Tumble Buggy Lab #2 - There and Back Again.: Name
Tumble Buggy Lab #2 - There and Back Again.: Name
You and your partner have one tumble buggy between you. Your
goal is to create and interpret a distance-time graph
QuickTime™ and a
representing the motion of a tumble buggy running to, into, and decompressor
are needed to see this picture.
2. Determine how fall you have to be from the wall so that it takes the tumble
buggy between 7 and 10 seconds to reach the wall. Mark this position with a
piece of masking tape.
3. Starting at the position noted in step 2, set your tumble buggy in motion and
mark its position every five seconds using a stopwatch and a washer. Record
distance from the starting point and time in the table below. Collect at least 12
pieces of data for the tumble buggy (a minimum of six moving toward the wall
and a minimum of six returning from the wall. (Table continues next page.)
4. Make a d-t graph by plotting all distances and times in the grid space below.
Distance (cm)
Time (s)
5. Draw two best-fine lines through your data points – the first for motion toward
the wall, and the second for motion away from the wall. (Note: If the stopwatch
Name:
starts at Time = 0 s when Distance = 0 cm, must the first best fit line pass
through the origin?)
6. By examining your distance-time chart, use the best-fit lines to determine the
velocity (speed and direction, +/-) for the car toward and away from the wall?
Sow you work.
Speed and direction (velocity) of motion Speed and direction (velocity) of motion
toward wall away from wall
7. Is the speed of the tumble buggy approximately the same during both parts of
the motion? If no, why not?
8. Is the velocity of the tumble buggy approximately the same during both parts
of the motion? If no, why not?