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A Brief History of Video Games: (Note The Use of The Term "Video" and Not "Computer")

The document provides a brief history of video games from their origins in the 1950s to modern consoles in the 2000s. It discusses early games like Tennis for Two and Spacewar created in the 1950s-60s and the advent of home video games with the Magnavox Odyssey in the 1970s. The rise of Atari and the arcade boom of the 1970s is covered along with the video game crash of 1983 and Nintendo's revival of the industry. Major consoles, developers, genres, and hit games are summarized throughout including franchises like Mario, Zelda, Final Fantasy and more.
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0% found this document useful (0 votes)
129 views42 pages

A Brief History of Video Games: (Note The Use of The Term "Video" and Not "Computer")

The document provides a brief history of video games from their origins in the 1950s to modern consoles in the 2000s. It discusses early games like Tennis for Two and Spacewar created in the 1950s-60s and the advent of home video games with the Magnavox Odyssey in the 1970s. The rise of Atari and the arcade boom of the 1970s is covered along with the video game crash of 1983 and Nintendo's revival of the industry. Major consoles, developers, genres, and hit games are summarized throughout including franchises like Mario, Zelda, Final Fantasy and more.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 42

Chapter 1.

1
A Brief History of Video Games

(Note the use of the term "video"


and not "computer")
The First Video Games
 William Higginbotham and Tennis for Two
 Created in 1958 for the Brookhaven National
Laboratory’s annual visitor day
 Display was an oscilloscope
 Sound effects were a side-effect of the relays that
made the game run
 No one realized its significance

2
Tennis for Two
The First Video Games
 Steve Russell and Spacewar
 Created in 1961 at MIT for the DEC PDP-1
computer
 Hugely popular within MIT
 Required prohibitively expensive equipment
 Eventually shipped as a diagnostic program with
PDP-1s

4
Spacewar
Games for the Masses
 The Advent of Home Video Games: Ralph
Baer and the Magnavox Odyssey
 1966, initial idea for a game machine that
would work on home TVs
 Created a shooting game and ice hockey game
 Sold to Magnavox in 1972

6
Magnavox Odyssey
Games for the Masses
 Breaking Into the Amusement Business:
Nolan Bushnell and Atari
 Engineering major at the University of Utah
 Background in coin-operated amusement devices
 Tried to bring Spacewar to arcades as Computer
War

8
Games for the Masses
 Bringing Games to the Masses
 Atari founded by Nolan Bushnell in 1972
 Brought Pong to arcades
 Sued by Baer and Magnavox
 Paid a one-time license fee of $700,000

9
Pong & Space War
Console Kings
(Past, Present Future)
The Console Kings
 Atari and the 2600
 Released October, 1977
 Not quite the first
cartridge-based home
system
 Open architecture allowed
easy development
 First to introduce
licensing of a system

12
The Console Kings
 Video Game Crash of 1983
 Factors leading to the crash
 Poor economy
 Natural market cycle
 Video games perceived as fad
 Glut of poor 2600 games
 Introduction of home computers

13
The Console Kings
 Nintendo and Shigeru Miyamoto
 Released Donkey Kong arcade machine in 1981
 Released Nintendo Entertainment System in 1985
 By late 80’s Nintendo owned 90% of the market

14
The Console Kings
 Sega
 Created in 1952 in Japan to sell amusement
games on US army bases
 Released the popular Sega Genesis in 1990
 Final console was 1999’s Sega Dreamcast
 Now dedicated to software

15
Sega (in memoriam)
The Console Kings
 Sony’s PlayStation
 Created out of an aborted attempt to launch a CD-
ROM based system with Nintendo
 Released PlayStation in 1994
 PlayStation 2 (2000), backwards compatibility with
hugely popular PS1
 PSP handheld, Wi

17
The Console Kings
 Microsoft and the Xbox
 Xbox released in 2001, Xbox 360 2005
 Based on a PC-like architecture
 Significant money lost on each console sold
 Halo became the reason to own the system.

18
Home Computers?
Who can afford $12,000?
Home Computers
 Apple Computer
 Founded by Steve Jobs, Steve Wozniak and Mike
Markkula in 1976
 Apple II was released in 1977
 Revolutionized the home computer market
 Why? Complete System & Low Cost (48K $2,638.00
$1,938.00 board only).

