host is
broadcast over the entire network
 Signal is propagated in both directions.
 Repeaters forward the signal on all outgoing
segments.
 Terminators (i.e., transceivers) attached to the end of
each segment absorb the signal.

 Ethernet uses Manchester encoding scheme.

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Access Protocol for Ethernet
 The algorithm (protocol) is commonly called Ethernet‘s
Media Access Control (MAC).
 It is implemented in Hardware on the network adaptor.
 Frame format
 Preamble (64bit): allows the receiver to synchronize with the
signal (sequence of alternating 0s and 1s).
 Host and Destination Address (48bit each).
 Packet type (16bit): acts as demux key to identify the higher level
protocol.
 Data (up to 1500 bytes)
 Minimally a frame must contain at least 46 bytes of data.
 Frame must be long enough to detect collision.
 CRC (32bit)

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Ethernet Frame

Ethernet Frame Format

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Ethernet Addresses
 Each host on an Ethernet (in fact, every Ethernet host in
the world) has a unique Ethernet Address.
 The address belongs to the adaptor, not the host.
 It is usually burnt into ROM.
 Called MAC (Media Access Control) address
 Ethernet addresses are typically printed in a human
readable format
 As a sequence of six numbers separated by colons.
 Each number corresponds to 1 byte of the 6 byte address and is
given by a pair of hexadecimal digits, one for each of the 4-bit
nibbles in the byte
 Leading 0s are dropped.
 For example, 8:0:2b:e4:b1:2 is
 00001000 00000000 00101011 11100100 10110001 00000010

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Chapter 2
Ethernet Addresses
 To ensure that every adaptor gets a unique address,
each manufacturer of Ethernet devices is allocated a
different prefix that must be prepended to the address on
every adaptor they build
 AMD has been assigned the 24bit prefix 8:0:20

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Ethernet Addresses
 Each frame transmitted on an Ethernet is received by
every adaptor connected to that Ethernet.
 Each adaptor recognizes those frames addressed to its
address and passes only those frames on to the host.
 In addition, to unicast address, an Ethernet address
consisting of all 1s is treated as a broadcast address.
 All adaptors pass frames addressed to the broadcast address up
to the host.
 Similarly, an address that has the first bit set to 1 but is
not the broadcast address is called a multicast address.
 A given host can program its adaptor to accept some set of
multicast addresses.

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Ethernet Addresses
 To summarize, an Ethernet adaptor receives all frames
and accepts
 Frames addressed to its own address
 Frames addressed to the broadcast address
 Frames addressed to a multicast addressed if it has been
instructed

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Ethernet Transmitter Algorithm
 When the adaptor has a frame to send and the line is
idle, it transmits the frame immediately.
 The upper bound of 1500 bytes in the message means that the
adaptor can occupy the line for a fixed length of time.
 When the adaptor has a frame to send and the line is
busy, it waits for the line to go idle and then transmits
immediately.
 The Ethernet is said to be 1-persistent protocol because
an adaptor with a frame to send transmits with
probability 1 whenever a busy line goes idle.

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Ethernet Transmitter Algorithm
 Since there is no centralized control it is possible for
two (or more) adaptors to begin transmitting at the same
time,
 Either because both found the line to be idle,
 Or, both had been waiting for a busy line to become idle.
 When this happens, the two (or more) frames are said to
be collide on the network.

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Ethernet Transmitter Algorithm
 Since Ethernet supports collision detection, each sender
is able to determine that a collision is in progress.
 At the moment an adaptor detects that its frame is
colliding with another, it first makes sure to transmit a 32-
bit jamming sequence and then stops transmission.
 Thus, a transmitter will minimally send 96 bits in the case of
collision
 64-bit preamble + 32-bit jamming sequence

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Ethernet Transmitter Algorithm
 One way that an adaptor will send only 96 bit (called a
runt frame) is if the two hosts are close to each other.
 Had they been farther apart,
 They would have had to transmit longer, and thus send more
bits, before detecting the collision.

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Ethernet Transmitter Algorithm
 The worst case scenario happens when the two hosts
are at opposite ends of the Ethernet.
 To know for sure that the frame its just sent did not
collide with another frame, the transmitter may need to
send as many as 512 bits.
 Every Ethernet frame must be at least 512 bits (64 bytes) long
(besides the preamble)
 14 bytes of header (src addr, dst addr, type) + 46 bytes of data + 4
bytes of CRC

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Ethernet Transmitter Algorithm
 Why 512 bits?
 Why is its length limited to 2500 m?

