02 Hoberman PDF
02 Hoberman PDF
02 Hoberman PDF
CH: When questions like yours are asked, you try to find
an exemplary moment—when a thought starts—but it
can always be traced to an earlier thought, maybe in a
different form. At Cooper Union I was making kinetic
sculpture. I was studying a lot with Hans Haacke and he
encouraged me in a very nice way to explore art-making
without being confined by the strict parameters of what
art should look like. What that afforded me was the
opportunity to really explore movement and mechanisms,
and get into that whole approach, without labelling it as a
more technological exploration or a more aesthetic
exploration. But all that thinking was put on hold when I
went to Columbia, which was very much a move to
consider the technical side of what I was doing. I had
suspended any notion of what it was I really wanted to
make. I still had a lot of creative interests but wasn’t
pursuing them very hard. It was really after I graduated
from Columbia and began to work at Honeybee Robotics,
where, on a professional level, I had the chance as a
young mechanical engineer to deal with different clients
and different industries. We were doing work for air
conditioning plants, for food manufacturers and for virtual
vision systems and end effectors for robots. Through my
old boss Stephen Gorovan we also made contact with the
space agency, with NASA. At that time NASA was very
interested in using robots to build in space. There were a
lot of different ideas for the International Space Station,
and robotic construction was very much a part of it. So
we worked with NASA to conceptualize construction
processes with robots and to help them set up test beds
with industrial robots to try out some of these ideas.
Sometime during that period—I won’t say it was because
of NASA, as it seemed to arrive in a parallel fashion—I
was exposed to what NASA calls “deployable structures.”
Rather than building a structure in space, you would
unfold a structure in space. That really triggered the initial
thinking—how do you design deployable, transformable,
pop-up objects that change themselves by themselves?
How do you think about making them? But also really,
how do you even think about them?
The computer was used to accelerate the geometrical calculations and …
to produce precise technical drawings. Because Hoberman’s thinking derives
from mathematics, he used a software language embedded in AutoCAD
software (then being used in architecture and design offices), called
AutoLISP, to customize standard drawing operations. The handmade
drawings and geometrical annotations predate the coded instructions that
were input in the computer. Instead of relying on the very primitive animation
software of the time to study transformations, Hoberman used AutoLISP code
to study motion between interacting parts.
1/
1/
1/
1/
1/
1/
CH: I am.
1/
CH: Well, yes… I’ve certainly seen that with the toy—it
goes from people reacting, just, like, “Whoa!” Now it’s:
“I’ve seen that.”
Engineering Support
Erich Blohm All materials from Chuck Hoberman fonds,
CCA
Series concept
CCA Publications and Linked by Air
Editor
Greg Lynn
Editorial coordination
Jesse Seegers
Text editing and proofreading
Victoria Bugge Oeye
Kari Rittenbach
Katie Moore
Transcription
Christiane Côté
Rights and Reproductions
Marc Pitre
Design and development
Linked by Air The CCA is an international research centre
and museum founded on the conviction that architecture
is a public concern. Based on its extensive collection,
exhibitions, programs and research opportunities the CCA
is a leading voice in advancing knowledge, promoting
public understanding, and widening thought and debate
on architecture, its history, theory, practice, and role in
society today.
Board of Trustees
Phyllis Lambert, Founding Director Emeritus
Bruce Kuwabara, Chair
Pierre-André Themens, Vice-Chair
Stephen R. Bronfman
Jean-Louis Cohen
Niall Hobhouse
Sylvia Lavin
Frederick Lowy
Charles E. Pierce, Jr.
Tro Piliguian
Robert Rabinovitch
Gerald Sheff The Oral History project launched by the
CCA to document the different phases of Archaeology of
the Digital has been supported by Elise Jaffe + Jeffrey
Brown. The CCA would also like to thank Hydro-Québec,
the Ministère de la Culture et des Communications, the
Canada Council for the Arts and the Conseil des arts de
Montréal.
ISBN 978-1-927071-08-3
The original UNIX was developed at AT&T’s Bell Labs research center in
the 1970’s. It is a general purpose, multi-user operating system which
has over time evolved into multiple versions, and is now owned by The
Open Group, a computer industry standards consortium.