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Video Script Playable

This document provides information about the Video Script Playable feature in Unity 2017.1.b4, which allows for video playback through the VideoPlayer component in the Timeline. It introduces the key script entities used for video playback, scheduling, and integration with the Timeline. Instructions are provided for creating a Video Script Playable track and adding video clips to a Timeline.

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0% found this document useful (0 votes)
170 views6 pages

Video Script Playable

This document provides information about the Video Script Playable feature in Unity 2017.1.b4, which allows for video playback through the VideoPlayer component in the Timeline. It introduces the key script entities used for video playback, scheduling, and integration with the Timeline. Instructions are provided for creating a Video Script Playable track and adding video clips to a Timeline.

Uploaded by

GustavoLadino
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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This document serves as a preliminary documentation regarding the Video Script Playable.

This feature is subject to review/approval and may be updated/modified in the near future.
This is available as of Unity 2017.1.b4.

Video Script Playable


The Video Script Playable provides video playback through the ​VideoPlayer ​component. It
offers a ​Timeline ​video playback solution for the time being. A complete Video Playable
integration is already on the development roadmap. This integration will offer more flexibility and
will deliver a more complete set of tools.

Script Entities

VideoPlayableBehaviour ​(inherits from ​PlayableBehaviour​)


The ​VideoPlayableBehaviour ​script handles the video playback through the ​VideoPlayer
component and its ​VideoClip ​asset. It provides a basic set of functionalities: change a ​VideoClip
asset, enable looping, mute audio track, set preload time, set video clip in-time, video scrubbing.

Note​ : Audio playback is only enabled in Play Mode and ​AudioSources ​must be properly set up
in the ​VideoPlayer ​component beforehand.

VideoScriptPlayableAsset ​(inherits from ​PlayableAsset​)


Represents the ​PlayableAsset ​from which the ​VideoPlayableBehaviour ​is created.

VideoSchedulerPlayableBehaviour ​(inherits from ​PlayableBehaviour​)


Script Playable Mixer used to schedule video preparation/release. Propagating ​PlayableDirector
component and ​Timeline ​clips down to this entity allows proper control of the resources used
during ​Timeline ​playback.

VideoScriptPlayableTrack ​(inherits from ​TrackAsset​)


Represents the ​TrackAsset ​for the ​VideoPlayableBehaviour​. It instantiates the
VideoSchedulerPlayableBehaviour ​and sets its ​PlayableDirector ​and ​Timeline ​clips needed for
video clip scheduling.
How-to

Creating a Video Script Playable Track

The Video Script Playable track will become available in your ​Timeline ​simply by importing the
VideoScriptPlayable ​folder directly in your Project Assets folder.

Creating a VideoPlayer Component


Since the Video Script Playable is integrated using the
VideoPlayer ​component, a ​GameObject ​holding a
VideoPlayer ​component must be in your scene and
referenced by the ​VideoScriptPlayableAsset​.

Some properties of the ​VideoPlayer ​will be forced by the


VideoPlayableBehaviour ​or overridden through the
VideoScriptPlayableAsset​.

Forced :
● Play On Awake
● Wait For First Frame
● Alpha
● Frame / Time
● Time Reference
● Loop Point Reached callback
● Source
● External Reference Time
Overridden :
● Video Clip
● Loop
● AudioSource Mute

Make sure your ​Render Mode / Render Target​are properly


set since those are not exposed in the
VideoScriptPlayableAsset​.

Note​: Video ​Timeline ​clips blending will only work if ​Render


Mode​is set to ​Camera Mode​(Far, Near) as this is the only
mode supporting transparency. Also note that it is
recommended to use one unique ​VideoPlayer ​per
VideoScriptPlayableAsset​.

Creating a Video Script Playable Asset Clip


Once your track is created, you can select it and add a ​VideoScriptPlayableAsset​ clip through
the contextual menu.
The ​VideoScriptPlayableAsset​ only exposes ​Timeline​-relevant ​VideoPlayer ​component
properties. It also offers ​Preload Time​and ​Clip In Time​parameters allowing some extra
control on ​Timeline ​video​ ​playback. ​Preload Time​defines the prebuffering period (in seconds)
before the clip is scheduled to play.In this example, the ​VideoSchedulerPlayableBehaviour
invokes the video preparation 0.3 seconds before the ​Clip Timing Start​allowing the
VideoPlayer​ to reserve the resources needed for playback and preload some of the content.
Clip In Time​(in seconds) specifies the video time at which the playback will start once the
Timeline​ clip has started.

Note​: Enabling the ​VideoScriptPlayableAsset ​loop ​property will loop playback from frame 0 as
opposed to the ​Clip In Time​.

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