 The farther apart two nodes are, the longer it takes for a
frame sent by one to reach the other, and the network is
vulnerable to collision during this time

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Ethernet Transmitter Algorithm
 A begins transmitting a frame at time t
 d denotes the one link (propagation) delay
 The first bit of A‘s frame arrives at B at time t + d
 Suppose an instant before host A‘s frame arrives, host B
begins to transmit its own frame
 B‘s frame will immediately collide with A‘s frame and this
collision will be detected by host B
 Host B will send the 32-bit jamming sequence
 Host A will not know that the collision occurred until B‘s
frame reaches it, which will happen at t + 2 * d
 Host A must continue to transmit until this time in order to
detect the collision
 Host A must transmit for 2 * d to be sure that it detects all
possible collisions

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Ethernet Transmitter Algorithm

Worst-case scenario: (a) A sends a frame at time t; (b) A’s frame arrives
at B at time t + d; (c) B begins transmitting at time t + d and collides with A’s frame;
(d) B‘s jamming sequence(32-bit) frame arrives at A at time t + 2d.

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Ethernet Transmitter Algorithm
 Consider that a maximally configured Ethernet is
2500 m long, and there may be up to four
repeaters between any two hosts, the round trip
time (RTT) has been determined to be 51.2 s
 Which on 10 Mbps Ethernet corresponds to 512 bits
 RTT * bandwidth = the number of bits needed to be sent
 512 bits / 10 Mbps = 51.2 s
 The other way to look at this situation,
 We need to limit the Ethernet‘s maximum latency to a
fairly small value (51.2 s) for the access algorithm to
work
 Hence the maximum length for the Ethernet is on the order of
2500 m.
Copyright © 2010, Elsevier Inc. 95
Chapter 2
Ethernet Transmitter Algorithm
 Once an adaptor has detected a collision, and stopped
its transmission, it waits a certain amount of time and
tries again.
 Each time the adaptor tries to transmit but fails, it
doubles the amount of time it waits before trying again.
 This strategy of doubling the delay interval between each
retransmission attempt is known as
Exponential Backoff.

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Ethernet Transmitter Algorithm
 The adaptor first delays either 0 or 51.2 s, selected at
random.
 If this effort fails, it then waits 0, 51.2, 102.4, 153.6 s
(selected randomly) before trying again;
 This is k * 51.2 for k = 0, 1, 2, 3
 After the third collision, it waits k * 51.2 for k = 0…23 – 1
(again selected at random).
 In general, the algorithm randomly selects a k between 0
and 2n – 1 and waits for k * 51.2 s, where n is the
number of collisions experienced so far.

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Experience with Ethernet
 Ethernets work best under lightly loaded conditions.
 Under heavy loads, too much of the network‘s capacity is wasted
by collisions.
 Most Ethernets are used in a conservative way.
 Have fewer than 200 hosts connected to them which is far fewer
than the maximum of 1024.
 Most Ethernets are far shorter than 2500m with a round-
trip delay of closer to 5 s than 51.2 s.
 Ethernets are easy to administer and maintain.
 There are no switches that can fail and no routing and
configuration tables that have to be kept up-to-date.
 It is easy to add a new host to the network.
 It is inexpensive.
 Cable is cheap, and only other cost is the network adaptor on each host.

Copyright © 2010, Elsevier Inc. 98


Chapter 2
Token Rings
 Very popular, but almost obsolete(No longer in
use).
 Optional read, page 129 in the book.

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Chapter 2
Wireless Links
 Wireless links transmit electromagnetic signals
 Radio, microwave, infrared
 Bit errors are of a greater concern
 Unpredictable noise environment
 Framing and reliability should be addressed
 Power is a very big issue
 Laptops, small mobiles and sensor devices with limited access
power (battery)
 Wireless is a multi-access media (Shared environment)
 Can NOT direct your radio transmission to a specific receiver
NOR choose not to receive from any close transmitter
 Media access control is a central issue for wireless links
 Also, issue of eavesdropping (‫ )التنصت‬must be addressed in
wireless networks
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Wireless Links
 Different wireless technologies
 One simple way to categorize those technologies
 Data rates they provide and how far apart communicating nodes can be
 Which part of the electromagnetic spectrum they use
 Do they require a license?
 How much power they consume

 Four prominent wireless technologies


 Wi-Fi ( more formally known as 802.11)
 Bluetooth
 Third-generation or (3G) of cellular wireless standards
 WiMAX

