Old Gus Beastfolk PDF
Old Gus Beastfolk PDF
Old Gus Beastfolk PDF
Beastfolk
Illustration by Dongjun Lu
APELONG
OUT OF THE FORESTS
Like humans, apelong are varied, clever, and highly
adaptable. Those that leave their troops and native
jungles behind are rare enough to turn heads when
encountered by the unfamiliar, and at first glance, a
naked greater ape is almost indistinguishable from their
beastly counterparts. This has led to more than a few
unfortunate misunderstandings and members of this
proud people have been kept imprisoned by charlatans
and circuses who show off their talking ape as a curiosity
for passing travelers.
Apelong tribes are known for their making alliances
and readily join ranks with other races, forming long-
generational bonds. In areas where this has happened,
seeing an ape tending bar or serving as a city guard can
become a regular sight. Of all other races, apes are the
least likely to trust humans, who they often believe
themselves superior to in every way.
Apelong do not live quite as long as their human
cousins, and mature and age at more rapid rates. The
greater apes are divided into three distinct races: the
ozo, the panzu, and the suxiu. The ozo tend to dedicate
themselves to a life of duty and service, while the panzu
and suxiu are more likely to take to a life of freewheeling
opportunism.
Ability Scores. Your Strength score increases by 2, Ability Scores. Your Strength, Dexterity and
and your Constitution score increases by 1. Intelligence scores increase by 1.
Age. Ozo mature at 10 years and live up to 60 years. Age. Panzu mature at 10 years and live up to 70 years.
Size. Ozo stand between 5½ and 6½ feet tall, and Size. Panzu stand between 3½ and 4½ feet tall, and
weigh 250-350 pounds. Your size is Medium. weigh 80-130 pounds. Your size is Small.
Speed. You have a base walking speed of 35 feet when Speed. You have a base walking speed of 25 feet, and
your hands are unoccupied, 30 feet when one hand is a climbing speed of 15 feet.
occupied, and 25 feet when both hands are occupied. Languages. You can speak, read and write Common
Languages. You can speak, read and write Common and Apelong.
and Apelong. Panzu Might. You count as one size larger when
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you
determining your carrying capacity and the weight you can push, drag, or lift, or when grappling a creature.
can push, drag, or lift. Ape Weaponry. You can use your teeth or hands to
Ape Weaponry. You can use your teeth or hands to make unarmed strikes. If you hit with them, you deal
make unarmed strikes. If you hit with them, you deal bludgeoning (fists) or piercing (bite) damage equal to
bludgeoning (fists) or piercing (bite) damage equal to 1d4 + your Strength modifier.
1d6 + your Strength modifier. Bodily Harmony. You are proficient in the Athletics or
Stunning Might. When you hit a creature a melee Acrobatics skill.
attack, you can attempt to stun the creature with a bonus Tool Adept. You are proficient in one artisan’s tool of
action. The target makes a Constitution saving throw DC your choice.
8 + your proficiency bonus + your Strength modifier or it
is stunned until the start of its next turn. You can use this Suxiu
trait once, and must finish a short or long rest before you
The dexterous suxiu resemble monkeys and macaques.
can use it again.
They have exceptional agility, and use it in all aspects of
Imposing Stature. You are proficient in the their lives.
Intimidation skill.
Woodland Traveler. Difficult terrain due to plants, Ability Scores. Your Dexterity, Intelligence, Wisdom
bushes or trees does not impede your movement. and Charisma scores increase by 1.
Age. Suxiu mature at 5 years and live up to 30 years.
Size. Suxiu are between 3 and 4 feet tall and weigh an
average of 35 pounds. Your size is Small.
Speed. You have a base walking speed of 30 feet, and
a climbing speed equal to your movement speed.
Languages. You can speak, read and write Common
and Apelong.
Prehensile Tail. You can make object interactions
using your tail, and if you are not wearing medium or
heavy armor, you can suspend your body from it.
Suxiu Agility. Your reflexes and agility allow you to
move with a burst of speed. When you move on your
turn, you can double your speed. Once you use this trait,
you can't use it again until you move 0 feet on your turn.
Graceful Movement. You are proficient in the
Acrobatics skill. If you gain this proficiency from your
class, you can add double your proficiency bonus to
checks made with it. While you are not wearing heavy
armor, you can use your Dexterity in place of your
Illustration by Alfonso Pardo Martínez Strength score when determining the distance you can
cover when making a long or high jump. Additionally,
you don't need a running start to perform such jumps.
Makwa
Smallest and most cunning of the tribes, makwa are
clever tribes who often find ways to enter into mutually
beneficial relationships with their neighbors. Their
natural talent for craftsmanship and tolerant attitude
makes them the most likely of the tribes to fully integrate
into other humanoid societies. Their fur ranges from
dark brown to black and deep red. A few have ringed
tails or white markings.
However, even the most urban makwa still favor trees
and prize them for climbing and scratching unreachable
spots of their body, and are loathe to live anywhere that
doesn’t have a few good trees within reach.
Makwa prize cunning, ingenuity and flexibility as
virtues.
Tenko
A rare few tenko are born with more than one tail, a sure
sign of an auspicious life.
Worker
Workers resemble ants and wasps. They have no ego Exoskeleton. Your flexible chitin exoskeleton gives
and are happiest when carrying out an assigned task. you a +1 bonus to your AC.
Venomous Stinger. You can make unarmed strikes
Ability Scores. Your Dexterity score increases by 2.
with the stinger at the end of your abdomen, as if it were
Size. Workers are between 3½ feet tall, and weigh 40 a finesse weapon. When you hit, you can inject venom
pounds. Your size is Small. with your stinger that deals a number of d6s equal to
Speed. You have a base walking speed of 25 feet. your proficiency bonus as poison damage.
Limited Flight. As a bonus action, you can fly up to 25 You can use this trait a number of times equal to your
feet and hover. You can remain hovering, and fly using Constitution modifier, and regain expended uses of it
your base walking speed until the end of your next turn. when you a complete a long rest.
Once you use this trait, you can't use it again until you Zanzaro Worker Training. You are proficient in one
move 0 feet on one of your turns. artisan’s tool of your choice.
Powerful Build. You count as one size larger when Digger. You know the mold earth XGE cantrip. Dexterity
determining your carrying capacity and the weight you is your spellcasting ability for the spell.
can push, drag, or lift.