20
Home Computers
 Commodore
 Commodore Vic-20 Released in 1981
 Low price and shrewd marketing lead to success
 Commodore 64, released in 1982, became the
best selling computer in history

21
Home Computers
 IBM
 IBM PC introduced in 1981
 Moderate pricing helped it gain a foothold in the
business world
 BIOS licensing model backfired on them, allowing
cheap clones to enter the market

22
Famous Games & Designers
The Designers
 Maxis and Will Wright
 SimCity released in 1989
 Sid Meier
 Concentrated on strategic simulations
 Pirates! (1987) Railroad Tycoon and Civilization
 Sierra and Ken and Roberta Williams
 Created first graphical adventure game, Mystery
House in 1980
 King’s Quest series, Police Quest series, and
Leisure Suit Larry series, Published Half-Life
24
The Designers
 Origin Systems and Richard Garriott
 Created the Ultima series and Ultima Online, one
of the first MMORPG (tanked in 2000)
 Origin & Chris Roberts
 CreatedWing Commander
 One of the more popular starfighter games
 Known for epic storylines and full-motion video
 Spawned a 1999 movie, directed by Roberts

25
"You never played
__________ ?
Where've you been?"
The Phenomenons

 Space Invaders
 Introduced to the US in
1978
 First big Japanese success
 Introduced the “High
Score” list to video games

27
The Phenomenons
 Pac-Man
 American debut in 1981
 Attempt to create a completely non-violent game
 Generated $100 million in sales during its lifetime
 Tetris
 Russian programmer Alexy Pajitnov in 1985
 Became a pop culture sensation
 Helped drive the success of
Nintendo’s Game Boy

28
The Phenomenons
 Capcom (1979) Resident Evil
 Also created Street Fighter, Mega Man
 Resident Evil has spawned 15 variations and
sequels as well as two Hollywood movies
 Square and Final Fantasy
 In 1987 released Final Fantasy as a last-ditch
effort to stave off bankruptcy
 15 games have been released since then, selling
more than 40 million copies (and a movie)

29
The Phenomenons
 Cyan and Myst
 Created by Rand and Robyn Miller
 Released in 1993 on the Apple Macintosh
 Helped popularize the CD-ROM drive

30
The Phenomenons
 Pokémon
 Created by Japanese video game enthusiast
Satoshi Tajiri
 Pokémon Red and Green released for Nintendo
Game Boy in 1996
 Movies, TV series and multiple sequels have
followed

31
"We're looking for a few
good programmers"
The Studios
 Activision and Infocom (& Blizzard)
 Founded by former Atari programmers
 Lawsuit by Atari created “royalties” system still
employed today
 Merged with Infocom and gutted it
 Still a strong player today

33
The Studios
 Electronic Arts
 Created by Trip Hawkins in 1982
 Revolutionary business plan did three things
 Creative talent treated like artists
 Creation of in-house tools to aid cross-platform
development
 Handle own distribution

34
The Studios
 Interplay
 Formed in 1983
 First big hit was The Bard’s Tale in 1985
 Famous for their CRPGs, including Wasteland,
Fallout, Baldur’s Gate, Baldur’s Gate II: Shadows
of Amn
 Currently bankrupt.

35
The Studios
 LucasArts
 Formed in 1982 (offshoot of LucasFilm Ltd).
 Released Maniac Mansion in 1987
 Created strong history of adventure games and
Star Wars universe games

36
The Studios
 Blizzard (subsidiary of Activision 2007)
 1991 by Frank Morhaime, Allen Adham, and Frank
Pearce.
 Released one of the seminal Real-Time Strategy
games, Warcraft, in 1994
 World of Warcraft (MMORPG), became the fastest
selling PC game in history

37
The Studios
 id Software
 Formed on February 1, 1991
 Utilized Apogee’s shareware formula
 Created the defining first-person shooter with
DOOM

38
Top Studios 2009 (GD)
Rank (2009) Publisher
1 Nintendo
2 EA
3 Activision/Blizzard
4 Ubisoft
5 Take-Two Interactive
6 Sony Interactive
7 Bethesda
8 THQ
9 Square Enix
10 Microsoft
11 Konami
12 Sega
13 Capcom
14 MTV Games
15 Namco Bandai
16 Warner Bros. Interactive
17 Disney Interactive
18 Atari
19 Atlus
20 LucasArts

39
Genres
 Can be thought of in “historical” terms
 We will consider them in Design terminology
and discuss them next week.

40
Modern Trends
 Casual Gamers?
 Controls and Interfaces
 On-line Content (downloads)
 Return of shareware (content charging)
 On-line Identities & Communities
 Game economies
 Multimedia PC's vs. Multimedia Consoles
 Mobile Gaming
41
The End

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