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Wireless Links

Overview of leading wireless technologies

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Wireless Links
 Sharing the (wireless) medium is by dividing it along
 Frequency and Space
 The use of a particular frequency in a particular area may be
allocated to an individual entity such as corporation
 The farther the signal from the origin, the weaker
 To reduce to the area covered by your signals, reduce the power
of your transmitter.
 These allocations are determined by government
agencies

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Wireless Links
 Specific bands (frequency) ranges are allocated
(reserved) to certain uses.
 Government, AM radio, FM radio, televisions, satellite
communications, and cell phones
 Specific frequencies within these bands are then allocated to
individual organizations for use within certain geographical areas.
 Finally, there are several frequency bands set aside for ―license
exempt‖ usage
 Bands in which a license is not needed

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Wireless Links
 Devices that use license-exempt frequencies are still
subject to certain restrictions
 The most important of these is a limit on transmission power
 This limits the range of signal, making it less likely to interfere
with another signal
 For example, a cordless phone might have a range of about 100 feet.

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Wireless Links
 Avoiding interference
 Spread Spectrum technique
 The idea is to spread the signal over a wider frequency band
 So as to minimize the impact of interference from other devices
 Originally designed for military use
 First technique: Frequency hopping
 Transmitting signal over a random sequence of frequencies
- First transmitting at one frequency, then a second, then a third…
- The sequence of frequencies is not truly random, instead computed algorithmically
by a pseudorandom number generator
- The receiver uses the same algorithm as the sender, initializes it with the same
seed, and is
- Able to hop frequencies in sync with the transmitter to correctly receive the frame

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Wireless Links
 A second spread spectrum technique called Direct
sequence
 Represents each bit in the frame by multiple bits in the
transmitted signal.
 If some the transmitted bits are damaged by interference, there is
usually enough redundancy to recover the original bit
 For each bit the sender wants to transmit
 It actually sends the exclusive OR of that bit and n random bits
 The sequence of random bits is generated by a pseudorandom
number generator known to both the sender and the receiver.
 The transmitted values, known as an n-bit chipping code,
spread the signal across a frequency band that is n times wider

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Wireless Links

Example 4-bit chipping sequence

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Chapter 2
Wireless Links
 Mostly widely used wireless links today are usually
asymmetric
 Two end-points are usually different kinds of nodes
 One end-point usually has no mobility, but has wired connection to the
Internet (known as base station)
 The node at the other end of the link is often mobile

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Wireless Links

A wireless network using a base station

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Wireless Links
 Wireless communication supports point-to-multipoint
communication
 Communication between non-base (client) nodes is
routed via the base station
 The common base station model does not permit direct
communications between the client nodes
 Three levels of mobility for clients
 No mobility: the receiver must be in a fix location to receive a
directional transmission from the base station (initial version of
WiMAX)
 Mobility is within the range of a base (Bluetooth)
 Mobility between bases (Cell phones and Wi-Fi)

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Wireless Links
 The other topology is Mesh (or Ad-hoc) network
 Includes wireless mesh and sensor networks
 Nodes are peers (i.e., no special base station node).
 Messages may be forwarded via a chain of peer nodes

A wireless ad-hoc or mesh network

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Chapter 2
IEEE 802.11
 Also known as Wi-Fi (could be from Wireless Fidelity)
 Like its Ethernet and token ring siblings, 802.11 is
designed for use in a limited geographical area (homes,
office buildings, campuses)
 Primary challenge is to mediate access to a shared
communication medium – in this case, signals propagating
through space
 802.11 supports additional features
 power management and
 security mechanisms

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IEEE 802.11
 Original 802.11 standard defined two radio-based physical layer
standard
 One using the frequency hopping
 Over 79 1-MHz-wide frequency bandwidths
 Second using direct sequence
 Using 11-bit chipping sequence
 Both standards provide up to 2 Mbps
 Then physical layer standard 802.11b was added
 Using a variant of direct sequence 802.11b provides up to 11 Mbps
 Uses license-exempt 2.4-GHz band
 Then came 802.11a which delivers up to 54 Mbps a variant of FDM
called Orthogonal FDM (OFDM)
 802.11a runs on license-exempt 5-GHz band
 The came 802.11g (uses OFDM and provide up to 54 Mbps)
 Most recent is 802.11n (up to 600 Mbps)

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Chapter 2
IEEE 802.11
 Commercial product may support more than one
standard
 Some base stations support all four (a, b, g, and n) to work with any device
 Also, all 802.11 standard define the maximum rate, but they can
work at lower rates if necessary
 E.g., 802.11a works at bit rates of 9, 12, 18, 24, 36, 48, and 54 Mbps
 At lower rates, it is easier to decode signals in the presence of noise
 The system try to pick an optimal (the best) bit rate based on the noise
environment

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Chapter 2
IEEE 802.11 – Collision Avoidance
 Can we the same Ethernet protocol as the wireless
protocol??!!!!
 Wait until the link becomes idle before sending
 And then, back off if a collision occurs
 To the first approximation, this is what 802.11 does.
 However, the following conditions hold in the Ethernet,
but NOT in the wireless network
 Every node receives every other node‘s transmissions
 In wireless: two nodes may be too far away or blocked by an obstacle
 And, can transmit and receive at the same time
 In wireless: the power generated by the transmitter is much higher than any
received signal, and thus swamps the receiving circuitry

 Thus, collision detection is more complex in wireless


networks

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IEEE 802.11 – Collision Avoidance
 Consider the situation in the following figure where each
of four nodes is able to send and receive signals that
reach just the nodes to its immediate left and right
 For example, B can exchange frames with A and C
 C can reach B but not A

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IEEE 802.11 – Collision Avoidance
 Suppose both A and C want to communicate with B and
so they each send it a frame.
 A and C are unaware of each other since their signals do not
carry that far (i.e., A‘s signals don‘t reach C, and the same for C).
 These two frames collide with each other at B (the receiver)
 But unlike an Ethernet, neither A nor C is aware of this collision
 A and C are said to hidden nodes with respect to each other

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IEEE 802.11 – Collision Avoidance

The ―Hidden Node‖ Problem. Although A and C are hidden from each
other, their signals can collide at B. (B‘s reach is not shown.)

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IEEE 802.11 – Collision Avoidance
 Another problem called exposed node problem occurs
 Suppose B is sending to A. Node C is aware of this
communication because it hears B‘s transmission.
 It would be a mistake for C to conclude that it cannot transmit to
anyone just because it can hear B‘s transmission.
 Suppose C wants to transmit to node D.
 This is not a problem since C‘s transmission to D will not interfere
with A‘s ability to receive from B.

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IEEE 802.11 – Collision Avoidance

Exposed Node Problem. Although B and C are exposed to each other‘s


signals, there is no interference if B transmits to A while C transmits to D. (A and D‘s
reaches are not shown.)

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IEEE 802.11 – Collision Avoidance
 CSMA/CA: Carrier Sense Multiple Access with Collision Avoidance
 Key Idea
 Sender and receiver exchange control frames with each other

before the sender actually transmits any data.


 This exchange informs all nearby nodes that a transmission is

about to begin
 Sender transmits a Request to Send (RTS) frame to the receiver.

 The RTS frame includes a field that indicates how long the sender
wants to hold the medium
- Length of the data frame to be transmitted
 Receiver replies with a Clear to Send (CTS) frame
 This frame echoes this length field back to the sender

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IEEE 802.11 – Collision Avoidance
 Any node that sees the CTS frame knows that
 it is close to the receiver, therefore
 cannot transmit for the period of time it takes to send a frame of
the specified length
 Any node that sees the RTS frame but not the CTS
frame
 is not close enough to the receiver to interfere with it, and
 so is free to transmit

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IEEE 802.11 – Collision Avoidance
 Receiver sends an ACK to the sender after successfully
receiving a frame
 If two or more nodes detect an idle link and try to transmit
an RTS frame at the same time
 Their RTS frame will collide with each other
 802.11 does not support collision detection
 So the senders realize the collision has happened when they do
not receive the CTS frame after a period of time
 In this case, they each wait a random amount of time before
trying again.
 The amount of time a given node delays is defined by the same
exponential backoff algorithm used on the Ethernet.

Copyright © 2010, Elsevier Inc. 124


Chapter 2
IEEE 802.11 – Distribution System
 Nearly, all 802.11 networks use base-station-oriented
topology
 Though, 802.11 is suitable for an ad-hoc configuration of nodes
that may or may not be able to communicate with all other nodes.
 802.11s standard for mesh networks
 Instead of all nodes being created equal,
 some nodes are allowed to roam
 some are connected to a wired network infrastructure
- they are called Access Points (AP) and they are
connected to each other by a so-called
distribution system

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Chapter 2
IEEE 802.11 – Distribution System
 a distribution system that connects three access points
 Each of which services the nodes in the same region
 Each operates on different frequency channel
 The distribution network runs at layer 2 of the ISO architecture
 Could be Ethernet or any other technology

Access points connected to a distribution network

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IEEE 802.11 – Distribution System
 Although two nodes can communicate directly with each other if they
are within reach of each other, the idea behind this configuration is
 Each nodes associates itself with one access point
 For node A to communicate with node E, A first sends a frame to its AP-
1 which forwards the frame across the distribution system to AP-3,
which finally transmits the frame to E

Access points connected to a distribution network

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IEEE 802.11 – Distribution System
 How do the nodes select their access points
 How does it work when nodes move from one cell to another

 The technique for selecting an AP is called scanning


 The node sends a Probe frame
 All APs within reach reply with a Probe Response frame
 The node selects one of the access points and sends that AP an
Association Request frame
 The AP replies with an Association Response frame

 A node engages this protocol whenever


 it joins the network, as well as
 when it becomes unhappy with its current AP
 This might happen, for example, because the signal from its current AP has
weakened due to the node moving away from it
 Whenever a node acquires a new AP, the new AP notifies the old AP of the
change via the distribution system

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Chapter 2
IEEE 802.11 – Distribution System
 Consider the situation shown in the following figure when node C
moves from the cell serviced by AP-1 to the cell serviced by AP-2.
 As it moves, it sends Probe frames, which eventually result in Probe
Responses from AP-2.
 At some point, C prefers AP-2 over AP-1 , and so it associates itself
with that access point.
 This is called active scanning since the node is actively searching for
an access point

Node Mobility

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IEEE 802.11 – Distribution System
 APs also periodically send a Beacon frame that advertises the
capabilities of the access point; these include the transmission rate
supported by the AP
 This is called passive scanning
 A node can change to this AP based on the Beacon frame simply by
sending it an Association Request frame back to the access point.

Node Mobility

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Chapter 2
IEEE 802.11 – Frame Format
 Source and Destinations addresses: each 48 bits
 Data: up to 2312 bytes
 CRC: 32 bit
 Control field: 16 bits
 Contains three subfields (of interest)
 6 bit Type field: indicates whether the frame carries data, is an RTS or CTS
frame, or being used by the scanning algorithm
 1 bit field: called ToDS
 1 bit field: called FromDS

Frame Format

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IEEE 802.11 – Frame Format
 Frame contains four addresses
 How these addresses are interpreted depends on the settings of the
ToDS and FromDS bits in the frame‘s Control field
 This is to account for the possibility that the frame had to be
forwarded across the distribution system which would mean that,
 the original sender is not necessarily the same as the most recent
transmitting node
 Same is true for the destination address
 Simplest case
 When one node is sending directly to another, both the DS bits are 0,
Addr1 identifies the target node, and Addr2 identifies the source node

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IEEE 802.11 – Frame Format
 Most complex case
 Both DS bits are set to 1
 Indicates that the message went from a wireless node onto the distribution
system, and then from the distribution system to another wireless node
 With both bits set,
 Addr1 identifies the ultimate destination,
 Addr2 identifies the immediate sender (the one that forwarded the frame
from the distribution system to the ultimate destination)
 Addr3 identifies the intermediate destination (the one that accepted the
frame from a wireless node and forwarded across the distribution system)
 Addr4 identifies the original source

 For example given for figure 2.32 (A sends to E)


 Addr1: E, Addr2: AP-3, Addr3: AP-1, Addr4: A

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Bluetooth
 Used for very short range communication between
mobile phones, PDAs, notebook computers and other
personal or peripheral devices
 Operates in the license-exempt band at 2.45 GHz
 Has a range of only 10 m
 Communication devices typically belong to one individual
or group
 Sometimes categorized as Personal Area Network (PAN)
 Version 2.0 provides speeds up to 2.1 Mbps
 Power consumption is low

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Chapter 2
ZigBee
 ZigBee is a new technology that competes with Bluetooth
 Devised by the ZigBee alliance and standardized as
IEEE 802.15.4
 It is designed for situations where the bandwidth
requirements are low and power consumption must be
very low to give very long battery life
 It is also intended to be simpler and cheaper than
Bluetooth, making it financially feasible to incorporate in
cheaper devices such as a wall switch that wirelessly
communicates with a ceiling-mounted fan

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Cell Phone Technologies
 Self reading
 NOT REQUIRED FOR THE EXAM

136
Chapter 2
Summary
 We introduced the many and varied type of links that are
used to connect users to existing networks, and to
construct large networks from scratch.
 We looked at the five key issues that must be addressed
so that two or more nodes connected by some medium
can exchange messages with each other
 Encoding
 Framing
 Error Detecting
 Reliability
 Multiple Access Links
 Ethernet
 Wireless 802.11, Bluetooth

137

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